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Fog of war: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
1,428 bytes added ,  24 May 2023
→‎Vision: Added FE9 vision
(→‎Vision: Added FE9 vision)
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|-
| {{title|The Binding Blade}}
| {{title|The Binding Blade}}
| colspan="2" | Chapter dependent, [[#FE6 vision|see below]]
| colspan="2" | Chapter-dependent, [[#FE6 vision|see below]]
|-
|-
| {{title|The Blazing Blade}}
| {{title|The Blazing Blade}}
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|-
| {{title|Path of Radiance}}
| {{title|Path of Radiance}}
| 3
| colspan="2" | [[#FE9 vision|See below]]
| 5
|-
|-
| {{title|Radiant Dawn}}
| {{title|Radiant Dawn}}
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|}


[[File:Ss fe10 fog of war blind.png|thumb|right|240px|[[Nealuchi]] stands in the middle of fog of war. In his [[Laguz transformation|bird form]], he has zero vision and cannot even reveal the spaces adjacent to himself. The fog is also disallowing the player from viewing the terrain stats of the space next to Nealuchi.]]
[[File:Ss fe10 fog of war blind.png|thumb|right|240px|[[Nealuchi]] stands in the middle of fog of war. In his [[Laguz transformation|bird form]], he has zero vision and cannot reveal the spaces adjacent to himself to view enemies or terrain.]]
 
Beyond the use of a Thief unit, there are two items with the ability to temporarily increase visibility on a fog of war map: the [[Torch (item)|Torch item]] and the [[Torch (staff)|Torch staff]]. When used, they provide an increase to the unit's field of vision, slowly decreasing back to normal at a rate of one tile per turn. In some games, the Torch staff instead casts a vision increase at a fixed spot within a certain casting range, independent of the casting unit. Most games will readily point this out and emphasise the value of bringing a thief unit to a fog of war map.<ref>{{Cite|Mark, put me in the lead, please. Surely you know that we...er...thieves, if you must, can see through fog. Follow me, everyone!|[[Matthew]] in [[A Grim Reunion|Chapter&nbsp;9]]|The Blazing Blade}}</ref> Another means of increasing vision is available in {{title|Radiant Dawn}} with the character [[Janaff]], whose personal skill [[Insight]] increases his vision.
Beyond the use of a Thief unit, there are two items with the ability to temporarily increase visibility on a fog of war map: the [[Torch (item)|Torch item]] and the [[Torch (staff)|Torch staff]]. When used, they provide an increase to the unit's field of vision, slowly decreasing back to normal at a rate of one tile per turn. In some games, the Torch staff instead casts a vision increase at a fixed spot within a certain casting range, independent of the casting unit. Most games will readily point this out and emphasise the value of bringing a thief unit to a fog of war map.<ref>{{Cite|Mark, put me in the lead, please. Surely you know that we...er...thieves, if you must, can see through fog. Follow me, everyone!|[[Matthew]] in [[A Grim Reunion|Chapter&nbsp;9]]|The Blazing Blade}}</ref> Another means of increasing vision is available in {{title|Radiant Dawn}} with the character [[Janaff]], whose personal skill [[Insight]] increases his vision.


In ''Radiant Dawn'', unlike in other games in the series, every class has a different vision range. For [[laguz]] classes, their vision range usually depends on whether or not they are [[Laguz transformation|shifted or unshifted]]. Notably, all bird tribe laguz have very poor vision in fog of war conditions as a trait of their species,<ref>{{Cite|I understand you beast tribes can see well even at night. With the exception of Janaff, my kind cannot see at all at night. Even with my eyes wide open, all I can see is the darkness.|[[Ulki]]|Path of Radiance}}</ref> to the point that their vision is reduced to 0 when they shifted, which makes them (with the exception of Janaff, due to Insight) the only classes in any game to be completely unable to reveal enemies and spaces hidden by fog of war.
In ''Path of Radiance'' and ''Radiant Dawn'', unlike in other games in the series, every class has a different vision range. For [[laguz]] classes, their vision range usually depends on whether or not they are [[Laguz transformation|shifted or unshifted]]. Notably, all bird tribe laguz have very poor vision in fog of war conditions as a trait of their species,<ref>{{Cite|I understand you beast tribes can see well even at night. With the exception of Janaff, my kind cannot see at all at night. Even with my eyes wide open, all I can see is the darkness.|[[Ulki]]|Path of Radiance}}</ref> to the point that their vision is reduced to 0 in ''Radiant Dawn'' when shifted, which makes them (with the exception of Janaff, due to Insight) the only classes in any game to be completely unable to reveal enemies and spaces hidden by fog of war.


Additionally in ''Radiant Dawn'', fog of war also prevents the player from viewing a space's [[terrain]] effects.
Additionally in ''Radiant Dawn'', fog of war also prevents the player from viewing a space's [[terrain]] effects.
{| id="FE9 vision" class="cellpadding-3 round" style="border-spacing: 5px; background: {{Color3}}; border: 2px solid {{Color2}}; text-align: center; margin: 1em auto; width: 70%"
! class="round" style="border: 2px solid {{Color2}}; background: {{Color1}}; font-size: larger" colspan="2" | List of classes in {{title|Path of Radiance}} by vision
|-
! style="border-top-left-radius: 15px; border: 2px solid {{Color2}}; width: 5%" | Vision
! style="border-top-right-radius: 15px; border: 2px solid {{Color2}}" | Classes possessing this vision range
|-
| 1
| [[Bird Tribe]] • [[Hawk (laguz)|Hawk]] • [[Raven (laguz)|Raven]] • [[Heron]]
|-
| 3
| [[Ranger (Path of Radiance)|Ranger]] • [[Lord]] • [[Hero]] • [[Myrmidon]] • [[Swordmaster]] • [[Soldier]] • [[Halberdier]] • [[Fighter]] • [[Warrior]] • [[Archer]] • [[Sniper]] • [[Knight]] • [[General]] • [[Sword Knight]] • [[Lance Knight]] • [[Axe Knight]] • [[Bow Knight]] • [[Paladin]] • [[Pegasus Knight]] • [[Falcon Knight]] • [[Princess Crimea]] • [[Wyvern Rider]] • [[Wyvern Lord]] • [[King Daein]] • [[Mage]] • [[Sage]] • [[Priest]] • [[Bishop]] • [[Cleric]] • [[Valkyrie]] • [[Dragon Tribe]] • [[Citizen]] • [[Child]]
|-
| 5
| [[Thief]] • [[Assassin]] • [[Bandit]] • [[Berserker]] • [[Beast Tribe]] • [[Lion]] • [[Tiger]] • [[Cat]] • [[White Dragon (laguz)|White Dragon]] • [[Red Dragon]]
|}


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