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Unused content in Fire Emblem Awakening: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Simplified tables; formatted citations
m (Text replacement - "(?i)\{\{Round" to "{{SUBST:Round")
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==Text==
==Text==
* There are several unused text strings for character names located among the names of the rest of the game's characters. These names have absolutely no other known data associated with them, similar to unused name listings in {{title|Path of Radiance}} and {{title|Radiant Dawn}}, and their intended purpose is unknown. These name strings exist in both Japanese and English.<ref>VincentASM. (2014-10-16). "[https://forums.serenesforest.net/index.php?/topic/50170-fe-awakening-rom-decrypted-and-extracted/&tab=comments#comment-3400102 FE: Awakening ROM decrypted and extracted]". ''Serenes Forest Forums''. Retrieved 2014-10-26</ref>
* There are several unused text strings for character names located among the names of the rest of the game's characters. These names have absolutely no other known data associated with them, similar to unused name listings in {{title|Path of Radiance}} and {{title|Radiant Dawn}}, and their intended purpose is unknown. These name strings exist in both Japanese and English.<ref>{{cite web|author=VincentASM|published=October 16, 2014|url=https://forums.serenesforest.net/index.php?/topic/50170-fe-awakening-rom-decrypted-and-extracted/&tab=comments#comment-3400102|title=FE: Awakening ROM decrypted and extracted|site=Serenes Forest Forums|rerieved=November 26, 2014}}</ref>
** Leopold (Japanese: {{hl|レオパルド|Reoparudo}} ''Leopold'') is listed between [[Cordelia]] and [[Nowi]].
** Leopold (Japanese: {{hl|レオパルド|Reoparudo}} ''Leopold'') is listed between [[Cordelia]] and [[Nowi]].
** Tracy (Japanese: {{hl|トレイシー|Toreishī}} ''Tracy'') is listed between [[Henry]] and [[Lucina]].
** Tracy (Japanese: {{hl|トレイシー|Toreishī}} ''Tracy'') is listed between [[Henry]] and [[Lucina]].
Line 9: Line 9:
** Bella (Japanese: {{hl|ベッラ|Berra}})
** Bella (Japanese: {{hl|ベッラ|Berra}})
** WWWWWWWW, appears to be an example of the maximum length a name can be.
** WWWWWWWW, appears to be an example of the maximum length a name can be.
* The names of files relating certain characters and classes make unusual references to other things entirely. The [[Taguel]] class is referred to as "[[Laguz]]", the shapeshifters of the [[Tellius]] duology, implying a relation between the two was intended. [[Lucina]]'s files are labeled "Marth", while files related to the bonus unit [[Marth]] are referred to instead as (Japanese: {{hl|旧マルス|Furuimarusu}} ''Old Marth'').<ref>VincentASM. (2014-10-16). "[https://forums.serenesforest.net/index.php?/topic/50170-fe-awakening-rom-decrypted-and-extracted/&tab=comments#comment-3399492 FE: Awakening ROM decrypted and extracted]". ''Serenes Forest Forums''. Retrieved 2014-10-26</ref>
* The names of files relating certain characters and classes make unusual references to other things entirely. The [[Taguel]] class is referred to as "[[Laguz]]", the shapeshifters of the [[Tellius]] duology, implying a relation between the two was intended. [[Lucina]]'s files are labeled "Marth", while files related to the bonus unit [[Marth]] are referred to instead as (Japanese: {{hl|旧マルス|Furuimarusu}} ''Old Marth'').<ref>{{cite web|author=VincentASM|published=November 16, 2014|url=https://forums.serenesforest.net/index.php?/topic/50170-fe-awakening-rom-decrypted-and-extracted/&tab=comments#comment-3399492|title=FE: Awakening ROM decrypted and extracted|site=Serenes Forest Forums|retrieved=November 26, 2014}}</ref>
* ''Awakening'' itself is, in certain places such as the sound files, internally referred to as "14Iron". This codename is actually a pun: the abbreviation for ''Fire Emblem'', "FE", is also the chemical symbol for the metal iron. It also incorporates the short-lived altered series count which counts {{FEBS}} as a full game and thus places ''Awakening'' as the fourteenth game.
* ''Awakening'' itself is, in certain places such as the sound files, internally referred to as "14Iron". This codename is actually a pun: the abbreviation for ''Fire Emblem'', "FE", is also the chemical symbol for the metal iron. It also incorporates the short-lived altered series count which counts {{FEBS}} as a full game and thus places ''Awakening'' as the fourteenth game.


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|portraitlast=[[File:Portrait old hubba fe13.png|150px]]
|portraitlast=[[File:Portrait old hubba fe13.png|150px]]
|charlast=[[Old Hubba]]
|charlast=[[Old Hubba]]
|descriptionlast=An old man who just sort of showed up. Mostly useless, though he can assess relationships. Oh, and he's a few millennia old or something. The one with the wildest love life. Born on February 29th.<ref>{{Cite web|quote=|author=Vincent ASM|published=January 24th, 2016|retrieved=January 24th, 2016|url=http://serenesforest.net/2016/01/24/trivia-old-hubbas-roster-profile-unearthed|title=Trivia: Old Hubba’s Profile Unearthed|site=Serenesforest.net}}</ref>
|descriptionlast=An old man who just sort of showed up. Mostly useless, though he can assess relationships. Oh, and he's a few millennia old or something. The one with the wildest love life. Born on February 29th.<ref>{{Cite web|author=Vincent ASM|published=January 24th, 2016|retrieved=January 24th, 2016|url=http://serenesforest.net/2016/01/24/trivia-old-hubbas-roster-profile-unearthed|title=Trivia: Old Hubba’s Profile Unearthed|site=Serenesforest.net}}</ref>
|gamelast={{title|Awakening}}
|gamelast={{title|Awakening}}
}}
}}
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Pictured below are just the default poses of each map sprite in playable (blue) colors. It should be noted that each sprite has a complete set of animated map sprites in all three applicable colors (playable blue, enemy red, and NPC green).
Pictured below are just the default poses of each map sprite in playable (blue) colors. It should be noted that each sprite has a complete set of animated map sprites in all three applicable colors (playable blue, enemy red, and NPC green).


{| style="margin:auto; background: {{Color1}}; border: 2px solid {{Color2}}; width: 75%; border-radius: 10px;"
{| class="unused"
|-
| style="width: 20%" | [[File:Ms 3ds01 hero sully playable.png]][[File:Ms 3ds01 hero stahl playable.png]][[File:Ms 3ds01 hero lon'qu playable.png]][[File:Ms 3ds01 hero olivia playable.png]][[File:Ms 3ds01 hero say'ri playable.png]]
| style="padding: 5px;" align="center" width="20%" | [[File:Ms 3ds01 hero sully playable.png]][[File:Ms 3ds01 hero stahl playable.png]][[File:Ms 3ds01 hero lon'qu playable.png]][[File:Ms 3ds01 hero olivia playable.png]][[File:Ms 3ds01 hero say'ri playable.png]]
| Several characters have map sprites depicting them as [[Hero]]es, even though none of these characters have access to the [[Mercenary]] or [[Fighter]] class families in the finished game. These characters are [[Sully]], [[Stahl]], [[Lon'qu]], [[Olivia]] and [[Say'ri]].
| style="background: {{Color3}}; padding: 10px; border-radius: 25px;; border: 1px solid {{Color2}}; " align="center" | Several characters have map sprites depicting them as [[Hero]]es, even though none of these characters have access to the [[Mercenary]] or [[Fighter]] class families in the finished game. These characters are [[Sully]], [[Stahl]], [[Lon'qu]], [[Olivia]] and [[Say'ri]].


However, all five of these characters have access to the [[Myrmidon]] class family in the finished game, which indicates that at some point in development the Hero class was intended to be a class change option for Myrmidons; there is precedent for this, as Myrmidons had the ability to become classes very similar to the Hero in {{title|Genealogy of the Holy War}} and {{title|Thracia 776}}. [[Yen'fay]] is the only character with the Myrmidon family who does not have also have a Hero sprite (the other three characters with the Myrmidon/Hero combination—[[Gaius]], [[Gregor]] and [[Priam]]—have access to both the Myrmidon class family and at least one of the two families containing Hero).
However, all five of these characters have access to the [[Myrmidon]] class family in the finished game, which indicates that at some point in development the Hero class was intended to be a class change option for Myrmidons; there is precedent for this, as Myrmidons had the ability to become classes very similar to the Hero in {{title|Genealogy of the Holy War}} and {{title|Thracia 776}}. [[Yen'fay]] is the only character with the Myrmidon family who does not have also have a Hero sprite (the other three characters with the Myrmidon/Hero combination—[[Gaius]], [[Gregor]] and [[Priam]]—have access to both the Myrmidon class family and at least one of the two families containing Hero).
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<small>'''Source:''' [http://www.spriters-resource.com/3ds/fireemblemawakening/ The Spriters Resource]</small>
<small>'''Source:''' [http://www.spriters-resource.com/3ds/fireemblemawakening/ The Spriters Resource]</small>
|-
|-
| style="padding: 5px;" align="center" width="20%" | [[File:Ms 3ds01 mage emmeryn playable.png]][[File:Ms 3ds01 dark knight emmeryn playable.png]]
| [[File:Ms 3ds01 mage emmeryn playable.png]][[File:Ms 3ds01 dark knight emmeryn playable.png]]
| style="background: {{Color3}}; padding: 10px; border-radius: 25px;; border: 1px solid {{Color2}}; " align="center" | [[Emmeryn]] has unused map sprites depicting her as a [[Mage]] and a [[Dark Knight]]. In the finished game, she has access to neither class (her being a [[Sage]] instead comes from the [[Cleric]] family), but she does by default have [[Magic +2]] and [[Focus]], two skills otherwise learned only by being a Mage.
| [[Emmeryn]] has unused map sprites depicting her as a [[Mage]] and a [[Dark Knight]]. In the finished game, she has access to neither class (her being a [[Sage]] instead comes from the [[Cleric]] family), but she does by default have [[Magic +2]] and [[Focus]], two skills otherwise learned only by being a Mage.


<small>'''Source:''' [http://www.spriters-resource.com/3ds/fireemblemawakening/ The Spriters Resource]</small>
<small>'''Source:''' [http://www.spriters-resource.com/3ds/fireemblemawakening/ The Spriters Resource]</small>
|-
|-
| style="padding: 5px;" align="center" width="20%" | [[File:Ms 3ds01 mage aversa playable.png]][[File:Ms 3ds01 sage aversa playable.png]]
| [[File:Ms 3ds01 mage aversa playable.png]][[File:Ms 3ds01 sage aversa playable.png]]
| style="background: {{Color3}}; padding: 10px; border-radius: 25px;; border: 1px solid {{Color2}}; " align="center" | [[Aversa]] also has map sprites depicting her as a [[Mage]] and a [[Sage]]. In the finished game, she has access to neither class.
| [[Aversa]] also has map sprites depicting her as a [[Mage]] and a [[Sage]]. In the finished game, she has access to neither class.


<small>'''Source:''' [http://www.spriters-resource.com/3ds/fireemblemawakening/ The Spriters Resource]</small>
<small>'''Source:''' [http://www.spriters-resource.com/3ds/fireemblemawakening/ The Spriters Resource]</small>
|-
|-
| style="padding: 5px;" align="center" width="20%" | [[File:Ms 3ds01 pegasus knight tiki playable.png]][[File:Ms 3ds01 falcon knight tiki playable.png]][[File:Ms 3ds01 dark flier tiki playable.png]]
| [[File:Ms 3ds01 pegasus knight tiki playable.png]][[File:Ms 3ds01 falcon knight tiki playable.png]][[File:Ms 3ds01 dark flier tiki playable.png]]
| style="background: {{Color3}}; padding: 10px; border-radius: 25px;; border: 1px solid {{Color2}}; " align="center" | [[Tiki]] has map sprites depicting her as a [[Pegasus Knight]], [[Falcon Knight]], and [[Dark Flier]]. Tiki lacks custom sprites for the Mage line, indicating this may have been a late change.
| [[Tiki]] has map sprites depicting her as a [[Pegasus Knight]], [[Falcon Knight]], and [[Dark Flier]]. Tiki lacks custom sprites for the Mage line, indicating this may have been a late change.
<small>'''Source:''' [http://www.spriters-resource.com/3ds/fireemblemawakening/ The Spriters Resource]</small>
<small>'''Source:''' [http://www.spriters-resource.com/3ds/fireemblemawakening/ The Spriters Resource]</small>
|-
|-
| style="padding: 5px;" align="center" width="20%" | [[File:Ms 3ds01 sage excellus playable.png]][[File:Ms 3ds01 sage excellus npc.png]]
| [[File:Ms 3ds01 sage excellus playable.png]][[File:Ms 3ds01 sage excellus npc.png]]
| style="background: {{Color3}}; padding: 10px; border-radius: 25px;; border: 1px solid {{Color2}}; " align="center" | Unlike past sprite-based ''Fire Emblem'' games, which have a single set of map sprites which are recolored as needed for use in gameplay, ''Awakening'' actually has its map sprites internally already recolored separately into the three allegience colors. As such, map sprites only ever seen belonging to enemies all have unused playable and NPC palettes; this applies to the [[Risen]] variant map sprites and to [[Excellus]], one of only two non-playable characters to have non-generic map sprites. However, this does not apply to [[Validar]], the other non-playable unit with unique map sprites, as his sprites do not conform to the standard color-coding; instead of having three different palettes for the three allegiences, he instead has the same unique coloring repeated three times with no changes.
| Unlike past sprite-based ''Fire Emblem'' games, which have a single set of map sprites which are recolored as needed for use in gameplay, ''Awakening'' actually has its map sprites internally already recolored separately into the three allegience colors. As such, map sprites only ever seen belonging to enemies all have unused playable and NPC palettes; this applies to the [[Risen]] variant map sprites and to [[Excellus]], one of only two non-playable characters to have non-generic map sprites. However, this does not apply to [[Validar]], the other non-playable unit with unique map sprites, as his sprites do not conform to the standard color-coding; instead of having three different palettes for the three allegiences, he instead has the same unique coloring repeated three times with no changes.


<small>'''Source:''' [http://www.spriters-resource.com/3ds/fireemblemawakening/ The Spriters Resource]</small>
<small>'''Source:''' [http://www.spriters-resource.com/3ds/fireemblemawakening/ The Spriters Resource]</small>
Line 71: Line 70:
Several unused elements can be found within the character portrait graphics, including the [[Support|S-rank confession graphics]] and [[critical hit]]/[[skills|trigger skill]] cut-in portrait graphics.
Several unused elements can be found within the character portrait graphics, including the [[Support|S-rank confession graphics]] and [[critical hit]]/[[skills|trigger skill]] cut-in portrait graphics.


{| style="margin:auto; background: {{Color1}}; border: 2px solid {{Color2}}; width: 75%; border-radius: 10px;"
{| class="unused"
|-
| style="width: 20%" | [[File:FE13 blank portrait.png|140px]]
| style="padding: 5px;" align="center" width="20%" | [[File:FE13 blank portrait.png|140px]]
| Like the [[Game Boy Advance]] games and {{title|Radiant Dawn}}, ''Awakening'' has a blank placeholder portrait. It was actually sighted in several early pre-release images.<ref name="preview1">{{cite web|author=VincentASM|published=May 9, 2013|url=https://web.archive.org/web/20150405033624/http://old.serenesforest.net/fe13/prerelease.html|title=Fire Emblem Awakening - Pre-release changes|site=Serenes Forest, archived by the Wayback Machine|retrieved=November 1, 2014}}</ref> Although superficially similar, it is actually substantially different from the blank portraits used by the [[The Wellspring of Truth|Paralogue 22]] [[Mirage (class)|Mirage]]s, or from those of [[Outrealm Class|DLC characters when the SD Card is not in the Nintendo 3DS console]].
| style="background: {{Color3}}; padding: 10px; border-radius: 25px;; border: 1px solid {{Color2}}; " align="center" | Like the [[Game Boy Advance]] games and {{title|Radiant Dawn}}, ''Awakening'' has a blank placeholder portrait. It was actually sighted in several early pre-release images.<ref name="preview1">VincentASM. (2013-05-09) [http://old.serenesforest.net/fe13/prerelease.html "Fire Emblem Awakening - Pre-release changes"]. ''Serenes Forest.'' Retrieved 2014-11-01.</ref> Although superficially similar, it is actually substantially different from the blank portraits used by the [[The Wellspring of Truth|Paralogue 22]] [[Mirage (class)|Mirage]]s, or from those of [[Outrealm Class|DLC characters when the SD Card is not in the Nintendo 3DS console]].


<small>'''Source:''' [https://forums.serenesforest.net/index.php?/topic/50170-fe-awakening-rom-decrypted-and-extracted/&tab=comments#comment-3403361 Serenes Forest Forums; "FE: Awakening ROM decrypted and extracted"]</small>
<small>'''Source:''' [https://forums.serenesforest.net/index.php?/topic/50170-fe-awakening-rom-decrypted-and-extracted/&tab=comments#comment-3403361 Serenes Forest Forums; "FE: Awakening ROM decrypted and extracted"]</small>
|-
|-
| style="padding: 5px;" align="center" width="20%" | [[File:Generic portrait priest risen fe13.png|100px]]
| [[File:Generic portrait priest risen fe13.png|100px]]
| style="background: {{Color3}}; padding: 10px; border-radius: 25px;; border: 1px solid {{Color2}}; " align="center" | The generic class portrait for [[Priest]]s has a [[Risen]] variant. In the final game, Priests will never appear among Risen, although a Risen Priest was spotted in a pre-release image.<ref name="preview2">VincentASM. (2013-05-09) [http://old.serenesforest.net/fe13/prerelease.html "Fire Emblem Awakening - Pre-release changes"]. ''Serenes Forest.'' Retrieved 2014-11-01.</ref>
| The generic class portrait for [[Priest]]s has a [[Risen]] variant. In the final game, Priests will never appear among Risen, although a Risen Priest was spotted in a pre-release image.<ref name="preview1"/>
|-
|-
| style="padding: 5px;" align="center" width="20%" | [[File:Chrom portrait pose1 fe13.png|100px]]
| [[File:Chrom portrait pose1 fe13.png|100px]]
| style="background: {{Color3}}; padding: 10px; border-radius: 25px;; border: 1px solid {{Color2}}; " align="center" | [[Chrom]]'s portrait for facing right in dialogue, presumably mockup for how his [[:File:Portrait chrom r fe13.png|right-facing portrait]] would look.<ref name="preview3">Fire Emblem Awakening game files. (2016-12-16) [https://github.com/robotortoise/FEFTS/blob/master/FEFTS/Resources/img/Not_Yet_Used/Awakening_portraits_not_yet_used/base_game/face/%E3%82%AF%E3%83%AD%E3%83%A0_bu_%E5%8F%8D%E8%BB%A2_%E9%80%9A%E5%B8%B8.png "Fire Emblem Awakening - Pre-release changes"]. ''Github, Fire Emblem Fates Text Simulator.'' Retrieved 2016-12-16.</ref>
| [[Chrom]]'s portrait for facing right in dialogue, presumably mockup for how his [[:File:Portrait chrom r fe13.png|right-facing portrait]] would look.<ref name="preview2">{{cite web|title=Fire Emblem Awakening game files|published=December 16, 2016|url=https://github.com/robotortoise/FEFTS/blob/master/FEFTS/Resources/img/Not_Yet_Used/Awakening_portraits_not_yet_used/base_game/face/%E3%82%AF%E3%83%AD%E3%83%A0_bu_%E5%8F%8D%E8%BB%A2_%E9%80%9A%E5%B8%B8.png|site=Github, Fire Emblem Fates Text Simulator|retrieved=December 16, 2016}}</ref>
|-
|-
| style="padding: 5px;" align="center" width="20%" | [[File:FE13 pink Gangrel.png|200px]]
| [[File:FE13 pink Gangrel.png|200px]]
| style="background: {{Color3}}; padding: 10px; border-radius: 25px;; border: 1px solid {{Color2}}; " align="center" | This recolored version of [[Gangrel]]'s confession graphic appears twice in the ROM's data. It has been theorized to be a placeholder for [[Morgan|the two Morgans]], who obviously lack these graphics in the finished game, in order to prevent potential game crashes.
| This recolored version of [[Gangrel]]'s confession graphic appears twice in the ROM's data. It has been theorized to be a placeholder for [[Morgan|the two Morgans]], who obviously lack these graphics in the finished game, in order to prevent potential game crashes.


<small>'''Source:''' [https://forums.serenesforest.net/index.php?/topic/50170-fe-awakening-rom-decrypted-and-extracted/&tab=comments#comment-3409135 Serenes Forest Forums; "FE: Awakening ROM decrypted and extracted"]</small>
<small>'''Source:''' [https://forums.serenesforest.net/index.php?/topic/50170-fe-awakening-rom-decrypted-and-extracted/&tab=comments#comment-3409135 Serenes Forest Forums; "FE: Awakening ROM decrypted and extracted"]</small>
|-
|-
| style="padding: 5px;" align="center" width="20%" | [[File:FE13 cut-in maskless Gerome.png|120px]]
| [[File:FE13 cut-in maskless Gerome.png|120px]]
[[File:FE13 cut-in Phila.png|150px]]
[[File:FE13 cut-in Phila.png|150px]]
| style="background: {{Color3}}; padding: 10px; border-radius: 25px;; border: 1px solid {{Color2}}; " align="center" | Several characters feature unused critical cut-in portraits. [[Gerome]] has an maskless variant, suggesting that perhaps at some point he was intended to become unmasked outside support conversations. [[Phila]] also has a cut-in portrait, even though in the finished game she never even has an opportunity to attack, let alone score a critical hit.
| Several characters feature unused critical cut-in portraits. [[Gerome]] has an maskless variant, suggesting that perhaps at some point he was intended to become unmasked outside support conversations. [[Phila]] also has a cut-in portrait, even though in the finished game she never even has an opportunity to attack, let alone score a critical hit.


<small>'''Source:''' [http://www.spriters-resource.com/3ds/fireemblemawakening/ The Spriters Resource]</small>
<small>'''Source:''' [http://www.spriters-resource.com/3ds/fireemblemawakening/ The Spriters Resource]</small>
|-
|-
| style="padding: 5px;" align="center" width="20%" | [[File:Portrait bartre unused fe13.png|50px]][[File:Portrait ninian unused fe13.png|50px]][[File:Portrait pr marth unused fe13.png|50px]][[File:Portrait kris unused fe13.png|50px]][[File:Portrait king marth unused fe13.png|50px]][[File:Portrait clair unused fe13.png|50px]][[File:Portrait eldigan unused fe13.png|50px]]<br>[[File:Small portrait bartre unused fe13.png|50px]][[File:Small portrait ninian unused fe13.png|50px]][[File:Small portrait pr marth unused fe13.png|50px]][[File:Small portrait kris unused fe13.png|50px]][[File:Small portrait king marth unused fe13.png|50px]][[File:Small portrait clair unused fe13.png|50px]][[File:Small portrait eldigan unused fe13.png|50px]]
| [[File:Portrait bartre unused fe13.png|50px]][[File:Portrait ninian unused fe13.png|50px]][[File:Portrait pr marth unused fe13.png|50px]][[File:Portrait kris unused fe13.png|50px]][[File:Portrait king marth unused fe13.png|50px]][[File:Portrait clair unused fe13.png|50px]][[File:Portrait eldigan unused fe13.png|50px]]<br>[[File:Small portrait bartre unused fe13.png|50px]][[File:Small portrait ninian unused fe13.png|50px]][[File:Small portrait pr marth unused fe13.png|50px]][[File:Small portrait kris unused fe13.png|50px]][[File:Small portrait king marth unused fe13.png|50px]][[File:Small portrait clair unused fe13.png|50px]][[File:Small portrait eldigan unused fe13.png|50px]]
| style="background: {{Color3}}; padding: 10px; border-radius: 25px;; border: 1px solid {{Color2}}; " align="center" | Unused portraits of [[Bartre]], [[Ninian]], and [[Kris]] exist, indicating that they may have been planned [[SpotPass]] characters; alongside these are variants of Prince and King Marth. These lack the backgrounds used by actual SpotPass characters.<br>[[Clair]] and [[Eldigan]] have unused portraits, cropped from {{FE2}}'s manual and the latter's {{TCG}} [[:File:TCG_P004.jpg|artwork]], Clair's being located in both [[The Golden Gaffe]] and [[EXPonential Growth]] with Eldigan's in [[Infinite Regalia]].
| Unused portraits of [[Bartre]], [[Ninian]], and [[Kris]] exist, indicating that they may have been planned [[SpotPass]] characters; alongside these are variants of Prince and King Marth. These lack the backgrounds used by actual SpotPass characters.<br>[[Clair]] and [[Eldigan]] have unused portraits, cropped from {{FE2}}'s manual and the latter's {{TCG}} [[:File:TCG_P004.jpg|artwork]], Clair's being located in both [[The Golden Gaffe]] and [[EXPonential Growth]] with Eldigan's in [[Infinite Regalia]].


<small>'''Sources:''' [http://www.spriters-resource.com/3ds/fireemblemawakening/ The Spriters Resource], [https://tcrf.net/Fire_Emblem_Awakening/Downloadable_Content The Cutting Room Floor]</small>
<small>'''Sources:''' [http://www.spriters-resource.com/3ds/fireemblemawakening/ The Spriters Resource], [https://tcrf.net/Fire_Emblem_Awakening/Downloadable_Content The Cutting Room Floor]</small>
Line 103: Line 101:


==Skills==
==Skills==
{| style="margin:auto; background: {{Color1}}; border: 2px solid {{Color2}}; width: 75%; border-radius: 10px;"
{| class="unused"
|-
| style="width: 20%" | [[File:Is 3ds01 dance.png]]
| style="padding: 5px;" align="center" width="20%" | [[File:Is 3ds01 dance.png]]
| There exists an unused icon for the [[Dance]] skill, as well as a text string which may be its help description ("Use "Dance" to allow an adjacent ally to act again.").<ref>{{cite web|author=VincentASM|published=November 19, 2014|url=http://serenesforest.net/forums/index.php?showtopic=50170&view=findpost&p=3404940|title=FE: Awakening ROM decrypted and extracted|site=Serenes Forest Forums|retrieved=November 26, 2014}}</ref> In the finished game, while Dance does exist, it is hidden and does not consume a visible skill slot. This unused Dance icon is a recolor of the [[Special Dance]] icon (or vice versa).
| style="background: {{Color3}}; padding: 10px; border-radius: 25px;; border: 1px solid {{Color2}}; " align="center" | There exists an unused icon for the [[Dance]] skill, as well as a text string which may be its help description ("Use "Dance" to allow an adjacent ally to act again.").<ref>VincentASM. (2014-10-19). "[http://serenesforest.net/forums/index.php?showtopic=50170&view=findpost&p=3404940 FE: Awakening ROM decrypted and extracted]". ''Serenes Forest Forums''. Retrieved 2014-10-26</ref> In the finished game, while Dance does exist, it is hidden and does not consume a visible skill slot. This unused Dance icon is a recolor of the [[Special Dance]] icon (or vice versa).
|}
|}


==Map screen icons==
==Map screen icons==
{| style="margin:auto; background: {{Color1}}; border: 2px solid {{Color2}}; width: 75%; border-radius: 10px;"
{| class="unused"
|-
| style="width: 20%" | [[File:Mi fe13 icon28.png]][[File:Mi fe13 icon29.png]][[File:Mi fe13 icon30.png]][[File:Mi fe13 icon31.png]][[File:Mi fe13 icon32.png]]
| style="padding: 5px;" align="center" width="20%" | [[File:Mi fe13 icon28.png]][[File:Mi fe13 icon29.png]][[File:Mi fe13 icon30.png]][[File:Mi fe13 icon31.png]][[File:Mi fe13 icon32.png]]
| Five unused bottom-screen map icons have been discovered in between the icons representing [[Grima (chapter)|Grima]] (position 27 on the icon sheet) and [[Sickle to Sword|The Farfort]] (position 33 on the icon sheet). These icons are located in positions 28 through 32 on the icon sheet, and may potentially represent cut chapters from along the game's main story path, or possibly one or more planned skirmish-only locations such as {{title|The Sacred Stones}}{{'}}s [[Melkaen Coast]].
| style="background: {{Color3}}; padding: 10px; border-radius: 25px;; border: 1px solid {{Color2}}; " align="center" | Five unused bottom-screen map icons have been discovered in between the icons representing [[Grima (chapter)|Grima]] (position 27 on the icon sheet) and [[Sickle to Sword|The Farfort]] (position 33 on the icon sheet). These icons are located in positions 28 through 32 on the icon sheet, and may potentially represent cut chapters from along the game's main story path, or possibly one or more planned skirmish-only locations such as {{title|The Sacred Stones}}{{'}}s [[Melkaen Coast]].
|}
|}


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Two unused chapter title cards have been found. They bear no resemblance to the chapter titles of the finished game, both in style and in the listed names. Both cards contain unique, individual sketches of the subject matter in their background, an element not retained by the finished game which instead has a generic image of the [[Fire Emblem (Archanean item)|Fire Emblem]] on all title cards.
Two unused chapter title cards have been found. They bear no resemblance to the chapter titles of the finished game, both in style and in the listed names. Both cards contain unique, individual sketches of the subject matter in their background, an element not retained by the finished game which instead has a generic image of the [[Fire Emblem (Archanean item)|Fire Emblem]] on all title cards.


{| style="margin:auto; background: {{Color1}}; border: 2px solid {{Color2}}; width: 75%; border-radius: 10px;"
{| class="unused"
|-
| style="width: 20%" | [[File:FE13 unused chapter card 1.png|200px]]
| style="padding: 5px;" align="center" width="20%" | [[File:FE13 unused chapter card 1.png|200px]]
| The chapter title reads "Chapter 5: Young Squires". [[The Exalt and the King|The actual fifth chapter]] of the finished game has no particular relation to such a group of young squires. This name is the same as Prologue 2 from ''New Mystery of the Emblem''.
| style="background: {{Color3}}; padding: 10px; border-radius: 25px;; border: 1px solid {{Color2}}; " align="center" | The chapter title reads "Chapter 5: Young Squires". [[The Exalt and the King|The actual fifth chapter]] of the finished game has no particular relation to such a group of young squires. This name is the same as Prologue 2 from ''New Mystery of the Emblem''.


<small>'''Source:''' [http://serenesforest.net/forums/index.php?showtopic=50170&view=findpost&p=3405356 Serenes Forest Forums; "FE: Awakening ROM decrypted and extracted"]</small>
<small>'''Source:''' [http://serenesforest.net/forums/index.php?showtopic=50170&view=findpost&p=3405356 Serenes Forest Forums; "FE: Awakening ROM decrypted and extracted"]</small>
|-
|-
| style="padding: 5px;" align="center" width="20%" | [[File:FE13 unused chapter card 2.png|200px]]
| [[File:FE13 unused chapter card 2.png|200px]]
| style="background: {{Color3}}; padding: 10px; border-radius: 25px;; border: 1px solid {{Color2}}; " align="center" | The chapter title reads "[[Skirmish|Encounter Battle]]: [[Valm]] Water Gate". In the finished game, this location does not exist; the closest thing to such a structure is the dam in the background of the [[Of Sacred Blood|Carrion Isle]], which is in [[Plegia]] and not Valm. It is worth noting that in {{FE2}}, [[Alm]]'s journey through [[Valentia]] (which later became Valm) took him to a sluice gate (water gate in Japanese), and it is possible that this location was intended to be this same location, similarly to how [[A Man for Flowers|Paralogue 6]] revisits the Duma Gate location from ''Gaiden''.
| The chapter title reads "[[Skirmish|Encounter Battle]]: [[Valm]] Water Gate". In the finished game, this location does not exist; the closest thing to such a structure is the dam in the background of the [[Of Sacred Blood|Carrion Isle]], which is in [[Plegia]] and not Valm. It is worth noting that in {{FE2}}, [[Alm]]'s journey through [[Valentia]] (which later became Valm) took him to a sluice gate (water gate in Japanese), and it is possible that this location was intended to be this same location, similarly to how [[A Man for Flowers|Paralogue 6]] revisits the Duma Gate location from ''Gaiden''.


<small>'''Source:''' [http://serenesforest.net/forums/index.php?showtopic=50170&view=findpost&p=3405356 Serenes Forest Forums; "FE: Awakening ROM decrypted and extracted"]</small>
<small>'''Source:''' [http://serenesforest.net/forums/index.php?showtopic=50170&view=findpost&p=3405356 Serenes Forest Forums; "FE: Awakening ROM decrypted and extracted"]</small>
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==Other unused image==
==Other unused image==
{| style="margin:auto; background: {{Color1}}; border: 2px solid {{Color2}}; width: 75%; border-radius: 10px;"
{| class="unused"
|-
| style="width: 20%" | [[File:FE13 unused game over.png|200px]]
| style="padding: 5px;" align="center" width="20%" | [[File:FE13 unused game over.png|200px]]
| There is an unused game over graphic with the ending graphics. This particular image is a modified version of {{FE9}}{{'}}s game over screen.
| style="background: {{Color3}}; padding: 10px; border-radius: 25px;; border: 1px solid {{Color2}}; " align="center" | There is an unused game over graphic with the ending graphics. This particular image is a modified version of {{FE9}}{{'}}s game over screen.
|-
|-
| style="padding: 5px;" align="center" width="20%" | [[File:FE13 unused logo.png|200px]]
| [[File:FE13 unused logo.png|200px]]
| style="background: {{Color3}}; padding: 10px; border-radius: 25px;; border: 1px solid {{Color2}}; " align="center" | An unused alternate version of the game's logo. Features a different blurb than the used logo. It says: "Amnesia... A mysterious mark on the back of your hand. A Ghost responsible for saving the entire World. Dreaming of killing your own best friend. A stranger with a face just like yours... Who are you really? The answer..."
| An unused alternate version of the game's logo. Features a different blurb than the used logo. It says: "Amnesia... A mysterious mark on the back of your hand. A Ghost responsible for saving the entire World. Dreaming of killing your own best friend. A stranger with a face just like yours... Who are you really? The answer..."
|}
|}


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[[Category:Unused content]][[Category:Fire Emblem Awakening]]
[[Category:Unused content]][[Category:Fire Emblem Awakening]]