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:''Not to be confused with the '''[[hit|hit stat]]''' applied to weapons.'' | :''Not to be confused with the '''[[hit|hit stat]]''' applied to weapons.'' | ||
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[[File:Ss fe11 norne hit rate.png|thumb|right|256px|[[Archer]]s like [[Norne]] tend to consistently be very accurate, because their good [[Skill (stat)|skill stat]] and the high [[Hit|accuracy]] of their [[Bow | [[File:Ss fe11 norne hit rate.png|thumb|right|256px|[[Archer]]s like [[Norne]] tend to consistently be very accurate, because their good [[Skill (stat)|skill stat]] and the high [[Hit|accuracy]] of their [[Bow]]s gives them high hit rates.]] | ||
'''Hit rate''' or '''accuracy''' (Japanese: {{hover|命中|Meichū}} ''hit'') is a calculation determining the accuracy of a [[unit]]'s attacks and their chance of successfully striking and harming their opponent. Hit rate is calculated primarily using the unit's [[Skill (stat)|skill stat]] and their equipped weapon's [[hit|hit stat]], and depending on the individual {{FES}} game may include other factors such as their [[Luck|luck stat]] and bonuses awarded by [[support]]s, [[skills]] and the [[weapon triangle]]. | '''Hit rate''' or '''accuracy''' (Japanese: {{hover|命中|Meichū}} ''hit'') is a calculation determining the accuracy of a [[unit]]'s attacks and their chance of successfully striking and harming their opponent. Hit rate is calculated primarily using the unit's [[Skill (stat)|skill stat]] and their equipped weapon's [[hit|hit stat]], and depending on the individual {{FES}} game may include other factors such as their [[Luck|luck stat]] and bonuses awarded by [[support]]s, [[skills]] and the [[weapon triangle]]. | ||
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