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Hit rate: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
13 bytes removed ,  20 January 2018
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:''Not to be confused with the '''[[hit|hit stat]]''' applied to weapons.''
:''Not to be confused with the '''[[hit|hit stat]]''' applied to weapons.''
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[[File:Ss fe11 norne hit rate.png|thumb|right|256px|[[Archer]]s like [[Norne]] tend to consistently be very accurate, because their good [[Skill (stat)|skill stat]] and the high [[Hit|accuracy]] of their [[Bow (weapon)|bows]] gives them high hit rates.]]
[[File:Ss fe11 norne hit rate.png|thumb|right|256px|[[Archer]]s like [[Norne]] tend to consistently be very accurate, because their good [[Skill (stat)|skill stat]] and the high [[Hit|accuracy]] of their [[Bow]]s gives them high hit rates.]]
'''Hit rate''' or '''accuracy''' (Japanese: {{hover|命中|Meichū}} ''hit'') is a calculation determining the accuracy of a [[unit]]'s attacks and their chance of successfully striking and harming their opponent.  Hit rate is calculated primarily using the unit's [[Skill (stat)|skill stat]] and their equipped weapon's [[hit|hit stat]], and depending on the individual {{FES}} game may include other factors such as their [[Luck|luck stat]] and bonuses awarded by [[support]]s, [[skills]] and the [[weapon triangle]].
'''Hit rate''' or '''accuracy''' (Japanese: {{hover|命中|Meichū}} ''hit'') is a calculation determining the accuracy of a [[unit]]'s attacks and their chance of successfully striking and harming their opponent.  Hit rate is calculated primarily using the unit's [[Skill (stat)|skill stat]] and their equipped weapon's [[hit|hit stat]], and depending on the individual {{FES}} game may include other factors such as their [[Luck|luck stat]] and bonuses awarded by [[support]]s, [[skills]] and the [[weapon triangle]].


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