87,685
edits
Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr! |
Thecornerman (talk | contribs) m (Text replacement - "\[\[Category:(Hone|Ploy|Smoke|Spur|Threaten) skills in Fire Emblem Heroes\]\]\n?" to "") |
Thecornerman (talk | contribs) No edit summary |
||
Line 10: | Line 10: | ||
In {{FE17}}, Peshkatz is instead the penultimate melee knife, with high [[might]] and [[crit]], if somewhat heavy and restricted to close-range use. | In {{FE17}}, Peshkatz is instead the penultimate melee knife, with high [[might]] and [[crit]], if somewhat heavy and restricted to close-range use. | ||
__TOC__ | __TOC__ | ||
{{clear}} | {{clear}} | ||
Line 100: | Line 101: | ||
===In other ''Fire Emblem'' series titles=== | ===In other ''Fire Emblem'' series titles=== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
| | |type=Dagger | ||
| | |mt=14 | ||
| | |rng=2 | ||
| | |sp=400 | ||
| | |pre=[[Silver Dagger]] | ||
| | |inherit=n | ||
|notes=If user attacked in combat, after combat, inflicts −4 each to [[attack (stat)|attack]], [[speed]], [[defense]] and [[resistance]] to foe and enemies within 2 spaces of foe through their next actions, and grants +4 each to attack, speed, defense, and resistance to user and allies within 2 spaces of user for 1 turn. | |||
}} | |||
| | {{WeaponDataCell FEH | ||
| | |refine=Effect | ||
| | |type=Dagger | ||
| | |mt=14 | ||
| | |rng=2 | ||
| | |sp=400 | ||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
| | |notes=If user attacked in combat, after combat, inflicts −5 each to [[attack (stat)|attack]], [[speed]], [[defense]] and [[resistance]] to foe and enemies within 2 spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2 spaces of user for 1 turn.<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to attack and speed to user during combat, and after combat, if user attacked, inflicts +1 special cooldown count on foe and enemies within 2 spaces of foe and grants −1 special cooldown count to user and allies within 2 spaces of user. | ||
| | }} | ||
| | {{WeaponDataCell FEH | ||
| | |refine=Atk | ||
| | |type=Dagger | ||
| | |mt=15 | ||
|rng=2 | |||
|sp=400 | |||
| | |refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | ||
| | |inherit=n | ||
| | |notes=If user attacked in combat, after combat, inflicts −5 each to [[attack (stat)|attack]], [[speed]], [[defense]] and [[resistance]] to foe and enemies within 2 spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2 spaces of user for 1 turn.<br>Grants +2 [[HP]]. | ||
| | }} | ||
| | {{WeaponDataCell FEH | ||
| | |refine=Spd | ||
|type=Dagger | |||
|mt=14 | |||
| | |rng=2 | ||
| | |sp=400 | ||
| | |refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | ||
| | |inherit=n | ||
| | |notes=If user attacked in combat, after combat, inflicts −5 each to [[attack (stat)|attack]], [[speed]], [[defense]] and [[resistance]] to foe and enemies within 2 spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2 spaces of user for 1 turn.<br>Grants +2 [[HP]] and +2 speed. | ||
| | }} | ||
{{WeaponDataCell FEH | |||
|refine=Def | |||
| | |type=Dagger | ||
| | |mt=14 | ||
| | |rng=2 | ||
| | |sp=400 | ||
| | |refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | ||
| | |inherit=n | ||
|notes=If user attacked in combat, after combat, inflicts −5 each to [[attack (stat)|attack]], [[speed]], [[defense]] and [[resistance]] to foe and enemies within 2 spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2 spaces of user for 1 turn.<br>Grants +2 [[HP]] and +3 [[defense]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Dagger | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=If user attacked in combat, after combat, inflicts −5 each to [[attack (stat)|attack]], [[speed]], [[defense]] and [[resistance]] to foe and enemies within 2 spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2 spaces of user for 1 turn.<br>Grants +2 [[HP]] and +3 resistance. | |||
}} | }} | ||
{{WeaponDataFtr FEH}} | |||
==Locations== | ==Locations== | ||
Line 167: | Line 180: | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
}} | |||
==Flavor text== | ==Flavor text== | ||
Line 183: | Line 193: | ||
|english=A fighting knife intended for close<br>combat. Poisons hit foes. | |english=A fighting knife intended for close<br>combat. Poisons hit foes. | ||
|japanese=近接戦闘に使う短剣<br>相手に毒を与える | |japanese=近接戦闘に使う短剣<br>相手に毒を与える | ||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=After combat, if unit attacked, inflicts Atk/<br>Spd/Def/Res-4 on target and foes within 2<br>spaces of target through their next actions,<br>and grants Atk/Spd/Def/Res+4 to unit and<br>allies within 2 spaces for 1 turn. | |||
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの敵の<br>攻撃速さ守備魔防-4(敵の次回行動終了まで)、<br>かつ、自分と周囲2マスの味方の<br>攻撃速さ守備魔防+4(1ターン) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=After combat, if unit attacked, inflicts<br>Atk/Spd/Def/Res-5 on target and foes<br>within 2 spaces of target through their<br>next actions, and grants Atk/Spd/Def/Res+5<br>to unit and allies within 2 spaces for 1 turn. | |||
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの敵の<br>攻撃、速さ、守備、魔防-5(敵の次回行動終了まで)、<br>かつ、自分と周囲2マスの味方の<br>攻撃、速さ、守備、魔防+5(1ターン) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=At start of combat, if unit's HP ≥ 25%, grants<br>Atk/Spd+4 during combat, and also, after<br>combat, if unit attacked, inflicts Special<br>cooldown count+1 on target and foes within<br>2 spaces of target (no effect on Special<br>cooldown counts already at maximum) and<br>grants Special cooldown count-1 to unit and<br>allies within 2 spaces of unit. | |||
|japanese=戦闘開始時、自身のHPが25%以上なら<br>戦闘中、攻撃、速さ+4<br><br>戦闘開始時、自身のHPが25%以上で<br>戦闘中に攻撃していれば、<br>戦闘後、敵とその周囲2マスの敵の<br>奥義発動カウント+1、<br>(敵の奥義発動カウントが既に最大値の時は無効)<br>かつ、<br>戦闘後、自分とその周囲2マスの味方の<br>奥義発動カウント-1 | |||
}} | }} | ||
{{DescriptionFtr}} | {{DescriptionFtr}} | ||
Line 188: | Line 213: | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
Line 222: | Line 246: | ||
[[Category:Enhanced-range weapons]] | [[Category:Enhanced-range weapons]] | ||
[[Category:Knives of Fire Emblem: Radiant Dawn]] | [[Category:Knives of Fire Emblem: Radiant Dawn]] | ||
[[Category:Knives of Fire Emblem Engage]] | [[Category:Knives of Fire Emblem Engage]] |