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Peshkatz: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
1,788 bytes added ,  22 October 2023
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m (Text replacement - "\[\[Category:(Hone|Ploy|Smoke|Spur|Threaten) skills in Fire Emblem Heroes\]\]\n?" to "")
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In {{FE17}}, Peshkatz is instead the penultimate melee knife, with high [[might]] and [[crit]], if somewhat heavy and restricted to close-range use.
In {{FE17}}, Peshkatz is instead the penultimate melee knife, with high [[might]] and [[crit]], if somewhat heavy and restricted to close-range use.
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===In other ''Fire Emblem'' series titles===
===In other ''Fire Emblem'' series titles===
{{WeaponStats
{{WeaponDataHdr FEH}}
|game1={{title|Heroes}}<br>(Unrefined)
{{WeaponDataCell FEH
|sprite1=[[File:Is feh skill weapon.png|20px]]
|type=Dagger
|rank1={{DaggerFEH}} 5{{star}}
|mt=14
|mt1=14
|rng=2
|rng1=2
|sp=400
|worth1=400 SP
|pre=[[Silver Dagger]]
|notes1=After combat, boosts [[Attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] by +4 each on user and all allies within 2 spaces of user until the beginning of following player phase, and reduces same stats by -4 each on target and all enemies within 2 spaces of target through their next actions.
|inherit=n
|-
|notes=If user attacked in combat, after combat, inflicts −4 each to [[attack (stat)|attack]], [[speed]], [[defense]] and [[resistance]] to foe and enemies within 2&nbsp;spaces of foe through their next actions, and grants +4 each to attack, speed, defense, and resistance to user and allies within 2&nbsp;spaces of user for 1&nbsp;turn.
|game2={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +Effect)
}}
|sprite2=[[File:Is feh wpn peshkatz refined.png|20px]]
{{WeaponDataCell FEH
|rank2={{DaggerFEH}} 5{{star}}
|refine=Effect
|mt2=14
|type=Dagger
|rng2=2
|mt=14
|worth2=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|rng=2
|notes2=After combat, boosts [[Attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] by +5 each on user and all allies within 2 spaces of user until the beginning of following player phase, and reduces same stats by -5 each on target and all enemies within 2 spaces of target through their next actions.<br>If user has 25% or more HP at start of combat, boosts Attack and Speed by +4 each during combat, and slows special skill cooldown of target and foes within two spaces by +1 and boosts special skill cooldown of user and allies within 2 spaces by -1 after combat.
|sp=400
|-
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|game3={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Atk]])
|inherit=n
|sprite3=[[File:Is feh wpn atk refined.png|20px]]
|notes=If user attacked in combat, after combat, inflicts −5 each to [[attack (stat)|attack]], [[speed]], [[defense]] and [[resistance]] to foe and enemies within 2&nbsp;spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2&nbsp;spaces of user for 1&nbsp;turn.<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to attack and speed to user during combat, and after combat, if user attacked, inflicts +1&nbsp;special cooldown count on foe and enemies within 2&nbsp;spaces of foe and grants −1&nbsp;special cooldown count to user and allies within 2&nbsp;spaces of user.
|rank3={{DaggerFEH}} 5{{star}}
}}
|mt3=15
{{WeaponDataCell FEH
|rng3=2
|refine=Atk
|worth3=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|type=Dagger
|notes3=After combat, boosts [[Attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] by +5 each on user and all allies within 2 spaces of user until the beginning of following player phase, and reduces same stats by -5 each on target and all enemies within 2 spaces of target through their next actions.<br>Grants +2 [[HP]].
|mt=15
|-
|rng=2
|game4={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Spd]])
|sp=400
|sprite4=[[File:Is feh wpn spd refined.png|20px]]
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|rank4={{DaggerFEH}} 5{{star}}
|inherit=n
|mt4=14
|notes=If user attacked in combat, after combat, inflicts −5 each to [[attack (stat)|attack]], [[speed]], [[defense]] and [[resistance]] to foe and enemies within 2&nbsp;spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2&nbsp;spaces of user for 1&nbsp;turn.<br>Grants +2&nbsp;[[HP]].
|rng4=2
}}
|worth4=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
{{WeaponDataCell FEH
|notes4=After combat, boosts [[Attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] by +5 each on user and all allies within 2 spaces of user until the beginning of following player phase, and reduces same stats by -5 each on target and all enemies within 2 spaces of target through their next actions.<br>Grants +2 [[HP]] and +2 Speed.
|refine=Spd
|-
|type=Dagger
|game5={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Def]])
|mt=14
|sprite5=[[File:Is feh wpn def refined.png|20px]]
|rng=2
|rank5={{DaggerFEH}} 5{{star}}
|sp=400
|mt5=14
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|rng5=2
|inherit=n
|worth5=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|notes=If user attacked in combat, after combat, inflicts −5 each to [[attack (stat)|attack]], [[speed]], [[defense]] and [[resistance]] to foe and enemies within 2&nbsp;spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2&nbsp;spaces of user for 1&nbsp;turn.<br>Grants +2&nbsp;[[HP]] and +2&nbsp;speed.
|notes5=After combat, boosts [[Attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] by +5 each on user and all allies within 2 spaces of user until the beginning of following player phase, and reduces same stats by -5 each on target and all enemies within 2 spaces of target through their next actions.<br>Grants +2 [[HP]] and +3 Defense.
}}
|-
{{WeaponDataCell FEH
|game6={{title|Heroes}}<br>([[Weapon Refinery|Refined]]: +[[Res]])
|refine=Def
|sprite6=[[File:Is feh wpn res refined.png|20px]]
|type=Dagger
|rank6={{DaggerFEH}} 5{{star}}
|mt=14
|mt6=14
|rng=2
|rng6=2
|sp=400
|worth6=400 SP<br>500 {{ArenaMedal}}<br>200 {{DivineDew}}
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|notes6=After combat, boosts [[Attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] by +5 each on user and all allies within 2 spaces of user until the beginning of following player phase, and reduces same stats by -5 each on target and all enemies within 2 spaces of target through their next actions.<br>Grants +2 [[HP]] and +3 Resistance.
|inherit=n
|notes=If user attacked in combat, after combat, inflicts −5 each to [[attack (stat)|attack]], [[speed]], [[defense]] and [[resistance]] to foe and enemies within 2&nbsp;spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2&nbsp;spaces of user for 1&nbsp;turn.<br>Grants +2&nbsp;[[HP]] and +3&nbsp;[[defense]].
}}
{{WeaponDataCell FEH
|refine=Res
|type=Dagger
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=If user attacked in combat, after combat, inflicts −5 each to [[attack (stat)|attack]], [[speed]], [[defense]] and [[resistance]] to foe and enemies within 2&nbsp;spaces of foe through their next actions, and grants +5 each to attack, speed, defense, and resistance to user and allies within 2&nbsp;spaces of user for 1&nbsp;turn.<br>Grants +2&nbsp;[[HP]] and +3&nbsp;resistance.
}}
}}
{{WeaponDataFtr FEH}}


==Locations==
==Locations==
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===''Heroes''===
===''Heroes''===
{{ItemLoc
{{FEH skill availability}}
|methodlast=Units
|datalast=[[Sothe|Sothe: Zephyr]]
}}


==Flavor text==
==Flavor text==
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|english=A fighting knife intended for close<br>combat. Poisons hit foes.
|english=A fighting knife intended for close<br>combat. Poisons hit foes.
|japanese=近接戦闘に使う短剣<br>相手に毒を与える
|japanese=近接戦闘に使う短剣<br>相手に毒を与える
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Unrefined)</small>
|english=After combat, if unit attacked, inflicts Atk/<br>Spd/Def/Res-4 on target and foes within 2<br>spaces of target through their next actions,<br>and grants Atk/Spd/Def/Res+4 to unit and<br>allies within 2 spaces for 1 turn.
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの敵の<br>攻撃速さ守備魔防-4(敵の次回行動終了まで)、<br>かつ、自分と周囲2マスの味方の<br>攻撃速さ守備魔防+4(1ターン)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined)</small>
|english=After combat, if unit attacked, inflicts<br>Atk/Spd/Def/Res-5 on target and foes<br>within 2 spaces of target through their<br>next actions, and grants Atk/Spd/Def/Res+5<br>to unit and allies within 2 spaces for 1 turn.
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの敵の<br>攻撃、速さ、守備、魔防-5(敵の次回行動終了まで)、<br>かつ、自分と周囲2マスの味方の<br>攻撃、速さ、守備、魔防+5(1ターン)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined: +effect)</small>
|english=At start of combat, if unit's HP ≥ 25%, grants<br>Atk/Spd+4 during combat, and also, after<br>combat, if unit attacked, inflicts Special<br>cooldown count+1 on target and foes within<br>2 spaces of target (no effect on Special<br>cooldown counts already at maximum) and<br>grants Special cooldown count-1 to unit and<br>allies within 2 spaces of unit.
|japanese=戦闘開始時、自身のHPが25%以上なら<br>戦闘中、攻撃、速さ+4<br><br>戦闘開始時、自身のHPが25%以上で<br>戦闘中に攻撃していれば、<br>戦闘後、敵とその周囲2マスの敵の<br>奥義発動カウント+1、<br>(敵の奥義発動カウントが既に最大値の時は無効)<br>かつ、<br>戦闘後、自分とその周囲2マスの味方の<br>奥義発動カウント-1
}}
}}
{{DescriptionFtr}}
{{DescriptionFtr}}
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==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
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[[Category:Enhanced-range weapons]]
[[Category:Enhanced-range weapons]]
[[Category:Knives of Fire Emblem: Radiant Dawn]]
[[Category:Knives of Fire Emblem: Radiant Dawn]]
[[Category:Knives of Fire Emblem Engage]]
[[Category:Knives of Fire Emblem Engage]]