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Kieran: Difference between revisions

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(→‎{{FE10}}: added availability)
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|caption=Artwork of Kieran from {{title|Radiant Dawn}}.
|caption=Artwork of Kieran from {{title|Radiant Dawn}}.
|help_text=An axe paladin who serves as deputy commander of the Royal Knights of Crimea. For reasons unknown, he has named former royal knight Oscar as his permanent rival.
|help_text=An axe paladin who serves as deputy commander of the Royal Knights of Crimea. For reasons unknown, he has named former royal knight Oscar as his permanent rival.
|gender= Male
|gender=Male
|race=[[Beorc]]
|race=[[Beorc]]
|age=
|nationality=[[Crimea]]n<ref name=PoR_artbook/><ref name=RD_artbook/>
|nationality=[[Crimea]]n<ref name=PoR_artbook/><ref name=RD_artbook/>
|startingclass=*[[Axe Knight]] <small>(''Path of Radiance'')</small>
|startingclass=*[[Axe Knight]] <small>(''Path of Radiance'')</small>
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*{{title|Radiant Dawn}}
*{{title|Radiant Dawn}}
}}
}}
{{Quote|Behold the awesome power of Crimean Royal Knight Fifth Platoon Captain Kieran!| Kieran}}
{{Quote|Behold the awesome power of Crimean Royal Knight Fifth Platoon Captain Kieran!| Kieran}}


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=={{FE10}}==
=={{FE10}}==
===Role===
===Role===
In {{title|Radiant Dawn}}, Kieran is the deputy commander of the Crimean Royal Knights. He is first used in Part 2 in Geoffrey's chapters to help thwart [[Ludveck]]'s plot to dethrone Elincia, and then again in a chapter of Part 3. Kieran can later join Ike's group and be used for the remainder of Part 3. Kieran is placed in the Hawk Army in Part 4 by default, though he can be moved to any of the three formed teams.
In {{title|Radiant Dawn}}, Kieran is the deputy commander of the Crimean Royal Knights. He is first used in Part II in Geoffrey's chapters to help thwart [[Ludveck]]'s plot to dethrone Elincia, and then again in a chapter of Part III. Kieran can later join Ike's group and be used for the remainder of Part III. Kieran is placed in the Hawk Army in Part IV by default, though he can be moved to any of the three formed teams.


===Starting stats and growth rates===
===Starting stats and growth rates===
{{CharStats Wii
{{CharStats Wii
|portrait=[[File:Small portrait kieran fe10.png‎]]
|portrait=[[File:Medium portrait kieran fe10.png|128px]]
|class=Axe Paladin
|class=Axe Paladin
|affin=wind
|affin=wind
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|def1=60
|def1=60
|res1=25
|res1=25
|recruit=[[Geoffrey's Charge|Part 2, Chapter 3]], automatically from the start
|recruit=[[Geoffrey's Charge|Part II, Chapter 3]], automatically from the start
}}
}}
*<small>Note: The above stats are Kieran's default stats. If a ''Radiant Dawn'' game was started via a data transfer from ''Path of Radiance'', any stat Kieran capped in ''Path of Radiance'' will result in a boost to his base in the stat in question in ''Radiant Dawn''.</small>
{{FE10 Transfer Note}}


===Promotion stat gains===
===Promotion stat gains===
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===Analysis===
===Analysis===
{{analysis}}
{{analysis}}
{{sectstub}}
Kieran is one of the paladins of the Crimean Royal Knights in Part II, and is available in chapters 2-3, partway through 2-E, 3-9, and joins Ike's group in 3-11. He has good base stats for Part II, with strong 1-2 range axes, good bulk, and is just fast enough to double many Part II enemies, making him the best Part II paladin after Geoffrey. In the long run, Kieran has excellent growths in strength and defense. His speed growth is low despite his okay base speed, so he will need a speedwing or BEXP after capping some stats to keep up past Part II. He may also face accuracy issues despite an acceptable skill growth and base, because of axes and an unstable biorhythm cycle. Path of Radiance transfers benefit him especially, as he caps strength and skill on average in PoR, letting him cap ram them earlier in here. It is also viable for PoR Kieran to cap speed and defense, especially with the PoR knight ward, which help him immensely.
Kieran is one of the paladins of the Crimean Royal Knights in part 2, and is available in chapters 2-3, partway through 2-E, 3-9, and joins Ike's group in 3-11. He has good base stats for part 2, with strong 1-2 range axes, good bulk, and is just fast enough to double many part 2 enemies, making him the best part 2 paladin after Geoffrey. In the long run, Kieran has excellent growths in strength and defense. His speed growth is low despite his okay base speed, so he will need a speedwing or BEXP after capping some stats to keep up past part 2. He may also face accuracy issues despite an acceptable skill growth and base, because of axes and an unstable biorhythm cycle. Path of Radiance transfers benefit him especially, as he caps strength and skill on average in PoR, letting him cap ram them earlier in here. It is also viable for PoR Kieran to cap speed and defense, especially with the PoR knight ward, which help him immensely.


In chapter 2-3, Kieran can get a free Silver Axe through an info conversation. It is also recommended to buy the Killer Axe for him, as it is an accurate axe with high crit, helping him a lot during his available chapters. Kieran holds his own well in chapter 3-9 despite it favoring infantry and fliers. However, when he joins Ike's group in 3-11, he will likely be behind and outclassed by other mounts like Titania, Haar, and Oscar. If the player wants to use him, it is reasonably viable to help him catch up without too much investment thanks to his decent base level and stats.
In chapter 2-3, Kieran can get a free Silver Axe through an info conversation. It is also recommended to buy the Killer Axe for him, as it is an accurate axe with high crit, helping him a lot during his available chapters. Kieran holds his own well in chapter 3-9 despite it favoring infantry and fliers. However, when he joins Ike's group in 3-11, he will likely be behind and outclassed by other mounts like Titania, Haar, and Oscar. If the player wants to use him, it is reasonably viable to help him catch up without too much investment thanks to his decent base level and stats.


If trained, Kieran can be useful in part 4, though it is recommended to put him on Ike's team, as the other two teams have chapters extremely harsh for paladins (desert and swamp). As this is the team that almost every paladin should go to, he is often, again, outclassed by paladins like Titania. For endgame, Kieran can contribute with his high strength, mobility, and hammer access, though his accuracy issues will cause problems for the last chapter.
If trained, Kieran can be useful in Part IV, though it is recommended to put him on Ike's team, as the other two teams have chapters extremely harsh for paladins (desert and swamp). As this is the team that almost every paladin should go to, he is often, again, outclassed by paladins like Titania. For endgame, Kieran can contribute with his high strength, mobility, and hammer access, though his accuracy issues will cause problems for the last chapter.


Kieran starts with the Gamble skill, which is not a practical skill but can be fun to use. If the player wants to use him past chapter 3-9, it is highly recommended to take Paragon off of Geoffrey or Astrid and give it to Kieran in 3-9, as it will help him immensely with catching up to the other paladins in Ike's group. After promotion, Sol helps him continue to be an excellent physical tank.
Kieran starts with the Gamble skill, which is not a practical skill but can be fun to use. If the player wants to use him past chapter 3-9, it is highly recommended to take Paragon off of Geoffrey or Astrid and give it to Kieran in 3-9, as it will help him immensely with catching up to the other paladins in Ike's group. After promotion, Sol helps him continue to be an excellent physical tank.
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{{SupportSysGCN
{{SupportSysGCN
|supports=3
|supports=3
|portrait=[[File:small_portrait_kieran_fe09.png]]
|portrait=[[File:small portrait kieran fe09.png]]
|character=Kieran
|character=Kieran
|class=Axe Knight
|class=Axe Knight
|affin=wind
|affin=wind
|port1=[[File:small_portrait_oscar_fe09.png]]
|port1=[[File:small portrait oscar fe09.png]]
|support1=Oscar
|support1=Oscar
|class1=Lance Knight
|class1=Lance Knight
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==Endings==
==Endings==
===''Radiant Dawn''===
===''Radiant Dawn''===
'''Kieran, Veteran Knight'''<br>Kieran served the royal family with nearly fanatical verve. His voice could be heard from anywhere in the castle.
'''Kieran, Veteran Knight'''<br>
Kieran served the royal family with nearly fanatical verve. His voice could be heard from anywhere in the castle.


==Quotes==
==Quotes==
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==Other appearances==
==Other appearances==
===''Fire Emblem Cipher''===
==={{TCGCipher}}===
Kieran is featured on two cards in {{TCGCipher}}.
Kieran is featured on two cards in {{TCGCipher}}.


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FEPR Kieran Oscar.png|Artwork of Kieran and [[Oscar]] from {{title|Path of Radiance}}.
FEPR Kieran Oscar.png|Artwork of Kieran and [[Oscar]] from {{title|Path of Radiance}}.
FERD Kieran.png|Artwork of Kieran from {{title|Radiant Dawn}}.
FERD Kieran.png|Artwork of Kieran from {{title|Radiant Dawn}}.
Portrait kieran fe09.png|Portrait of Kieran from {{title|Path of Radiance}}.
</gallery>
Portrait kieran npc fe09.png|Portrait of Kieran from {{title|Path of Radiance}}.
 
Portrait kieran fe10.png|Portrait of Kieran from {{title|Radiant Dawn}}.
===Official artwork===
Medium portrait kieran fe10.png|Portrait of Kieran from {{title|Radiant Dawn}}.
<gallery>
Portrait kieran fe09.png|Portrait of Kieran in {{title|Path of Radiance}}.
Portrait kieran npc fe09.png|Portrait of Kieran in {{title|Path of Radiance}}.
Portrait kieran fe10.png|Portrait of Kieran in {{title|Radiant Dawn}}.
Medium portrait kieran fe10.png|Portrait of Kieran in {{title|Radiant Dawn}}.
</gallery>
</gallery>


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{{Project Characters}}
{{Project Characters}}
{{Nav9}}
{{Nav9}}
{{Nav10}}
{{Nav10}}
[[Category:Playable characters in Fire Emblem: Path of Radiance]]
[[Category:Playable characters in Fire Emblem: Path of Radiance]]
[[Category:Playable characters in Fire Emblem: Radiant Dawn]]
[[Category:Playable characters in Fire Emblem: Radiant Dawn]]