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The Dragonkin Realm: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
→‎Enemy data: Added FE3 enemy stats
(→‎Enemy data: Added FE3 enemy stats)
Line 676: Line 676:
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content2={{ChapEnemies
|content2={{ChapUnitHdr|type=Enemy|platform=snes01}}
|platform=snes01
{{ChapUnitCellFE3
|name1=Dolhr
|name=Dolhr
|class1=Bishop
|class=Bishop
|lv1=5
|lv=5
|#1=1
|#=1
|inventory1={{Item|3|Fortify|type=drop}}
|hp=28
|-
|str=6
|name2=Dolhr
|skill=6
|class2=Bishop
|spd=5
|lv2=5
|def=5
|#2=1
|res=12
|inventory2={{Item|3|Physic}}
|mov=6
|-
|inventory={{Item|3|Fortify|type=drop}}
|name3=Dolhr
}}
|class3=Bishop
{{ChapUnitCellFE3
|lv3=3
|name=Dolhr
|#3=1
|class=Bishop
|inventory3={{Item|3|Physic}}
|lv=5
|-
|#=1
|name4=Dolhr
|hp=28
|class4=Bishop
|str=6
|lv4=5
|skill=6
|#4=1
|spd=5
|inventory4={{Item|3|Swarm}} • {{Item|3|Recover}}
|def=5
|notes4=Does not move.
|res=12
|-
|mov=6
|name5=Dolhr
|inventory={{Item|3|Physic}}
|class5=Bishop
}}
|lv5=5
{{ChapUnitCellFE3
|#5=1
|name=Dolhr
|inventory5={{Item|3|Elfire}}
|class=Bishop
|-
|lv=3
|name6=Dolhr
|#=1
|class6=Manakete
|hp=27
|lv6=1
|str=5
|#6=4
|skill=6
|inventory6={{Item|3|Firestone}}
|spd=5
|notes6=Transforms on turn 1 and does not revert back.
|def=4
|-
|res=11
|name7=Dolhr
|mov=6
|class7=Fire Dragon
|inventory={{Item|3|Physic}}
|lv7=1
}}
|#7=5
{{ChapUnitCellFE3
|inventory7={{Item|3|Fire Breath}}
|name=Dolhr
|-
|class=Bishop
|name8=Dolhr
|lv=5
|class8=Fire Dragon
|#=1
|lv8=1
|hp=28
|#8=3
|str=6
|inventory8={{Item|3|Fire Breath}}
|skill=6
|notes8=Does not move.
|spd=5
|-
|def=5
|name9=Dolhr
|res=12
|class9=Hero
|mov=6
|lv9=5
|inventory={{Item|3|Swarm}} • {{Item|3|Recover}}
|#9=1
|notes=Does not move.
|inventory9={{Item|3|Silver Sword}}
}}
|-
{{ChapUnitCellFE3
|name10=Dolhr
|name=Dolhr
|class10=Sniper
|class=Bishop
|lv10=3
|lv=5
|#10=2
|#=1
|inventory10={{Item|3|Silver Bow}}
|hp=28
|-
|str=6
|name11=Dolhr
|skill=6
|class11=Sniper
|spd=5
|lv11=5
|def=5
|#11=1
|res=12
|inventory11={{Item|3|Silver Bow}}
|mov=6
|-
|inventory={{Item|3|Elfire}}
|name12=Thief
}}
|class12=Thief
{{ChapUnitCellFE3
|lv12=10
|name=Dolhr
|#12=1
|class=Manakete
|inventory12={{Item|3|Devil Sword|type=drop}}
|lv=1
|notes1=Drops {{drop|500 Gold|article=Gold}} upon defeat.
|#=4
|-
|hp=16
|nameb=[[Xemcel]]
|str=0
|classb=Mage Dragon
|skill=0
|lvb=1
|spd=2
|inventoryb={{Item|3|Fire Breath}}
|def=1
|notesb=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
|res=1
|-
|mov=5
|namer1=Dolhr
|inventory={{Item|3|Firestone}}
|classr1=Manakete
|notes=Transforms on turn 1 and does not revert back.
|lvr1=1
}}
|#r1=4
{{ChapUnitCellFE3
|inventoryr1={{Item|3|Firestone}}
|name=Dolhr
|notesr1=Transforms on the turn they appear and does not revert back.
|class=Fire Dragon
|-
|lv=1
|namer2=Dolhr
|#=12
|classr2=Pegasus Knight
|hp=48
|lvr2=10
|str=8
|#r2=1
|skill=0
|inventoryr2={{Item|3|Ridersbane}}
|spd=0
|-
|def=12
|namer3=Dolhr
|res=5
|classr3=Bishop
|mov=7
|lvr3=3
|inventory={{Item|3|Fire Breath}}
|#r3=1
|notes=• Four are initially [[Manakete]]s.<br>• The three next to the [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|gate]] do not move.<br>• The two south of the altar move to attack units in range.
|inventoryr3={{Item|3|Blizzard}}
}}
|-
{{ChapUnitCellFE3
|namer4=Dolhr
|name=Dolhr
|classr4=Hero
|class=Hero
|lvr4=5
|lv=5
|#r4=1
|#=1
|inventoryr4={{Item|3|Armorslayer}}
|hp=33
|-
|str=10
|namerl=Dolhr
|skill=13
|classrl=Sniper
|spd=15
|lvrl=1
|def=11
|#rl=1
|res=3
|inventoryrl={{Item|3|Silver Bow}}
|mov=7
|inventory={{Item|3|Silver Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Sniper
|lv=3
|#=2
|hp=34
|str=9
|skill=12
|spd=13
|def=9
|res=3
|mov=7
|inventory={{Item|3|Silver Bow}}
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Sniper
|lv=5
|#=1
|hp=35
|str=10
|skill=12
|spd=13
|def=10
|res=3
|mov=7
|inventory={{Item|3|Silver Bow}}
}}
{{ChapUnitCellFE3
|name=Thief
|class=Thief
|lv=10
|#=1
|hp=21
|str=5
|skill=5
|spd=12
|def=4
|res=0
|mov=7
|inventory={{Item|3|Devil Sword|type=drop}}
|notes=Drops {{drop|500 Gold|article=Gold}} upon defeat.<br>• Ignores combat; moves to open the [[chest]], then escapes to the south.
}}
{{ChapUnitCellFE3
|name=[[Xemcel]]
|class=Manakete
|lv=1
|#=1
|hp=16
|str=0
|skill=0
|spd=2
|def=1
|res=1
|mov=5
|notes=Transforms at the start of the chapter.
}}
{{ChapUnitCellFE3
|name=[[Xemcel]]
|class=Mage Dragon
|lv=1
|#=1
|hp=40
|str=6
|skill=0
|spd=0
|def=15
|res=20
|mov=6
|inventory={{Item|3|Fire Breath}}
|notes=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Manakete
|lv=1
|#=4
|hp=16
|str=0
|skill=0
|spd=2
|def=1
|res=1
|mov=5
|inventory={{Item|3|Firestone}}
|notes=Transforms on the turn they appear and does not revert back.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Fire Dragon
|lv=1
|#=4
|hp=48
|str=8
|skill=0
|spd=0
|def=12
|res=5
|mov=7
|inventory={{Item|3|Fire Breath}}
|notes=Initially [[Manakete]]s.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Pegasus Knight
|lv=10
|#=1
|hp=24
|str=7
|skill=6
|spd=8
|def=9
|res=6
|mov=8
|inventory={{Item|3|Ridersbane}}
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Bishop
|lv=3
|#=1
|hp=27
|str=5
|skill=6
|spd=5
|def=4
|res=11
|mov=6
|inventory={{Item|3|Blizzard}}
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Hero
|lv=5
|#=1
|hp=33
|str=10
|skill=13
|spd=15
|def=11
|res=3
|mov=7
|inventory={{Item|3|Armorslayer}}
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Sniper
|lv=1
|#=1
|hp=32
|str=9
|skill=11
|spd=12
|def=9
|res=3
|mov=7
|inventory={{Item|3|Silver Bow}}
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapEnemies
|content3={{ChapEnemies
|platform=ds01
|platform=ds01
Line 1,036: Line 1,200:
=====''Mystery of the Emblem''=====
=====''Mystery of the Emblem''=====
*Turn 10, continuing until one of each has appeared
*Turn 10, continuing until one of each has appeared
**3 [[Manakete]]s and 1 [[Hero]] from the forts surrounding the castle
**1 [[Manakete]] each from the top left, top right, and bottom left of the forts surrounding the castle
**1 [[Manakete]], 1 [[Pegasus Knight]], 1 [[Bishop]], and 1 [[Sniper]] from the forts surrounding the altar
**1 [[Hero]] from the bottom right of the forts surrounding the castle
**1 [[Sniper]] from the southwestern fort
**1 [[Pegasus Knight]] from the southeastern fort
**1 [[Bishop]] from the easternmost fort
**1 [[Manakete]] from the centermost fort
*Note: All reinforcements are halted when [[Xemcel]] is defeated.
*Note: All reinforcements are halted when [[Xemcel]] is defeated.


=====''Shadow Dragon''=====
=====''Shadow Dragon''=====
*Every third turn, turn 8–50
*Every third turn, turns 8–50
**3 [[Manakete]]s; one from the southwestern fort, one from the northeastern fort, one from the far eastern fort
**3 [[Manakete]]s; one from the southwestern fort, one from the northeastern fort, one from the far eastern fort
**1 [[Pegasus Knight]] from the southeastern fort
**1 [[Pegasus Knight]] from the southeastern fort