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Bfbbturambar (talk | contribs) |
Thecornerman (talk | contribs) m (→Analysis) |
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===Analysis=== | ===Analysis=== | ||
{{analysis}} | {{analysis}} | ||
Darros is the only playable member of the | Darros is the only playable member of the [[Pirate]] class, which is unique in that it can walk over water terrain, allowing Darros to gain avoid bonuses when attacking on that terrain and traverse certain maps faster than other units; however, flying units can already traverse the terrain faster, and the avoid bonus is a decent benefit but not a huge strength. Statistically, he joins with a [[speed]] of 7, which is decent in the early-game but his 10% growth make it very hard to have a decent speed stat long-term. His base [[strength]] of 6 and 50% growth are both fairly solid, and his [[weapon level]] is high enough to use every axe, including strong weapons like the [[Devil Axe]] and [[Hammer]]. His base [[defense]] of 5 is not great, but his 40% growth is one of the best [[defense]] growths in the game and can bring his defense up to a decent point. Unfortunately, his [[skill]] is terrible, with a base of 2 and growth of 0%, meaning he will have terrible accuracy for the entire duration of the game. Additionally, his [[movement]] of 6 is fairly bad, and his ability to traverse more terrain doesn't really make up for it. Also, his lack of [[promotion]] deprives him of potentially useful stat boosts. His best attribute is his availability, as he joins in [[The Pirates of Galder|Chapter 2]], meaning even though he is an overall mediocre unit, he can contribute for almost the entirety of the game and is worth deploying in the early chapters when you haven't recruited enough good units yet. However, in the long-term, Darros is a fairly mediocre unit. | ||
=={{FE11}}== | =={{FE11}}== |