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Fire Emblem Echoes: Shadows of Valentia: Difference between revisions

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[[Mila's Turnwheel/Memory Prisms|Memory Prisms]] further increase the number of entirely new scenes by adding events that happened in the past. Some of the scenes featured in the prisms, such as [[Mila's_Turnwheel/Memory_Prisms#The_Lasting_Promise|Rudolf's relinquishing of Alm]], and [[Mila's_Turnwheel/Memory_Prisms#A_Land_of_Gods_and_Men|Duma's and Mila's forging of the Divine Accord]], were mentioned in ''Gaiden'' but only in passing. Several of the prism scenes, like [[Mila's_Turnwheel/Memory_Prisms#May_I_Have_This_Dance.3F|Berkut and Rinea meeting for the first time]] and [[Mila's_Turnwheel/Memory_Prisms#The_Flirt_and_the_Faithful|Jesse rescuing Silque]] are entirely new.
[[Mila's Turnwheel/Memory Prisms|Memory Prisms]] further increase the number of entirely new scenes by adding events that happened in the past. Some of the scenes featured in the prisms, such as [[Mila's_Turnwheel/Memory_Prisms#The_Lasting_Promise|Rudolf's relinquishing of Alm]], and [[Mila's_Turnwheel/Memory_Prisms#A_Land_of_Gods_and_Men|Duma's and Mila's forging of the Divine Accord]], were mentioned in ''Gaiden'' but only in passing. Several of the prism scenes, like [[Mila's_Turnwheel/Memory_Prisms#May_I_Have_This_Dance.3F|Berkut and Rinea meeting for the first time]] and [[Mila's_Turnwheel/Memory_Prisms#The_Flirt_and_the_Faithful|Jesse rescuing Silque]] are entirely new.


Playable characters in the original had as little as one line of dialogue to express their motivations before joining. Playable characters received much more dialogue both in the main story and through the addition of [[List of supports in Fire Emblem Echoes: Shadows of Valentia|support conversations]] and [[Base conversations in Fire Emblem Echoes: Shadows of Valentia|base conversation]]s. The situation was similar for [[boss]]es; in the original ''Gaiden'' many bosses had no dialogue whatsoever, with some even lacking portraits. The remake remedies this by, at the bare minimum, giving every boss a portrait. While the handful of unique bosses in [[Together to the End|Act 5: Together to the End]] remain without dialogue, every other boss in the game received a battle quote and death quote.
Playable characters in the original had as little as one line of dialogue to express their motivations before joining. Playable characters received much more dialogue both in the main story and through the addition of [[List of supports in Fire Emblem Echoes: Shadows of Valentia|support conversations]] and [[Base_conversation#Base_conversations_in_Shadows_of_Valentia|base conversation]]s. The situation was similar for [[boss]]es; in the original ''Gaiden'' many bosses had no dialogue whatsoever, with some even lacking portraits. The remake remedies this by, at the bare minimum, giving every boss a portrait. While the handful of unique bosses in [[Together to the End|Act 5: Together to the End]] remain without dialogue, every other boss in the game received a battle quote and death quote.


The game begins with a new [[Alm and Celica|Prologue: Alm and Celica]]. Technically speaking, the story content of this prologue was present in the original ''Gaiden''{{'}}s instruction manual but it was added to the game due to modern games no longer including printed instruction manuals.<!--Dig up citation from interview for this-->
The game begins with a new [[Alm and Celica|Prologue: Alm and Celica]]. Technically speaking, the story content of this prologue was present in the original ''Gaiden''{{'}}s instruction manual but it was added to the game due to modern games no longer including printed instruction manuals.<!--Dig up citation from interview for this-->
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==Support and Base Conversations==
==Support and Base Conversations==
{{main|List of supports in Fire Emblem Echoes: Shadows of Valentia}}
{{main|List of supports in Fire Emblem Echoes: Shadows of Valentia}}
{{main|Base conversations in Fire Emblem Echoes: Shadows of Valentia}}
{{main|Base_conversation#Base_conversations_in_Shadows_of_Valentia}}


''Echoes: Shadows of Valentia'' introduces both base and support conversations to the game, neither of which existed in ''Gaiden''. These conversations expand on the existing cast. Additionally, [[Mila's Turnwheel/Memory Prisms|Memory Prisms]], when combined with [[Mila's Turnwheel]], provide further character interactions, though these take place in the past rather than the present.
''Echoes: Shadows of Valentia'' introduces both base and support conversations to the game, neither of which existed in ''Gaiden''. These conversations expand on the existing cast. Additionally, [[Mila's Turnwheel/Memory Prisms|Memory Prisms]], when combined with [[Mila's Turnwheel]], provide further character interactions, though these take place in the past rather than the present.