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Finn: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Enemies in the first two chapters almost exclusively use axes; while Finn faces [[weapon triangle]] disadvantage against these enemies, they tend to have low avoid, and Finn can reliably double them due to the high [[weight (weapon)|weight]] of axes—at base with an Iron Lance, Finn can double every axe-wielding enemy in the first two chapters except [[Gerrard]] (for whom he needs one point of speed to double) and [[Munnir]] (for whom he needs two). Finn can struggle to double enemies wielding lighter weapons such as [[bow]]s or [[sword]]s, but can more reliably do so with the [[Speed Ring]] that can be obtained in the Prologue, and generation 1 has few enemies with more than 5 attack speed. When he is able to double, Finn will be one of the strongest combat units when he is available. Additionally, Finn can receive a [[Brave Lance]] from [[Quan]] in an event in [[Crisis in Agustria|Chapter 2]], allowing him to attack enemies up to four times, though other units can also use the Brave Lance well, such as [[Erinys]] or [[Sigurd]]. As Erinys' daughter, [[Fee]] is able to inherit the Brave Lance, it may be worthwhile to transfer it over to her for earlier access to it in the second generation; if so, it may be a good idea to get Finn promoted before the end of [[Eldigan, the Lionheart|Chapter 3]] so he can grab the second [[Silver Lance]], powerful enough to ORKO the [[Sword Armor]]s and OHKO the [[Thunder Mage]]s near him in Chapter 7, as a substitute. As Fee can't inherit Silver Lances, and Quan is likely to pass the other one to Altena, this can be a worthwhile means of passing equipment down.
Enemies in the first two chapters almost exclusively use axes; while Finn faces [[weapon triangle]] disadvantage against these enemies, they tend to have low avoid, and Finn can reliably double them due to the high [[weight (weapon)|weight]] of axes—at base with an Iron Lance, Finn can double every axe-wielding enemy in the first two chapters except [[Gerrard]] (for whom he needs one point of speed to double) and [[Munnir]] (for whom he needs two). Finn can struggle to double enemies wielding lighter weapons such as [[bow]]s or [[sword]]s, but can more reliably do so with the [[Speed Ring]] that can be obtained in the Prologue, and generation 1 has few enemies with more than 5 attack speed. When he is able to double, Finn will be one of the strongest combat units when he is available. Additionally, Finn can receive a [[Brave Lance]] from [[Quan]] in an event in [[Crisis in Agustria|Chapter 2]], allowing him to attack enemies up to four times, though other units can also use the Brave Lance well, such as [[Erinys]] or [[Sigurd]]. As Erinys' daughter, [[Fee]] is able to inherit the Brave Lance, it may be worthwhile to transfer it over to her for earlier access to it in the second generation; if so, it may be a good idea to get Finn promoted before the end of [[Eldigan, the Lionheart|Chapter 3]] so he can grab the second [[Silver Lance]], powerful enough to ORKO the [[Sword Armor]]s and OHKO the [[Thunder Mage]]s near him in Chapter 7, as a substitute. As Fee can't inherit Silver Lances, and Quan is likely to pass the other one to Altena, this can be a worthwhile means of passing equipment down.


Finn leaves Sigurd's army after Chapter 3 along with Quan and Ethlyn; however, Finn is also playable in the second generation—even if he was defeated in the first—and is only unit to be playable in both generations. In the second generation, Finn retains the stats and experience he had when he left the first. If promoted, he will be one of the strongest units in the army at the time he rejoins, though the higher average enemy attack speed means that he will suffer in the long term. Finn gains an Iron Lance in his inventory, and will retain the rest of his items unless he was married, in which case he loses them (even if they are not inherited). Finn provides a means of transferring items from the first generation to the second, similar to [[inheritance]], but doing so requires the items be unavailable for Chapters [[Dance in the Skies|4]], [[Doorway to Destiny|5]], and [[Heir of Light|6]].
Finn leaves Sigurd's army after Chapter 3 along with Quan and Ethlyn; however, Finn is also playable in the second generation—even if he was defeated in the first—and is only unit to be playable in both generations. In the second generation, Finn retains the stats and experience he had when he left the first. If promoted, he will be one of the strongest units in the army at the time he rejoins, though the higher average enemy attack speed means that he will suffer in the long term. Finn gains an Iron Lance in his inventory, and will retain the rest of his items unless he was married, in which case he loses them (even if they are not inherited). Finn provides a means of transferring items from the first generation to the second, similar to [[inheritance]], but doing so requires the items be unavailable for Chapters [[Dance in the Skies|4]], [[Doorway to Destiny|5]], and [[Inheritors of Light|6]].


As a father, Finn's primary contributions are Follow-Up, and Miracle. Miracle can be useful on units who otherwise would have a hard time surviving in combat, such as [[Lene]] or [[Patty]]. If he is their father, Finn can talk with [[Larcei]], [[Lana]], or [[Nanna]] in Chapter 7, granting them stat boosts; however, each child has other potential fathers that provide greater advantages to them or to their brothers. Additionally, none of the second generation sons are capable of inheriting lances from Finn. Furthermore, Finn will lose his entire inventory if he is married, removing his ability to transfer items from the first generation to the second and greatly reducing his ability to defend Leif and Nanna. Finally, as Finn leaves after Chapter 3, his ability to fall in love is restricted compared to other units'.
As a father, Finn's primary contributions are Follow-Up, and Miracle. Miracle can be useful on units who otherwise would have a hard time surviving in combat, such as [[Lene]] or [[Patty]]. If he is their father, Finn can talk with [[Larcei]], [[Lana]], or [[Nanna]] in Chapter 7, granting them stat boosts; however, each child has other potential fathers that provide greater advantages to them or to their brothers. Additionally, none of the second generation sons are capable of inheriting lances from Finn. Furthermore, Finn will lose his entire inventory if he is married, removing his ability to transfer items from the first generation to the second and greatly reducing his ability to defend Leif and Nanna. Finally, as Finn leaves after Chapter 3, his ability to fall in love is restricted compared to other units'.