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Charm (stat): Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Text replacement - "(?i)\{\{Round" to "{{SUBST:Round"
m (Text replacement - " ==Trivia== ==" to "<!-- ==Trivia== --> ==")
m (Text replacement - "(?i)\{\{Round" to "{{SUBST:Round")
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==Calculations==
==Calculations==
===Gambit damage===
===Gambit damage===
{| style="{{round}}; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{| style="border-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
! style="{{roundtl}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
! style="border-top-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! style="{{roundtr}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
! style="border-top-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
|-
|-
| style="{{roundbl}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Three Houses}}
| style="border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Three Houses}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Mt + ([[Strength]] or [[Magic (stat)|Magic]]) + (Charm / 5) + ([[Ability]] bonus) + ([[Battalion]] bonus) + ([[Gambit Boost]]) - (Target's [[Defense|Protection]] or [[Resistance|Resilience]])
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Mt + ([[Strength]] or [[Magic (stat)|Magic]]) + (Charm / 5) + ([[Ability]] bonus) + ([[Battalion]] bonus) + ([[Gambit Boost]]) - (Target's [[Defense|Protection]] or [[Resistance|Resilience]])
| style="{{roundbr}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Strength and Protection are used for physical gambits.<br>Magic and Resilience are used for magical gambits.<br>If any bonus is not relevant, the bonus in question is taken to be 0.<br>For targets that are not the primary target, the gambit's attack power will be reduced by 50% before factoring in protection/resilience.
| style="border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Strength and Protection are used for physical gambits.<br>Magic and Resilience are used for magical gambits.<br>If any bonus is not relevant, the bonus in question is taken to be 0.<br>For targets that are not the primary target, the gambit's attack power will be reduced by 50% before factoring in protection/resilience.
|}
|}


===Gambit hit rate===
===Gambit hit rate===
Charm is the primary unit stat to affect the accuracy of gambits in battle.<ref name="thrwad">https://forums.serenesforest.net/index.php?/topic/88374-got-the-game-early-confirming-some-mechanical-stuff/</ref>
Charm is the primary unit stat to affect the accuracy of gambits in battle.<ref name="thrwad">https://forums.serenesforest.net/index.php?/topic/88374-got-the-game-early-confirming-some-mechanical-stuff/</ref>
{| style="{{round}}; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{| style="border-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
! style="{{roundtl}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
! style="border-top-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! style="{{roundtr}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
! style="border-top-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
|-
|-
| style="{{roundbl}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Three Houses}}
| style="border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Three Houses}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Hit + [(Unit's Charm - Target's Charm) × 5] + ([[Ability]] bonus) + ([[Equipment]] bonus) + ([[Gambit Boost]])
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Hit + [(Unit's Charm - Target's Charm) × 5] + ([[Ability]] bonus) + ([[Equipment]] bonus) + ([[Gambit Boost]])
| style="{{roundbr}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Charm's effects on hit rate are capped at +30/-30 hit.<br>If any bonus is not relevant, the bonus in question is taken to be 0.
| style="border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Charm's effects on hit rate are capped at +30/-30 hit.<br>If any bonus is not relevant, the bonus in question is taken to be 0.
|}
|}


==Items and abilities affecting charm==
==Items and abilities affecting charm==
{|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin:auto; border-radius: 15px;; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Weapons, items and skills providing equipping bonus
!style="border-top-left-radius: 15px;; border:none" width="100%" colspan="2"|Weapons, items and skills providing equipping bonus
|-
|-
{{!}}
{{!}}
{|width="100%" class="cellpadding-3 sortable" style="border-spacing: 3px; margin:auto; {{round}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
{|width="100%" class="cellpadding-3 sortable" style="border-spacing: 3px; margin:auto; border-radius: 15px;; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; background-color:{{Color3}}; color:#fff" width="1%"|
!style="border-top-left-radius: 15px;; background-color:{{Color3}}; color:#fff" width="1%"|
!style="background-color:{{Color3}}; color:#fff" width="14%"|Item
!style="background-color:{{Color3}}; color:#fff" width="14%"|Item
!style="background-color:{{Color3}}; color:#fff" width="35%"|Charm increase
!style="background-color:{{Color3}}; color:#fff" width="35%"|Charm increase
!style="{{roundtr}}; background-color:{{Color3}}; color:#fff" width="40%"|Games
!style="border-top-right-radius: 15px;; background-color:{{Color3}}; color:#fff" width="40%"|Games
|-
|-
|style="background-color:{{Color3}}"|[[File:Is ns01 ring.png|20px]]
|style="background-color:{{Color3}}"|[[File:Is ns01 ring.png|20px]]
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|}
|}
|}
|}
{|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin:auto; border-radius: 15px;; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Items and events providing a permanent boost
!style="border-top-left-radius: 15px;; border:none" width="100%" colspan="2"|Items and events providing a permanent boost
|-
|-
{{!}}
{{!}}
{|width="100%" class="cellpadding-3 sortable" style="border-spacing: 3px; margin:auto; {{round}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
{|width="100%" class="cellpadding-3 sortable" style="border-spacing: 3px; margin:auto; border-radius: 15px;; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; background-color:{{Color3}}; color:#fff" width="1%"|
!style="border-top-left-radius: 15px;; background-color:{{Color3}}; color:#fff" width="1%"|
!style="background-color:{{Color3}}; color:#fff" width="14%"|Item
!style="background-color:{{Color3}}; color:#fff" width="14%"|Item
!style="background-color:{{Color3}}; color:#fff" width="35%"|Charm increase
!style="background-color:{{Color3}}; color:#fff" width="35%"|Charm increase
!style="{{roundtr}}; background-color:{{Color3}}; color:#fff" width="40%"|Games
!style="border-top-right-radius: 15px;; background-color:{{Color3}}; color:#fff" width="40%"|Games
|-
|-
|style="background-color:{{Color3}}"|[[File:Is ns01 stat booster.png|20px]]
|style="background-color:{{Color3}}"|[[File:Is ns01 stat booster.png|20px]]