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The Liberation of Leonster: Difference between revisions

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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox  
|image=[[File:Cm fe05 18.png|200px]]
|image=[[File:Cm fe05 18.png|200px]]
|location=[[Leonster]] Castle
|location=[[Leonster]] Castle
|new units=[[Xavier]]
|new units=[[Xavier]]
|boss=[[Gustaf]], [[Xavier]]
|boss=[[Gustaf]]
|previous=*[[The Gates of Leonster]]
*[[The Gathering Storm]]
|next=[[The Empire's Wrath]]
}}
}}


Line 13: Line 15:
==Plot==
==Plot==
{{main|The Liberation of Leonster/Script}}
{{main|The Liberation of Leonster/Script}}
{{sectstub}}
Leif's forces make their way to Leonster and storm the castle, the forces of which are commanded by [[Gustaf]] and [[Xavier]]. Xavier originally served Leonster, but he joined the Empire under Gustaf to protect the Leonster natives from persecution by the Empire. Thinking of himself as a traitor, he expects to be treated as one by Leif's forces and killed in the battle.


===Beginning log===
If Leif saves the Leonster hostages and has them talk to Xavier's adjutants, they leave the fortress once they are reunited with their loved ones. Leif can then approach Xavier and talk to him; Xavier expects to be killed for betraying Leonster and requests mercy for his adjutants, but Leif blames himself for the general's situation and apologizes for his failures. [[Dryas]] provides an apology of his own, then requests Xavier to join Leif's forces, and Xavier accepts.
After breaching the gate, the Liberation Army charged inside the castle.
 
They headed straight for their prize...the throne.
Leif's forces kill Gustaf and seize Leonster, ending the battle victorious. Soon after Leif, Dryas, and [[Finn]] celebrate their victory, though, Leif is informed that the citizens of [[Ulster]] have started a rebellion and need Leif's help in order to succeed. Dryas and [[August]] advise Leif not to go, as they believe an open battle with the Empire is too dangerous, but Leif overrules them and pledges to help the Ulster rebellion regardless.
[[Leif]]'s long-awaited dream of his nation’s reconstruction was about to become a reality at last...
 
Seeing no other choice, Duke Dryas volunteers to lead Leif's vanguard into Ulster. August realizes Dryas's intent and requests to lead the vanguard himself, but Dryas refuses and tells August that he must stay by the prince's side to advise him. August relents, and Dryas tells the prince to keep the rest of his soldiers within the castle to rest. He also claims he will bolster his forces with soldiers from Leonster willing to join Leif's army. With their strategy determined, Dryas leaves and Leif stays behind, expecting to follow behind the duke's forces on the next day.


==Chapter data==
==Chapter data==
Line 24: Line 27:
|victory=Seize the throne
|victory=Seize the throne
|defeat=[[Leif]] dies
|defeat=[[Leif]] dies
|ally=16{{hover|+1|Upon Xavier being recruited}}
|ally=8–16{{h|+1|Upon Xavier being recruited}}
|other=8{{hover|+8|Upon the Armored Axes and Armored Lances defecting}}
|other=8{{h|+8|Upon the Axe Armors and Lance Armors defecting}}
|enemy=41{{hover|+66|Reinforcements}}{{hover|-8|Upon the Armored Axes and Armored Lances defecting}}{{hover|-1|Upon Xavier being recruited}}
|enemy=41{{h|+66|Reinforcements}}{{h|−8|Upon the Axe Armors and Lance Armors defecting}}{{h|−1|Upon Xavier being recruited}}
|map=[[File:Cm fe05 18.png]]
|map=[[File:Cm fe05 18.png]]
}}
}}
Units are arranged based on their position in deployment order after Leif.


===Character data===  
===Character data===
{{ChapChars  
{{ChapChars
|game#=05  
|game#=05
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit  
|name=Xavier
|name=Xavier
|portrait=[[File:portrait xavier fe05.png]]
|portrait=[[File:portrait xavier fe05.png]]
Line 40: Line 43:
|HP=38
|HP=38
|lv=6
|lv=6
|recruitment method=Convert all of his soldiers to NPCs, then speak to with [[Leif]]<br><small>(release the [[Civilian]]s and have each speak to their corresponding soldier)</small>
|inventory={{Item|5|Master Axe}}<br>{{Item|5|Killer Bow}}
|recruitment method=All the Leonster knights are converted to NPCs, then talk to with [[Leif]]<br><small>(a knight becomes an NPC when the corresponding [[Civilian]] talks to them)</small>
}}
}}
|return1=leif
|forced1=leif
|return2=lifis
|return1=lifis
|return3=brighton
|return2=fergus
|return4=machyua
|return3=karin
|return5=lara
|return4=brighton
|return6=fergus
|return5=machyua
|return7=karin
|return6=lara
|return8=dalsin
|return7=dalsin
|return9=asbel
|return8=asbel
|return10=nanna
|return9=nanna
|return11=hicks
|return10=hicks
|return12=finn
|return11=finn
|return13=safy
|return12=safy
|return14=shiva
|return13=shiva
|return15=osian
|return14=osian
|return16=halvan
|return15=halvan
|return17=ronan
|return16=ronan
|return18=carrion
|return17=carrion
|return19=marty
|return18=marty
|return20=dagdar
|return19=dagdar
|return21=tanya
|return20=tanya
|return22=selphina
|return21=selphina
|return23=cain
|return22=cain
|return23article=Cain (Thracia 776)
|return22article=Cain (Thracia 776)
|return24=alva
|return23=alva
|return24article=Alva (Thracia 776)
|return23article=Alva (Thracia 776)
|return25=robert
|return24=robert
|return25article=Robert (Thracia 776)
|return25=fred
|return26=fred
|return26=olwen
|return27=olwen
|return27=mareeta
|return28=mareeta
|return28=salem
|return29=salem
|return29=perne
|return30=perne
|return30=troude
|return31=troude
|return31=tina
|return32=tina
|return32=glade
|return33=glade
|return33=deen
|return34=deen
|return33article=Deen (Thracia 776)
|return34article=Deen (Thracia 776)
|return34=eda
|return35=eda
|return35=homer
|return36=homer
|return36=linoan
|return37=linoan
|return37=ralf
|return38=ralf
|return38=ilios
|return39=ilios
|return39=sleuf
|return40=sleuf
|return40=misha
|return41=misha
|return41=shannam
|return42=shannam
|return42=miranda
|return43=miranda
|return43=sara
|return44=sara
}}
}}
:<small>Note: At the end of the chapter, [[Leif]] will [[Class change|promote]] to [[Prince]] automatically.</small>
:At the end of the chapter, [[Leif]] will [[Class change|promote]] to [[Prince]] automatically.


===Item data===  
===Item data===
{{ChapItems  
{{ChapItems
|platform=snes03
|platform=snes03
|item1=Njörun Scroll
|item1=Njörun Scroll
Line 105: Line 108:
|obtain4=Open lower [[chest]] in southern room
|obtain4=Open lower [[chest]] in southern room
|itemlast=Member Card
|itemlast=Member Card
|obtainlast=Automatically at end of chapter<br><small>(if all Leonster soldiers survive at the end)</small>
|obtainlast=At the end of the chapter if all Leonster [[soldier]]s survive at the end
}}
}}


===Enemy data===
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=snes03
{{ChapUnitHdr|type=Enemy|platform=snes03}}
|name1=Friege
{{ChapUnitCellFE5
|class1=Armored Axe
|name=Leonster
|lv1=15
|class=Soldier
|#1=2
|lv=1
|inventory1={{Item|5|Hammer}} • {{Item|5|Vulnerary}}
|#=16
|-
|hp=20~23
|name2=Friege
|str=3~6
|class2=Armored Lance
|mag=0~3
|lv2=15
|skill=0~3
|#2=2
|spd=0~3
|inventory2={{Item|5|Killer Lance}} • {{Item|5|Vulnerary}}
|lck=0~3
|-
|def=1~4
|name3=Leonster
|con=6~9
|class3=Armored Axe
|mov=5~6
|lv3=15
|inventory={{Item|5|Javelin}}
|#3=6
|notes='''Authority:''' Xavier<br>Moves to attack units in range; otherwise moves randomly.
|inventory3={{Item|5|Hammer}} • {{Item|5|Vulnerary}}
}}
|notes3=All Leonster Armored Axes in the central room have ★★ Action.
{{ChapUnitCellFE5
|-
|name=Thief
|name4=Leonster
|class=Thief
|class4=Armored Lance
|lv=10
|lv4=15
|#=1
|#4=6
|hp=16~28
|inventory4={{Item|5|Killer Lance}} • {{Item|5|Vulnerary}}
|str=1~13
|notes4=All Leonster Armored Lances in the central room have ★★ Action.
|mag=0~3
|-
|skill=1~13
|name5=Dancer
|spd=6~18
|class5=Dancer
|lck=0~12
|lv5=1
|def=0~12
|#5=2
|con=5~17
|inventory5={{Item|5|Pure Water}}<br>{{Item|5|Dance}}
|mov=7~8
|-
|inventory={{Item|5|Killing Edge}} • {{Item|5|Lockpick}}<br>{{Item|5|Steal}}
|name6=Dancer
|notes=Moves to open [[chest]]s, then moves to escape via the north edge of the map once all accessible chests have been opened (considers a chest inaccessible if it is blocked by uncrossable terrain or a player unit is on it, but not if the path to it is blocked by a player unit).
|class6=Dancer
}}
|lv6=1
{{ChapUnitCellFE5
|#6=1
|name=Dancer
|inventory6={{Item|5|Luck Ring}}<br>{{Item|5|Dance}}
|class=Dancer
|-
|lv=1
|name7=Dancer
|#=2
|class7=Dancer
|hp=14~17
|lv7=1
|str=0~3
|#7=1
|mag=0~3
|inventory7={{Item|5|Recover}}<br>{{Item|5|Dance}}
|skill=0~3
|-
|spd=2~5
|name8=Leonster
|lck=0~3
|class8=Soldier
|def=0~3
|lv8=1
|con=3~6
|#8=16
|mov=6~7
|inventory8={{Item|5|Javelin}}
|inventory={{Item|5|Pure Water}}<br>{{Item|5|Dance}}
|-
|notes=Moves to escape via the north; otherwise moves to dance for units in range.
|name9=Thief
}}
|class9=Thief
{{ChapUnitCellFE5
|lv9=4
|name=Dancer
|#9=2
|class=Dancer
|inventory9={{Item|5|Killing Edge}} • {{Item|5|Chest Key}}<br>{{Item|5|Steal}}
|lv=1
|-
|#=1
|name10=Thief
|hp=14~17
|class10=Thief
|str=0~3
|lv10=10
|mag=0~3
|#10=1
|skill=0~3
|inventory10={{Item|5|Killing Edge}} • {{Item|5|Lockpick}}<br>{{Item|5|Steal}}
|spd=2~5
|-
|lck=0~3
|name11=[[Xavier]]
|def=0~3
|class11=General
|con=3~6
|lv11=6
|mov=6~7
|#11=1
|inventory={{Item|5|Luck Ring}}<br>{{Item|5|Dance}}
|inventory11={{Item|5|Master Axe}} • {{Item|5|Killer Bow}}<br>{{Item|5|Accost}} • {{Item|5|Pavise}} • {{Item|5|Wrath}}
|notes=Moves to escape via the north; otherwise moves to dance for units in range.
|-
}}
|nameb=[[Gustaf]]
{{ChapUnitCellFE5
|classb=Baron
|name=Dancer
|lvb=17
|class=Dancer
|inventoryb={{Item|5|Master Lance}} • {{Item|5|Mend}} {{Item|5|Thoron}} • {{Item|5|Vulnerary}} • {{Item|5|Adept Manual|link=Skill items#Skill items in Thracia 776|image=adept m}}<br>{{Item|5|Pavise}}
|lv=1
|-
|#=1
|namer1=Thief
|hp=14~17
|classr1=Thief
|str=0~3
|lvr1=6
|mag=0~3
|#r1=4
|skill=0~3
|inventoryr1={{Item|5|Iron Sword}} • {{Item|5|Chest Key}}<br>{{Item|5|Steal}}
|spd=2~5
|-
|lck=0~3
|namer2=Friege
|def=0~3
|classr2=Soldier
|con=3~6
|lvr2=10
|mov=6~7
|#r2=10
|inventory={{Item|5|Recover}}<br>{{Item|5|Dance}}
|inventoryr2={{Item|5|Long Lance}}
|notes=Moves to escape via the north; otherwise moves to dance for units in range.
|-
}}
|namer3=Friege
{{ChapUnitCellFE5
|classr3=Soldier
|name=Thief
|lvr3=12
|class=Thief
|#r3=10
|lv=4
|inventoryr3={{Item|5|Killer Lance}}
|#=2
|-
|hp=16~22
|namer4=Loptrian
|str=1~7
|classr4=Dark Mage
|mag=0~3
|lvr4=6
|skill=1~7
|#r4=10
|spd=6~12
|inventoryr4={{Item|5|Jormungand}} • {{Item|5|Rewarp}}
|lck=0~6
|-
|def=0~6
|namer5=Friege
|con=5~11
|classr5=Mage
|mov=7~8
|lvr5=12
|inventory={{Item|5|Killing Edge}} • {{Item|5|Chest Key}}<br>{{Item|5|Steal}}
|#r5=10
|notes=Prioritizes moving to open a chest, then moving to escape via the north edge of the map.
|inventoryr5={{Item|5|Thunder|link=Thunder (tome)}}
}}
|-
{{ChapUnitCellFE5
|namer6=Friege
|name=[[Gustaf]]
|classr6=Armored Sword
|class=Baron
|lvr6=10
|lv=17
|#r6=10
|#=1
|inventoryr6={{Item|5|Killing Edge}}
|hp=54
|-
|str=20
|namer7=Friege
|mag=13
|classr7=Mage
|skill=16
|lvr7=6
|spd=12
|#r7=10
|lck=13
|inventoryr7={{Item|5|Thunder|link=Thunder (tome)}}
|def=20
|-
|con=20
|namerl=Loptrian
|mov=7
|classrl=Dark Mage
|inventory={{Item|5|Master Lance}} • {{Item|5|Mend}} • {{Item|5|Thoron}} • {{Item|5|Vulnerary}} • {{Item|5|Adept Manual|image=adept m}}<br>{{Item|5|Pavise}}
|lvrl=10
|notes='''Authority:''' ★★★<br>'''Action:''' ★<br>Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|throne]], the chapter's seize point.
|#rl=2
}}
|inventoryrl={{Item|5|Jormungand}} • {{Item|5|Fenrir}}
{{ChapUnitCellFE5
|name=Friege
|class=Axe Armor
|lv=15
|#=4
|hp=20~37
|str=4~20
|mag=0~17
|skill=0~17
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Hammer}} • {{Item|5|Vulnerary}}
|notes='''Authority:''' Gustaf
}}
{{ChapUnitCellFE5
|name=Friege
|class=Lance Armor
|lv=15
|#=4
|hp=20~37
|str=4~20
|mag=0~17
|skill=0~17
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Killer Lance}} • {{Item|5|Vulnerary}}
|notes='''Authority:''' Gustaf
}}
{{ChapUnitCellFE5
|name=Leonster
|class=Lance Armor
|lv=15
|#=4
|hp=20~37
|str=4~20
|mag=0~17
|skill=0~17
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Killer Lance}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}}
|notes='''Authority:''' Xavier<br>'''Action:''' ★★<br>• Does not attack the [[Civilian]]s.<br>Becomes an NPC when talked to by a Civilian.
}}
{{ChapUnitCellFE5
|name=Leonster
|class=Axe Armor
|lv=15
|#=4
|hp=20~37
|str=4~20
|mag=0~17
|skill=0~17
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Hammer}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}}
|notes='''Authority:''' Xavier<br>'''Action:''' ★★<br>• Does not attack the [[Civilian]]s.<br>• Becomes an NPC when talked to by a Civilian.
}}
{{ChapUnitCellFE5
|name=[[Xavier]]
|class=General
|lv=6
|#=1
|hp=38
|str=13
|mag=3
|skill=9
|spd=6
|lck=3
|def=17
|con=15
|mov=6
|inventory={{Item|5|Master Axe}} • {{Item|5|Killer Bow}}<br>{{Item|5|Accost}} • {{Item|5|Pavise}} • {{Item|5|Wrath}}
|notes='''Authority:''' ★★★<br>• Moves to attack units in range; does not attack the [[Civilian]]s.<br>• Once all Civilians have talked with an armored knight, begins moving to talk to [[Leif]].<!--He will attack any non-enemy-->
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes03}}
{{ChapUnitCellFE5
|name=Friege
|class=Soldier
|lv=10
|#=10
|hp=20~32
|str=3~15
|mag=0~12
|skill=0~12
|spd=0~12
|lck=0~12
|def=1~13
|con=6~18
|mov=5~6
|inventory={{Item|5|Long Lance}}
|notes='''Authority:''' Gustaf
}}
{{ChapUnitCellFE5
|name=Friege
|class=Soldier
|lv=12
|#=10
|hp=20~34
|str=3~17
|mag=0~14
|skill=0~14
|spd=0~14
|lck=0~14
|def=1~15
|con=6~20
|mov=5~6
|inventory={{Item|5|Killer Lance}}
|notes='''Authority:''' Gustaf
}}
{{ChapUnitCellFE5
|name=Loptrian
|class=Dark Mage
|lv=6
|#=10
|hp=24~32
|str=0~8
|mag=5~13
|skill=4~12
|spd=3~11
|lck=0~8
|def=4~12
|con=5~13
|mov=6~7
|inventory={{Item|5|Jormungand}} • {{Item|5|Rewarp}}
}}
{{ChapUnitCellFE5
|name=Thief
|class=Thief
|lv=6
|#=4
|hp=16~24
|str=1~9
|mag=0~3
|skill=1~9
|spd=6~14
|lck=0~8
|def=0~8
|con=5~13
|mov=7~8
|inventory={{Item|5|Iron Sword}} • {{Item|5|Chest Key}}<br>{{Item|5|Steal}}
|notes=Moves to open a [[chest]], then moves to escape via the north edge of the map.
}}
{{ChapUnitCellFE5
|name=Friege
|class=Mage
|lv=12
|#=10
|hp=18~26
|str=0~8
|mag=2~10
|skill=2~10
|spd=3~11
|lck=0~8
|def=0~8
|con=4~12
|mov=6~7
|inventory={{Item|5|Thunder}}
|notes='''Authority:''' Gustaf
}}
{{ChapUnitCellFE5
|name=Friege
|class=Sword Armor
|lv=10
|#=10
|hp=20~32
|str=4~16
|mag=0~12
|skill=0~12
|spd=0~12
|lck=0~12
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Killing Edge}}
|notes='''Authority:''' Gustaf
}}
{{ChapUnitCellFE5
|name=Friege
|class=Mage
|lv=6
|#=10
|hp=18~32
|str=0~14
|mag=2~16
|skill=2~16
|spd=3~17
|lck=0~14
|def=0~14
|con=4~18
|mov=6~7
|inventory={{Item|5|Thunder}}
|notes='''Authority:''' Gustaf
}}
{{ChapUnitCellFE5
|name=Loptrian
|class=Dark Mage
|lv=10
|#=2
|hp=24~36
|str=0~12
|mag=5~17
|skill=4~16
|spd=3~15
|lck=0~12
|def=4~16
|con=5~17
|mov=6~7
|inventory={{Item|5|Jormungand}} • {{Item|5|Fenrir}}
|last=y
}}
}}
*<small>Note: Four [[Armored Axe]]s and four [[Armored Lance]]s are converted to NPCs when spoken to with a corresponding [[Civilian]].</small>
{{ChapUnitFtr}}


====Reinforcements====
====Reinforcements====
*Turns 2-5
*Turns 2–5
**1 [[Thief]] from the eastern stairs
**1 [[Thief]] from the eastern stairs
*Turns 2-11
*Turns 2–11
**1 [[Soldier]] with a [[Long Lance]] from the upper northwestern stairs
**1 [[Soldier]] with a [[Long Lance]] from the upper northwestern stairs
**1 [[Soldier]] with a [[Killer Lance]] from the lower northwestern stairs
**1 [[Soldier]] with a [[Killer Lance]] from the lower northwestern stairs
**1 [[Dark Mage]] with [[Rewarp]] from the southern stairs
**1 [[Dark Mage]] with [[Rewarp]] from the southern stairs; has a 50% chance to appear each turn
*Turns 6-15
*Turns 6–15
**1 [[Mage]], level 12, from the eastern stairs
**1 [[Mage]], level&nbsp;12, from the eastern stairs
*Turns 12-21
*Turns 12–21
**1 [[Armored Sword]] from the upper northwestern stairs
**1 [[Sword Armor]] from the upper northwestern stairs
**1 [[Mage]], level 6, from the lower northwestern stairs
**1 [[Mage]], level&nbsp;6, from the lower northwestern stairs
*Turns 19 and 20
*Turns 19 and 20
**1 [[Dark Mage]] with [[Fenrir]] from the southern stairs
**1 [[Dark Mage]] with [[Fenrir]] from the southern stairs


===NPC data===
===NPC data===
{{ChapOthers
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=snes03
{{ChapUnitHdr|type=NPC|platform=snes03}}
|name1=Civilian
{{ChapUnitCellFE5
|class1=Civilian
|name=Civilian
|version1=man
|class=Civilian
|lv1=1
|version=woman
|#1=1
|type=other
|notes1=6 [[movement]].
|lv=1
|#=5
|hp=10
|str=0
|mag=0
|skill=0
|spd=0
|lck=0
|def=0
|con=0
|mov=6
|notes=Moves to talk to a Leonster knight, then moves to escape; ignores [[status effect]]s that would prevent talking.
}}
{{ChapUnitCellFE5
|name=Civilian
|class=Civilian
|version=boy
|type=other
|lv=1
|#=1
|hp=10
|str=0
|mag=0
|skill=0
|spd=0
|lck=0
|def=0
|con=0
|mov=6
|notes=Moves to talk to a Leonster knight, then moves to escape; ignores [[status effect]]s that would prevent talking.
}}
{{ChapUnitCellFE5
|name=Civilian
|class=Civilian
|version=man
|type=other
|lv=1
|#=1
|hp=10
|str=0
|mag=0
|skill=0
|spd=0
|lck=0
|def=0
|con=0
|mov=6
|notes=Moves to talk to a Leonster knight, then moves to escape; ignores [[status effect]]s that would prevent talking.
}}
{{ChapUnitCellFE5
|name=Civilian
|class=Civilian
|version=girl
|type=other
|lv=1
|#=1
|hp=10
|str=0
|mag=0
|skill=0
|spd=0
|lck=0
|def=0
|con=0
|mov=6
|notes=Moves to talk to a Leonster knight, then moves to escape; ignores [[status effect]]s that would prevent talking.
|last=y
}}
{{ChapUnitReinf|type=NPC|platform=snes03}}
{{ChapUnitCellFE5
|name=Leonster
|class=Lance Armor
|type=other
|lv=15
|#=4
|hp=20~37
|str=4~20
|mag=0~17
|skill=0~17
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Killer Lance}} • {{Item|5|Vulnerary}}
|notes='''Authority:''' Xavier<br>'''Action:''' ★★<br>• Initially an enemy unit.<br>• Ignores combat; moves to escape via the north.
}}
{{ChapUnitCellFE5
|name=Leonster
|class=Axe Armor
|type=other
|lv=15
|#=4
|hp=20~37
|str=4~20
|mag=0~17
|skill=0~17
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Hammer}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} • {{Item|5|Miracle}}
|notes='''Authority:''' Xavier<br>'''Action:''' ★★<br>• Initially an enemy unit.<br>• Ignores combat; moves to escape via the north.
|last=y
}}
{{ChapUnitFtr}}
 
In order to be converted, the enemy Leonster [[knight]]s must be [[talk]]ed to by the corresponding [[civilian]]. In the [[Fan translation#Thracia 776|Project Exile and Lil' Manster fan translations]], the civilians and knights are given names with matching initials (e.g. Mia has to talk to Marlon). [[Xavier]] can be recruited after all eight knights have been converted, regardless of if they escaped or where killed after switching sides. The matching civilian-knight pairs are provided in the table below:
 
{| class="cellpadding-1 calculation" style="border-spacing: 1px; border-radius: 10px; border-width: 2px; font-weight: bold; font-size: unset; margin: auto"
| style="border-radius: 10px; width: 200px; height: 75px" | {{mirror|[[File:Portrait villager 07 fe05.png]]}} talks to [[File:Portrait leonster knight 4 fe05.png]]
| style="border-radius: 10px; width: 200px" | {{mirror|[[File:Portrait villager 06 fe05.png]]}} talks to [[File:Portrait eisenau fe05.png]]
| style="border-radius: 10px; width: 200px" | {{mirror|[[File:Portrait villager 03 fe05.png]]}} talks to [[File:Portrait eichmann fe05.png]]
| style="border-radius: 10px; width: 200px" | {{mirror|[[File:Portrait villager 07 fe05.png]]}} talks to [[File:Portrait dvorak fe05.png]]
|-
|-
|name2=Civilian
| style="border-radius: 10px; height: 75px" | {{mirror|[[File:Portrait villager 02 fe05.png]]}} talks to [[File:Portrait leonster knight 2 fe05.png]]
|class2=Civilian
| style="border-radius: 10px" | {{mirror|[[File:Portrait villager 01 fe05.png]]}} talks to [[File:Portrait leonster knight 1 fe05.png]]
|version2=woman
| style="border-radius: 10px" | {{mirror|[[File:Portrait villager 05 fe05.png]]}} talks to [[File:Portrait leonster knight 3 fe05.png]]
|lv2=1
| style="border-radius: 10px" | {{mirror|[[File:Portrait villager 04 fe05.png]]}} talks to [[File:Portrait rumei fe05.png]]
|#2=5
|}
|notes2=6 [[movement]].
:Note: There are two separate [[Civilian]]s that share the portrait of the girl with the green shirt and twintails; it does not mean that one civilian needs to speak with two knights.
|-
|name3=Civilian
|class3=Civilian
|version3=boy
|lv3=1
|#3=1
|notes3=6 [[movement]].
|-
|namel=Civilian
|classl=Civilian
|versionl=girl
|lvl=1
|#l=1
|notesl=6 [[movement]].
|-
|namer1=Leonster
|classr1=Armored Axe
|lvr1=15
|#r1=4
|inventoryr1={{Item|5|Killer Lance}} • {{Item|5|Vulnerary}}
|notesr1=Initially an enemy unit.
|-
|namerl=Leonster
|classrl=Armored Lance
|lvrl=15
|#rl=4
|inventoryrl={{Item|5|Hammer}} • {{Item|5|Vulnerary}}
|notesrl=Initially an enemy unit.
}}  
*<small>Note: The four [[Armored Axe]]s and four [[Armored Lance]]s are converted to NPCs when spoken to with a corresponding [[Civilian]].</small>


===Boss Data===  
===Boss data===
{{Main|Gustaf}}
{{Main|Gustaf}}
{{BossStats FE5
{{BossStats FE5
Line 315: Line 622:
|build=20
|build=20
|move=7
|move=7
|inventory={{Item|5|Master Lance}}<br>{{Item|5|Mend}}<br>{{Item|5|Thoron}}<br>{{Item|5|Vulnerary}}<br>{{Item|5|Adept Manual|link=Skill items#Skill items in Thracia 776|image=adept m}}
|inventory={{Item|5|Master Lance}}<br>{{Item|5|Mend}}<br>{{Item|5|Thoron}}<br>{{Item|5|Vulnerary}}<br>{{Item|5|Adept Manual|image=adept m}}
|skills={{Item|5|Pavise}}
|skills={{Item|5|Pavise}}
|sw=D
|sw=D
Line 325: Line 632:
|th=A
|th=A
|wi=D
|wi=D
}}
{{Main|Xavier}}
{{BossStats FE5
|portrait=[[File:Portrait xavier fe05.png]]
|sprite=general enemy
|class=General
|authority=★
|lv=6
|HP=38
|str=13
|mag=3
|skill=9
|spd=6
|luck=3
|def=17
|FCM=0
|build=15
|move=6
|inventory={{Item|5|Master Axe}}<br>{{Item|5|Killer Bow}}
|skills={{Item|5|Accost}}<br>{{Item|5|Pavise}}<br>{{Item|5|Wrath}}
|sw=C
|la=E
|ax=A
|bo=A
}}
}}


==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
If the player does not want to recruit Xavier, they can easily [[Warp]]-skip this map. As a bonus, doing so makes acquiring the Member Card much easier.
 
It is highly recommended to bring [[Tina]] if the player wants the [[Body Ring]], as there is a [[Thief]] who will open the chest containing it well before the player can enter the area.
 
To get the [[Member Card]], you must not kill any of the Leonster [[Soldier]]s (the ones that are of the Soldier class; Xavier's Armored Knights aren't included). This does not include the Soldier reinforcements, they are Friege, and killing them will not affect the Member Card. All of them are armed with [[Javelin]]s, meaning that in most cases, they would prefer attacking your units at range, making it slightly less likely for them to get themselves killed attacking your powerful frontliners at close combat. Capturing and releasing the soldiers are also fair game, as it allows you to safely remove them from the map without killing them. Stealing their weapons is possible, though that would require that your [[Thief|Thieves]] gain a couple points of [[constitution]] in order to do so. The Member Card is not especially useful - the only secret shop is in [[The Baron in Black|chapter&nbsp;24]] and only contains a few stat boosters - so there is no shame in skipping it.
 
===Recruiting Xavier===
===Recruiting Xavier===
Recruiting [[Xavier]] is a somewhat daunting task; the several [[NPC]] [[civilian]]s must talk to the several [[Leonster]] knights working under Xavier. Additionally, each specific NPC has to talk to a specific knight; the characters do not have unique names, so they can only be identified by their portraits. The matching civilian-knight pairs are provided in the table below:
Recruiting [[Xavier]] is a somewhat daunting task; the several [[NPC]] [[civilian]]s must talk to the eight [[Leonster]] Armor Knights working under Xavier. Additionally, each specific NPC has to talk to a specific Knight; the characters do not have unique names, so they can only be identified by their portraits. It is made more difficult by the inability to manipulate unit positions from battle preparations, so it may be necessary to use [[Warp]], [[Rescue (staff)|Rescue]], or [[Rewarp]] staves, or deploy/undeploy certain units who otherwise wouldn't have been so. Fortunately, the right side will not require many good units.


{| style="border-spacing: 1px; border-radius: 10px; background:{{Color1}}; border:2px solid {{Color2}}; margin: auto; text-align: center" class="cellpadding-1"
The civilians will not start moving from their cell until the door to the throne room is unlocked. But once it's unlocked, the Armor Knights stationed there (including Xavier's knights) will start moving towards the door. What happens to the knights or the civilians after the former converts does not matter. So long as all of the Leonster armor knights become NPCs before dying or escaping, you will still meet the recruitment requirements for Xavier. While Xavier and his knights won't attempt to harm or [[capture]] any of the civilians, the Friege Knights will (there are four of them) when given the chance. They should either be killed with ranged magic (siege tomes work especially well here) or putting them to sleep.
|- style="background: {{Color3}}"
 
| style="{{round|10px}} width:200px; height:75px; border:1px solid {{Color2}}" | {{mirror|[[File:Portrait villager 01 fe05.png]]}} '''Talks to:''' [[File:Portrait leonster knight 1 fe05.png]]
After a knight gets converted and becomes green, the others will try to kill him. Considering how the knights have [[Killer Lance]]s or [[Hammer]]s equipped, one should be ready to use the Rescue command if necessary, as the counterattacks might result in someone getting killed. Alternativly, as Killer Lances have a weight of 10, you can steal them if [[Perne]] and/or [[Lifis]] had their constitution increased a couple of times during level-ups or via the [[Body Ring]] you can find in this chapter. It's not mandatory to keep all the knights alive after they spoke to their relatives, but you have to keep all the non-converted knights alive until everyone is reunited with their loved ones. Also, the NPCs are the ones that start the conversations, so if they manage to reach the knight that is their relative, they will convert them, ignoring the status effects.
| style="{{Round|10px}} width:200px; border:1px solid {{Color2}}" | {{mirror|[[File:Portrait villager 02 fe05.png]]}}'''Talks to:''' [[File:Portrait leonster knight 2 fe05.png]]
 
| style="border-radius: 10px; width:200px; border:1px solid {{Color2}}" | {{mirror|[[File:Portrait villager 03 fe05.png]]}} '''Talks to:''' [[File:Portrait eichmann fe05.png]]
The easiest way to handle the Leonster knights is by having them put to sleep with the [[Sleep Sword]]. This can be done on enemy phase by having them attack the user of the Sleep Sword, though they wielder must be positioned carefully to not be surrounded, especially with the [[Action]] on all of the knights. Giving that unit a [[Crusader Scrolls|Crusader Scroll]] is recommended to prevent a [[Killer Lance]] critical, and they should be bulky enough to survive an [[Adept]] activation. The best unit to use them against the knights will be a base [[Ralf]], as not only can he withstand and Adept, he has the weapon rank to use it at base, and more importantly, he only has 40 ATK when he crits with the Sleep Sword, making it very unlikely the knights will roll too little bulk to withstand a crit. A Sleep staff can also be effective, but it has far less durability and is more useful due to its infinite range.
| style="{{Round|10px}} width:200px; border:1px solid {{Color2}}" | {{mirror|[[File:Portrait villager 04 fe05.png]]}} '''Talks to:''' [[File:Portrait rumei fe05.png]]
|- style="background: {{Color3}}"
| style="border-radius: 10px; height: 75px; border:1px solid {{Color2}}" | {{mirror|[[File:Portrait villager 05 fe05.png]]}} '''Talks to:''' [[File:Portrait leonster knight 3 fe05.png]]
| style="border-radius: 10px; border:1px solid {{Color2}}" | {{mirror|[[File:Portrait villager 06 fe05.png]]}} '''Talks to:''' [[File:Portrait eisenau fe05.png]]
| style="border-radius: 10px; border:1px solid {{Color2}}" | {{mirror|[[File:Portrait villager 07 fe05.png]]}} '''Talks to:''' [[File:Portrait leonster knight 4 fe05.png]]
| style="border-radius: 10px; border:1px solid {{Color2}}" | {{mirror|[[File:Portrait villager 07 fe05.png]]}} '''Talks to:''' [[File:Portrait dvorak fe05.png]]
|}
:Note: There are two separate [[Civilian]]s that share the portrait of the girl with the green shirt and twintails; not that one civilian needs to speak with two knights.


Also keep in mind that converted knights may begin attacking unconverted knights, and considering how some knights have hammers equipped, one should be ready to use the rescue command if necessary.
It is recommended to have some of your units stand on the staircases to plug up and prevent reinforcements from appearing, especially the [[Dark Mage]]s, as they either teleport themselves all over the place with [[Rewarp]] staves or attack with [[Fenrir]] tomes. Don't let the ones with Fenrir get in the range where they can attack with it or they'll easily kill the civilians. The ones with Jormungand have Rewarp, so they'll chase after the NPCs and try to attack them after closing the gap by teleporting, so leave someone to attack them and cover everyone as you move on. High-constitution units like your knights can rescue the converted armor knights and civilians can be rescued by anyone, so be sure to rescue them whenever possible to avoid casualties that will cause you to fail the side quest.


==Trivia==
==Trivia==
*This chapter holds the only obtainable [[Member Card]] and [[Recover]] staff in the entire game.
* The Leonster [[Soldier]]s all possess a unique red palette. Strangely, they only have this palette when they initiate an attack; when the player attacks on player phase or when they attack a unit with [[Vantage]], they use the generic Soldier palette.


==Etymology and other languages==  
==Etymology and other languages==
{{Names  
{{Names
|eng-fan-name=• The Liberation of Lenster<br>• The Liberation of Leonster
|eng-fan-name=• The Liberation of Lenster<br>• The Liberation of Leonster
|eng-fan-mean=• Used in FireLizard's translation.<br>
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.
• Used in the Lil' Manster [[fan translation]] patch.
|jpn-name={{h|王都解放|Ōto kaihō}}
|jap-name={{h|王都解放|Ōto kaihō}}
|jpn-mean=Liberation of the Royal Capital
|jap-mean=Liberation of the Royal Capital
}}
}}


==Gallery==  
==Gallery==
{{sectstub}}
<gallery>
Cm fe05 18.png|Map of the chapter
</gallery>


{{ChapterNav
{{ChapterNav
|prechapter=Leonster's Gate
|prechapter=The Gates of Leonster
|prealternate=The First Rain of May
|prealternate=The Gathering Storm
|nextchapter=The Empire's Counterattack
|nextchapter=The Empire's Wrath
}}
}}


{{Nav5}}
{{Nav5}}
{{DEFAULTSORT:Liberation of Leonster, The}}
[[Category:Chapters of Fire Emblem: Thracia 776]]
[[Category:Chapters of Fire Emblem: Thracia 776]]