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Oboro: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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→‎Analysis: Rewrote section, trimmed repeat points
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| [[File:Is 3ds02 seal speed.png]]
| [[File:Is 3ds02 seal speed.png]]
| [[Seal Speed]]
| [[Seal Speed]]
| Spear Master, level 5 or later
| Spear Master, level 5 or later
|-
|-
| [[File:Is 3ds02 lancefaire.png]]
| [[File:Is 3ds02 lancefaire.png]]
| [[Lancefaire]]
| [[Lancefaire]]
| Spear Master, level 15 or later
| Spear Master, level 15 or later
|-
|-
| [[File:Is 3ds02 rend heaven.png]]
| [[File:Is 3ds02 rend heaven.png]]
| [[Rend Heaven]]
| [[Rend Heaven]]
| Basara, level 5 or later
| Basara, level 5 or later
|-
|-
| [[File:Is 3ds02 quixotic.png]]
| [[File:Is 3ds02 quixotic.png]]
| [[Quixotic]]
| [[Quixotic]]
| Basara, level 15 or later
| Basara, level 15 or later
|-
|-
| [[File:Is 3ds02 potent potion.png]]
| [[File:Is 3ds02 potent potion.png]]
| [[Potent Potion]]
| [[Potent Potion]]
| Apothecary, level 11 or later
| Apothecary, level 11 or later
|-
|-
| [[File:Is 3ds02 quick salve.png]]
| [[File:Is 3ds02 quick salve.png]]
| [[Quick Salve]]
| [[Quick Salve]]
| Apothecary, level 12 or later
| Apothecary, level 12 or later
|-
|-
| [[File:Is 3ds02 profiteer.png]]
| [[File:Is 3ds02 profiteer.png]]
| [[Profiteer]]
| [[Profiteer]]
| Merchant, level 5 or later
| Merchant, level 5 or later
|-
|-
| [[File:Is 3ds02 spendthrift.png]]
| [[File:Is 3ds02 spendthrift.png]]
| [[Spendthrift]]
| [[Spendthrift]]
| Merchant, level 15 or later
| Merchant, level 15 or later
|-
|-
| [[File:Is 3ds02 golembane.png]]
| [[File:Is 3ds02 golembane.png]]
| [[Golembane]]
| [[Golembane]]
| Mechanist, level 5 or later
| Mechanist, level 5 or later
|-
|-
| [[File:Is 3ds02 replicate.png]]
| [[File:Is 3ds02 replicate.png]]
| [[Replicate]]
| [[Replicate]]
| Mechanist, level 15 or later
| Mechanist, level 15 or later
|-
|-
! colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" | The above skill list does not include skills obtained via [[Support]]s <!-- because we don't know them yet -->and [[Downloadable content in Fire Emblem Fates#Skills|DLC]].
! colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" | The above skill list does not include skills obtained via [[Support]]s <!-- because we don't know them yet -->and [[Downloadable content in Fire Emblem Fates#Skills|DLC]].
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===Analysis===
===Analysis===
{{analysis}}
{{analysis}}
Oboro has a personal stunt with extremely simple triggering conditions:+3 damage if foe's current or base class is Nohrian. Any enemy with a Nohrian class and any playable character with a Nohrian base class is affected. In this case, Nohrian is defined as any class with the word "Nohr" in its help text. This means that she has an almost completely constant triggering+3 damage effect in ''Birthright'', and can also have a basic triggering rate of half in ''Revelations''. Her profession, Spear Fighter/Spear Master, is known for its average growth rate, and she is no exception, with all major attributes hovering around 50. However, she was born with her exceptional initial abilities, the [[Guard Naginata]], which can be considered the most outrageous weapon of Fates, and the excellent skills of her profession, breaking through a world in Fates.
Oboro is a [[Spear Fighter]] that joins relatively early on in both ''Birthright'' and ''Revelation''. Her personal skill, [[Nohr Enmity]], boosts her damage by +3 whenever she fights an enemy class with the word "Nohr" in its help text. In ''Birthright'', this is the vast majority of enemies, and accounts for roughly half of the enemies in ''Revelation'', giving her an easy damage advantage over other units. This is in addition to her already good [[strength]] and [[speed]] base and growth rates makes it easy for her to secure one-round KOs with a good [[pair up]] and/or [[Speed Tonic]]s. Her defenses are not particularly weak either, and her access to [[naginata]] helps to boost her bulk further. In particular, the [[Guard Naginata]] gives +5 to both [[defense]] and [[resistance]], which can allow her to tank several hits in one turn, at the cost of dealing weaker damage. Additionally, Oboro's base [[weapon level]] of C in [[lance]]s allows her to equip it with no investment. Lance access in general is a strong boon for her, as it allows her to use the [[Beast Killer]] to easily dispatch enemy mounted and beast units, of which there are plenty in both routes.


The first thing is the excellent basic data when she was recruited.that was added by the company. As we know,there's many fragile units in ''Birthright''. Most players who have played Fates must have had the experience of having [[Corrin]] alone carry [[Dragonstone]] to support the entire army in the early stage of ''Birthright'' and  ''Revelations''. However, the initial 13 defense and 25HP in Chapter&nbsp;9 can make Corrin breathe a sigh of relief. There is more than enough in the 13 attack ratio, and in ''Birthright'' , as long as you pass Chapter&nbsp;10, you can still trigger her personal skills, 3 attacks forever, which is very excellent. When carrying a speed-backpacks during ''Birthright'', you can chase most enemies at 12 speeds. Resistance is a bit regretful, but the blue weapon used by Oboro to counter the red book is an innate advantage, so hard resistance against 1-2 mages will not be particularly painful. In summary, after joining, Oboro can confront a group of knights head-on, and will not be particularly nervous when faced with mages by [[Spear]]. Compared to [[Silas]] and [[Hinoka]], Oboro has the advantage of not eating any special effects weapons, and is much stronger than [[Rinkah]] as a tank.
Oboro's relatively high bulk makes her compare well to much of ''Birthright''{{'}}s cast, which can be rather frail, particularly in the early game. This also rings true for ''Revelation''{{'}}s earlygame, where enemy [[attack (stat)|attack]] is high and the player will likely be heavily reliant on [[Corrin]] and possibly their [[Dragonstone]] to handle most combat. Her access to lances and naginata is also a slight boon, as it has [[weapon triangle]] advantage against [[tome]]s, which can help her deal with enemy [[Dark Mage]]s, [[Diviner]]s, and other magical enemies more safely than most physically-oriented units.


Next is Guard Naginata. A weapon that is only available at level C provides users with 5 Defense and Resistance points. For example, a unit with 24 HP and 10 defense can only withstand three 18 attack units, but with 24 HP and 15 defense, it can withstand eight 18 attack units. Therefore, the dual defense+5 weapon of Guard Naginata is undoubtedly a super artifact. There are a total of three guard guns in ''Birthright'' (one for Hinoka, one for 2-star weapons in the weapon shop, and one for 3-star weapons), and one can be used when Hinoka was added in the early stages. In the early ''Birthright'' units, Silas and [[Subaki]] had to practice their guns to C before they could use them. Hinoka was afraid of arches. Oboro could become an unrestrained meat tank with his gun guard. When carrying red and blue weapon units, he basically dealt single digit damage, while green weapon units also had [[Swordcatcher]] to cushion them.
Oboro additionally comes with some useful utility [[skills]] in [[Swap]] and [[Seal Defense]]. The former is a valuable positioning skill which can be used in a variety of ways, from taking the place of a frailer ally in enemy range, to moving ahead of an ally to swap them further forward and give them more effective movement, as two examples. Seal Defense on the other hand can massively [[debuff]] a foe's defense by −6, which will make it significantly easier for allies to secure kills. This can be a bit overkill in ''Birthright'', which generally has weaker enemies, but in higher [[Difficulty|difficulties]] of ''Revelation'', this is more valuable as enemies are much bulkier. She can also trigger this more safely from a distance by using the [[Javelin]] or [[Spear]].


Finally, there are outrageous skills in Spear Fighter and Spear Master. 6-point defense debuff ([[Seal Defense]]), 6-point speed debuff ([[Seal Speed]]), Oni Savage looked at it and wanted to cry. The usage of these two skills is also very simple: hold the Guard Naginata to resist a wave of stinging damage, and then the units behind it randomly collect a group of remaining health enemies.
As she is recruited at [[level]] 10, Oboro can be promoted immediately into either [[Spear Master]] or [[Basara]], or even [[reclass]] after promotion into [[Merchant (class)|Merchant]] or [[Mechanist]]. Of these choices, Spear Master is likely the most ideal, as it further improves her already good strength and speed, and offers skills that can boost her offenses even further in [[Lancefaire]] and [[Seal Speed]]. Basara can alternatively be chosen to give her access to [[Rend Heaven]] as well as tomes and scrolls for a more consistent 1-2 range option, though her low base [[magic (stat)|magic]] may make using them somewhat tricky. Merchant and Mechanist both offer potentially strong skills in [[Spendthrift]] and [[Replicate]], though as both are learned at level 15, they can take quite a bit of investment to reach. Replicate in particular has great value in its ability to duplicate her strong offenses, but is also even trickier to obtain as Mechanist does not retain her lance level.


In summary, the Obscure belongs to a unit that doesn't seem outstanding anywhere, but actually feels great when used. The usage of her is relatively simple, holding Guard Naginata to pull people to defend against counterattacks, using Swordcatcher to attack green units, using Spear to attack mages, and using [[Beast Killer]] in Werewolf Mountain. It's just that simple and crude.
Overall, Oboro is a strong and consistent combat unit that can easily fit into most players' armies. Her good balance of high strength and speed, along with respectable defenses allow her to steadily secure kills while remaining healthy herself. She requires little investment to get going, but can still stand to benefit from it thanks to her solid overall growth rates.
 
In ''Revelations'', Oboro joins with her ''Birthright'' stats, albeit 2 chapters later and with an Iron Naginata instead of Steel. However, she doesn't suffer as much from her static stats than other units. Oboro is still immediately able to contribute at base, with her good C-Lances enabling her to pick up the Killer Lance for a ~25% chance to instantly kill anything she hits. Furthermore, [[Seal Defense]] allows her to soften enemies with a Javelin so your other units can pick up the kill, something no prior unit had. While she will get doubled by [[Ninja]]s on her join chapter, she is still bulky enough to tank one or two, and is capable of fighting [[Spear Fighter]]s and [[Samurai]] without too much trouble.
 
Long-term, Oboro's steady growths across the board will result in a unit that is both bulky and hard-hitting. While a promotion to [[Basara]] provides the fairly powerful [[Rend Heaven]] skill, Oboro's bad magic and E-tomes will render Basara's tome usage mostly moot, so the class is only really useful for its skills. On the other hand, [[Spear Master]] Oboro gains more useful Strength and Speed, helping her serve as a tanky 1-range unit without the poor offenses Armor Knights get hit by. Oboro also benefits from ''Revelations''' chapter layout - she can pick up Hinoka's [[Guard Naginata]] for added tankiness in Chapter&nbsp;16. Then, in Chapter&nbsp;18, she can take advantage of the 1-tile chokepoints throughout the map to fight 1-range enemies for experience. Chapter&nbsp;20 gives her the [[Waterwheel]], which gives Oboro additional durability with more Dodge and without the Avo penalty on the Guard Naginata, as well as a powerful attack every other round of combat. The narrow hallways and chokepoints in Chapters 21, 23, 24 and 25 all make Oboro's durability very valuable. The terrain opens up afterwards, but Oboro can still reliably bait entire squads of non-magical enemies safely, as well as do decently well against Anankos.


=={{FEH}}==
=={{FEH}}==
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