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Thecornerman (talk | contribs) m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2") |
(→Analysis: Rewrote section, trimmed repeat points) |
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| [[File:Is 3ds02 seal speed.png]] | | [[File:Is 3ds02 seal speed.png]] | ||
| [[Seal Speed]] | | [[Seal Speed]] | ||
| Spear Master, level 5 or later | | Spear Master, level 5 or later | ||
|- | |- | ||
| [[File:Is 3ds02 lancefaire.png]] | | [[File:Is 3ds02 lancefaire.png]] | ||
| [[Lancefaire]] | | [[Lancefaire]] | ||
| Spear Master, level 15 or later | | Spear Master, level 15 or later | ||
|- | |- | ||
| [[File:Is 3ds02 rend heaven.png]] | | [[File:Is 3ds02 rend heaven.png]] | ||
| [[Rend Heaven]] | | [[Rend Heaven]] | ||
| Basara, level 5 or later | | Basara, level 5 or later | ||
|- | |- | ||
| [[File:Is 3ds02 quixotic.png]] | | [[File:Is 3ds02 quixotic.png]] | ||
| [[Quixotic]] | | [[Quixotic]] | ||
| Basara, level 15 or later | | Basara, level 15 or later | ||
|- | |- | ||
| [[File:Is 3ds02 potent potion.png]] | | [[File:Is 3ds02 potent potion.png]] | ||
| [[Potent Potion]] | | [[Potent Potion]] | ||
| Apothecary, level 11 or later | | Apothecary, level 11 or later | ||
|- | |- | ||
| [[File:Is 3ds02 quick salve.png]] | | [[File:Is 3ds02 quick salve.png]] | ||
| [[Quick Salve]] | | [[Quick Salve]] | ||
| Apothecary, level 12 or later | | Apothecary, level 12 or later | ||
|- | |- | ||
| [[File:Is 3ds02 profiteer.png]] | | [[File:Is 3ds02 profiteer.png]] | ||
| [[Profiteer]] | | [[Profiteer]] | ||
| Merchant, level 5 or later | | Merchant, level 5 or later | ||
|- | |- | ||
| [[File:Is 3ds02 spendthrift.png]] | | [[File:Is 3ds02 spendthrift.png]] | ||
| [[Spendthrift]] | | [[Spendthrift]] | ||
| Merchant, level 15 or later | | Merchant, level 15 or later | ||
|- | |- | ||
| [[File:Is 3ds02 golembane.png]] | | [[File:Is 3ds02 golembane.png]] | ||
| [[Golembane]] | | [[Golembane]] | ||
| Mechanist, level 5 or later | | Mechanist, level 5 or later | ||
|- | |- | ||
| [[File:Is 3ds02 replicate.png]] | | [[File:Is 3ds02 replicate.png]] | ||
| [[Replicate]] | | [[Replicate]] | ||
| Mechanist, level 15 or later | | Mechanist, level 15 or later | ||
|- | |- | ||
! colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" | The above skill list does not include skills obtained via [[Support]]s <!-- because we don't know them yet -->and [[Downloadable content in Fire Emblem Fates#Skills|DLC]]. | ! colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" | The above skill list does not include skills obtained via [[Support]]s <!-- because we don't know them yet -->and [[Downloadable content in Fire Emblem Fates#Skills|DLC]]. | ||
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===Analysis=== | ===Analysis=== | ||
{{analysis}} | {{analysis}} | ||
Oboro | Oboro is a [[Spear Fighter]] that joins relatively early on in both ''Birthright'' and ''Revelation''. Her personal skill, [[Nohr Enmity]], boosts her damage by +3 whenever she fights an enemy class with the word "Nohr" in its help text. In ''Birthright'', this is the vast majority of enemies, and accounts for roughly half of the enemies in ''Revelation'', giving her an easy damage advantage over other units. This is in addition to her already good [[strength]] and [[speed]] base and growth rates makes it easy for her to secure one-round KOs with a good [[pair up]] and/or [[Speed Tonic]]s. Her defenses are not particularly weak either, and her access to [[naginata]] helps to boost her bulk further. In particular, the [[Guard Naginata]] gives +5 to both [[defense]] and [[resistance]], which can allow her to tank several hits in one turn, at the cost of dealing weaker damage. Additionally, Oboro's base [[weapon level]] of C in [[lance]]s allows her to equip it with no investment. Lance access in general is a strong boon for her, as it allows her to use the [[Beast Killer]] to easily dispatch enemy mounted and beast units, of which there are plenty in both routes. | ||
Oboro's relatively high bulk makes her compare well to much of ''Birthright''{{'}}s cast, which can be rather frail, particularly in the early game. This also rings true for ''Revelation''{{'}}s earlygame, where enemy [[attack (stat)|attack]] is high and the player will likely be heavily reliant on [[Corrin]] and possibly their [[Dragonstone]] to handle most combat. Her access to lances and naginata is also a slight boon, as it has [[weapon triangle]] advantage against [[tome]]s, which can help her deal with enemy [[Dark Mage]]s, [[Diviner]]s, and other magical enemies more safely than most physically-oriented units. | |||
Oboro additionally comes with some useful utility [[skills]] in [[Swap]] and [[Seal Defense]]. The former is a valuable positioning skill which can be used in a variety of ways, from taking the place of a frailer ally in enemy range, to moving ahead of an ally to swap them further forward and give them more effective movement, as two examples. Seal Defense on the other hand can massively [[debuff]] a foe's defense by −6, which will make it significantly easier for allies to secure kills. This can be a bit overkill in ''Birthright'', which generally has weaker enemies, but in higher [[Difficulty|difficulties]] of ''Revelation'', this is more valuable as enemies are much bulkier. She can also trigger this more safely from a distance by using the [[Javelin]] or [[Spear]]. | |||
As she is recruited at [[level]] 10, Oboro can be promoted immediately into either [[Spear Master]] or [[Basara]], or even [[reclass]] after promotion into [[Merchant (class)|Merchant]] or [[Mechanist]]. Of these choices, Spear Master is likely the most ideal, as it further improves her already good strength and speed, and offers skills that can boost her offenses even further in [[Lancefaire]] and [[Seal Speed]]. Basara can alternatively be chosen to give her access to [[Rend Heaven]] as well as tomes and scrolls for a more consistent 1-2 range option, though her low base [[magic (stat)|magic]] may make using them somewhat tricky. Merchant and Mechanist both offer potentially strong skills in [[Spendthrift]] and [[Replicate]], though as both are learned at level 15, they can take quite a bit of investment to reach. Replicate in particular has great value in its ability to duplicate her strong offenses, but is also even trickier to obtain as Mechanist does not retain her lance level. | |||
Overall, Oboro is a strong and consistent combat unit that can easily fit into most players' armies. Her good balance of high strength and speed, along with respectable defenses allow her to steadily secure kills while remaining healthy herself. She requires little investment to get going, but can still stand to benefit from it thanks to her solid overall growth rates. | |||
=={{FEH}}== | =={{FEH}}== |