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Divine Pulse: Difference between revisions

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'''Divine Pulse''' (Japanese: {{hl|天刻の拍動|Tenkoku no hakudō}} ''Heavenly Time's Pulse'') is the name of a mechanic appearing in {{FE16}}. It offers the limited ability to rewind [[turn]]s in battle to undo unit actions.
{{Skill Infobox
|image=[[File:Is ns02 divine pulse.png]]
|caption=Icon of the Divine Pulse skill in {{title|Engage}}.
|help_text=May turn a missed attack into a hit. Trigger %=30. Chance increases with high Lck.
|type=Sync
|first={{title|Engage}}
}}
 
'''Divine Pulse''' (Japanese: {{hl|天刻の拍動|Tenkoku no hakudō}} ''Heavenly Time's Pulse'') is the name of a mechanic appearing in {{FE16}}, and a [[skills|skill]] in {{FE17}}. The ''Three Houses'' mechanic offers the limited ability to rewind [[turn]]s in battle to undo unit actions. In ''Engage'', this time-rewinding is interpreted in the form of a skill that grants the user a [[luck]]-based chance to hit attacks that would have missed ordinarily. It can be used by equipping [[Byleth]]'s [[Emblem Ring]], or inheriting it from him.


==Role==
==Role==
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==Overview==
==Overview==
Like the [[Mila's Turnwheel]], the Divine Pulse can be used to rewind turns and undo actions as, for example, to save characters that have died in classic mode due to tactical error. It can be used to rewind time to any point during a battle, including midway through a turn or even to the beginning of the battle. It is activated by pressing the '''ZR''' button and once an action is undone, it cannot be redone using the Divine Pulse. In addition, Divine Pulse will activate automatically should a situation occur that would normally result in a [[Game Over]], provided that there are still charges remaining. Also like the turnwheel, the initial number of uses is three, with the ability to increase it with either the use of [[Renown]] points at the four saint statues in the [[Garreg Mach Monastery#Facilities and locations|monastery’s Cathedral]] or through the [[Tales of the Red Canyon]] paralogue, up to a maximum of 13 uses in Normal and Hard, and 10 uses in Maddening. Divine Pulse uses will refresh after every battle.
{{main|Turn rewind#Fire Emblem: Three Houses{{!}}Turn rewind § ''Fire Emblem: Three Houses''}}
 
Like [[Mila's Turnwheel]], Divine Pulse can be used to rewind turns and undo actions. The player may use Divine Pulse at any time during their turn; additionally, it will activate automatically when a [[Game Over]] is about to occur, provided that there are still charges remaining. The player initially has three charges to rewind turns, and can gain more as the game progresses; unlike Mila's Turnwheel, the maximum number of charges the player may acquire changes with difficulty—Normal and Hard allow a maximum of thirteen charges, while Maddening allows ten.
 
==Skill data==
{{SkillData
|game1={{title|Engage}}<br>(Divine Pulse)
|sprite1=[[File:is ns02 divine pulse.png|24px]]
|effect1=If user's attack would have missed, makes it hit.
|active1=([[Luck]] + 30)%
|notes1=Cost: 250 [[SP]]
|-
|game2={{title|Engage}}<br>(Divine Pulse+)
|sprite2=[[File:is ns02 divine pulse+.png|24px]]
|effect2=If user's attack would have missed, makes it hit.
|active2=([[Luck]] + 50)%
|notes2=Cost: 500 [[SP]]
}}


===In other ''Fire Emblem'' series titles===
===In other ''Fire Emblem'' series titles===
{{SkillData SpecialFEH
{{SpecialDataHdr FEH}}
|effect=Boosts user's damage by 25% of their [[Speed]], reduces the damage of foe's next strike by 75%, and boosts the damage of the user's following strike by 20% of their Speed.
{{SpecialDataCell FEH
|cooldown=2
|effect=User deals +&NoBreak;(user's [[speed]] × 25%) damage.<br>Foe's next attack deals −75%&nbsp;damage and user's next attack deals +&NoBreak;(user's speed × 20%) damage.
|cost=500
|cool=2
|notes=Effect resets at end of combat.
|sp=500
|pre=[[Draconic Aura]]
|use={{StaffFEH}}
|inherit=n
}}
}}
{{SpecialDataFtr FEH}}


==Locations and availability==
==Locations and availability==
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{{ItemLoc
{{ItemLoc
|method1=Event
|method1=Event
|data1=• Automatically at the end of [[An Inevitable Encounter|Chapter 1]] (3 Charges)<br>• Automatically at the end of [[Tales of the Red Canyon]] (3 Charges)<br>• Automatically at the end of [[Where the Goddess Dwells|Chapter 10]] (3 Charges)
|data1=• Automatically at the start of [[Familiar Scenery/Red Canyon Dominance|Red Canyon Dominance]] (3 charges)<br>• Automatically at the end of [[Tales of the Red Canyon]] ({{h|3|Normal, Hard}}/{{h|1|Maddening}} charges)<br>• Automatically at the end of [[Where the Goddess Dwells|Chapter&nbsp;10]] ({{h|3|Normal, Hard}}/{{h|2|Maddening}} charges)
|methodlast=[[Renown]] rewards
|methodlast=[[Saint Statue]] rewards
|datalast=Renown points: 3,000 (Limit: 4)
|datalast=Renown points: 3,000 (Limit: 4)
}}
}}


===''Heroes''===
===''Engage''===
====Divine Pulse====
{{ItemLoc
|methodlast=[[Emblem Rings]]
|datalast=[[Byleth]] <small>(bond level&nbsp;1)</small>
}}
 
====Divine Pulse+====
{{ItemLoc
{{ItemLoc
|methodlast=Units
|methodlast=[[Emblem Rings]]
|datalast=[[Byleth|Byleth: Sublime Light]]
|datalast=[[Byleth]] <small>(bond level&nbsp;18)</small>
}}
}}
===''Heroes''===
{{FEH skill availability}}


==Flavor text==
==Flavor text==
{{Flavor Text
{{Sectstub}}
|game1={{title|Heroes}}
{{DescriptionHdr}}
|english1=Boosts damage by 25% of unit's Spd. Reduces<br>damage from foe's next attack by 75%, and<br>unit's next attack deals damage = 20% of<br>unit's Spd. (Resets at end of combat.)
{{DescriptionCell
|japanese1=速さの25%を奥義ダメージに加算<br>次の敵の攻撃のダメージを75%軽減<br>(その戦闘中のみ)<br>次の自分の攻撃のダメージ+速さの20%<br>(その戦闘中のみ)
|game={{title|Engage}}
|english=May turn a missed attack into a hit.<br>Trigger %=30. Chance increases<br>with high Lck.
|japanese=30%の確率で外れた攻撃が命中する<br>幸運が高いとさらに確率が上がる
}}
}}
{{DescriptionCell
|game={{title|Engage}}<br><small>(Divine Pulse+)</small>
|english=May turn a missed attack into a hit.<br>Trigger %=50. Chance increases<br>with high Lck.
|japanese=50%の確率で外れた攻撃が命中する<br>幸運が高いとさらに確率が上がる
}}
{{DescriptionCell
|game={{title|Heroes}}
|english=Boosts damage by 25% of unit's Spd. Reduces<br>damage from foe's next attack by 75%, and<br>unit's next attack deals damage = 20% of<br>unit's Spd. (Resets at end of combat.)
|japanese=速さの25%を奥義ダメージに加算<br>次の敵の攻撃のダメージを75%軽減<br>(その戦闘中のみ)<br>次の自分の攻撃のダメージ+速さの20%<br>(その戦闘中のみ)
}}
{{DescriptionCell
|game={{title|Warriors: Three Hopes}}
|english=??
|japanese=??
}}
{{DescriptionFtr}}
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==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
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|ital-name=Il battito divino
|ital-name=Il battito divino
|ital-mean=The divine pulse
|ital-mean=The divine pulse
|por-br-name=Pulso divino
|por-name=Pulso divino
|por-br-mean=Divine pulse
|por-mean=Divine pulse
|kor-name={{h|천각의 박동|Cheongagui bakdong}}
|kor-name={{h|천각의 박동|Cheongagui bakdong}}
|kor-mean=Heavenly time's pulse
|kor-mean=Heavenly time's pulse
|ch-simp-name={{h|天刻之脉动|tiān kè zhī màidòng}}
|ch-simp-name={{h|天刻之脉动|tiān kè zhī màidòng}}
|ch-simp-mean=Heavenly time's pulse
|ch-simp-mean=The pulse of heaven's time
|ch-trad-name={{h|天刻之脈動|tiān kè zhī màidòng}}
|ch-trad-name={{h|天刻之脈動|tiān kè zhī màidòng}}
|ch-trad-mean=Heavenly time's pulse
|ch-trad-mean=The pulse of heaven's time
}}
}}
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==See also==
==See also==
* [[Mila's Turnwheel]], a similar turn-rewinding mechanic
*[[Mila's Turnwheel]], the turn-rewinding mechanism in ''Shadows of Valentia''
*[[Sure Strike]]
*[[Time Crystal]], the turn-rewinding mechanism in ''Engage''


{{Nav16}}
{{Nav16}}
{{NavMech}}
{{NavSkillFE17}}
{{NavSpecialH}}
{{NavSpecialH}}
{{NavSkillFEWA2}}