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Another Journey: Difference between revisions

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Text replacement - "[Cc]hapter (\d+)" to "Chapter $1"
m (→‎Enemy data: Corrected stats)
m (Text replacement - "[Cc]hapter (\d+)" to "Chapter $1")
 
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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe07 H-11.png|200px]]
|image=[[File:Cm fe07 H-11.png|200px]]
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|new units=[[Hector]], [[Matthew]]
|new units=[[Hector]], [[Matthew]]
|boss=[[Wire]]
|boss=[[Wire]]
|previous=[[The Distant Plains]]
|next=[[Birds of a Feather]]
}}
}}


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==Plot==
==Plot==
{{main|Another Journey/Script}}
{{main|Another Journey/Script}}
A year has passed since [[Lyn]] defeated [[Lundgren]] and saved her [[Hausen|Grandfather]] as well as the rest of Caelin. [[Elbert|Marquess Pherae]], [[Eliwood]]'s father, has disappeared, much to the concern of [[Hector]], the younger brother of [[Uther|Marquess Ostia]]. Hector demands that his brother act upon their reasonable suspicions of [[Darin|Marquess Laus]]’s connection to the incident and invade [[Laus]] to discover the truth. Uther refuses to listen to Hector’s demands, causing Hector to angrily storm off and prepare to take matters into his own hands. Elsewhere in the palace, Hector calls out to [[Matthew]], who has made the necessary preparations for Hector to sneak out of the palace and rendezvous with [[Eliwood]] without Uther knowing. Matthew requests to accompany Hector on his journey but Hector denies his request, claiming that he refuses to trust one of his brother’s spies. Matthew says that he will respect Hector’s wishes but hides in the shadows to continue looking after him. Before Hector is able to depart, he discovers soldiers of the [[Black Fang]] have infiltrated Castle Ostia. Matthew, sensing something was amiss from the beginning of his conversation with Hector, aids Hector in pursuing his original exit strategy while taking care of the invaders.  
A year has passed since [[Lyn]] defeated [[Lundgren]] and saved [[Hausen|her grandfather]] as well as the rest of Caelin. [[Elbert|Marquess Pherae]], [[Eliwood]]'s father, has disappeared; [[Hector]], the younger brother of [[Uther|Marquess Ostia]], demands that his brother act upon their reasonable suspicions of [[Darin|Marquess Laus]]'s connection to the incident, but Uther refuses, and Hector to angrily storms off to take matters into his own hands. Elsewhere in the palace, Hector calls out to [[Matthew]], who has made the necessary preparations for Hector to sneak out of the palace and rendezvous with [[Eliwood]] without Uther knowing. Matthew requests to accompany Hector on his journey, but Hector denies his request, refusing to trust one of his brother's spies; Matthew then appears to leave. Before Hector is able to depart, he discovers soldiers of the [[Black Fang]] have infiltrated Castle Ostia. Matthew re-appears to aid Hector in exiting the caslte while taking care of the invaders.


After Hector manages to defeat [[Wire]], Matthew reveals that he knew of the assassins’ presence all along and was only so quick to say that he would allow Hector to go alone so that they would reveal themselves and be dispatched of by the duo. Hector allows Matthew to accompany him on the condition that Matthew swears loyalty to him as opposed to his brother.  
After [[Wire]] is defeated, if Matthew is alive, he reveals that he knew of the assassins' presence all along and was only so quick to acquiesce to Hector to draw them out and defeat them; Hector allows Matthew to accompany him on the condition that Matthew swears loyalty to him as opposed to his brother. If Matthew was killed, Hector is unnerved by Matthew's death, but feels he cannot afford to mourn, and continues on to meet Eliwood.


Inside Castle Ostia, a guardsman informs Uther that Hector has been spotted departing from the castle; Uther, however, sends no one to force him back to the palace. Rather, he asks [[Oswin]] to accompany Hector on his journey. A request Oswin gladly undertakes.
Inside Castle Ostia, a guardsman informs Uther that Hector has been spotted departing from the castle; Uther, however, sends no one to force him back to the palace. Rather, he asks [[Oswin]] to accompany Hector on his journey, which Oswin undertakes.
 
===Beginning log===
“A month has passed since word came of [[Elbert|Marquess Pherae's]] disappearance. Rumors and speculation run rampant throughout [[Lycia]]. The head of House [[Ostia]], [[Uther|Lord Uther]], takes no apparent interest. The marquess's younger brother is considered odd by the populace. He and Marquess Pherae's son, [[Eliwood]], are fast friends. A hot-blooded youth, he cannot ignore his friend's plight. Marquess Ostia's younger brother, [[Hector]]. He would one day be a courageous general, a steel warrior to be feared. The path he chooses will test him to the limits of his strength.”


==Chapter data==
==Chapter data==
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|ally=2
|ally=2
|enemy=10
|enemy=10
|map=[[File:Cm fe07 H-11.png]]
|map=[[File:Cm fe07 H-11 h.png]]
}}
}}
}}
}}
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|lv=1
|lv=1
|inventory={{Item|7|Wolf Beil}}<br>{{Item|7|Hand Axe}}
|inventory={{Item|7|Wolf Beil}}<br>{{Item|7|Hand Axe}}
|recruitment method=Automatically from the start
|recruitment method=Automatically from turn 1
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
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|lv={{h|2|Potentially higher if trained in Lyn's tale}}
|lv={{h|2|Potentially higher if trained in Lyn's tale}}
|inventory={{Item|7|Iron Sword}}<br>{{Item|7|Lockpick}}
|inventory={{Item|7|Iron Sword}}<br>{{Item|7|Lockpick}}
|recruitment method=Automatically from the start
|recruitment method=Automatically from turn 1
}}
}}
|game#=07
|game#=07
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|platform=gba
|platform=gba
|item1=Vulnerary
|item1=Vulnerary
|obtain1=Dropped by enemy [[Knight]]
|obtain1=Steal from [[Wire]]
|item2=Vulnerary
|item2=Vulnerary
|obtain2=Dropped by enemy [[Archer]]
|obtain2=Dropped by enemy [[Knight]]
|item3=Vulnerary
|item3=Vulnerary
|obtain3=Steal from enemy [[Archer]]
|obtain3=Steal from enemy [[Archer]]
|item4=Lockpick
|item4=Vulnerary
|obtain4=Steal from enemy [[Thief]]<br><small>(Hard Mode only)</small>
|obtain4=Dropped by enemy [[Archer]]
|item5=Vulnerary
|item5=Lockpick
|obtain5=Steal from [[Wire]]
|obtain5=Steal from enemy [[Thief]]<br><small>(Hard Mode only)</small>
|itemlast=Red Gem
|itemlast=Red Gem
|obtainlast=Open [[chest]]
|obtainlast=Open [[chest]]
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|tab2=Hard
|tab2=Hard
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Wire]]
|class=Knight
|lv=7
|#=1
|hp=25
|str=9
|skill=6
|spd=3
|lck=3
|def=13
|res=3
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}}
|notes=Does not move.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Black Fang
|name=Black Fang
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|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary|type=drop}}
|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary|type=drop}}
|notes=Immediately begins moving unprovoked, even when blocked by terrain.
|notes=Immediately begins moving unprovoked, even when blocked by terrain.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Wire]]
|name=[[Wire]]
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|lv=7
|lv=7
|#=1
|#=1
|hp=25
|hp=28~30
|str=9
|str=10~12
|skill=6
|skill=7~8
|spd=3
|spd=3~4
|lck=3
|lck=3
|def=13
|def=14~15
|res=3
|res=3~5
|con=13
|con=13
|mov=4
|mov=4
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}}
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}}
|notes=Does not move.
|notes=Does not move.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Black Fang
|name=Black Fang
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|lv=1
|lv=1
|#=1
|#=1
|hp=18~21
|hp=18~19
|str=3~5
|str=3~4
|skill=2~6
|skill=2~4
|spd=10~13
|spd=10~12
|lck=0
|lck=0
|def=2~4
|def=2~3
|res=0~3
|res=0~2
|con=6
|con=6
|mov=6
|mov=6
|inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}}
|inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}}
|notes=Does not move on turn 1, then moves to open the [[chest]] then escape to the southwest.
|notes=Does not move on turn&nbsp;1, then ignores combat and moves to open doors and the [[chest]]; once all doors and chests are open, moves to escape southwest, and attacks units in range.
}}
{{ChapUnitCellGBA
|name=[[Wire]]
|class=Knight
|lv=7
|#=1
|hp=28~30
|str=10~12
|skill=7~8
|spd=3~4
|lck=3
|def=14~15
|res=3~5
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}} • {{Item|7|Vulnerary}}
|notes=Does not move.
|last=y
|last=y
}}
}}
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==Strategy==
==Strategy==
{{augury|character=none|note=[[Hannah]] will offer her services beginning in [[False Friends|Chapter 14]].}}
{{augury|character=none|note=[[Hannah]] will offer her services beginning in [[False Friends|Chapter&nbsp;14]].}}
{{strategy}}
{{strategy}}
As there are neither enemy [[thief|thieves]] nor enemies carrying door keys on the map, you're more or less able to control the flow of enemy units in the level by selectively opening doors. The quickest way to clear the chapter is by breaking down the nearest wall and moving westward from the starting position. This also allows you easy access to the [[Red Gem]] in the nearby [[chest]]. Unless [[Matthew]] received a significant experience investment in [[Lyn]]'s tale he will likely be unable to deal any damage to the [[knight]]s in this chapter, and is better off taking out enemy [[archer]]s. [[Hector]]'s [[Wolf Beil]] will make easy work of enemy knights and will have an advantage against the lance-wielding [[soldier]]s. If you find yourself low on HP, you can have Matthew steal a [[vulnerary]] from [[Wire]] or one of the archers. Also remember that you can stand on [[Terrain/Game_Boy_Advance_games#Fire_Emblem:_The_Blazing_Blade|pillar]]s for a defensive bonus, which complements [[Matthew]]'s ability to avoid attacks given his high speed. The boss of the chapter, Wire, will stand his ground, but you are essentially forced to KO him using the Wolf Beil unless you intend to wear out your [[Hand Axe]], which deals minimal damage per turn.
As there are neither enemy [[thief|thieves]] nor enemies carrying door keys on the map, you're more or less able to control the flow of enemy units in the level by selectively opening doors. The quickest way to clear the chapter is by breaking down the nearest wall and moving westward from the starting position. This also allows you easy access to the [[Red Gem]] in the nearby [[chest]]. Unless [[Matthew]] received a significant experience investment in [[Lyn]]'s tale he will likely be unable to deal any damage to the [[knight]]s in this chapter, and is better off taking out enemy [[archer]]s. [[Hector]]'s [[Wolf Beil]] will make easy work of enemy knights and will have an advantage against the lance-wielding [[soldier]]s. If you find yourself low on HP, you can have Matthew steal a [[vulnerary]] from [[Wire]] or one of the archers. Also remember that you can stand on [[Terrain/Game_Boy_Advance_games#Fire_Emblem:_The_Blazing_Blade|pillar]]s for a defensive bonus, which complements [[Matthew]]'s ability to avoid attacks given his high speed. The boss of the chapter, Wire, will stand his ground, but you are essentially forced to KO him using the Wolf Beil unless you intend to wear out your [[Hand Axe]], which deals minimal damage per turn.
<!--
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
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|eng-name=Another Journey
|eng-name=Another Journey
|eng-mean=
|eng-mean=
|eng-fan-name=
|jpn-name={{h|もう一つの旅立ち|Mōhitotsu no tabidachi}}
|eng-fan-mean=
|jpn-mean=Another Journey
|jap-name={{hover|もう一つの旅立ち|Mōhitotsu no tabidachi}}
|span-name=
|jap-mean=Another Journey
|span-mean=
|fren-name=
|fren-name=
|fren-mean=
|fren-mean=
|span-name=
|span-mean=
|ger-name=Noch eine Reise
|ger-name=Noch eine Reise
|ger-mean=Another Journey
|ger-mean=Another Journey
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Cg fe07 49.png|Castle Ostia
Cg fe07 49.png|Castle Ostia
</gallery>
</gallery>
{{ChapterNav
{{ChapterNav
|prechapter=The Distant Plains
|prechapter=The Distant Plains
|name=Another Journey
|nextchapter=Birds of a Feather
|nextchapter=Birds of a Feather
}}
}}