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[[File:Ss fe14 bond unit example.png|thumb|right|An example of a bond unit | [[File:Ss fe14 bond unit example.png|thumb|right|An example of a bond unit created between two ''Revelation'' players.]] | ||
{{Quote|A soldier born of the bond between two people.|The help text associated with a bond unit's name.}} | {{Quote|A soldier born of the bond between two people.|The help text associated with a bond unit's name.}} | ||
'''Bond units''' are a type of guest [[unit]] introduced in {{FE14}}. | '''Bond units''' are a type of guest [[unit]] introduced in {{FE14}}. | ||
==Overview== | ==Overview== | ||
===Creation=== | ===Creation=== | ||
Bond units are created when two players register each others' calling cards and exchange [[Accessory (My Castle)|accessories]] in their [[My Castle]]s; starting from the point of both players' acceptance of the calling cards, a | Bond units are created when two players register each others' calling cards and exchange [[Accessory (My Castle)|accessories]] in their [[My Castle]]s; starting from the point of both players' acceptance of the calling cards, a mutual alternating exchange of two accessories each—i.e. player A gives an accessory to player B, then B to A, then A to B, then B to A—results in the creation a bond unit, after which a brief cutscene plays at the time of the accessory exchange which triggers it. Most bond units tend to resemble [[Corrin|the avatars]] of the players who created the bond unit aside from a special distinguishing [[brand]] on their faces; some bond units instead resemble hooded [[Sumeragi]].{{clarify|which and why?}} | ||
===Attributes=== | ===Attributes=== | ||
==== | ====Name, gender, and personal skill==== | ||
When a bond unit is created, they select from one of eighteen templates with pre-determined names (which may be changed), genders, and personal [[skills]] from one of six pools determined by the players' campaigns. The first three bond units created between a pair of players use random templates, but all subsequent bond units will cycle through the same templates in order—for example, if a pair of players generate the eighth female, seventh male, and third male templates, they will cycle through those templates; if they both play in ''Birthright'', they will cycle through Murasaki, Renga, and Sango in sequence; if they both play in ''Conquest'' for the next two, then one switches to ''Revelation'' for the third, they will generate Kelly, Sterling, and Saffron. | |||
==== | ====Class trees==== | ||
Bond units | Bond units are created with a random class to start and a random [[reclass]] option through a [[Partner Seal]]. Additionally, all bond units have access to [[Nohr Prince]] or [[Nohr Princess]] (depending on their gender) as a Partner Seal reclass option. However, presumably due to an oversight, bond units cannot reclass back into their initial class if they have reclassed out of it. | ||
====Inherited skills==== | |||
Bond units, like [[Inheritance|child units]], inherit the last eligible equipped skill from each of the avatars, which are determined upon entering the other person's castle—as such changing the player's avatar's skills after entering the other player's castle will not affect the inherited skill; this is the only trait that can vary between the bond unit created by the player and their partner. A skill is considered ineligible to be passed down if the bond unit already has it (because it is the bond unit's personal skill or the visiting player already passed the skill down). Players with no eligible skills to pass will pass no skills down. | |||
==== | |||
Bond units, like [[Inheritance|child units]], | |||
===Other bond unit traits=== | ===Other bond unit traits=== | ||
Like their class trees, a bond unit's base stats and modifiers are random, and are determined when the bond unit becomes eligible to be created. | |||
Like other guest units, bond units have a section of the Avatar Logbook where their data is registered; data is registered automatically upon a bond unit's creation. This allows players to update their bond units in the Avatar Logbook. In addition, this also allows players to return bond units to the party should their data remain in the Avatar Logbook but the unit itself is removed from the party (either manually or via [[death]]), as well as cross bond units over to other save files | Like other guest units, bond units have a section of the Avatar Logbook where their data is registered; data is registered automatically upon a bond unit's creation. This allows players to update their bond units in the Avatar Logbook. In addition, this also allows players to return bond units to the party should their data remain in the Avatar Logbook but the unit itself is removed from the party (either manually or via [[death]]), as well as cross bond units over to other save files. | ||
Also like other guest units, bond units are | Also like other guest units, bond units are incapable of [[support]]ing, and count toward the 20-unit limit within the player's party and 99-unit limit within the Avatar Logbook. | ||
==Lists of bond unit combinations== | ==Lists of bond unit combinations== | ||
===''Birthright'' and ''Birthright''=== | ===''Birthright'' and ''Birthright''=== | ||
Bond units in this pool are created when both partners use ''Birthright'' | Bond units in this pool are created when both partners use ''Birthright'' files. | ||
{| class="basic" style="width: 90%; padding: 3px; border-spacing: 4px; border-width: 2px" | {| class="basic" style="width: 90%; padding: 3px; border-spacing: 4px; border-width: 2px" | ||
! style="border-top-left-radius: 15px" colspan="2" | Males | ! style="border-top-left-radius: 15px" colspan="2" | Males | ||
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===''Birthright'' and ''Conquest''=== | ===''Birthright'' and ''Conquest''=== | ||
Bond units in this pool are created when one partner uses a ''Birthright'' | Bond units in this pool are created when one partner uses a ''Birthright'' file while the other partner uses a ''Conquest'' file. | ||
{| class="basic" style="width: 90%; padding: 3px; border-spacing: 4px; border-width: 2px" | {| class="basic" style="width: 90%; padding: 3px; border-spacing: 4px; border-width: 2px" | ||
! style="border-top-left-radius: 15px" colspan="2" | Males | ! style="border-top-left-radius: 15px" colspan="2" | Males | ||
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===''Birthright'' and ''Revelation''=== | ===''Birthright'' and ''Revelation''=== | ||
Bond units in this pool are created when one partner uses a ''Birthright'' | Bond units in this pool are created when one partner uses a ''Birthright'' file while the other partner uses a ''Revelation'' file. | ||
{| class="basic" style="width: 90%; padding: 3px; border-spacing: 4px; border-width: 2px" | {| class="basic" style="width: 90%; padding: 3px; border-spacing: 4px; border-width: 2px" | ||
! style="border-top-left-radius: 15px" colspan="2" | Males | ! style="border-top-left-radius: 15px" colspan="2" | Males | ||
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===''Conquest'' and ''Conquest''=== | ===''Conquest'' and ''Conquest''=== | ||
Bond units in this pool are created when both partners use ''Conquest'' | Bond units in this pool are created when both partners use ''Conquest'' files. | ||
{| class="basic" style="width: 90%; padding: 3px; border-spacing: 4px; border-width: 2px" | {| class="basic" style="width: 90%; padding: 3px; border-spacing: 4px; border-width: 2px" | ||
! style="border-top-left-radius: 15px" colspan="2" | Males | ! style="border-top-left-radius: 15px" colspan="2" | Males | ||
Line 260: | Line 256: | ||
===''Conquest'' and ''Revelation''=== | ===''Conquest'' and ''Revelation''=== | ||
Bond units in this pool are created when one partner uses a ''Conquest'' | Bond units in this pool are created when one partner uses a ''Conquest'' file while the other partner uses a ''Revelation'' file. | ||
{| class="basic" style="width: 90%; padding: 3px; border-spacing: 4px; border-width: 2px" | {| class="basic" style="width: 90%; padding: 3px; border-spacing: 4px; border-width: 2px" | ||
! style="border-top-left-radius: 15px" colspan="2" | Males | ! style="border-top-left-radius: 15px" colspan="2" | Males | ||
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===''Revelation'' and ''Revelation''=== | ===''Revelation'' and ''Revelation''=== | ||
Bond units in this pool are created when both partners use ''Revelation'' | Bond units in this pool are created when both partners use ''Revelation'' files. | ||
{| class="basic" style="width: 90%; padding: 3px; border-spacing: 4px; border-width: 2px" | {| class="basic" style="width: 90%; padding: 3px; border-spacing: 4px; border-width: 2px" | ||
! style="border-top-left-radius: 15px" colspan="2" | Males | ! style="border-top-left-radius: 15px" colspan="2" | Males | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Ss fe14 bond unit creation 1.png|The first part of the creation of a bond unit. | |||
Ss fe14 bond unit creation 2.png|The second part of the creation of a bond unit. | |||
Ss fe14 bond unit comparison.png|A comparison of each player's resulting bond units. They differ in skills because the visited player used a different file than the visiting player visited. | |||
</gallery> | </gallery> | ||
{{refbar}} | {{refbar}} | ||
{{NavMech}} | {{NavMech}} | ||
[[Category:Units]] | [[Category:Units]] |