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Attack⁄Resistance Ideal: Difference between revisions

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|image=[[File:Is feh atk res ideal 1.png]]
|image=[[File:Is feh atk res ideal 1.png]]
|caption=Icon of the Atk/Res Ideal 1 skill in {{title|Heroes}}.
|caption=Icon of the Atk/Res Ideal 1 skill in {{title|Heroes}}.
|help_text=
|type=Passive (Type A)
|type=Passive (Type A)
|games={{title|Heroes}}
|first={{title|Heroes}}
}}
}}


'''Attack/Resistance Ideal''' (Japanese: {{hl|攻撃魔防の万全|Kōgeki-mabō no banzen}} ''Attack/Magic defense perfection'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Res Ideal 1''', '''Atk/Res Ideal 2''', '''Atk/Res Ideal 3''', and '''Atk/Res Ideal 4''' in order from lowest to highest. Atk/Res Ideal skills boost their user's [[Attack (stat)|Attack]] and [[Resistance]] during combat when their use is at full [[HP]] or has an active bonus; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase should both activation criteria be active at once.
'''Attack/Resistance Ideal''' (Japanese: {{hl|攻撃魔防の万全|Kōgeki-mabō no banzen}} ''Attack/Magic defense perfection'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Res Ideal 1''', '''Atk/Res Ideal 2''', '''Atk/Res Ideal 3''', and '''Atk/Res Ideal 4''' in order from lowest to highest. Atk/Res Ideal boost its user's [[attack (stat)|attack]] and [[resistance]] during combat when their user has full [[HP]] or an active bonus; the size of the stat boosts increases with the skill's tier, with the fourth tier offering an additional increase if both activation criteria be true at once.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH|y}}
|game1={{title|Heroes}}<br>(Atk/Res Ideal 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh atk res ideal 1.png|20px]]
|skill=Atk/Res Ideal 1
|effect1=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by 3 each during combat.
|type=A
|active1=User's HP = 100% or user has a bonus active
|effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +3 each to user's [[attack (stat)|attack]] and [[resistance]] during combat.
|notes1=Cost: 60 SP
|sp=60
|-
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]]
|game2={{title|Heroes}}<br>(Atk/Res Ideal 2)
}}
|sprite2=[[File:Is feh atk res ideal 2.png|20px]]
{{PassiveDataCell FEH
|effect2=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by 4 each during combat.
|skill=Atk/Res Ideal 2
|active2=User's HP = 100% or user has a bonus active
|type=A
|notes2=Cost:  120 SP
|effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +4 each to user's [[attack (stat)|attack]] and [[resistance]] during combat.
|-
|sp=120
|game3={{title|Heroes}}<br>(Atk/Res Ideal 3)
|pre=[[Attack⁄Resistance Ideal|Atk/Res Ideal&nbsp;1]]
|sprite3=[[File:Is feh atk res ideal 3.png|20px]]
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]]
|effect3=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by 5 each during combat.
}}
|active3=User's HP = 100% or user has a bonus active
{{PassiveDataCell FEH
|notes3=Cost:  240 SP
|skill=Atk/Res Ideal 3
|-
|type=A
|game4={{title|Heroes}}<br>(Atk/Res Ideal 4)
|effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +4 each to user's [[attack (stat)|attack]] and [[resistance]] during combat.
|sprite4=[[File:Is feh atk res ideal 4.png|20px]]
|sp=240
|effect4=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by 7 each during combat; additional +2 each if both potential activation criteria are active.
|pre=[[Attack⁄Resistance Ideal|Atk/Res Ideal&nbsp;2]]
|active4=User's HP = 100% or user has a bonus active
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]]
|notes4=Cost: 300 SP
}}
{{PassiveDataCell FEH
|skill=Atk/Res Ideal 4
|type=A
|effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +4 each to user's [[attack (stat)|attack]] and [[resistance]] during combat.<br>If user's HP = 100% and user has active bonus at start of combat, grants +2 each to user's resistance and resistance during combat.
|sp=300
|pre=[[Attack⁄Resistance Ideal|Atk/Res Ideal&nbsp;3]]
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]]
}}
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
====Atk/Res Ideal 1====
{{FEH skill availability
{{ItemLoc
|tiers=4
|method1=Units
|-
|data1=[[Ashera|Ashera: Order Goddess]]
|trial1=[[Life & Death 2]]: 10,000&nbsp;points
|methodlast=[[Tempest Trials+]]
|-
|datalast=August 2022: 10,000 points<!--
|seal1=100 {{Badge|Transparent}}, 20 {{GreatBadge|Transparent}}, 20 {{SacredCoin}}
|methodlast=[[Sacred Seal Forge]] (creation)
|seal2=200 {{Badge|Transparent}}, 60 {{GreatBadge|Transparent}}, 50 {{SacredCoin}}, [[Attack⁄Resistance Ideal|Atk/Res Ideal 1]] seal
|datalast=Requires 100 {{Badge|Transparent}}, 20 {{GreatBadge|Transparent}}, and 20 {{SacredCoin}}-->
|seal3=1,000 {{Badge|Transparent}}, 400 {{GreatBadge|Transparent}}, 100 {{SacredCoin}}, [[Attack⁄Resistance Ideal|Atk/Res Ideal 2]] seal
}}
}}


====Atk/Res Ideal 2====
==Flavor text==
{{ItemLoc
{{DescriptionHdr}}
|method1=Units
{{DescriptionCell
|data1=[[Ashera|Ashera: Order Goddess]]
|game={{title|Heroes}}<br><small>(Atk/Res Ideal 1)</small>
|methodlast=[[Sacred Seal Forge]] (enhancement)
|english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+3<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance).
|datalast=Requires 200 {{Badge|Transparent}}, 60 {{GreatBadge|Transparent}}, 50 {{SacredCoin}}, and the '''Atk/Res Ideal 1''' seal
|japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+3<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Atk/Res Ideal 2)</small>
|english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+4<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance).
|japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+4<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等)
}}
}}
 
{{DescriptionCell
====Atk/Res Ideal 3====
|game={{title|Heroes}}<br><small>(Atk/Res Ideal 3)</small>
{{ItemLoc
|english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+5<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance).
|method1=Units
|japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+5<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等)
|data1=[[Ashera|Ashera: Order Goddess]]
|methodlast=[[Sacred Seal Forge]] (enhancement)
|datalast=Requires 1000 {{Badge|Transparent}}, 400 {{GreatBadge|Transparent}}, 100 {{SacredCoin}}, and the '''Atk/Res Ideal 2''' seal
}}
}}
 
{{DescriptionCell
==Flavor text==
|game={{title|Heroes}}<br><small>(Atk/Res Ideal 4)</small>
{{Flavor Text
|english=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+7<br>to unit during combat. At start of combat, if<br>unit's HP = 100% and【Bonus】is active<br>on unit, grants an additional Atk/Res+2 to unit<br>during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance).
|game1={{title|Heroes}}<br><small>(Atk/Res Ideal 1)</small>
|japanese=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+7<br><br>戦闘開始時、自身のHPが100%、かつ<br>【有利な状態】を受けている時、<br>戦闘中、さらに自分の攻撃、魔防+2<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等)
|english1=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+3<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance).
|japanese1=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+3<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等)
|-
|game2={{title|Heroes}}<br><small>(Atk/Res Ideal 2)</small>
|english2=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+4<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance).
|japanese2=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+4<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等)
|-
|game3={{title|Heroes}}<br><small>(Atk/Res Ideal 3)</small>
|english3=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+5<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance).
|japanese3=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+5<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等)
|-
|game4={{title|Heroes}}<br><small>(Atk/Res Ideal 4)</small>
|english4=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+7<br>to unit during combat. At start of combat, if<br>unit's HP = 100% and【Bonus】is active<br>on unit, grants an additional Atk/Res+2 to unit<br>during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance).
|japanese4=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+7<br><br>戦闘開始時、自身のHPが100%、かつ<br>【有利な状態】を受けている時、<br>戦闘中、さらに自分の攻撃、魔防+2<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等)
}}
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
Line 90: Line 86:
{{Names
{{Names
|eng-name=Attack/Resistance Ideal
|eng-name=Attack/Resistance Ideal
|eng-mean=Abbreviated as '''Atk/Res Ideal'''.
|eng-mean=Abbreviated as ''Atk/Res Ideal''.
|jap-name={{h|攻撃魔防の万全|Kōgeki-mabō no banzen}}
|jpn-name={{h|攻撃魔防の万全|Kōgeki-mabō no banzen}}
|jap-mean=Attack/Magic defense perfection
|jpn-mean=Attack/Magic defense perfection
|span-name=Ataque/Resistencia ideal
|span-name=Ataque/Resistencia ideal
|span-mean=Ideal Attack/Resistance; abbreviated as '''{{lang|es|Ata/Res ideal}}''' in the European localization and as '''{{lang|es|Atq./Res. ideal}}''' in the Latin American localization.
|span-mean=Ideal Attack/Resistance; abbreviated as ''{{lang|es|Ata/Res ideal}}'' in the European localization and as ''{{lang|es|Atq./Res. ideal}}'' in the Latin American localization.
|fren-name=Idéal Attaque/Résistance
|fren-name=Idéal Attaque/Résistance
|fren-mean=Attack/Resistance ideal; abbreviated as '''{{lang|fr|Idéal Atq/Rés}}'''.
|fren-mean=Attack/Resistance ideal; abbreviated as ''{{lang|fr|Idéal Atq/Rés}}''.
|ger-name=Angriff/Resistenz-Ideal
|ger-name=Angriff/Resistenz-Ideal
|ger-mean=Attack/Resistance Ideal; abbreviated as '''{{lang|de|Agr./Res.-Ideal}}'''.
|ger-mean=Attack/Resistance Ideal; abbreviated as ''{{lang|de|Agr./Res.-Ideal}}''.
|ital-name=Attacco/Resistenza ideali
|ital-name=Attacco/Resistenza ideali
|ital-mean=Ideal Attack/Resistance; abbreviated as '''{{lang|it|Att/Res ideali}}'''.
|ital-mean=Ideal Attack/Resistance; abbreviated as ''{{lang|it|Att/Res ideali}}''.
|por-br-name=Ataque/Resistência ideal
|por-name=Ataque/Resistência ideal
|por-br-mean=Ideal Attack/Resistance; abbreviated as '''{{lang|pt|Atq./Res. ideal}}'''.
|por-mean=Ideal Attack/Resistance; abbreviated as ''{{lang|pt|Atq./Res. ideal}}''.
|ch-trad-name={{h|攻擊魔防萬全|Gōngjí mó fáng wànquán}}
|ch-trad-name={{h|攻擊魔防萬全|Gōngjí mó fáng wànquán}}
|ch-trad-mean=Thorough Attack/Magic defense
|ch-trad-mean=Thorough Attack/Magic defense
Line 108: Line 104:
<!--
<!--
==Gallery==
==Gallery==
-->
==See also==
*[[Atk/Spd Ideal]]
*[[Atk/Def Ideal]]
*[[Spd/Def Ideal]]
*[[Spd/Res Ideal]]
*[[Def/Res Ideal]]


==See also==
-->
{{NavPassiveAH}}
{{NavPassiveAH}}
{{NavPassiveSH}}
{{NavPassiveSH}}