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Speed⁄Resistance Finish: Difference between revisions

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|caption=Icon of the Spd/Res Finish 1 skill in {{title|Heroes}}.
|caption=Icon of the Spd/Res Finish 1 skill in {{title|Heroes}}.
|type=Passive (Type A)
|type=Passive (Type A)
|games={{title|Heroes}}
|first={{title|Heroes}}
}}
}}


'''Speed/Resistance Finish''' (Japanese: {{hl|速さ魔防の秘奥|Hayasa-mabō no hiō}} ''Speed/Magic defense mystery'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Spd/Res Finish 1''', '''Spd/Res Finish 2''', '''Spd/Res Finish 3''', and '''Spd/Res Finish 4''' in order from lowest to highest. When its user is near an ally, Spd/Res Finish boosts their [[speed]] and [[resistance]], and boosts their damage if their special skill is ready to trigger or has triggered; the speed, resistance, and damage boosts increase with the skills teir.
'''Speed/Resistance Finish''' (Japanese: {{hl|速さ魔防の秘奥|Hayasa-mabō no hiō}} ''Speed/Magic defense mystery'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Spd/Res Finish 1''', '''Spd/Res Finish 2''', '''Spd/Res Finish 3''', and '''Spd/Res Finish 4''' in order from lowest to highest. When its user is near an ally, Spd/Res Finish boosts their [[speed]] and [[resistance]], and boosts their damage if their special skill is ready to trigger or has triggered; the speed, resistance, and damage boosts increase with the skills tier.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH|y}}
|game1={{title|Heroes}}<br>(Spd/Res Finish 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh spd res finish 1.png|20px]]
|skill=Spd/Res Finish 1
|effect1=Boosts user's [[speed]] and [[resistance]] by 2 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 1 (except for area-of-effect special skills).
|type=A
|active1=User is within three spaces of an ally
|effect=If user is within 3&nbsp;spaces of an ally, grants +2 each to user's [[speed]] and [[resistance]] during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +1&nbsp;damage (except with area-of-effect specials).
|notes1=Cost: 60 SP
|sp=60
|-
|use=[[File:Is feh infantry.png|20px]]
|game2={{title|Heroes}}<br>(Spd/Res Finish 2)
|sprite2=[[File:Is feh spd res finish 2.png|20px]]
|effect2=Boosts user's [[speed]] and [[resistance]] by 4 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 3 (except for area-of-effect special skills).
|active2=User is within three spaces of an ally
|notes2=Cost: 120 SP
|-
|game3={{title|Heroes}}<br>(Spd/Res Finish 3)
|sprite3=[[File:Is feh spd res finish 3.png|20px]]
|effect3=Boosts user's [[speed]] and [[resistance]] by 6 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 5 (except for area-of-effect special skills).
|active3=User is within three spaces of an ally
|notes3=Cost: 240 SP
|-
|game4={{title|Heroes}}<br>(Spd/Res Finish 4)
|sprite4=[[File:Is feh spd res finish 4.png|20px]]
|effect4=Boosts user's [[speed]] and [[resistance]] by 7 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 5 (except for area-of-effect special skills) and restores 7 [[HP]] to user if foe took any damage (including 0) during combat.
|active4=User is within three spaces of an ally
|notes4=Cost: 300 SP
}}
}}
{{PassiveDataCell FEH
|skill=Spd/Res Finish 2
|type=A
|effect=If user is within 3&nbsp;spaces of an ally, grants +4 each to user's [[speed]] and [[resistance]] during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +3&nbsp;damage (except with area-of-effect specials).
|sp=120
|pre=[[Speed⁄Resistance Finish|Spd/Res Finish&nbsp;1]]
|use=[[File:Is feh infantry.png|20px]]
}}
{{PassiveDataCell FEH
|skill=Spd/Res Finish 3
|type=A
|effect=If user is within 3&nbsp;spaces of an ally, grants +6 each to user's [[speed]] and [[resistance]] during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5&nbsp;damage (except with area-of-effect specials).
|sp=240
|pre=[[Speed⁄Resistance Finish|Spd/Res Finish&nbsp;2]]
|use=[[File:Is feh infantry.png|20px]]
}}
{{PassiveDataCell FEH
|skill=Spd/Res Finish 4
|type=A
|effect=If user is within 3&nbsp;spaces of an ally, grants +7 each to user's [[speed]] and [[resistance]] during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5&nbsp;damage (except with area-of-effect specials) and if user deals damage (including 0&nbsp;damage), restores 7&nbsp;[[HP]] to user.
|sp=300
|pre=[[Speed⁄Resistance Finish|Spd/Res Finish&nbsp;3]]
|use=[[File:Is feh infantry.png|20px]]
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc
{{FEH skill availability
|methodlast=Units
|tiers=4
|datalast=[[Tiki|Tiki: Awakened Blood]]
}}
}}


==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Heroes}}<br><small>(Spd/Res Finish 1)</small>
{{DescriptionCell
|english1=If unit is within 3 spaces of an ally, grants<br>Spd/Res+2 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+1 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.)
|game={{title|Heroes}}<br><small>(Spd/Res Finish 1)</small>
|japanese1=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+2、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+1(範囲奥義除く)
|english=If unit is within 3 spaces of an ally, grants<br>Spd/Res+2 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+1 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.)
|-
|japanese=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+2、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+1(範囲奥義除く)
|game2={{title|Heroes}}<br><small>(Spd/Res Finish 2)</small>
}}
|english2=If unit is within 3 spaces of an ally, grants<br>Spd/Res+4 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+3 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.)
{{DescriptionCell
|japanese2=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+4、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+3(範囲奥義除く)
|game={{title|Heroes}}<br><small>(Spd/Res Finish 2)</small>
|-
|english=If unit is within 3 spaces of an ally, grants<br>Spd/Res+4 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+3 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.)
|game3={{title|Heroes}}<br><small>(Spd/Res Finish 3)</small>
|japanese=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+4、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+3(範囲奥義除く)
|english3=If unit is within 3 spaces of an ally, grants<br>Spd/Res+6 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+5 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.)
}}
|japanese3=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+6、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+5(範囲奥義除く)
{{DescriptionCell
|-
|game={{title|Heroes}}<br><small>(Spd/Res Finish 3)</small>
|game4={{title|Heroes}}<br><small>(Spd/Res Finish 4)</small>
|english=If unit is within 3 spaces of an ally, grants<br>Spd/Res+6 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+5 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.)
|english4=If unit is within 3 spaces of an ally, grants<br>Spd/Res+7 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+5 damage during combat (except when<br>dealing damage with area-of-effect Specials),<br>and when unit deals damage to foe during<br>combat, restores 7 HP to unit. (Triggers even<br>if 0 damage is dealt.)
|japanese=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+6、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+5(範囲奥義除く)
|japanese4=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+7、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+5(範囲奥義除く)、かつ<br>自分の攻撃でダメージを与えた時、7回復<br>(与えたダメージが0でも効果は発動)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Spd/Res Finish 4)</small>
|english=If unit is within 3 spaces of an ally, grants<br>Spd/Res+7 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+5 damage during combat (except when<br>dealing damage with area-of-effect Specials),<br>and when unit deals damage to foe during<br>combat, restores 7 HP to unit. (Triggers even<br>if 0 damage is dealt.)
|japanese=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+7、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+5(範囲奥義除く)、かつ<br>自分の攻撃でダメージを与えた時、7回復<br>(与えたダメージが0でも効果は発動)
}}
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
Line 67: Line 79:
{{Names
{{Names
|eng-name=Speed/Resistance Finish
|eng-name=Speed/Resistance Finish
|eng-mean=Abbreviated as '''Spd/Res Finish'''.
|eng-mean=Abbreviated as ''Spd/Res Finish''.
|jpn-name={{h|速さ魔防の秘奥|Hayasa-mabō no hiō}}
|jpn-name={{h|速さ魔防の秘奥|Hayasa-mabō no hiō}}
|jpn-mean=Speed/Magic defense mystery
|jpn-mean=Speed/Magic defense mystery
|span-name=Final Velocidad/Resistencia
|span-name=Final Velocidad/Resistencia
|span-mean=Speed/Resistance end; abbreviated as '''{{lang|es|Final Vel/Res}}''' in the European localization and as '''{{lang|es|Final Vel./Res.}}''' in the American localization
|span-mean=Speed/Resistance end; abbreviated as ''{{lang|es|Final Vel/Res}}'' in the European localization and as ''{{lang|es|Final Vel./Res.}}'' in the American localization
|fren-name=Finition Vitesse/Résistance
|fren-name=Finition Vitesse/Résistance
|fren-mean=Speed/Resistance finishing; abbreviated as '''{{lang|fr|Finition Vit/Rés}}'''.
|fren-mean=Speed/Resistance finishing; abbreviated as ''{{lang|fr|Finition Vit/Rés}}''.
|ger-name=Geschwindigkeit/Resistenz-Anstoß
|ger-name=Geschwindigkeit/Resistenz-Anstoß
|ger-mean=Speed/Resistance Offense; abbreviated as '''{{lang|de|G/R-Anstoß}}'''.
|ger-mean=Speed/Resistance Offense; abbreviated as ''{{lang|de|G/R-Anstoß}}''.
|ital-name=Finale Velocità/Resistenza
|ital-name=Finale Velocità/Resistenza
|ital-mean=Speed/Resistance finale; abbreviated as '''{{lang|it|Finale Vel/Res}}'''.
|ital-mean=Speed/Resistance finale; abbreviated as ''{{lang|it|Finale Vel/Res}}''.
|por-name=Final Velocidade/Resistência
|por-name=Final Velocidade/Resistência
|por-mean=Speed/Resistance end; abbreviated as '''{{lang|pt|Final Vel./Res.}}'''
|por-mean=Speed/Resistance end; abbreviated as ''{{lang|pt|Final Vel./Res.}}''
|ch-trad-name={{h|速度魔防的奧秘|Sùdù mó fáng de àomì}}
|ch-trad-name={{h|速度魔防的奧秘|Sùdù mó fáng de àomì}}
|ch-trad-mean=Speed/Magic defense mystery
|ch-trad-mean=Speed/Magic defense mystery
Line 87: Line 99:
-->
-->
==See also==
==See also==
*[[Atk/Spd Finish]]<!--
*[[Atk/Spd Finish]]
*[[Atk/Def Finish]]-->
*[[Atk/Def Finish]]
*[[Atk/Res Finish]]<!--
*[[Atk/Res Finish]]<!--
*[[Spd/Def Finish]]-->
*[[Spd/Def Finish]]-->