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Rouse Attack⁄Resistance: Difference between revisions

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|help_text=
|help_text=
|type=Passive (Type C)
|type=Passive (Type C)
|games={{title|Heroes}}
|first={{title|Heroes}}
}}
}}


'''Rouse Attack/Resistance''' (Japanese: {{hl|攻撃魔防の奮起|Kōgeki-mabō no funki}} ''Attack/Magic defense awakening'') is a four-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Rouse Atk/Res 1''', '''Rouse Atk/Res 2''', '''Rouse Atk/Res 3''', and '''Rouse Atk/Res 4''' in order from lowest to highest. Rouse Atk/Res will temporarily boost the user's [[Attack (stat)|Attack]] and [[Resistance]] if they are not adjacent to any allies at the start of the turn; the Attack and Resistance boosts increase with the skill's tier.
'''Rouse Attack/Resistance''' (Japanese: {{hl|攻撃魔防の奮起|Kōgeki-mabō no funki}} ''Attack/Magic defense awakening'') is a four-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Rouse Atk/Res 1''', '''Rouse Atk/Res 2''', '''Rouse Atk/Res 3''', and '''Rouse Atk/Res 4''' in order from lowest to highest. Rouse Atk/Res temporarily boosts the user's [[attack (stat)|attack]] and [[resistance]] if they are not adjacent to any allies at the start of the turn; the attack and resistance boosts increase with the skill's tier.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH|y}}
|game1={{title|Heroes}}<br>(Rouse Atk/Res 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh rouse atk res 1.png|20px]]
|skill=Rouse Atk/Res 1
|effect1=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by 2 each for the turn.
|type=C
|active1=If no allied [[unit]]s are adjacent of the user
|effect=If user is not adjacent to an ally at start of combat, grants +2 each to user's [[attack (stat)|attack]] and [[resistance]] for 1&nbsp;turn.
|notes1=Cost: 60 SP
|sp=60
|-
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]]
|game2={{title|Heroes}}<br>(Rouse Atk/Res 2)
|sprite2=[[File:Is feh rouse atk res 2.png|20px]]
|effect2=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by 4 each for the turn.
|active2=If no allied [[unit]]s are adjacent of the user
|notes2=Cost: 120 SP
|-
|game3={{title|Heroes}}<br>(Rouse Atk/Res 3)
|sprite3=[[File:Is feh rouse atk res 3.png|20px]]
|effect3=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by 6 each for the turn.
|active3=If no allied [[unit]]s are adjacent of the user
|notes3=Cost: 240 SP
|-
|game4={{title|Heroes}}<br>(Rouse Atk/Res 4)
|sprite4=[[File:Is feh rouse atk res 4.png|20px]]
|effect4=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by +6 each and neutralizes (but does not nullify) any effect that turns user's bonuses into penalties for the turn.
|active4=If no allied [[unit]]s are adjacent of the user
|notes4=Cost: 300 SP
}}
}}
{{PassiveDataCell FEH
|skill=Rouse Atk/Res 2
|type=C
|effect=If user is not adjacent to an ally at start of combat, grants +4 each to user's [[attack (stat)|attack]] and [[resistance]] for 1&nbsp;turn.
|sp=120
|pre=[[Rouse Attack⁄Resistance|Rouse Atk/Res&nbsp;1]]
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]]
}}
{{PassiveDataCell FEH
|skill=Rouse Atk/Res 3
|type=C
|effect=If user is not adjacent to an ally at start of combat, grants +6 each to user's [[attack (stat)|attack]] and [[resistance]] for 1&nbsp;turn.
|sp=240
|pre=[[Rouse Attack⁄Resistance|Rouse Atk/Res&nbsp;2]]
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]]
}}
{{PassiveDataCell FEH
|skill=Rouse Atk/Res 4
|type=C
|effect=If user is not adjacent to an ally at start of combat, grants +6 each to [[attack (stat)|attack]] and [[resistance]] and Null Panic (if unit is inflicted with Panic, neutralizes the "converts bonuses into penalties" effect) to user for 1&nbsp;turn.
|sp=300
|pre=[[Rouse Attack⁄Resistance|Rouse Atk/Res&nbsp;3]]
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]]
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
====Rouse Atk/Res 1====
{{FEH skill availability
{{ItemLoc
|tiers=4
|methodlast=Units
|datalast=[[Cecilia|Cecilia:  Etrurian Bride]] • [[Letizia|Letizia:  Curse Director]] • [[Lyon|Lyon: Demon King]] • [[Saleh|Saleh: Vernal Sage]]
}}
}}


====Rouse Atk/Res 2====
==Flavor text==
{{ItemLoc
{{DescriptionHdr}}
|methodlast=Units
{{DescriptionCell
|datalast=[[Cecilia|Cecilia:  Etrurian Bride]] • [[Letizia|Letizia:  Curse Director]] • [[Lyon|Lyon: Demon King]] • [[Saleh|Saleh: Vernal Sage]]
|game={{title|Heroes}}<br><small>(Rouse Atk/Res 1)</small>
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Res+2 to unit for 1 turn.
|japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、魔防+2(1ターン)
}}
}}
 
{{DescriptionCell
====Rouse Atk/Res 3====
|game={{title|Heroes}}<br><small>(Rouse Atk/Res 2)</small>
{{ItemLoc
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Res+4 to unit for 1 turn.
|methodlast=Units
|japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、魔防+4(1ターン)
|datalast=[[Cecilia|Cecilia:  Etrurian Bride]] • [[Letizia|Letizia:  Curse Director]] • [[Lyon|Lyon: Demon King]] • [[Saleh|Saleh: Vernal Sage]]
}}
}}
 
{{DescriptionCell
====Rouse Atk/Res 4====
|game={{title|Heroes}}<br><small>(Rouse Atk/Res 3)</small>
{{ItemLoc
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Res+6 to unit for 1 turn.
|methodlast=Units
|japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、魔防+6(1ターン)
|datalast=[[Letizia|Letizia:  Curse Director]]
}}
}}
 
{{DescriptionCell
==Flavor text==
|game={{title|Heroes}}<br><small>(Rouse Atk/Res 4)</small>
{{Flavor Text
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Res+6 and【Null Panic】to unit<br>for 1 turn.<br><br>【Null Panic】<br>If unit is inflicted with Panic (bonuses converted<br>into penalties), neutralizes the "converts<br>bonuses on target into penalties" effect for<br>1 turn. (Even though the effect is neutralized,<br>the Panic status remains, and is treated as a<br>Penalty status.)
|game1={{title|Heroes}}<br><small>(Rouse Atk/Res 1)</small>
|japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、魔防+6(1ターン)、<br>【見切り・パニック】を付与<br><br>【見切り・パニック】<br>「パニック」(強化を+ではなく-とする状態異常)を<br>付与されている時、<br>その「強化を+ではなく-とする」効果を無効化<br>(1ターン)<br><br>(「パニック」と「見切り・パニック」の<br> 両方が付与された場合、<br> 「パニック」の効果は無効化するものの、<br> 「不利な状態異常」は付与されていると扱う)
|english1=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Res+2 to unit for 1 turn.
|japanese1=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、魔防+2(1ターン)
|-
|game2={{title|Heroes}}<br><small>(Rouse Atk/Res 2)</small>
|english2=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Res+4 to unit for 1 turn.
|japanese2=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、魔防+4(1ターン)
|-
|game3={{title|Heroes}}<br><small>(Rouse Atk/Res 3)</small>
|english3=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Res+6 to unit for 1 turn.
|japanese3=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、魔防+6(1ターン)
|-
|game4={{title|Heroes}}<br><small>(Rouse Atk/Res 4)</small>
|english4=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Res+6 and【Null Panic】to unit<br>for 1 turn.<br><br>【Null Panic】<br>If unit is inflicted with Panic (bonuses converted<br>into penalties), neutralizes the "converts<br>bonuses on target into penalties" effect for<br>1 turn. (Even though the effect is neutralized,<br>the Panic status remains, and is treated as a<br>Penalty status.)
|japanese4=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、魔防+6(1ターン)、<br>【見切り・パニック】を付与<br><br>【見切り・パニック】<br>「パニック」(強化を+ではなく-とする状態異常)を<br>付与されている時、<br>その「強化を+ではなく-とする」効果を無効化<br>(1ターン)<br><br>(「パニック」と「見切り・パニック」の<br> 両方が付与された場合、<br> 「パニック」の効果は無効化するものの、<br> 「不利な状態異常」は付与されていると扱う)
}}
}}
{{DescriptionFtr}}
<!--
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==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Rouse Attack/Resistance
|eng-name=Rouse Attack/Resistance
|eng-mean=Abbreviated as '''Rouse Atk/Res'''.
|eng-mean=Abbreviated as '''Rouse Atk/Res'''.
|jap-name={{h|攻撃魔防の奮起|Kōgeki-mabō no funki}}
|jpn-name={{h|攻撃魔防の奮起|Kōgeki-mabō no funki}}
|jap-mean=Attack/Magic defense awakening
|jpn-mean=Attack/Magic defense awakening
|span-name=Brío Ataque/Resistencia
|span-name=Brío Ataque/Resistencia
|span-mean=Attack/Resistance vigor; abbreviated as '''{{lang|es|Brío Ata/Res}}''' in the European localization and as '''{{lang|es|Brío Atq./Res.}}''' in the Latin American localization.
|span-mean=Attack/Resistance vigor; abbreviated as '''{{lang|es|Brío Ata/Res}}''' in the European localization and as '''{{lang|es|Brío Atq./Res.}}''' in the Latin American localization.
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|ital-name=Sveglia Attacco/Resistenza
|ital-name=Sveglia Attacco/Resistenza
|ital-mean=Attack/Resistance awakening; abbreviated as '''{{lang|it|Sveglia Att/Res}}'''.
|ital-mean=Attack/Resistance awakening; abbreviated as '''{{lang|it|Sveglia Att/Res}}'''.
|por-br-name=Ataque/Resistência ânimo
|por-name=Ataque/Resistência ânimo
|por-br-mean=Attack/Resistance motivation; abbreviated as '''{{lang|pt|Atq./Res. ânimo}}'''.
|por-mean=Attack/Resistance motivation; abbreviated as '''{{lang|pt|Atq./Res. ânimo}}'''.
|ch-trad-name={{h|攻擊魔防的奮起|gōngjī mó fáng de fènqǐ}}
|ch-trad-name={{h|攻擊魔防的奮起|gōngjī mó fáng de fènqǐ}}
|ch-trad-mean=Attack/Magic defense awakening
|ch-trad-mean=Attack/Magic defense awakening
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-->
-->
==See also==
==See also==
*[[Rouse Attack/Defense]]
*[[Rouse Atk/Def]]
*[[Rouse Attack/Speed]]
*[[Rouse Atk/Spd]]
*[[Rouse Defense/Resistance]]
*[[Rouse Def/Res]]
*[[Rouse Speed/Defense]]
*[[Rouse Spd/Def]]
*[[Rouse Speed/Resistance]]
*[[Rouse Spd/Res]]


{{NavPassiveCH}}
{{NavPassiveCH}}