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|help_text= | |help_text= | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Rouse Attack/Resistance''' (Japanese: {{hl|攻撃魔防の奮起|Kōgeki-mabō no funki}} ''Attack/Magic defense awakening'') is a four-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Rouse Atk/Res 1''', '''Rouse Atk/Res 2''', '''Rouse Atk/Res 3''', and '''Rouse Atk/Res 4''' in order from lowest to highest. Rouse Atk/Res | '''Rouse Attack/Resistance''' (Japanese: {{hl|攻撃魔防の奮起|Kōgeki-mabō no funki}} ''Attack/Magic defense awakening'') is a four-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Rouse Atk/Res 1''', '''Rouse Atk/Res 2''', '''Rouse Atk/Res 3''', and '''Rouse Atk/Res 4''' in order from lowest to highest. Rouse Atk/Res temporarily boosts the user's [[attack (stat)|attack]] and [[resistance]] if they are not adjacent to any allies at the start of the turn; the attack and resistance boosts increase with the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Rouse Atk/Res 1 | ||
| | |type=C | ||
|effect=If user is not adjacent to an ally at start of combat, grants +2 each to user's [[attack (stat)|attack]] and [[resistance]] for 1 turn. | |||
|sp=60 | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]] | |||
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}} | }} | ||
{{PassiveDataCell FEH | |||
|skill=Rouse Atk/Res 2 | |||
|type=C | |||
|effect=If user is not adjacent to an ally at start of combat, grants +4 each to user's [[attack (stat)|attack]] and [[resistance]] for 1 turn. | |||
|sp=120 | |||
|pre=[[Rouse Attack⁄Resistance|Rouse Atk/Res 1]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Rouse Atk/Res 3 | |||
|type=C | |||
|effect=If user is not adjacent to an ally at start of combat, grants +6 each to user's [[attack (stat)|attack]] and [[resistance]] for 1 turn. | |||
|sp=240 | |||
|pre=[[Rouse Attack⁄Resistance|Rouse Atk/Res 2]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Rouse Atk/Res 4 | |||
|type=C | |||
|effect=If user is not adjacent to an ally at start of combat, grants +6 each to [[attack (stat)|attack]] and [[resistance]] and Null Panic (if unit is inflicted with Panic, neutralizes the "converts bonuses into penalties" effect) to user for 1 turn. | |||
|sp=300 | |||
|pre=[[Rouse Attack⁄Resistance|Rouse Atk/Res 3]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]] | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{FEH skill availability | |||
{{ | |tiers=4 | ||
| | |||
}} | }} | ||
====Rouse Atk/Res | ==Flavor text== | ||
{{DescriptionHdr}} | |||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Rouse Atk/Res 1)</small> | ||
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Res+2 to unit for 1 turn. | |||
|japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、魔防+2(1ターン) | |||
}} | }} | ||
{{DescriptionCell | |||
= | |game={{title|Heroes}}<br><small>(Rouse Atk/Res 2)</small> | ||
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Res+4 to unit for 1 turn. | |||
| | |japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、魔防+4(1ターン) | ||
| | |||
}} | }} | ||
{{DescriptionCell | |||
= | |game={{title|Heroes}}<br><small>(Rouse Atk/Res 3)</small> | ||
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Res+6 to unit for 1 turn. | |||
| | |japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、魔防+6(1ターン) | ||
| | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Rouse Atk/Res 4)</small> | |||
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Res+6 and【Null Panic】to unit<br>for 1 turn.<br><br>【Null Panic】<br>If unit is inflicted with Panic (bonuses converted<br>into penalties), neutralizes the "converts<br>bonuses on target into penalties" effect for<br>1 turn. (Even though the effect is neutralized,<br>the Panic status remains, and is treated as a<br>Penalty status.) | |||
|japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、魔防+6(1ターン)、<br>【見切り・パニック】を付与<br><br>【見切り・パニック】<br>「パニック」(強化を+ではなく-とする状態異常)を<br>付与されている時、<br>その「強化を+ではなく-とする」効果を無効化<br>(1ターン)<br><br>(「パニック」と「見切り・パニック」の<br> 両方が付与された場合、<br> 「パニック」の効果は無効化するものの、<br> 「不利な状態異常」は付与されていると扱う) | |||
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}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Rouse Attack/Resistance | |eng-name=Rouse Attack/Resistance | ||
|eng-mean=Abbreviated as '''Rouse Atk/Res'''. | |eng-mean=Abbreviated as '''Rouse Atk/Res'''. | ||
| | |jpn-name={{h|攻撃魔防の奮起|Kōgeki-mabō no funki}} | ||
| | |jpn-mean=Attack/Magic defense awakening | ||
|span-name=Brío Ataque/Resistencia | |span-name=Brío Ataque/Resistencia | ||
|span-mean=Attack/Resistance vigor; abbreviated as '''{{lang|es|Brío Ata/Res}}''' in the European localization and as '''{{lang|es|Brío Atq./Res.}}''' in the Latin American localization. | |span-mean=Attack/Resistance vigor; abbreviated as '''{{lang|es|Brío Ata/Res}}''' in the European localization and as '''{{lang|es|Brío Atq./Res.}}''' in the Latin American localization. | ||
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|ital-name=Sveglia Attacco/Resistenza | |ital-name=Sveglia Attacco/Resistenza | ||
|ital-mean=Attack/Resistance awakening; abbreviated as '''{{lang|it|Sveglia Att/Res}}'''. | |ital-mean=Attack/Resistance awakening; abbreviated as '''{{lang|it|Sveglia Att/Res}}'''. | ||
|por | |por-name=Ataque/Resistência ânimo | ||
|por | |por-mean=Attack/Resistance motivation; abbreviated as '''{{lang|pt|Atq./Res. ânimo}}'''. | ||
|ch-trad-name={{h|攻擊魔防的奮起|gōngjī mó fáng de fènqǐ}} | |ch-trad-name={{h|攻擊魔防的奮起|gōngjī mó fáng de fènqǐ}} | ||
|ch-trad-mean=Attack/Magic defense awakening | |ch-trad-mean=Attack/Magic defense awakening | ||
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--> | --> | ||
==See also== | ==See also== | ||
*[[Rouse | *[[Rouse Atk/Def]] | ||
*[[Rouse | *[[Rouse Atk/Spd]] | ||
*[[Rouse | *[[Rouse Def/Res]] | ||
*[[Rouse | *[[Rouse Spd/Def]] | ||
*[[Rouse | *[[Rouse Spd/Res]] | ||
{{NavPassiveCH}} | {{NavPassiveCH}} |