Anonymous

Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Class relative power: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Serenes Forest lied in its calculations page
(Serenes Forest lied in its calculations page)
Line 9: Line 9:
In ''Gaiden'' and ''Shadows of Valentia'', stronger classes have lower relative power and weaker classes higher relative power, ranging from 1 to 10; as relative power is multiplied into experience gain, this serves to boost the experience gain of lower-tier classes in comparison to higher-tier promoted ones. The enemy's class relative power is not a factor in experience, but the base experience from the enemy's class is.
In ''Gaiden'' and ''Shadows of Valentia'', stronger classes have lower relative power and weaker classes higher relative power, ranging from 1 to 10; as relative power is multiplied into experience gain, this serves to boost the experience gain of lower-tier classes in comparison to higher-tier promoted ones. The enemy's class relative power is not a factor in experience, but the base experience from the enemy's class is.


In ''Thracia 776'', the GBA games, and ''Path of Radiance'', stronger classes have higher relative powers. There is a smaller range of relative power, only from 1 to 5. In the GBA games, class relative power is less distributed, with the vast majority of classes featuring 3 relative power and all classes with 5 relative power being late-game boss-exclusive. The range of class relative power is more limited compared to ''Gaiden'', but enemy class relative power is a factor in experience gain in these games, and the GBA games feature many direct class-based bonuses, such as a bonus for defeating [[Thief|Thieves]].
In ''Thracia 776'' and the GBA games, stronger classes have higher relative powers. There is a smaller range of relative power, only from 1 to 5. In the GBA games, class relative power is less distributed, with the vast majority of classes featuring 3 relative power and all classes with 5 relative power being late-game boss-exclusive. The range of class relative power is more limited compared to ''Gaiden'', but enemy class relative power is a factor in experience gain in these games, and the GBA games feature many direct class-based bonuses, such as a bonus for defeating [[Thief|Thieves]].


==Calculations==
==Calculations==
Line 208: Line 208:
| style="border-bottom-right-radius: 15px" | Maximum of 100; minimum equal to experience from doing damage.<br>Silencer mod is 2 if the kill was due to an Assassin's Silencer; 1 if not<br>Promotion bonus is 40 for Valkyries, Bishops (only female Bishops in ''The Blazing Blade''), Rogues, and Assassins; 60 for all other promoted classes. Boss bonus is 40 if the enemy is a boss. Thief bonus is 20 if the enemy is a Thief, Rogue, or Assassin. Entombed bonus is 40 if the enemy is an Entombed. Each bonus is 0 otherwise.
| style="border-bottom-right-radius: 15px" | Maximum of 100; minimum equal to experience from doing damage.<br>Silencer mod is 2 if the kill was due to an Assassin's Silencer; 1 if not<br>Promotion bonus is 40 for Valkyries, Bishops (only female Bishops in ''The Blazing Blade''), Rogues, and Assassins; 60 for all other promoted classes. Boss bonus is 40 if the enemy is a boss. Thief bonus is 20 if the enemy is a Thief, Rogue, or Assassin. Entombed bonus is 40 if the enemy is an Entombed. Each bonus is 0 otherwise.
|}
|}
===''Path of Radiance''===
{{sectstub}}
{{missingstats}}
Class relative power exists in ''Path of Radiance'' in a similar manner to ''Thracia 776'' and the GBA games.
<!--
<!--
==Trivia==
==Trivia==