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Rising Light: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
675 bytes removed ,  15 February 2021
Filled out etymology; harmonized
m (Text replacement - "Japanese: " to "Japanese: ")
(Filled out etymology; harmonized)
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{{stub}}
{{stub}}
{{Skill Infobox
{{Skill Infobox
|name=Rising Light
|image=[[File:Is feh skill special.png]]
|image=[[File:Is feh skill special.png]]
|caption=Icon of special skills, the type to which Rising Light belongs, in {{title|Heroes}}.
|caption=Icon used by Rising Light in {{title|Heroes}}.
|help_text=
|help_text=Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
|type=Special
|type=Special
|games=
|games={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Rising Light''' <!--(Japanese: ??? ''???'')--> is a special [[Skills|skill]] which debuted in {{FEH}}.  Rising Light allows the player to deal damage to all foes within its range<!--Question?  What is the exact range?  At least 1 can be assumed, but is that the extent?--> based on the game's typical damage formulas.  Rising Light can be considered a weaker variation of two other special skills, one being [[Growing Light]] dealing the same amount of damage but in a wider radius, the other being [[Blazing Light]] keeping the same radius but increasing the damage output.
'''Rising Light''' (Japanese: {{hl|砕光|Kudahikari}} ''Breaking light'') is a special [[Skills|skill]] which debuted in {{FEH}}.  Rising Light allows the player to deal damage to all foes within its range based on the game's typical damage formulas.  Rising Light can be considered a weaker variation of two other special skills, one being [[Growing Light]] dealing the same amount of damage but in a wider radius, the other being [[Blazing Light]] keeping the same radius but increasing the damage output.


==Data==
==Data==
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|effect=At the start of combat, the target and foes in tiles diagonal to the target take damage based on the formula
|effect=At the start of combat, the target and foes in tiles diagonal to the target take damage based on the formula
|rarity=3
|rarity=3
|cooldown={{hover|4|Originally 5}}
|cooldown={{h|4|Originally 5}}
|cost=150
|cost=150
|notes=Formula:  User's [[Attack (stat)|Attack]] - Target's [[Defense]]/[[Resistance]]
|notes=Formula:  User's [[Attack (stat)|Attack]] - Target's [[Defense]]/[[Resistance]]
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{{Names
{{Names
|eng-name=Rising Light
|eng-name=Rising Light
|eng-mean=
|jap-name={{hl|砕光|Kudahikari}}
|jap-name=
|jap-mean=Breaking light
|jap-mean=
|span-name=Luz creciente
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-mean=Increasing light
|span-mean=
|fren-name=Lueur naissante
|span-sp-name=<!--Use this and span-sp-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoE Spanish name.-->
|fren-mean=Blossoming light
|span-sp-mean=
|ger-name=Starkes Licht
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.-->
|ger-mean=Strong Light
|span-la-mean=
|ital-name=Luce nascente
|fren-name=<!--Use this and fren-mean only if the French name is the same between NoA and NoE regions.-->
|ital-mean=Rising light
|fren-mean=
|por-br-name=Luz crescente
|fren-fran-name=<!--Use this and fren-fran-mean only if the French names are different between NoA and NoE regions; this listing would be the NoE French name.-->
|por-br-mean=Growing light
|fren-fran-mean=
|ch-trad-name={{h|碎光|suì guāng}}
|fren-can-name=<!--Use this and fren-can-mean only if the French names are different between NoA and NoE regions; this listing would be the NoA French name.-->
|ch-trad-mean=Breaking light
|fren-can-mean=
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
|por-br-name=
|por-br-mean=
}}
}}