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The names are in the opposite order of their unit index order. | The names are in the opposite order of their unit index order. | ||
Some of the names and classes correspond to earlier development versions; some of those are able to be seen in the [[Fire Emblem: The Sacred Stones prototype|May 31, 2004 build]] of the game. Amelia is said to be a "PROBATION_FLY_F", [[Neimi]] is called "MARY", [[Garcia]] is called [[Borba]], Ephraim is called "IRZARK", the [[Wight]] is called "HELLSKELETON" instead of "Hellbone", the [[Elder Bael]] is called the "DETHBAEL" instead of "Elder Bael", and the [[Arch Mogall]] is called "DETHBIGL" instead of "Arch Bigl". | Some of the names and classes correspond to earlier development versions; some of those are able to be seen in the [[Fire Emblem: The Sacred Stones prototype|May 31, 2004 build]] of the game. Amelia is said to be a "PROBATION_FLY_F", [[Neimi]] is called "MARY", [[Garcia]] is called [[Borba]], Ephraim is called "IRZARK", the [[Wight]] is called "HELLSKELETON" instead of "Hellbone", the [[Elder Bael]] is called the "DETHBAEL" instead of "Elder Bael", and the [[Arch Mogall]] is called "DETHBIGL" instead of "Arch Bigl". The cut character Deni (labeled as "DEMI") is included in this list, but Nate isn't. | ||
This list starts at offset 0x1C1EC0 in the NTSC-U release and offset 0x1B1878 in the Japanese version. | This list starts at offset 0x1C1EC0 in the NTSC-U release and offset 0x1B1878 in the Japanese version. |