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There are instances where the talk command is simply used for supplementary dialogue as well. {{FE7}}, {{FE4}}, and {{FE11}} are the games that makes the most use of this. ''Fire Emblem''{{'}}s [[Light (chapter)|Final Chapter]] has several talk conversations between [[Lyn]], [[Eliwood]], and [[Hector]] that feature them commenting on recent events to no real benefit of the player aside from more character interactions. Genealogy's supplemental conversations actually have tangible bonuses, and some of them can be likened to a prototypical version of the modern [[Support conversation]] system. Genealogy's conversations can boost a characters [[Love]] points, grant permanent stat boosts, and give units rare items. In ''Shadow Dragon'', some conversations (such as the one between [[Xane]] and [[Tiki]]) are akin to support conversations in other games, while others are newly recruited units talking with [[Marth]].
There are instances where the talk command is simply used for supplementary dialogue as well. {{FE7}}, {{FE4}}, and {{FE11}} are the games that makes the most use of this. ''Fire Emblem''{{'}}s [[Light (chapter)|Final Chapter]] has several talk conversations between [[Lyn]], [[Eliwood]], and [[Hector]] that feature them commenting on recent events to no real benefit of the player aside from more character interactions. Genealogy's supplemental conversations actually have tangible bonuses, and some of them can be likened to a prototypical version of the modern [[Support conversation]] system. Genealogy's conversations can boost a characters [[Love]] points, grant permanent stat boosts, and give units rare items. In ''Shadow Dragon'', some conversations (such as the one between [[Xane]] and [[Tiki]]) are akin to support conversations in other games, while others are newly recruited units talking with [[Marth]].


There are also instances when talking does not recruit the character directly into the army. In {{FE7}}, [[Jaffar]] start as an ally unit in [[Battle before dawn|chapter 26E/28H]], be can be talk to with [[Nino]]. He will still be an ally unit, but will join you at the end of the chapter.
There are also instances when talking does not recruit the character directly into the army. In {{FE7}}, [[Jaffar]], who start as an ally unit in [[Battle before dawn|chapter 26E/28H]], can be talk to with [[Nino]]. He will still be an ally unit, but will join you at the end of the chapter.


In rare circumstances, talking can actually have negative effects on the game. [[Jill]] in {{FE9}}, for instance, will choose to defect from [[Greil's Mercenaries]] in order to fight alongside her father [[Shiharam]], provided she does not have an A support with [[Mist]] or a B support with [[Lethe]]. Another example can be seen in [[Cog of Destiny|Chapter 27/29: Cog of Destiny]] in {{FE7}}, where [[Nino]] can speak with either [[Linus]] or [[Lloyd]] in an attempt to get them to lower their arms to no success. After Nino speaks of one of her brothers, who is the boss, they cease being stationary and will actually move from their throne tile to attack other units.
In rare circumstances, talking can actually have negative effects on the game. [[Jill]] in {{FE9}}, for instance, will choose to defect from [[Greil's Mercenaries]] in order to fight alongside her father [[Shiharam]], provided she does not have an A support with [[Mist]] or a B support with [[Lethe]]. Another example can be seen in [[Cog of Destiny|Chapter 27/29: Cog of Destiny]] in {{FE7}}, where [[Nino]] can speak with either [[Linus]] or [[Lloyd]] in an attempt to get them to lower their arms to no success. After Nino speaks of one of her brothers, who is the boss, they cease being stationary and will actually move from their throne tile to attack other units.
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