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Galzus: Difference between revisions

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Galzus is the best combat unit in ''Thracia 776'' next to [[Ced]], with low availability as his only major drawback. He joins with capped strength, skill, and speed, as well as an A-rank in both swords and axes. Outside of that, Galzus has 7 movement, 3 FCM, [[Luna]] and [[Astra]]. This nearly guarantees Galzus will one-round anyone he faces, even if he is not using a strong weapon. Though he is good at dealing with most enemies, Galzus is not the most reliable unit against the final boss, [[Veld]]. Galzus cannot reliably one-round Veld due to his high 80 HP and 25 defense, and must instead rely on critical hits or skill activations; instead, Ced with [[Forseti (tome)|Forseti]] is more reliable, as he is guaranteed a critical hit on his follow-up, and is only three points of magic away (suppliable with [[Magic Up]] or [[Pure Water]]) from a one-round.
Galzus is the best combat unit in ''Thracia 776'' next to [[Ced]], with low availability as his only major drawback. He joins with capped strength, skill, and speed, as well as an A-rank in both swords and axes. Outside of that, Galzus has 7 movement, 3 FCM, [[Luna]] and [[Astra]]. This nearly guarantees Galzus will one-round anyone he faces, even if he is not using a strong weapon. Though he is good at dealing with most enemies, Galzus is not the most reliable unit against the final boss, [[Veld]]. Galzus cannot reliably one-round Veld due to his high 80 HP and 25 defense, and must instead rely on critical hits or skill activations; instead, Ced with [[Forseti (tome)|Forseti]] is more reliable, as he is guaranteed a critical hit on his follow-up, and is only three points of magic away (suppliable with [[Magic Up]] or [[Pure Water]]) from a one-round.


Galzus also has impressive defenses. He has a massive 54 base HP, a solid 14 defense, and a decent 9 magic. Physical units tend to have a low magic stat, but Galzus's magic stat is salvageable. He may still be affected by status staves, which the player should be mindful of. However, using a Pure Water or Magic Up staff helps protect Galzus from their influence; if Galzus also equips a [[Flame Sword]], he will have 21 magic on the first turn Magic Up or Pure Water is applied and 20 magic the turn after, giving him 2 turns of status staff immunity (discounting terrain-boosted casters due to magic floors) and exceptional magic beyond that.
Galzus also has impressive defenses. He has a massive 54 base HP, a solid 14 defense, and a decent 9 magic. Physical units tend to have a low magic stat, but Galzus's magic stat is salvageable. He may still be affected by status staves, which the player should be mindful of. However, using a Pure Water or Magic Up staff helps protect Galzus from their influence; if Galzus also equips a [[Flame Sword]], he will have 21 magic on the first turn Magic Up or Pure Water is applied and 20 magic the turn after, giving him 2 turns of status staff immunity (discounting terrain-boosted casters due to magic floors) and exceptional magic beyond that. However, he should beware that due to having the highest base HP out of any recruitable unit, he is a prime target for [[Berserk (staff)|Berserk]] casters, who target by HP. Allowing Galzus to get hit will solve the issue as then the unit with the next highest current HP will get targeted instead.


Galzus also has a massive five action stars, giving him a 25% chance to move again when he completes a turn. The effect is unreliable, but Galzus has a better chance of activating it than most units. If he activates it, he can move fourteen spaces in a single turn, kill two enemies on player phase, and more. Since Galzus is so good at combat, there is no reason not to use him when he is available. While he cannot use staves, which is especially problematic as the final chapters of ''Thracia'' are especially staff-dominant, he is better than the vast majority of non-staffers.
Galzus also has a massive five action stars, giving him a 25% chance to move again when he completes a turn. The effect is unreliable, but Galzus has a better chance of activating it than most units. If he activates it, he can move fourteen spaces in a single turn, kill two enemies on player phase, and more. Since Galzus is so good at combat, there is no reason not to use him when he is available. While he cannot use staves, which is especially problematic as the final chapters of ''Thracia'' are especially staff-dominant, he is better than the vast majority of non-staffers.
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