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===Analysis=== | ===Analysis=== | ||
{{analysis}} | {{analysis}} | ||
As his stats show, Alec is | Alec is a cavalier with perfect availability in generation 1. As his stats show, Alec is more speed and skill-focused compared to [[Naoise]]. Since ''Genealogy'' is a game dominated by mounted units, Alec having a mount from the start allows him to contribute throughout the game. Not only do mounted units traverse the game's massive maps more quickly, but they can also take advantage of movement-boosting road tiles. They also have access to the best version of Canto in the series. In Genealogy, Canto allows mounted units to move and swap their weapons even after attacking, making them inherently flexible and powerful. | ||
Alec's coveted [[Follow-Up]] skill lets him perform decently in combat because he can double enemies slower than him. The first two chapters of the game, Prologue and Chapter 1, are filled with axe-wielding enemies and occasional bow users. Alec uses swords, which are much lighter than axes, thanks to which he will double every enemy in these chapters without issues. He is also naturally fast enough to double bow users and continues to do so throughout the game. | Alec's coveted [[Follow-Up]] skill lets him perform decently in combat because he can double enemies slower than him. The first two chapters of the game, Prologue and Chapter 1, are filled with axe-wielding enemies and occasional bow users. Alec uses swords, which are much lighter than axes, thanks to which he will double every enemy in these chapters without issues. He is also naturally fast enough to double bow users and continues to do so throughout the game. | ||
Alec also has [[Nihil]], which protects against critical hits and effective weaponry on top of offensive sword skills. There are few enemies in the first generation with skills blocked by Nihil—such as the [[Wyvern Rider]]s in [[Doorway to Destiny|Chapter 5]], who have [[Horseslayer]]s—but having the skill comes in handy while recruiting [[Ayra]] in Chapter 1. The player has no access to any other units with Nihil before recruiting Ayra, making Alec the best candidate for baiting Ayra | Alec also has [[Nihil]], which protects against critical hits and effective weaponry on top of offensive sword skills. There are few enemies in the first generation with skills blocked by Nihil—such as the [[Wyvern Rider]]s in [[Doorway to Destiny|Chapter 5]], who have [[Horseslayer]]s—but having the skill comes in handy while recruiting [[Ayra]] in Chapter 1. The player has no access to any other units with Nihil before recruiting Ayra, making Alec the best candidate for baiting Ayra. Most candidates to bait her with are risky due to the chance of Ayra killing them with Astra and/or doubling them or because they're being too strong to damage her without killing her. Chapter 2 also has [[Zane]], a mini-boss with a Horseslayer, which makes him a huge threat that can easily kill most mounted units and severely injure Sigurd and Quan if not defeat them outright, and Nihil prevents Alec from taking bonus damage from it, which greatly reduces the boss's damage output since the Horseslayer is weak against anything but horse-riding enemies, inaccurate and very heavy. | ||
Alec's combat will lag behind most other mounted units after the first couple of chapters unless given proper investment. Alec's primary combat-related issue is low damage output due to his shaky strength. | Alec's combat will lag behind most other mounted units after the first couple of chapters unless given proper investment. Alec's primary combat-related issue is low damage output due to his shaky strength. It can be partially alleviated by giving him a better sword. The [[Iron Sword]] Alec joins with is very weak, and Sigurd's [[Steel Sword]] is available after he gains the [[Silver Sword]] from Arvis. Lances are also useful for Alec to have, with the low speed of enemies meaning he can double even with the weight penalty, though it can hinder his avoid. He can also wield the [[Light Brand]] fairly effectively after promotion thanks to the low resistance of enemies, with aid from the [[Magic Ring]]. For additional improvement, Alec can also be given the most powerful swords in the game, such as the [[Brave Sword]], however, these are much more competitive. The player should always keep in mind whether investing in Alec over other units is worth it. As a mounted unit, Alec is a better candidate for investment than infantry units, but he has to compete with other mounted units as well, including the more durable [[Naoise]]. | ||
Alec is not the best father in the first generation because he does not pass down Holy Blood or many useful skills, but he does pass down Follow-Up. Supposing one insists on pairing up Alec despite that, arguably his best pairing is with [[Erinys]], because he passes down Nihil to [[Fee]]. Since Fee is a Pegasus Knight, she benefits from having Nihil more than Alec does because it negates her arrow weakness. However, he is a terrible father for magic-oriented children since he is in a physical class (though [[Ced]] has a high enough magic base to remain viable). | Alec is not the best father in the first generation because he does not pass down Holy Blood or many useful skills, but he does pass down Follow-Up. Supposing one insists on pairing up Alec despite that, arguably his best pairing is with [[Erinys]], because he passes down Nihil to [[Fee]]. Since Fee is a Pegasus Knight, she benefits from having Nihil more than Alec does because it negates her arrow weakness. However, he is a terrible father for magic-oriented children since he is in a physical class (though [[Ced]] has a high enough magic base to remain viable). |
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