Anonymous

Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Alec: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
1,693 bytes removed ,  29 February
→‎Analysis: Trimmed down Ayra section for being overly elaborate
(→‎Analysis: Trimmed down Ayra section for being overly elaborate)
Line 112: Line 112:
===Analysis===
===Analysis===
{{analysis}}
{{analysis}}
As his stats show, Alec is a more speed/skill-focused cavalier compared to [[Naoise]]. Since ''Genealogy'' is a game dominated by mounted units, Alec having a mount from the start allows him to contribute throughout the game. Not only do mounted units traverse the game's massive maps more quickly, but they can also take advantage of movement-boosting road tiles. They also have access to the best version of Canto in the series. In Genealogy, Canto allows mounted units to move and swap their weapons even after attacking, making them inherently flexible and powerful.
Alec is a cavalier with perfect availability in generation 1. As his stats show, Alec is more speed and skill-focused compared to [[Naoise]]. Since ''Genealogy'' is a game dominated by mounted units, Alec having a mount from the start allows him to contribute throughout the game. Not only do mounted units traverse the game's massive maps more quickly, but they can also take advantage of movement-boosting road tiles. They also have access to the best version of Canto in the series. In Genealogy, Canto allows mounted units to move and swap their weapons even after attacking, making them inherently flexible and powerful.


Alec's coveted [[Follow-Up]] skill lets him perform decently in combat because he can double enemies slower than him. The first two chapters of the game, Prologue and Chapter 1, are filled with axe-wielding enemies and occasional bow users. Alec uses swords, which are much lighter than axes, thanks to which he will double every enemy in these chapters without issues. He is also naturally fast enough to double bow users and continues to do so throughout the game.
Alec's coveted [[Follow-Up]] skill lets him perform decently in combat because he can double enemies slower than him. The first two chapters of the game, Prologue and Chapter 1, are filled with axe-wielding enemies and occasional bow users. Alec uses swords, which are much lighter than axes, thanks to which he will double every enemy in these chapters without issues. He is also naturally fast enough to double bow users and continues to do so throughout the game.


Alec also has [[Nihil]], which protects against critical hits and effective weaponry on top of offensive sword skills. There are few enemies in the first generation with skills blocked by Nihil—such as the [[Wyvern Rider]]s in [[Doorway to Destiny|Chapter 5]], who have [[Horseslayer]]s—but having the skill comes in handy while recruiting [[Ayra]] in Chapter 1. The player has no access to any other units with Nihil before recruiting Ayra, making Alec the best candidate for baiting Ayra. If Alec has at least 8 defense (one point above his base) or 11 [[attack speed]] (he has 7 at base with an Iron Sword), he will survive a round of combat against Ayra; additionally, Alec is unlikely to have the 23 [[attack (stat)|attack]] and 12 attack speed required to kill her in retaliation. Alec can usually gain 1 defense or 4 speed through his growths, but he can be given the [[Speed Ring]] obtained from a [[village]] in the Prologue to ensure he can survive. He starts with 32 HP, and Ayra starts with 11 strength and the [[Iron Blade]], dealing 16 damage to Alec per hit with his 7 base defense, so he can always take two hits from her at full health, but he will most likely get doubled without the Speed Ring and won't survive three. Most candidates to bait her with are risky due to the chance of Ayra killing them with Astra and/or by doubling them or because they're being too strong to damage her without killing her: [[Arden]]'s high defense can allow him to take hits from her well, with 36 HP and 13 defense at base reducing his HP by 10 per hit at base, but he's too slow to dodge effectively without using the forest to his advantage and an Astra will likely kill him with its five attacks, as at full health he won't survive more than three or four attacks from her, [[Ethlyn]] is fast enough with her starting [[Slim Sword]] to avoid getting doubled by Ayra, but she can't take more than one hit, [[Finn]] has similiar stats to Alec and [[Miracle]], but lacks Nihil to prevent Ayra from activating her skill, [[Quan]] has a lot of strength, has the weapon triangle advantage over her and can kill her in more than one hit if [[Adept]] activates and [[Sigurd]] will double her and kill her if he's not using a lance. Forests can help in avoiding damage, but Sigurd also needs to defeat the boss, seize the castle and talk to Ayra before she attacks him or kills another unit, which requires good positioning and a bit of luck. Chapter 2 also has [[Zane]], a mini-boss with a Horseslayer, which makes him a huge threat that can easily kill most mounted unit and severely injure Sigurd and Quan if not defeat them outright, and Nihil prevents Alec from taking bonus damage from it, which greatly reduces the boss's damage output, though sending an infantry unit can also limit his offense, since the Horseslayer is weak against anything but horse-riding enemies, inaccurate and very heavy.
Alec also has [[Nihil]], which protects against critical hits and effective weaponry on top of offensive sword skills. There are few enemies in the first generation with skills blocked by Nihil—such as the [[Wyvern Rider]]s in [[Doorway to Destiny|Chapter 5]], who have [[Horseslayer]]s—but having the skill comes in handy while recruiting [[Ayra]] in Chapter 1. The player has no access to any other units with Nihil before recruiting Ayra, making Alec the best candidate for baiting Ayra. Most candidates to bait her with are risky due to the chance of Ayra killing them with Astra and/or doubling them or because they're being too strong to damage her without killing her. Chapter 2 also has [[Zane]], a mini-boss with a Horseslayer, which makes him a huge threat that can easily kill most mounted units and severely injure Sigurd and Quan if not defeat them outright, and Nihil prevents Alec from taking bonus damage from it, which greatly reduces the boss's damage output since the Horseslayer is weak against anything but horse-riding enemies, inaccurate and very heavy.


Alec's combat will lag behind most other mounted units after the first couple of chapters unless given proper investment. Alec's primary combat-related issue is low damage output due to his shaky strength. Still, it can be partially alleviated by giving him a better sword. The [[Iron Sword]] Alec joins with is very weak, and a better sword, the [[Slim Sword]], can be purchased as soon as Chapter 1. Lances are also useful for Alec to have, with the low speed of enemies meaning he can double even with the weight penalty, though it can hinder his avoid. He can also wield the [[Light Brand]] fairly effectively after promotion thanks to the low resistance of enemies. For additional improvement, Alec can also be given the most powerful swords in the game, such as the [[Brave Sword]], however, these are much more competitive. The player should always keep in mind whether investing in Alec over other units is worth it. As a mounted unit, even without investment, Alec can still contribute somehow; in contrast, other units may need investment to be useful.
Alec's combat will lag behind most other mounted units after the first couple of chapters unless given proper investment. Alec's primary combat-related issue is low damage output due to his shaky strength. It can be partially alleviated by giving him a better sword. The [[Iron Sword]] Alec joins with is very weak, and Sigurd's [[Steel Sword]] is available after he gains the [[Silver Sword]] from Arvis. Lances are also useful for Alec to have, with the low speed of enemies meaning he can double even with the weight penalty, though it can hinder his avoid. He can also wield the [[Light Brand]] fairly effectively after promotion thanks to the low resistance of enemies, with aid from the [[Magic Ring]]. For additional improvement, Alec can also be given the most powerful swords in the game, such as the [[Brave Sword]], however, these are much more competitive. The player should always keep in mind whether investing in Alec over other units is worth it. As a mounted unit, Alec is a better candidate for investment than infantry units, but he has to compete with other mounted units as well, including the more durable [[Naoise]].


Alec is not the best father in the first generation because he does not pass down Holy Blood or many useful skills, but he does pass down Follow-Up. Supposing one insists on pairing up Alec despite that, arguably his best pairing is with [[Erinys]], because he passes down Nihil to [[Fee]]. Since Fee is a Pegasus Knight, she benefits from having Nihil more than Alec does because it negates her arrow weakness. However, he is a terrible father for magic-oriented children since he is in a physical class (though [[Ced]] has a high enough magic base to remain viable).
Alec is not the best father in the first generation because he does not pass down Holy Blood or many useful skills, but he does pass down Follow-Up. Supposing one insists on pairing up Alec despite that, arguably his best pairing is with [[Erinys]], because he passes down Nihil to [[Fee]]. Since Fee is a Pegasus Knight, she benefits from having Nihil more than Alec does because it negates her arrow weakness. However, he is a terrible father for magic-oriented children since he is in a physical class (though [[Ced]] has a high enough magic base to remain viable).