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Leonardo: Difference between revisions

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{{quote|Don’t look so sad, Micaiah. You’re not responsible for this war. We’re doing the best we can hope to do. But I’m fighting for Daein. The circumstances may change, but my feelings never will.|Leonardo to [[Micaiah]].}}
{{quote|Don’t look so sad, Micaiah. You’re not responsible for this war. We’re doing the best we can hope to do. But I’m fighting for Daein. The circumstances may change, but my feelings never will.|Leonardo to [[Micaiah]].}}


'''Leonardo''' (Japanese: {{hl|レオナルド|Reonarudo}} ''Leonardo'') is a member of the [[Dawn Brigade]] and a noble. He starts out as an [[archer]], being first available on turn four during the prologue of Part I. He is best friends with his opposite, [[Edward]].
'''Leonardo''' (Japanese: {{hl|レオナルド|Reonarudo}} ''Leonardo'') is a member of the [[Dawn Brigade]] and a noble. He starts out as an [[archer]], being first available on turn 4 during the prologue of Part I. He is best friends with his opposite, [[Edward]].


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Due to being a chipper, his rate of experience gain will be very low, so he needs a lot of [[Bonus experience|BEXP]] support. His only high growths are Skill, [[Luck]], and Resistance; in addition, to his stable [[Biorhythm]] cycle, he will at minimum have very stable and reliable [[Hit|hit-rates]]. His [[Strength]] growth is merely average and his Defense and Speed growths are mediocre, so he will often struggle to deal damage and double without good levels. He can potentially be a decent mage-killer thanks to his good Resistance growth. On the other hand, his bad 2-range offense is mitigated by his unique bow [[Lughnasadh]], available in Part 3 (not in the Japanese version), which is very powerful and gives him a +5 Speed boost that he desperately needs. He can also one-shot many flying units in Part 3 and shines against the [[Begnion]] [[Pegasus Knights|Pegasus Knight]] reinforcements in Chapter 1-6. Promotion to [[Marksman]] gives him extra range which gives him a useful niche. However, he will often be promoted in Part 4 where Shinon and Rolf are also Marksmen superior to Leonardo, let alone the fact that his only 1-2 range combats are weak Xrossbows. The main reason to bring him to the [[Tower of Guidance]] is so you can give him the Lughnasadh and have another bowman equipped with the [[Double Bow]] and/or [[Brave Bow]]. On average, he caps Skill and Resistance, and will cap Luck as a Marksman.
Due to being a chipper, his rate of experience gain will be very low, so he needs a lot of [[Bonus experience|BEXP]] support. His only high growths are Skill, [[Luck]], and Resistance; in addition, to his stable [[Biorhythm]] cycle, he will at minimum have very stable and reliable [[Hit|hit-rates]]. His [[Strength]] growth is merely average and his Defense and Speed growths are mediocre, so he will often struggle to deal damage and double without good levels. He can potentially be a decent mage-killer thanks to his good Resistance growth. On the other hand, his bad 2-range offense is mitigated by his unique bow [[Lughnasadh]], available in Part 3 (not in the Japanese version), which is very powerful and gives him a +5 Speed boost that he desperately needs. He can also one-shot many flying units in Part 3 and shines against the [[Begnion]] [[Pegasus Knights|Pegasus Knight]] reinforcements in Chapter 1-6. Promotion to [[Marksman]] gives him extra range which gives him a useful niche. However, he will often be promoted in Part 4 where Shinon and Rolf are also Marksmen superior to Leonardo, let alone the fact that his only 1-2 range combats are weak Xrossbows. The main reason to bring him to the [[Tower of Guidance]] is so you can give him the Lughnasadh and have another bowman equipped with the [[Double Bow]] and/or [[Brave Bow]]. On average, he caps Skill and Resistance, and will cap Luck as a Marksman.


Leo starts with the [[Cancel]] skill, which is mostly useless as most of his targets can't counter him, nor should they if they have a ranged weapon. Thus, it is highly recommended to give the Cancel skill to someone else on the team immediately. He can benefit a lot from [[Adept]], but Adept is Speed-based, so his activation rate will be low due to his meager Speed growths. [[Beastfoe]] and Crossbows might be doable through Part 3, but a promoted [[Nolan]] makes better use of said weapons because of his higher bulk.
Leonardo starts with the [[Cancel]] skill, which is mostly useless as most of his targets can't counter him, nor should they if they have a ranged weapon. Thus, it is highly recommended to give the Cancel skill to someone else on the team immediately. He can benefit a lot from [[Adept]], but Adept is Speed-based, so his activation rate will be low due to his meager Speed growths. [[Beastfoe]] and Crossbows might be doable through Part 3, but a promoted [[Nolan]] makes better use of said weapons because of his higher bulk.


Leonardo has a [[Water affinity]] which gives a boost to [[Attack]] and Defense. He desperately needs more Attack, but unfortunately for him, the only units through Part 1 with attack-boosting affinities are Micaiah and [[Tormod]]. Both can work since they have similar backline roles and movement as Leonardo, but Micaiah has better options and Tormod is only available for a few chapters in Part 1 before returning extremely late in Chapter 4-4. Leonardo also has a fast support with Nolan; while it doesn't directly benefit Leo, Nolan gets a useful Attack and Aefense boost that he appreciates.
Leonardo has a [[Water affinity]] which gives a boost to [[Attack]] and Defense. He desperately needs more Attack, but unfortunately for him, the only units through Part 1 with attack-boosting affinities are Micaiah and [[Tormod]]. Both can work since they have similar backline roles and movement as Leonardo, but Micaiah has better options and Tormod is only available for a few chapters in Part 1 before returning extremely late in Chapter 4-4. Leonardo also has a fast support with Nolan; while it doesn't directly benefit Leo, Nolan gets a useful Attack and Aefense boost that he appreciates.