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Leonardo: Difference between revisions

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===Analysis===
===Analysis===
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{{analysis}}
Leonardo is the only initial [[Bow]] user in the Dawn Brigade and joins in the very first chapter. He has good base [[Skill (stat)]] and average base [[Speed]], but all of his other base stats are weak. He is also bowlocked and does not have easy access to [[Crossbows|Crossbow]] in Part 1; on top of that, he has [[Defense|durability]] that is only slightly better than [[Micaiah's|Micaiah's]], so his enemy phase is nonexistent. Throughout Part 1, he can only contribute physical chip damage, often less damage than Micaiah and [[Ilyana]] due to them using magic and the low [[Resistance]] of the early-game enemies.
Leonardo is the only initial [[Bow]] user in the Dawn Brigade and joins in the very first chapter. He has good base [[Skill (stat)]] and average base [[Speed]], but all of his other base stats are weak. He is also bowlocked and does not have easy access to [[Crossbow|Crossbows]] in Part 1; on top of that, he has [[Defense|durability]] that is only slightly better than Micaiah's, so his enemy phase is nonexistent. Throughout Part 1, he can only contribute physical chip damage, often less damage than Micaiah and [[Ilyana]] due to them using magic and the low [[Resistance]] of the early-game enemies.


Due to being a chipper, his rate of experience gain will be very low, so he needs a lot of [[Bonus experience|BEXP]] support. His only high growths are Skill, [[Luck]], and Resistance; in addition, to his stable [[Biorhythm]] cycle, he will at minimum have very stable and reliable [[Hit|hit-rates]]. His [[Strength]] growth is merely average and his Defense and Speed growths are mediocre, so he will often struggle to deal damage and double without good levels. He can potentially be a decent mage-killer thanks to his good Resistance growth. On the other hand, his bad 2-range offense is mitigated by his unique bow [[Lughnasadh]], available in Part 3 (not in the Japanese version), which is very powerful and gives him a +5 Speed boost that he desperately needs. He can also one-shot many flying units in Part 3 and shines against the [[Begnion]] [[Pegasus Knights]] reinforcements in Chapter 1-6. Promotion to [[Marksman]] gives him extra range which gives him a useful niche. However, he will often be promoted in Part 4 where Shinon and Rolf are also Marksmen superior to Leonardo, let alone the fact that his only 1-2 range combats are weak Xrossbows. The main reason to bring him to the [[Tower of Guidance]] is so you can give him the Lughnasadh and have another bowman equipped with the [[Double Bow]] and/or [[Brave Bow]]. On average, he caps Skill and Resistance, and will cap Luck as a Marksman.
Due to being a chipper, his rate of experience gain will be very low, so he needs a lot of [[Bonus experience|BEXP]] support. His only high growths are Skill, [[Luck]], and Resistance; in addition, to his stable [[Biorhythm]] cycle, he will at minimum have very stable and reliable [[Hit|hit-rates]]. His [[Strength]] growth is merely average and his Defense and Speed growths are mediocre, so he will often struggle to deal damage and double without good levels. He can potentially be a decent mage-killer thanks to his good Resistance growth. On the other hand, his bad 2-range offense is mitigated by his unique bow [[Lughnasadh]], available in Part 3 (not in the Japanese version), which is very powerful and gives him a +5 Speed boost that he desperately needs. He can also one-shot many flying units in Part 3 and shines against the [[Begnion]] [[Pegasus Knights|Pegasus Knight]] reinforcements in Chapter 1-6. Promotion to [[Marksman]] gives him extra range which gives him a useful niche. However, he will often be promoted in Part 4 where Shinon and Rolf are also Marksmen superior to Leonardo, let alone the fact that his only 1-2 range combats are weak Xrossbows. The main reason to bring him to the [[Tower of Guidance]] is so you can give him the Lughnasadh and have another bowman equipped with the [[Double Bow]] and/or [[Brave Bow]]. On average, he caps Skill and Resistance, and will cap Luck as a Marksman.


Leo starts with the [[Cancel]] skill, which is mostly useless as most of his targets can't counter him, nor should they if they have a ranged weapon. Thus, it is highly recommended to give the Cancel skill to someone else on the team immediately. He can benefit a lot from [[Adept]], but Adept is Speed-based, so his activation rate will be low due to his meager Speed growths. [[Beastfoe]] and Crossbows might be doable through Part 3, but a promoted [[Nolan]] makes better use of said weapons because of his higher bulk.
Leo starts with the [[Cancel]] skill, which is mostly useless as most of his targets can't counter him, nor should they if they have a ranged weapon. Thus, it is highly recommended to give the Cancel skill to someone else on the team immediately. He can benefit a lot from [[Adept]], but Adept is Speed-based, so his activation rate will be low due to his meager Speed growths. [[Beastfoe]] and Crossbows might be doable through Part 3, but a promoted [[Nolan]] makes better use of said weapons because of his higher bulk.