Anonymous

Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Weather: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
12 bytes added ,  13 March 2023
Line 33: Line 33:


===Rain and snowstorm movement penalties===
===Rain and snowstorm movement penalties===
The rain and snowstorm weather conditions function exactly the same in that they both hinder the [[movement]] of all units with [[Cavalier|cavaliers]] and [[Paladin|paladins]] receiving a more severe penalty. These weather conditions make otherwise ordinary outdoor tiles with no [[terrain]] effects or movement penalties cost extra movement. For non-mounted units and Nomads, the movement cost increases to 2, while for mounted units (except Nomads), the movement cost increases to 3. It should be noted that outdoor tiles that already have a movement cost like forest tiles or mountain tiles do not have their movement penalty increased by rain or snowstorms. Additionally, if the tile is inside a building like in [[Pale Flower of Darkness (Kenneth)|both]] [[Pale Flower of Darkness (Jerme)|versions]] of Chapter 25E/27H, that tile has no movement penalties added to it by the weather; neither do bridge tiles in [[The Distant Plains|Chapter 10]] and [[False Friends|Chapter 14]].
The rain and snowstorm weather conditions function exactly the same in that they both hinder the [[movement]] of all units with [[Cavalier|cavaliers]] and [[Paladin|paladins]] receiving a more severe penalty. These weather conditions make otherwise ordinary outdoor tiles with no [[terrain]] effects or movement penalties cost extra movement. For non-mounted units and Nomads, the movement cost increases to 2, while for mounted units (except Nomads), the movement cost increases to 3. It should be noted that outdoor tiles that already have a movement cost like forest tiles or mountain tiles do not have their movement penalty increased by rain or snowstorms. Additionally, if the tile is inside a building like in [[Pale Flower of Darkness (Kenneth)|both]] [[Pale Flower of Darkness (Jerme)|versions]] of Chapter 25E/27H, that tile has no movement penalties added to it by the weather; neither do the bridge or gate tiles in [[The Distant Plains|Chapter 10]] and [[False Friends|Chapter 14]].


==Chapters with weather conditions by game==
==Chapters with weather conditions by game==