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{{strategy}}
{{strategy}}
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In {{title|Archanea Saga}}, [[Camus]] with the [[Gradivus]] has enough [[attack (stat)|attack]] to one-shot most enemies on the field and one-round all but two he does not. The only enemies he cannot one-round at base are the level 10 [[Paladin]], for whom he needs a single point of [[strength]], and [[Brzak]], for whom he needs seven; given the [[Power Ring]] carried by a nearby [[Thief]], the Gradivus doubling [[Experience]] gain, and Camus's 60% strength growth, this can be reached fairly reliably. Brzak deals 21 damage to everyone, so if one wishes to kill Brzak, it is recommended to give the [[Dracoshield]] to Camus to mitigate damage from the enemies around him. [[Nyna]] is fairly vulnerable, possessing little [[HP]] or [[defense]] and no ability to defend herself, but on advantageous terrain, she has enough avoid to survive limited rounds of combat. [[Reiden]] and [[Belf]] are fairly similar, both possessing the speed to double every enemy when equipped with a lighter weapon, though they both lack the strength to one-round bulkier enemies; either one can be a good candidate for the Power Ring if fighting Brzak is not a priority or Camus has already gained seven strength. [[Roberto]] is the slowest of the Sable Knights, but between his light [[Killer Bow]] and the enemies' low speed and heavy weapons, he can still double most enemies, though he will need to rely on [[critical hit]]s to one-round most enemies; after 31 minutes, there is a boost to critical hit rates, so this will be less of a problem later in the map.
In {{title|Archanea Saga}}, [[Camus]] with the [[Gradivus]] has enough [[attack (stat)|attack]] to one-shot most enemies on the field and one-round all but two. The only enemies he cannot one-round at base are the level 10 [[Paladin]], for whom he needs a single point of [[strength]], and [[Brzak]], for whom he needs seven; given the [[Power Ring]] carried by a nearby [[Thief]], the Gradivus doubling [[Experience]] gain, and Camus's 60% strength growth, this can be reached fairly reliably. Brzak deals 21 damage to everyone, so if one wishes to kill Brzak, it is recommended to give the [[Dracoshield]] to Camus to mitigate damage from the enemies around him. [[Nyna]] is fairly vulnerable, possessing little [[HP]] or [[defense]] and no ability to defend herself, but on advantageous terrain, she has enough avoid to survive limited rounds of combat. [[Reiden]] and [[Belf]] are fairly similar, both possessing the speed to double every enemy when equipped with a lighter weapon, though they both lack the strength to one-round bulkier enemies; either one can be a good candidate for the Power Ring if fighting Brzak is not a priority or Camus has already gained seven strength. [[Roberto]] is the slowest of the Sable Knights, but between his light [[Killer Bow]] and the enemies' low speed and heavy weapons, he can still double most enemies, though he will need to rely on [[critical hit]]s to one-round most enemies; after 31 minutes, there is a boost to critical hit rates, so this will be less of a problem later in the map.


Brzak and the level 5 Paladins begin moving toward the player units if they enter within range or 40 minutes pass, by which time everyone could be a safe distance away and never engage in combat. The other Dolhrian forces move from the start, but they will be slowed down by forests on the way to the player, granting time to prepare for them. The Thieves are out of reach of everyone on the first turn, though they will be slowed down by the forests and can be reached by turn 2; the Thief with the Dracoshield will likely be the hardest to reach, as the forest and other Thieves will be obstructing the way to him, and he may reach the [[Brigand]]s before the player can reach him. The Brigands are all [[axe]]-users with low skill surrounded by forest, and will struggle to do damage at a threatening rate; the biggest threat of the Brigands is the one with the [[Devil Axe]], who can one-shot Nyna, Reiden, and Belf if he does hit. The [[Hunter]]s nearby have higher hit rates, but lower damage and significantly weaker defenses, and are just as manageable a threat.
Brzak and the level 5 Paladins begin moving toward the player units if they enter within range or 40 minutes pass, by which time everyone could be a safe distance away and never engage in combat. The other Dolhrian forces move from the start, but they will be slowed down by forests on the way to the player, granting time to prepare for them. The Thieves are out of reach of everyone on the first turn, though they will be slowed down by the forests and can be reached by turn 2; the Thief with the Dracoshield will likely be the hardest to reach, as the forest and other Thieves will be obstructing the way to him, and he may reach the [[Brigand]]s before the player can reach him. The Brigands are all [[axe]]-users with low skill surrounded by forest, and will struggle to do damage at a threatening rate; the biggest threat of the Brigands is the one with the [[Devil Axe]], who can one-shot Nyna, Reiden, and Belf if he does hit. The [[Hunter]]s nearby have higher hit rates, but lower damage and significantly weaker defenses, and are just as manageable a threat.
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==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
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