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Roy/Super Smash Bros. series: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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[[File:SSBM Roy.jpg|right|180px]]
[[File:SSBM Roy.jpg|right|180px]]


Roy is [[smashwiki:Roy (SSBM)|an unlockable playable character]] in {{SSBM}}, in his debut appearance in any game. Roy was originally placed in ''Melee'' at the request of [[Intelligent Systems]] in order to act as a promotion for the then-upcoming {{FE6}}. Roy is unlocked through using [[Marth]] to complete Classic Mode without using a continue, or by playing 900 matches in VS Mode. He is a [[smashwiki:Clone|clone]] of Marth, meaning that he was created by reusing Marth's animations and assets with several modifications, and as a result the two have nearly identical animations and motions while also having very different physics and play styles. Compared to Marth, Roy is lighter but slower, some of his attacks uniquely possess fire effects, and his sword blows are [[smashwiki:Sweet spot (hitbox)|much more powerful]] when landed with the center of Roy's [[Binding Blade (weapon)|Binding Blade]], encouraging a close-quarters play style. In competitive environments, Roy is viewed as drastically inferior to Marth with the differences between them considered to severely hamper Roy's effectiveness in comparison, and he is currently ranked in twentieth place in the current widely accepted ''Melee'' [[smashwiki:Tier list|tier list]].
Roy is [[smashwiki:Roy (SSBM)|an unlockable playable character]] in {{SSBM}}, in his debut appearance in any game. Roy was originally placed in ''Melee'' at the request of [[Intelligent Systems]] in order to act as a promotion for the then-upcoming {{FE6}}. Roy is unlocked through using [[Marth]] to complete Classic Mode without using a continue, or by playing 900 matches in VS Mode. He is a [[smashwiki:Clone|clone]] of Marth, meaning that he was created by reusing Marth's animations and assets with several modifications, and as a result the two have nearly identical animations and motions while also having very different physics and play styles. Compared to Marth, Roy is lighter but slower, some of his attacks uniquely possess fire effects, and his sword blows are [[smashwiki:Sweet spot (hitbox)|much more powerful]] when landed with the center of Roy's [[Binding Blade (weapon)|Binding Blade]], encouraging a close-quarters play style. In competitive environments, Roy is viewed as drastically inferior to Marth with the differences between them considered to severely hamper Roy's effectiveness in comparison, and he is ranked in 21st place in the current widely accepted ''Melee'' [[smashwiki:Tier list|tier list]].


Along with the game's other five clone characters, Roy's presence in the game was not part of the original design plans, and he and the other clones was added late in development to help easily increase the roster's size. During the Japanese development, Marth and Roy were intended to remain exclusive to the Japanese version and be removed from international releases of the game, owing to their then irrelevance to international audiences; however, the localization teams came to like the two and instead chose to leave both characters in the game, both still speaking Japanese to reflect their Japan-only status.<ref>{{cite web|url=http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0115/index.html|title=ロイ|author=[[smashwiki:Masahiro Sakurai|Sakurai, Masahiro]]|site=速報スマブラ拳!!|published=2001-12-4|retrieved=2015-02-20}}</ref><ref>{{cite web|url=http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1204/index.html|title=マルス|author=[[smashwiki:Masahiro Sakurai|Sakurai, Masahiro]]|site=速報スマブラ拳!!|published=2001-12-4|retrieved=2015-02-20}}</ref> In the international releases of the game, the positive reception of both characters among international audiences is widely credited as being the catalyst for [[Nintendo]]'s international subsidiaries to commence localizing and releasing future installments in the {{FES}} internationally.
Along with the game's other five clone characters, Roy's presence in the game was not part of the original design plans, and he and the other clones was added late in development to help easily increase the roster's size. During the Japanese development, Marth and Roy were intended to remain exclusive to the Japanese version and be removed from international releases of the game, owing to their then irrelevance to international audiences; however, the localization teams came to like the two and instead chose to leave both characters in the game, both still speaking Japanese to reflect their Japan-only status.<ref>{{cite web|url=http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0115/index.html|title=ロイ|author=[[smashwiki:Masahiro Sakurai|Sakurai, Masahiro]]|site=速報スマブラ拳!!|published=2001-12-4|retrieved=2015-02-20}}</ref><ref>{{cite web|url=http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1204/index.html|title=マルス|author=[[smashwiki:Masahiro Sakurai|Sakurai, Masahiro]]|site=速報スマブラ拳!!|published=2001-12-4|retrieved=2015-02-20}}</ref> In the international releases of the game, the positive reception of both characters among international audiences is widely credited as being the catalyst for [[Nintendo]]'s international subsidiaries to commence localizing and releasing future installments in the {{FES}} internationally.
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Roy's ''Ultimate'' incarnation is unanimously considered to be his best incarnation, as the transition between ''Smash 4'' and ''Ultimate'' granted Roy several buffs, most notably an increase in speed and power to most of his moves. His biggest buff is from the game's mechanics, which allows his close-up playstyle to be much safer and powerful than before. His fast powerful attacks, combo, and great frame data help him much when playing in a competitive match. As a result, he is considered viable in the current metagame being considered a upper high or a top tier character. As well proven to be one of the best swordfighters in the game along with [[Chrom]] and [[Lucina]], as long as some considered to be the best, while Lucina is mostly considered to be better.  
Roy's ''Ultimate'' incarnation is unanimously considered to be his best incarnation, as the transition between ''Smash 4'' and ''Ultimate'' granted Roy several buffs, most notably an increase in speed and power to most of his moves. His biggest buff is from the game's mechanics, which allows his close-up playstyle to be much safer and powerful than before. His fast powerful attacks, combo, and great frame data help him much when playing in a competitive match. As a result, he is considered viable in the current metagame being considered a upper high or a top tier character. As well proven to be one of the best swordfighters in the game along with [[Chrom]] and [[Lucina]], as long as some considered to be the best, while Lucina is mostly considered to be better.  


In [[smashwiki:World of Light|the World of Light]], Roy was vaporized along with everyone else except Kirby. Roy is one of the last character that can be saved, and is encountered in [[smashwiki:Dharkon|Dharkon]]'s realm.
In [[smashwiki:World of Light|the World of Light]], Roy was vaporized along with everyone else except Kirby. Roy is one of the last characters that can be saved, and is encountered in [[smashwiki:Dharkon|Dharkon]]'s realm.


===Special moves===
===Special moves===