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'''Attack/Defense Near Trace''' | '''Attack/Defense Near Trace''' (Japanese: {{h|攻撃守備の近影|Kōgeki-shubi no kin'ei}} ''Attack/Defense Near Image'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''A/D Near Trace 1''', '''A/D Near Trace 2''', and '''A/D Near Trace 3''' in order from lowest to highest. Units with an S/D Near Trace skill drop their target's [[Attack (stat)|Attack]] and [[Defense]] during combat, but also allows its user to make an additional movment after combat, the use of an assist skill, or the destruction of an [[Aether Raids]] structure based on how many squares remained in their movement beforehand; the Attack and Defense drops increase with the skill's tier. | ||
==Data== | ==Data== | ||
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|active1=-- | |active1=-- | ||
|capacity1=-- | |capacity1=-- | ||
|notes1=Cost: | |notes1=Cost: 60 SP | ||
|- | |- | ||
|game2={{title|Heroes}}<br>(A/D Near Trace 2) | |game2={{title|Heroes}}<br>(A/D Near Trace 2) | ||
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|active2=-- | |active2=-- | ||
|capacity2=-- | |capacity2=-- | ||
|notes2=Cost: | |notes2=Cost: 120 SP | ||
|- | |- | ||
|gameo={{title|Heroes}}<br>(A/D Near Trace 3) | |gameo={{title|Heroes}}<br>(A/D Near Trace 3) | ||
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|activeo=-- | |activeo=-- | ||
|capacityo=-- | |capacityo=-- | ||
|noteso=Cost: | |noteso=Cost: 240 SP | ||
}} | }} | ||
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|method=Units | |method=Units | ||
|data=[[Catria|Catria: Azure Wing Pair]] | |data=[[Catria|Catria: Azure Wing Pair]] | ||
}} | |||
==Flavor text== | |||
{{Flavor Text | |||
|game1={{title|Heroes}}<br><small>(S/D Near Trace 1)</small> | |||
|english1=Enables【Canto (Rem. +1)】.<br><br>Inflicts Atk/Def-1 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn +1.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger again. Unit's base movement has no<br>effect on movement granted. Cannot warp<br>(using skills like Wings of Mercy) a distance<br>greater than unit's remaining movement +1.) | |||
|japanese1=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の攻撃、守備-1<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り+1」マスを超える距離のワープ移動はできない) | |||
|- | |||
|game2={{title|Heroes}}<br><small>(S/D Near Trace 2)</small> | |||
|english2=Enables【Canto (Rem. +1)】.<br><br>Inflicts Atk/Def-2 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn +1.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger again. Unit's base movement has no<br>effect on movement granted. Cannot warp<br>(using skills like Wings of Mercy) a distance<br>greater than unit's remaining movement +1.) | |||
|japanese2=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の攻撃、守備-2<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り+1」マスを超える距離のワープ移動はできない) | |||
|- | |||
|game3={{title|Heroes}}<br><small>(S/D Near Trace 3)</small> | |||
|english3=Enables【Canto (Rem. +1)】.<br><br>Inflicts Atk/Def-3 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn +1.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger again. Unit's base movement has no<br>effect on movement granted. Cannot warp<br>(using skills like Wings of Mercy) a distance<br>greater than unit's remaining movement +1.) | |||
|japanese3=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の攻撃、守備-3<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り+1」マスを超える距離のワープ移動はできない) | |||
}} | }} | ||
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|eng-name=A/D Near Trace 1<br>A/D Near Trace 2<br>A/D Near Trace 3 | |eng-name=A/D Near Trace 1<br>A/D Near Trace 2<br>A/D Near Trace 3 | ||
|eng-mean= | |eng-mean= | ||
|jap-name= | |jap-name={{h|攻撃守備の近影|Kōgeki-shubi no kin'ei}} | ||
|jap-mean= | |jap-mean=Attack/Defense Near Image | ||
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.--> | |span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.--> | ||
|span-mean= | |span-mean= | ||
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==See also== | ==See also== | ||
*[[Speed/Defense Near Trace]] | |||
{{NavPassiveH}} | {{NavPassiveH}} |