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Titania: Difference between revisions

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Titania starts with Counter, which is unreliable and near useless. It has a very low activation rate, and when it does activate, it does minimal damage. She learns [[Sol (skill)|Sol]] from an [[Occult Scroll]], which works well since she will heal a lot from her high damage output with axes, and activate frequently with her excellent skill base and growth.
Titania starts with Counter, which is unreliable and near useless. It has a very low activation rate, and when it does activate, it does minimal damage. She learns [[Sol (skill)|Sol]] from an [[Occult Scroll]], which works well since she will heal a lot from her high damage output with axes, and activate frequently with her excellent skill base and growth.


Although she excels the most on earlygame, it is recommended to not neglect other earlygame units (especially Ike, Oscar, and Boyd). At the same time, completely avoiding use of her will often make earlygame unnecessarily much more difficult. If one plans on using Titania through midgame and on, it is recommended to give earlygame boss kills to Titania because as a promoted unit, she gains the most relative experience for her level than anyone else.
Although she excels the most on earlygame, it is recommended to not neglect other earlygame units (especially Ike, Oscar, and Boyd). At the same time, completely avoiding use of her will often make earlygame unnecessarily much more difficult. If one plans on using Titania through midgame and on, it is recommended to give earlygame boss kills to Titania because as a promoted unit, she gains more relative experience for her level than anyone else.


Titania has the light affinity which gives a defense and accuracy boost. She pairs well with Ike because of their shared availability and Ike's earth affinity (pure avoid); many players often have Titania rescue Ike due to her being the only 9-move unit for much of the game. Boyd is another good partner, his fire affinity giving an offensive attack and accuracy boost to both axe units. A promoted Mist can be useful since her mount lets her keep up with Titania, and paired with Mist's water affinity, both units can get a significant +3 defense boost.
Titania has the light affinity which gives a defense and accuracy boost. She pairs well with Ike because of their shared availability and Ike's earth affinity (pure avoid); many players often have Titania rescue Ike due to her being the only 9-move unit for much of the game. Boyd is another good partner, his fire affinity giving an offensive attack and accuracy boost to both axe units. A promoted Mist can be useful since her mount lets her keep up with Titania, and paired with Mist's water affinity, both units can get a significant +3 defense boost.
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