Anonymous

Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Lorenz (Shadow Dragon): Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m
Line 53: Line 53:
===Analysis===
===Analysis===
{{analysis}}
{{analysis}}
Lorenz joins in chapter 20 as the only playable general in the game, but unfortunately his joining chapter is the only one where he will offer much utility. In chapter 20 Lorenz stands near the castle [[Camus]] stands on, which is also where many of the enemies are. Also, he starts out near the bridge where reinforcements will cross. Because of this, he can do two things that will be very useful, either choke the point where reinforcements cross, effectively preventing them from being a threat, or dealing with the enemies near where he starts. His high defense means he is very unlikely to die from any of them, and his solid [[strength]] of 11 and the [[silver lance]] he comes with means he has decent offense. Unfortunately, his low [[speed]] means he can't double these enemies, but he still does decent damage to them, and he can also be useful for taking on Camus. After that point, however, his weaknesses, become apparent. His horrendous movement isn't much of a problem in Chapter 20 since he starts so close to where he needs to be, but in the subsequent chapters it severely holds him back. His low speed also severely hampers his combat potential. His weapon level is his enough to use all of the swords and lances not exclusive to Marth, including the [[Gradivus]], but there are much better candidates to use the Gradivus, like [[Minerva]], [[Hardin]], etc. He can fix his movement problem if you give him the boots from the secret shop in Chapter 24, but you would be better off giving them to one of your other units. Ultimately, Lorenz is useful in his joining chapter, but shouldn't be used as a long-term unit.
Lorenz joins in chapter 20 as the only playable general in the game, but unfortunately his joining chapter is the only one where he will offer much utility. In chapter 20 Lorenz stands near the castle [[Camus]] stands on, which is also where many of the enemies are. Also, he starts out near the bridge where reinforcements will cross. Because of this, he can do two things that will be very useful, either choke the point where reinforcements cross, effectively preventing them from being a threat, or dealing with the enemies near where he starts. His high defense means he is very unlikely to die from any of them, and his solid [[strength]] of 11 and the silver lance he comes with means he has decent offense. Unfortunately, his low [[speed]] means he can't double these enemies, but he still does decent damage to them, and he can also be useful for taking on Camus. After that point, however, his weaknesses, become apparent. His horrendous movement isn't much of a problem in Chapter 20 since he starts so close to where he needs to be, but in the subsequent chapters it severely holds him back. His low speed also severely hampers his combat potential. His weapon level is his enough to use all of the swords and lances not exclusive to Marth, including the [[Gradivus]], but there are much better candidates to use the Gradivus, like [[Minerva]], [[Hardin]], etc. He can fix his movement problem if you give him the boots from the secret shop in Chapter 24, but you would be better off giving them to one of your other units. Ultimately, Lorenz is useful in his joining chapter, but shouldn't be used as a long-term unit.


=={{FE3}}==
=={{FE3}}==
129

edits