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===Analysis=== | ===Analysis=== | ||
Rutger joins in chapter 4 | Rutger joins in chapter 4 as an enemy [[Myrmidon]], and needs to be recruited by [[Clarine]]. Since he starts out as an enemy reinforcement, he gains hard mode bonuses which make his bases even higher than normal. He has high [[speed]], decent enough [[strength]], and a powerful starting weapon in the [[Killing Edge]]. In his joining chapter he'll be able to easily one round every enemy on the map besides the boss, but even then he might get lucky with a crit. You can train him up on the pirates that go for the village, but this is largely unnecessary because the next chapter has plenty of axe users too. | ||
Thanks to his high [[ | Thanks to his high [[Skill (stat)|skill]] and high accuracy of swords, something that few weapons in ''The Binding Blade'' have, Rutger will be one of the few characters which will be able to consistently hit bosses, despite their +30 avoid from thrones, and he will have enough [[speed]] on average to double every boss aside from [[Kel]]. Upon promotion, Rutger gains a passive +30% critical bonus; when combined with the innate crit of a Killing Edge and his naturally high skill, he can consistently crit almost every enemy, making him one of the best boss-killers in the game. Rutger will also usually be the first person capable of wielding [[Durandal]], but it should not be used much if the player is aiming to get the best ending. | ||
If Rutger equips a [[ | If Rutger equips a [[Wo Dao]], has an A support with Clarine and B [[support]] with Dieck, he can reach over 100 crit, allowing him to land a critical hit on every attack he hits. This is largely unnecessary as Rutger will usually crit even without supports, and Rutger's support with Dieck is fairly slow, meaning that you'll need to spend a lot of turns having both of them next to each other which will kill your turn count. | ||
Rutger will drop off slightly after the Western Isles as his mediocre | Rutger will drop off slightly after the Western Isles as his mediocre strength will become too low to one round things without a crit. Moreover, most enemies will start wielding lances, against which Rutger has a [[weapon triangle]] disadvantage. His lack of reliable 1-2 range and his low [[defense]] and [[resistance]] also give him a lackluster enemy phase, and his low [[luck]] can make him susceptible to low percent crits, though because weapons in ''The Binding Blade'' often have low accuracy, he can usually dodge most attacks consistently. Also, because of the large maps in the game, he will often need to be [[Rescue (command)|rescued]] to reach the boss quickly. Despite these flaws, however, Rutger can find use through the entire game thanks to his aforementioned boss-killing capabilities. | ||
Overall, thanks to his high bases respectable growths and 30% crit bonus Rutger is | Overall, thanks to his high bases respectable growths and 30% crit bonus, Rutger is one of the strongest raw combat units in the game. The relative rarity of reliable one-rounding and even accuracy in ''The Binding Blade'' makes his consistent combat stand out much more. When he joins, the only units capable of keeping up with him offensively would be Marcus, [[Zelots]] and Dieck, all of whom he can surpass thanks to his promotion and growths, and even later on in the lategame he can be useful for bosses like [[Murdock]] and killing particularly tough regular enemies, making him an invaluble asset, especially on hard mode. | ||
=={{FEH}}== | =={{FEH}}== |