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Rutger: Difference between revisions

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===Analysis===
===Analysis===
Rutger joins in chapter 4 of "Binding Blade" as an enemy [[Myrmidon|myrmidon]] and needs to be recruited by [[Clarine]]. Since he starts out as an enemy reinforcement he gains hard mode bonuses which make his bases higher than those of [[Dieck]] and his offenses are even comparable to [[Marcus]]. In his joining chapter he'll be able to easely one round every enemy on the map besides the boss, but even then he might get lucky with a crit. You can train him up on the pirates that go for the village, but this is largely unncessary because the next chapter has plenty of axe users too.
Rutger joins in chapter 4 as an enemy [[Myrmidon]], and needs to be recruited by [[Clarine]]. Since he starts out as an enemy reinforcement, he gains hard mode bonuses which make his bases even higher than normal. He has high [[speed]], decent enough [[strength]], and a powerful starting weapon in the [[Killing Edge]]. In his joining chapter he'll be able to easily one round every enemy on the map besides the boss, but even then he might get lucky with a crit. You can train him up on the pirates that go for the village, but this is largely unnecessary because the next chapter has plenty of axe users too.


Thanks to his high [[Skill_(stat)|skill]] and high accuracy of swords, something that few weapon in FE6 have, Rutger will be one of the few characters which will be able to consistently hit bosses, despite their +30 avoid from thrones and he'll have enough [[Speed|speed]] on average to double every boss aside from [[Kel]]. Rutger upon promotion gain a +30% critical bonus and alongside a [[Killing_Edge|killing edge]], combined with his high skill he'll consistently crit every enemy and be the undisputed best bosskiller in FE6 besides [[Fir]], who joins underleveled and needs training to be as good as Rutger and [[Perceval]] who comes much later than Rutger. Rutger will also usually be the first person capable of wielding [[Durandal]], but it should not be used much if the player is aiming to get the best ending.
Thanks to his high [[Skill (stat)|skill]] and high accuracy of swords, something that few weapons in ''The Binding Blade'' have, Rutger will be one of the few characters which will be able to consistently hit bosses, despite their +30 avoid from thrones, and he will have enough [[speed]] on average to double every boss aside from [[Kel]]. Upon promotion, Rutger gains a passive +30% critical bonus; when combined with the innate crit of a Killing Edge and his naturally high skill, he can consistently crit almost every enemy, making him one of the best boss-killers in the game. Rutger will also usually be the first person capable of wielding [[Durandal]], but it should not be used much if the player is aiming to get the best ending.


If Rutger equips a [[Wo_Dao|wo dao]], has an A support with Clarine and B support with Dieck he'll be able to reach over a 100 crit, making sure that he'll crit on every attack he hits. This is largely unncessary as Rutger will usually crit even without supports and Rutger's support with Dieck is fairly slow, meaning that you'll need to spend a lot of turns having both of them next to each other which will kill your turncount.
If Rutger equips a [[Wo Dao]], has an A support with Clarine and B [[support]] with Dieck, he can reach over 100 crit, allowing him to land a critical hit on every attack he hits. This is largely unnecessary as Rutger will usually crit even without supports, and Rutger's support with Dieck is fairly slow, meaning that you'll need to spend a lot of turns having both of them next to each other which will kill your turn count.


Rutger will drop off slightly after the Western Isles as his mediocre [[Strength|strength]] will become too low to one round things without a crit, most enemys will start wielding lances, against which Rutger has a [[Weapon_triangle|weapon triangle]] disadvantage, lack of reliable 1-2 range and his low [[Defense|defense]], [[Resistance|resistance]] and [[Luck|luck]] make him suceptible to low precent crits and even getting killed after 2 unlucky hits, though because FE6 has low weapon accuracy he can usually dodge most attacks consistently. Also because of the large maps in FE6 you'll end up needing to rescue him a lot to reach the boss quickly. Despite all of these flaws, Rutger never becomes bad and will still find use through the entire game.
Rutger will drop off slightly after the Western Isles as his mediocre strength will become too low to one round things without a crit. Moreover, most enemies will start wielding lances, against which Rutger has a [[weapon triangle]] disadvantage. His lack of reliable 1-2 range and his low [[defense]] and [[resistance]] also give him a lackluster enemy phase, and his low [[luck]] can make him susceptible to low percent crits, though because weapons in ''The Binding Blade'' often have low accuracy, he can usually dodge most attacks consistently. Also, because of the large maps in the game, he will often need to be [[Rescue (command)|rescued]] to reach the boss quickly. Despite these flaws, however, Rutger can find use through the entire game thanks to his aforementioned boss-killing capabilities.


Overall, thanks to his high bases respectable growths and 30% crit bonus Rutger is without a doubt one of the best units in FE6. Where in most FE games one rounding and hitting consistently are fairly common, in FE6 those things are far more rare making Rutger stand out even more. When he joins the only units capable of keeping up with him offensively would be Marcus, [[Zelots]] and Dieck all of whom he'll surpass thanks to his promotion and growths, and even later on in the lategame he'll be useful for bosses like Murdock and killing regular enemys. Rutger is an invaluble asset on FE6 hard mode, arguably the best unit in "Binding Blade".
Overall, thanks to his high bases respectable growths and 30% crit bonus, Rutger is one of the strongest raw combat units in the game. The relative rarity of reliable one-rounding and even accuracy in ''The Binding Blade'' makes his consistent combat stand out much more. When he joins, the only units capable of keeping up with him offensively would be Marcus, [[Zelots]] and Dieck, all of whom he can surpass thanks to his promotion and growths, and even later on in the lategame he can be useful for bosses like [[Murdock]] and killing particularly tough regular enemies, making him an invaluble asset, especially on hard mode.


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