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Lysithea: Difference between revisions

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Lysithea has the highest magical damage output in the game, boasting the highest [[magic (stat)|magic]] growth in the game and very high [[speed]] and [[dexterity]] growths. Despite the [[weight (weapon)|weight]] of her spells oftentimes preventing her from doubling enemies, the high might of her excellent [[Dark (magic)|dark magic]] spells will often enable her to kill enemies in one-shot throughout the majority of the game. Lysithea's personal ability, [[Mastermind]] grants double skill experience earned in battle, allowing her to reach high weapon ranks much quicker than her other allies and granting her incredible spells very early. Thanks to her stellar magic and potential for early access to [[Dark Spikes Τ]], she can one-shot the [[Death Knight]] as early as his first appearance in [[The Goddess's Rite of Rebirth/Assault at the Rite of Rebirth|Chapter 4]] and throughout the rest of the game. However, Lysithea does have two major weaknesses in her poor defensive growths which prevent her from defeating large amounts of enemies on the enemy phase and in the poor movement of classes that can use magic. As the rest of your units get access to mounts and flying classes, being limited to four movement per turn will cause Lysithea to lag behind the rest of the army and struggle to utilize her destructive potential. These weaknesses are somewhat undermined by the incredible utility of the [[Warp (staff)|Warp]] spell, which will benefit from an enhanced range thanks to Lysithea's amazing magic growth, and by the [[Thyrsus]] which grants her plus two to her magic range. Additionally, as long as the enemy does not double her or kill her in one hit, Lysithea can tank a limited number of enemies with low resistance on the enemy phase by equipping [[Nosferatu]].
Lysithea has the highest magical damage output in the game, boasting the highest [[magic (stat)|magic]] growth in the game and very high [[speed]] and [[dexterity]] growths. Despite the [[weight (weapon)|weight]] of her spells oftentimes preventing her from doubling enemies, the high might of her excellent [[Dark (magic)|dark magic]] spells will often enable her to kill enemies in one-shot throughout the majority of the game. Lysithea's personal ability, [[Mastermind]] grants double skill experience earned in battle, allowing her to reach high weapon ranks much quicker than her other allies and granting her incredible spells very early. Thanks to her stellar magic and potential for early access to [[Dark Spikes Τ]], she can one-shot the [[Death Knight]] as early as his first appearance in [[The Goddess's Rite of Rebirth/Assault at the Rite of Rebirth|Chapter 4]] and throughout the rest of the game. However, Lysithea does have two major weaknesses in her poor defensive growths which prevent her from defeating large amounts of enemies on the enemy phase and in the poor movement of classes that can use magic. As the rest of your units get access to mounts and flying classes, being limited to four movement per turn will cause Lysithea to lag behind the rest of the army and struggle to utilize her destructive potential. These weaknesses are somewhat undermined by the incredible utility of the [[Warp (staff)|Warp]] spell, which will benefit from an enhanced range thanks to Lysithea's amazing magic growth, and by the [[Thyrsus]] which grants her plus two to her magic range. Additionally, as long as the enemy does not double her or kill her in one hit, Lysithea can tank a limited number of enemies with low resistance on the enemy phase by equipping [[Nosferatu]].


Lysithea also posseses a Budding Talent for [[Sword]]s. If trained she gets access to [[Soulblade]], a magical sword [[combat art]] that increases in damage output based on her [[Resistance]]. With the right sword, this art can deal more damage than her most powerful spells, however, it is an art locked at one-range, thus, potentially exposing her to counterattacks and attacks on the enemy phase she would not take if she attacked at four-range with Thyrsus. Her low strength and defense otherwise make her sword rank irrelevant, as she would almost certainly deal no damage with non-magical swords, unless you are aiming to promote her into a [[Mortal Savant]].
Lysithea also posseses a Budding Talent for [[Sword]]s. If trained she gets access to [[Soulblade]], a magical sword [[combat art]] that increases in damage output based on her [[Resistance]]. With the right sword and a high Resistance stat, this art can deal more damage than her most powerful spells, however, it is an art locked at one-range, thus, potentially exposing her to counterattacks and attacks on the enemy phase she would not take if she attacks at four-range with Thyrsus. Her low strength and defense otherwise make her sword rank irrelevant, as she would almost certainly deal no damage with non-magical swords, unless you are aiming to promote her into a [[Mortal Savant]].


Lysithea has the [[Crests (Three Houses)|Crest]] of [[Gloucester]] and [[Charon]], the former of which occasionally boosts her magical damage potentially netting her more kills, while the latter occasionally boosts her damage with Combat Arts. Unless trained in weapons outside of Reason and Faith, Lysithea will never have use of her Crest of Charon. This crest can also allow her to use [[Thunderbrand]] as a [[brave weapon]] and use [[Foudroyant Strike]] but her low strength generally makes using it with her a bad idea.
Lysithea has the [[Crests (Three Houses)|Crest]] of [[Gloucester]] and [[Charon]], the former of which occasionally boosts her magical damage potentially netting her more kills, while the latter occasionally boosts her damage with Combat Arts. Unless trained in weapons outside of Reason and Faith, Lysithea will never have use of her Crest of Charon. This crest can also allow her to use [[Thunderbrand]] as a [[brave weapon]] and use [[Foudroyant Strike]] but her low strength generally makes using it with her a bad idea.
   
   
Considering her strengths and growths, the best class progression for Lysithea is to start as a [[Monk]]; then promote into a [[Mage]] and master the class to gain [[Fiendish Blow]]; and for the advanced tier, promote into either a [[Warlock]] or a [[Bishop]]. The best master class for Lysithea depends on what role Lysithea is best suited to fill in the your army. If you want to double her spell uses or use Warp two times per map, [[Gremory]] will be her best class. If you want Lysithea to keep pace with the rest of the army and get [[Dark Tomefaire]], promote her into a [[Dark Knight]]. She may have a weakness in [[Lance]]s but she should still be able to reach a C-rank for the promotion.
Considering her strengths and growths, the best class progression for Lysithea is to start as a [[Monk]]; then promote into a [[Mage]] and master the class to gain [[Fiendish Blow]]; and for the advanced tier, promote into either a [[Warlock]] or a [[Bishop]]. The best master class for Lysithea depends on what role Lysithea is best suited to fill in the your army. If you want to double her spell uses or use Warp two times per map, [[Gremory]] will be her best class. If you want Lysithea to keep pace with the rest of the army and get [[Dark Tomefaire]], promote her into a [[Dark Knight]]. She may have a weakness in [[Lance]]s but she should still be able to reach a C-rank for the promotion.
====Recruiting for Other Routes====
Lysithea is a valuable addition to your team on any route by virtue of her access to [[Warp (staff)|Warp]] alone, a spell which only Lysithea and two other units can even learn. Even if she is recruited fairly late into Part 1, thanks to Mastermind, she can quickly get her weapon ranks up to access promotions and her powerful spells and will likely perform the same for the player as she would in the [[Golden Deer]] route.
The only route in which it is possible to recruit Lysithea post-timeskip is the Crimson Flower route{{hover|*|the Edelgard route}}. If spared, Lysithea starts off with much lower stats and weapon proficiencies than when you fought her in the [[The Master Tactician|previous chapter]] and her starting class is Mage instead of Gremory. These starting conditions mean that she has a limited spell list and stats that leave her susceptible to death from nearly every enemy that attacks physically. Additionally, when recruited at this point in the game she cannot obtain Thyrsus and there are only four more mainline chapters left. Nevertheless, you can increase her proficiency in [[White magic|Faith]] magic to a least a B-rank to unlock Warp by giving her some preference in Instruction sessions and deploying her in Auxiliary battles and Paralogues. Even if deployed as an adjutant equipped with faith magic, she will still net her the boosted weapon experience she obtains from her personal skill. You can then reclass her to a [[Bishop]] or Gremory to double her uses of Warp. The late game maps of the Crimson Flower route are filled with terrain with heavy movement penalties for all non-fliers. Having as many as three users of Warp in those maps in Lysithea, [[Linhardt]], and [[Manuela]] will enable easier movement about the map.


==Personality and character==
==Personality and character==