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* Also returning from ''New Mystery of the Emblem'' is the [[Casual Mode]], a gameplay option which disables the series' traditional permanent death and allows "dead" characters to return at the beginning of the next chapter. | * Also returning from ''New Mystery of the Emblem'' is the [[Casual Mode]], a gameplay option which disables the series' traditional permanent death and allows "dead" characters to return at the beginning of the next chapter. | ||
* Branching promotions return from {{title|The Sacred Stones}}, allowing for further unit customization. | * Branching promotions return from {{title|The Sacred Stones}}, allowing for further unit customization. | ||
* Returning from {{title|Genealogy of the Holy War}} is a multi-generational character system, in which the characters of the game's first generation can fall in love (this time through the mechanics of the [[support]] system) and ultimately marry and have children with each other, with different parent combinations affecting the children's stats and skills. Unlike in ''Genealogy'', these children are not the subject of a separate second-generation story and instead fight alongside their parents through time travel. | * Returning from {{title|Genealogy of the Holy War}} is a multi-generational character system, in which the characters of the game's first generation can fall in love (this time through the mechanics of the [[support]] system) and ultimately marry and have children with each other, with different parent combinations [[Inheritance|affecting]] the children's stats and skills. Unlike in ''Genealogy'', these children are not the subject of a separate second-generation story and instead fight alongside their parents through time travel. | ||
==Chapters== | ==Chapters== |
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