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Weapon level: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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The modern weapon levels exist in two forms, as a singular stat associated with almost all weapons and as a collective of stats for each individual [[unit]]; weapon levels denote a [[unit]]'s proficiency in each weapon type, and the level associated with an individual weapon denotes the minimum weapon level in the matching weapon type required to use the weapon in question. Unlike the original weapon level system, a unit has a different weapon level for every weapon type to which they have access, all operating independently and thus preventing a unit from (in most cases) being equally proficient in all weapon types without extra effort.
The modern weapon levels exist in two forms, as a singular stat associated with almost all weapons and as a collective of stats for each individual [[unit]]; weapon levels denote a [[unit]]'s proficiency in each weapon type, and the level associated with an individual weapon denotes the minimum weapon level in the matching weapon type required to use the weapon in question. Unlike the original weapon level system, a unit has a different weapon level for every weapon type to which they have access, all operating independently and thus preventing a unit from (in most cases) being equally proficient in all weapon types without extra effort.


Weapon levels do not exist in {{FE2}} or {{title|Shadows of Valentia}}. In these games, a unit can use any weapon their class allows them to (excluding [[personal weapon]]s).
Weapon levels do not exist in {{FE2}} or {{title|Shadows of Valentia}}. In these games, a unit can use any weapon their class allows them to (excluding [[personal weapon]]s). They also do not exist in {{title|Three Houses}}, in which they have been incorporated into the new [[skill level]] mechanic, which has levels for more than just weapons.


==Overview==
==Overview==