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The Escape: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2"
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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox  
|title=The Escape
|image=[[File:Cm fe05 6.png|200px]]
|image=[[File:Cm fe05 6.png|200px]]
|location=[[Manster]]
|location=[[Munster]]
|new units=[[Hicks]]
|new units=[[Hicks]]
|boss=[[Raydrik]], [[Galzus]], [[Truman]]
|previous=[[Mother and Daughter]]
|weather=
|next=[[The Shield of Thracia]]
}}
}}
{{Quote|What the people of Northern Thracia truly need is a hero who can unite them into an army to stand up and fight. And you are the perfect example, Lord Leif.|[[August]] to [[Leif]]}}
{{Quote|What the people of Northern Thracia truly need is a hero who can unite them into an army to stand up and fight. And you are the perfect example, Lord Leif.|[[August]] to [[Leif]]}}
'''The Escape''' (Japanese: {{hover|脱出|Dasshutsu}} ''Escape'') is the sixth chapter of {{FE5}}.  
 
'''The Escape''' (Japanese: {{hl|脱出|Dasshutsu}} ''Escape'') is the sixth chapter of {{FE5}}.


==Plot==
==Plot==
{{main|The Escape/Script}}  
{{main|The Escape/Script}}
[[Leif]] and his party reach the Manster castle town and regroup with [[August]]. August lectures Leif about the [[Loptyrians|Loptous Sect]] and their influence on the [[Grannvale]] Empire and bids him to raise a liberation army to reclaim Leonster. Meanwhile, the powerful mercenary [[Galzus]] rescues [[Mareeta]] and leaves her in the hands of the bishop [[Saias]]. Leif and his party successfully slip out of town, forcing [[Raydrik]] to send General [[Eisenau]] to pursue him. He reveals to one of his minions that Galzus is the cousin of Prince [[Shannan]] of [[Isaach]].
[[Leif]] and his party reach the Munster castle town and regroup with [[August]]. August lectures Leif about the [[Loptr Church]] and their influence on the [[Grannvale]] Empire and bids him to raise a liberation army to reclaim Leonster. Meanwhile, the powerful mercenary [[Galzus]] rescues [[Mareeta]] and leaves her in the hands of the bishop [[Saias]]. Leif and his party successfully slip out of town, forcing [[Raydrik]] to send General [[Eisenau]] to pursue him. He reveals to one of his minions that Galzus is the cousin of Prince [[Shannan]] of [[Isaach]].


==Chapter data==
==Chapter data==
Line 19: Line 19:
|victory=Escape
|victory=Escape
|defeat=[[Leif]] dies
|defeat=[[Leif]] dies
|ally={{hover|10|Every unit that has survived so far; maximum 10}}{{hover|+1|Hicks}}
|ally=10{{h|+1|Upon Hicks being recruited}}
|other={{hover|10|if you did not play chapter 4x}}
|other=0{{h|+10|Reinforcements, if Chapter 4x was not played}}
|enemy=25{{hover|+9|reinforcements}}
|enemy=25{{h|+9|Reinforcements}}
|map=[[File:Cm fe05 6.png]]
|map=[[File:Cm fe05 6.png]]
}}
}}


===Character data===  
Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara, Nanna.
{{ChapChars  
 
|game#=05  
The southwest door cannot be opened by a [[Door Key]] or [[Lockpick]]; it instead opens when a player unit acts one tile north of it (columns 7 or 8, row 25)
|newunits=1
 
|newunit1={{NewUnit  
===Character data===
{{ChapChars
|game#=05
|newunit1={{NewUnit
|name=Hicks
|name=Hicks
|portrait=[[File:portrait hicks fe05.png]]
|portrait=[[File:portrait hicks fe05.png]]
Line 35: Line 38:
|HP=30
|HP=30
|lv=6
|lv=6
|recruitment method=Visit north center [[village]]{{hover|*|if Mafy was saved in chapter 4x}}
|inventory={{Item|5|Poleax}}<br>{{Item|5|Vulnerary}}
|recruitment method=Visit north center [[village]]<br>(if Murphy escaped in [[Hero on the Wind|Chapter&nbsp;4x]])
}}
|forced1=leif
|return1=lifis
|return2=fergus
|return3=karin
|return4=brighton
|return5=machyua
|return6=lara
|return7=dalsin
|return8=asbel
|return9=nanna
}}
}}
|return1=leif
|return2=lifis
|return3=brighton
|return4=machyua
|return5=lara
|return6=felgus
|return7=karin
|return8=dalsin
|return9=asvel
|return10=nanna
}}


===Item data===  
===Item data===
{{ChapItems  
{{ChapItems
|platform=snes03  
|platform=snes03
|item1=Rapier
|item1=Rapier
|obtain1=Visit north eastern [[village]]{{hover|*|if Cliff escaped in chapter 4x}}
|obtain1=Visit north eastern [[village]]<br>(if Cliff escaped in [[Hero on the Wind|Chapter&nbsp;4x]])
|item2=Paragon Manual
|item2=Paragon Manual
|item2image=paragon m
|item2image=paragon m
|obtain2=Visit north western [[village]]{{hover|*|if Booy escaped in chapter 4x}}
|obtain2=Visit north western [[village]]<br>(if Bowie escaped in [[Hero on the Wind|Chapter&nbsp;4x]])
|item3=Knight Proof
|item3=Knight Proof
|obtain3=Visit center most [[village]]{{hover|*|if Emily escaped in chapter 4x}}
|obtain3=Visit center most [[village]]<br>(if Emily escaped in [[Hero on the Wind|Chapter&nbsp;4x]])
|item4=Od Scroll
|item4=Od Scroll
|obtain4=Visit south western [[village]]{{hover|*|if Lina escaped in chapter 4x}}
|obtain4=Visit south western [[village]]<br>(if Leena escaped in [[Hero on the Wind|Chapter&nbsp;4x]])
|itemlast=Pure Water
|itemlast=Pure Water
|obtainlast=Visit south eastern [[village]]{{hover|*|if Bela escaped in chapter 4x}}
|obtainlast=Visit south eastern [[village]]<br>(if Bella escaped in [[Hero on the Wind|Chapter&nbsp;4x]])
}}
}}


===Shop data===  
===Shop data===
{{Tab
{{ChapShop SNES03
|header=Shop Data
|sword1=Iron Sword
|width=700px
|swcost1=2,200
|height=  
|lance1=Iron Lance
|constyle=text-align:center
|lacost1=2,200
|tab1=Armory
|axe1=Iron Axe
|tab2=Vendor
|axcost1=1,100
|content1={{clear}}
|bow1=Iron Bow
{{tablebegin}} class=wikitable style="{{round}}; border-collapse:separate; border:none;" align="center"
|bocost1=2,200
!style="{{roundl}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
|tome1=Fire
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
|tocost1=2,250
!style="{{roundr}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
|item1=Vulnerary
{{!-}}
|itcost1=600
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 iron sword.png|right]]
|item2=Door Key
{{!}} [[Iron Sword]]
|itcost2=500
{{!}} style={{roundr}}; text-align: center {{!}} 2,200
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 iron lance.png|right]]
{{!}} [[Iron Lance]]
{{!}} style={{roundr}}; text-align: center {{!}} 1,100
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 iron axe.png|right]]
{{!}} [[Iron Axe]]
{{!}} style={{roundr}}; text-align: center {{!}} 2,200
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 iron bow.png|right]]
{{!}} [[Iron Bow]]
{{!}} style={{roundr}}; text-align: center {{!}} 2,200
{{!-}}
{{tableend}}
|content2={{clear}}
{{tablebegin}} class=wikitable style="{{round}}; border-collapse:separate; border:none;" align="center"
!style="{{roundl}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
!style="{{roundr}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 vulnerary.png|right]]
{{!}} [[Vulnerary]]
{{!}} style={{roundr}}; text-align: center {{!}} 600
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 door key.png|right]]
{{!}} [[Door Key]]
{{!}} style={{roundr}}; text-align: center {{!}} 500
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 fire.png|right]]
{{!}} [[Fire (tome)|Fire]]
{{!}} style={{roundr}}; text-align: center {{!}} 2,250
{{!-}}
{{tableend}}
}}
}}


===Enemy data===  
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=snes03
{{ChapUnitHdr|type=Enemy|platform=snes03}}
|name1=Manster
{{ChapUnitCellFE5
|class1=Armored Axe
|name=[[Raydrik]]
|lv1=15
|#1=4
|inventory1=[[File:Is snes03 battle axe.png]] [[Battle Axe]]
|-
|name2=Manster
|class2=Armored Lance
|lv2=5
|#2=6
|inventory2=[[File:Is snes03 long lance.png]] [[Long Lance]] • [[File:Is snes03 vulnerary.png]] [[Vulnerary]]
|-
|name3=Manster
|class3=Armored Sword
|lv3=15
|#3=1
|inventory3=[[File:Is snes03 long sword.png]] [[Long Sword]]
|-
|name4=Manster
|class4=Bishop
|lv4=5
|#4=2
|inventory4=[[File:Is snes03 meteor.png]] [[Meteor]] • [[File:Is snes03 physic.png]] [[Physic]]
|-
|name5=Manster
|class5=Bow Armor
|lv5=15
|#5=2
|inventory5=[[File:Is snes03 long bow.png]] [[Long Bow]]
|-
|name6=Manster
|class6=Mage
|lv6=12
|#6=4
|inventory6=[[File:Is snes03 elfire.png]] [[Elfire]]
|-
|name7=Manster
|class7=Priest
|lv7=5
|#7=1
|inventory7=[[File:Is snes03 physic.png]] [[Physic]]
|-
|name8=Manster
|class8=Soldier
|lv8=10
|#8=2
|inventory8=[[File:Is snes03 long lance.png]] [[Long Lance]]
|-
|name9=Manster
|class9=Soldier
|lv9=3
|#9=1
|inventory9=[[File:Is snes03 short lance.png]] [[Short Lance]]
|-
|name10=[[Truman]]
|class10=General
|lv10=5
|#10=1
|inventory10=[[File:Is snes03 great sword.png]] [[Great Sword]] • [[File:Is snes03 long bow.png]] [[Long Bow]] • [[File:Is snes03 vulnerary.png]] [[Vulnerary]]
|-
|nameb=[[Raydrik]]
|classb=Baron
|lvb=20
|inventoryb=[[File:Is snes03 lopt sword.png]] [[Lopt Sword]] • [[File:Is snes03 warp.png]] [[Warp (staff)|Warp]]<br>[[File:Is snes03 pavise.png]] [[Pavise]]
|-
|namer1=Manster
|classr1=Social Knight
|lvr1=10
|#r1=8
|inventoryr1=[[File:Is snes03 long lance.png]] [[Long Lance]]
|-
|namerl=[[Galzus]]
|classrl=Mercenary
|lvrl=20
|#rl=1
|inventoryrl=[[File:Is snes03 meisterschwert.png]] [[Meisterschwert]]<br>[[File:Is snes03 luna.png]] [[Luna (skill)|Luna]] • [[File:Is snes03 astra.png]] [[Astra (skill)|Astra]]
}}
 
===NPC data===
{{sectstub}}
 
===Boss data===
{{Main|Raydrik}}
{{BossStats FE5
|portrait=[[File:Portrait raydrik fe05.png]]
|class=Baron
|class=Baron
|lv=20
|lv=20
|HP=56
|#=1
|hp=56
|str=16
|str=16
|mag=8+20
|mag=8{{h|+20|Granted by Loptr Sword}}
|skill=12
|skill=12
|spd=9
|spd=9
|luck=6
|lck=6
|def=16
|def=16
|build=20
|con=20
|move=6
|mov=6
|sw=A
|inventory={{Item|5|Loptr Sword}} • {{Item|5|Warp}}<br>{{Item|5|Pavise}} • {{Item|5|Immortal}}{{h|*|Hidden}}
|la=A
|notes='''Authority:''' ★★★★<br>'''Action:''' ★<br>Does not move.
|ax=A
}}
|bo=A
{{ChapUnitCellFE5
|st=A
|name=Munster
|fi=A
|class=Sword Armor
|th=A
|lv=15
|wi=A
|#=1
|movestars={{Star|1}}
|hp=20~37
|authority={{star|4}}
|str=4~20
|FCC=0
|mag=0~17
|inventory=[[File:Is snes03 lopt sword.png]] [[Lopt Sword]]<br>[[File:Is snes03 warp.png]] [[Warp (staff)|Warp]]
|skill=0~17
|skills=[[File:Is snes03 pavise.png]] [[Pavise]]
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Long Sword}}
|notes='''Authority:''' Truman<br>Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat.
}}
{{ChapUnitCellFE5
|name=Munster
|class=Bow Armor
|lv=15
|#=2
|hp=20~37
|str=4~20
|mag=0~17
|skill=0~17
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Long Bow}}
|notes='''Authority:''' Truman<br>Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat.
}}
{{ChapUnitCellFE5
|name=Munster
|class=Axe Armor
|lv=15
|#=4
|hp=20~37
|str=4~20
|mag=0~17
|skill=0~17
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Battle Axe}}
|notes='''Authority:''' Truman<br>Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat.
}}
{{ChapUnitCellFE5
|name=[[Truman]]
|class=General
|lv=5
|#=1
|hp=26~33
|str=7~14
|mag=1~8
|skill=5~12
|spd=2~9
|lck=0~7
|def=12~19
|con=10~17
|mov=6~7
|inventory={{Item|5|Great Sword}} • {{Item|5|Long Bow}} • {{Item|5|Vulnerary}}
|notes='''Authority:''' ★★<br>Moves to attack units in range.
}}
{{ChapUnitCellFE5
|name=Munster
|class=Mage
|lv=12
|#=4
|hp=18~32
|str=0~14
|mag=2~16
|skill=2~16
|spd=3~17
|lck=0~14
|def=0~14
|con=4~18
|mov=6~7
|inventory={{Item|5|Elfire}}
|notes='''Authority:''' Truman<br>Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat.
}}
{{ChapUnitCellFE5
|name=Munster
|class=Bishop
|lv=5
|#=2
|hp=20~27
|str=0~7
|mag=5~12
|skill=2~9
|spd=2~9
|lck=0~7
|def=1~8
|con=4~11
|mov=5~6
|inventory={{Item|5|Meteor}} • {{Item|5|Physic}}
|notes='''Authority:''' Truman<br>Does not move.
}}
{{ChapUnitCellFE5
|name=Munster
|class=Soldier
|lv=3
|#=2
|hp=20
|str=4
|mag=0
|skill=2
|spd=3
|lck=2
|def=2
|con=7
|mov=5
|inventory={{Item|5|Short Lance}}
|notes='''Authority:''' Truman<br>Moves four tiles at a time, alternating between moving east and west.
}}
{{ChapUnitCellFE5
|name=Munster
|class=Priest
|lv=5
|#=1
|hp=16~23
|str=0~7
|mag=3~10
|skill=2~9
|spd=1~8
|lck=0~7
|def=0~7
|con=4~11
|mov=5~6
|inventory={{Item|5|Physic}}
|notes='''Authority:''' Truman
}}
{{ChapUnitCellFE5
|name=Munster
|class=Lance Armor
|lv=5
|#=6
|hp=20~27
|str=4~11
|mag=0~7
|skill=0~7
|spd=0~7
|lck=0~7
|def=8~15
|con=9~16
|mov=5~6
|inventory={{Item|5|Long Lance}} • {{Item|5|Vulnerary}}
|notes='''Authority:''' Truman<br>Moves to attack units in range.
}}
{{ChapUnitCellFE5
|name=Munster
|class=Soldier
|lv=10
|#=2
|hp=20~32
|str=3~15
|mag=0~12
|skill=0~12
|spd=0~12
|lck=0~12
|def=1~13
|con=6~18
|mov=5~6
|inventory={{Item|5|Long Lance}}
|notes='''Authority:''' Truman<br>Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes03}}
{{ChapUnitCellFE5
|name=Munster
|class=Cavalier
|lv=10
|#=8
|hp=20~32
|str=3~15
|mag=0~12
|skill=3~15
|spd=4~16
|lck=0~12
|def=3~15
|con=6~18
|mov=8~9
|inventory={{Item|5|Long Lance}}
|notes='''Authority:''' Truman
}}
}}
 
{{ChapUnitCellFE5
 
|name=[[Galzus]]
{{Main|Galzus}}
{{BossStats FE5
|portrait=[[File:Portrait galzus fe05.png]]
|class=Mercenary
|class=Mercenary
|lv=20
|lv=20
|HP=54
|#=1
|hp=54
|str=20
|str=20
|mag=9
|mag=9
|skill=20
|skill=20
|spd=20
|spd=20
|luck=17
|lck=17
|def=14
|def=14
|build=18
|con=18
|move=7
|mov=7
|authority=
|inventory={{Item|5|Meisterschwert}}<br>{{Item|5|Luna}} • {{Item|5|Astra}}
|movestars=5
|notes='''Authority:''' Truman<br>'''Action:''' ★★★★★<br>• Does not appear if he was killed or [[capture]]d in [[Mother and Daughter|Chapter&nbsp;5]].<br>• Randomly either moves unprovoked or moves only to attack units in range each turn.<!--Seems to be 60%, but not certain-->
|FCC=3
|last=y
|sw=A
|ax=A
|inventory=[[File:Is snes03 meisterschwert.png]] [[Meisterschwert]]
|skills=[[File:Is snes03 luna.png]] [[Luna (skill)|Luna]]<br>[[File:Is snes03 astra.png]] [[Astra (skill)|Astra]]
}}
}}
{{ChapUnitFtr}}


====Reinforcements====
*Turn 13
**8 [[Cavalier]]s; four from the road south of [[Raydrik]], four from the road east of ally starting positions
*Turn 15, if he was not killed or [[capture]]d in [[Mother and Daughter|Chapter&nbsp;5]]
**[[Galzus]] from north of the northwest stairs


{{Main|Truman}}
===NPC data===
{{BossStats FE5
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|portrait=[[File:Portrait truman fe05.png]]
{{ChapUnitHdr|type=NPC|platform=snes03}}
|class=General
{{ChapUnitReinf|type=NPC|platform=snes03}}
{{ChapUnitCellFE5
|name=[[Ced]]
|class=Sage
|type=other
|lv=7
|#=1
|hp=26
|str=2
|mag=16
|skill=15{{h|+20|Granted by Forseti}}
|spd=16{{h|+20|Granted by Forseti}}
|lck=9
|def=7
|con=8
|mov=8
|inventory={{Item|5|Forseti|link=Forseti (tome)}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} • {{Item|5|Immortal}}{{h|*|Hidden}}
|notes='''Authority:''' ★<br>'''Action:''' ★★<br>Moves to attack units unprovoked; begins moving to escape on turn 9.
}}
{{ChapUnitCellFE5
|name=Magi
|class=Sword Fighter
|type=other
|lv=7
|#=1
|hp=20~29
|str=3~12
|mag=0~9
|skill=5~14
|spd=6~15
|lck=0~9
|def=2~11
|con=6~15
|mov=6~7
|inventory={{Item|5|Killing Edge}}
|notes='''Authority:''' Ced<br>Moves to attack units unprovoked; begins moving to escape on turn 9.
}}
{{ChapUnitCellFE5
|name=Magi
|class=Sword Fighter
|version=female
|type=other
|lv=4
|#=1
|hp=18~24
|str=2~8
|mag=0~6
|skill=5~11
|spd=7~13
|lck=0~6
|def=2~8
|con=5~11
|mov=6~7
|inventory={{Item|5|Iron Sword}}
|notes='''Authority:''' Ced<br>Moves to attack units unprovoked; begins moving to escape on turn 9.
}}
{{ChapUnitCellFE5
|name=Magi
|class=Axe Fighter
|type=other
|lv=5
|#=2
|hp=20~27
|str=4~11
|mag=0~7
|skill=4~11
|spd=5~12
|lck=0~7
|def=2~9
|con=8~15
|mov=6~7
|inventory={{Item|5|Hand Axe}}
|notes='''Authority:''' Ced<br>Moves to attack units unprovoked; begins moving to escape on turn 9.
}}
{{ChapUnitCellFE5
|name=Magi
|class=Bow Fighter
|type=other
|lv=4
|#=2
|hp=18~24
|str=3~9
|mag=0~6
|skill=3~9
|spd=4~10
|lck=0~6
|def=1~7
|con=6~12
|mov=7~8
|inventory={{Item|5|Iron Bow}}
|notes='''Authority:''' Ced<br>Moves to attack units unprovoked; begins moving to escape on turn 9.
}}
{{ChapUnitCellFE5
|name=Magi
|class=Sword Fighter
|type=other
|lv=5
|lv=5
|HP=32
|#=3
|str=10
|hp=20~27
|mag=2
|str=3~10
|skill=9
|mag=0~7
|spd=4
|skill=5~12
|luck=2
|spd=6~13
|def=14
|lck=0~7
|build=12
|def=2~9
|move=6
|con=6~13
|sw=B
|mov=6~7
|la=E
|inventory={{Item|5|Iron Blade}}
|ax=D
|notes='''Authority:''' Ced<br>Moves to attack units unprovoked; begins moving to escape on turn 9.
|bo=D
|last=y
|movestars=0
|authority={{star|2}}
|FCC=0
|inventory=[[File:Is snes03 great sword.png]] [[Great Sword]]<br>[[File:Is snes03 long bow.png]] [[Long Bow]]<br>[[File:Is snes03 vulnerary.png]] [[Vulnerary]]
}}
}}
{{ChapUnitFtr}}
===Reinforcements===
*Turn 5, if [[Hero on the Wind|Chapter&nbsp;4x]] was not played
**[[Ced]] and nine other NPC units from north of ally starting positions


==Strategy==
==Strategy==
{{sectstub}}
{{strategy}}
 
From the start, there are two options: head south through the villages, or face the army with stronger units, like [[Asbel]] or [[Fergus]]. If you rescued Mafy in [[Hero on the Wind|Chapter&nbsp;4x]], [[Hicks]] will be ready for recruitment in one of the villages. If you wish to use [[Karin]] to visit the villages in west, keep in mind that while there may be some spots where certain enemies cannot attack, and bring a [[Vulnerary]]. [[Dalsin]]'s low movement may be a problem, so make sure one of your units can keep him safe from mages, or simply being overwhelmed. Don't take forever, though; [[Galzus]] will appear on turn 14 with [[Luna]], [[Astra]], and a [[Meisterschwert]].
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==Trivia==
==Trivia==
{{sectstub}}
-->


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-fan-name=The Escape
|eng-fan-name=The Escape
|jap-name= {{hover|脱出|Dasshutsu}}
|jpn-name={{h|脱出|Dasshutsu}}
|jap-mean=Escape
|jpn-mean=Escape
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe05 6.png|Map of the chapter
</gallery>
 
{{ChapterNav
{{ChapterNav
|prechapter=Mother and Child
|prechapter=Mother and Daughter
|chapter=The Escape
|nextchapter=The Shield of Thracia
|nextchapter=The Shield of Thracia
}}
}}


{{Nav5}}
{{Nav5}}
{{DEFAULTSORT:Escape, The}}
[[Category:Chapters of Fire Emblem: Thracia 776]]
[[Category:Chapters of Fire Emblem: Thracia 776]]