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Skirmish: Difference between revisions

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===''The Sacred Stones''===
===''The Sacred Stones''===
After [[It's a Trap!|Chapter 8]] has been completed, skirmishes become available. Every time the player completes a chapter or visits the [[Tower of Valni]]/[[Lagdou Ruins]], [[monster]] enemy bands will spawn on certain locations on the world map, as marked by the group's [[boss]]. When a location is occupied, the player is prevented from being able to pass it until it has been cleared (while in theory this involves routing the enemy, the location will also be cleared if the player retreats instead). As with the Tower and Ruins, enemies are randomly generated and may be spawned carrying weapons, items or bags of [[gold]] which they drop upon defeat.
After [[It's a Trap!|Chapter 8]] has been completed, skirmishes become available. Every time the player completes a chapter or visits the [[Tower of Valni]] or [[Lagdou Ruins]], bands of [[monster]]s will spawn on certain locations on the world map, as marked by the group's [[boss]]. When a location is occupied, the player is prevented from being able to pass it until it has been cleared (while in theory this involves routing the enemy, the location will also be cleared if the player retreats instead). As with the Tower and Ruins, enemies are randomly generated and may be spawned carrying weapons, items, or bags of [[gold]] which they drop upon defeat.


The following locations can host skirmishes:
The following locations can host skirmishes:
{{div col}}
* Za'ha Woods
* Za'ha Woods
* Adlas Plains
* Adlas Plains
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* Neleras Peak
* Neleras Peak
* Melkaen Coast
* Melkaen Coast
{{div col end}}


The strength of the enemies present in a skirmish is dependent on the location, scaling in difficulty based on the location's situation in the game; Za'ha Woods houses the easiest skirmishes, while Melkaen Coast, which does not actually feature as a chapter in the main game, is the most difficult. All skirmishes will randomly commence with [[fog of war]] either on or off.
The strength of the enemies present in a skirmish is dependent on the location, scaling in difficulty based on the location's situation in the game; Za'ha Woods houses the easiest skirmishes, while Melkaen Coast—which does not feature as a chapter in the main game—is the most difficult. All skirmishes will randomly commence with [[fog of war]] either on or off.{{clarify|what probability?}}


===''Awakening''===
===''Awakening''===
Challenges start appearing on the world map following the completion of [[Warrior Realm|Chapter 3]], normally comprising bands of enemy [[Risen]]. They work mostly the same way as in ''The Sacred Stones'', except now the player is not obstructed by the presence of challenges and can walk past them to other destinations on the world map, only engaging them by choice. All locations on the map (with the exception of [[Grima (chapter)|the Endgame's location]]) are capable of playing host to challenges.
Challenges start appearing on the world map following the completion of [[Warrior Realm|Chapter 3]], normally comprising bands of enemy [[Risen]]. They work mostly the same way as in ''The Sacred Stones'', except now the player is not obstructed by the presence of challenges and can walk past them to other destinations on the world map, only engaging them by choice. All locations on the map (with the exception of [[Grima (chapter)|the Endgame's location]]) are capable of playing host to challenges.


If the player opts to engage a [[StreetPass]] or [[SpotPass]] bonus team in battle to attempt to recruit their leader, this also acts as a challenge. It is possible to summon Risen groups to the world map at any time using [[Reeking Box]]es; the group will appear on the same location the player was on at the time of using the Reeking Box. The levels of the opposing army depend on where they were summoned; they will be weaker on earlier maps, but get progressively stronger on later maps.
If the player opts to engage a [[StreetPass]] or [[SpotPass]] bonus team in battle to attempt to recruit their leader, this also acts as a challenge. It is possible to summon Risen groups to the world map at any time using [[Reeking Box]]es; the group will appear on the same location the player was on at the time of using the Reeking Box. The levels of the opposing army depend on where they were summoned; they will be weaker on earlier maps, but get progressively stronger on later maps.
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===''Fates''===
===''Fates''===
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{{sectstub}}
In ''Birthright'' and ''Revelation'', challenges can be found on the next chapter menu after completing chapter 6. The player can also scout to spend gold to make a challenge appear. Challenges do not appear at all in ''Conquest''. As with ''Awakening'', the levels of the opposing army vary depending on where they were scouted at.
In ''Birthright'' and ''Revelation'', challenges can be found on the next chapter menu after completing chapter 6. The player can also scout to spend gold to make a challenge appear. Challenges do not appear at all in ''Conquest''. As with ''Awakening'', the levels of the opposing army vary depending on where they were scouted at.


Like ''Gaiden'', most enemies are human, but some [[Faceless]] appear.
Like ''Gaiden'', most enemies are human, but some [[Faceless]] appear.
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===''Three Houses''===
===''Three Houses''===
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Auxiliary battles can be accessed through the map selection screen at the end of each in-game week after completing [[Familiar Scenery|chapter 2]]. On Normal Mode, the first 2 options doesn't cost any activity point while the third option, of higher level, and ''Rare Monster Sighting'' battles cost a single point. On Hard and Maddening Mode, any auxiliary battle cost one point of activity. Each auxiliary battle offer gold as well as [[monastery item]]s such as produces or ores when completed.
Auxiliary battles can be accessed through the map selection screen at the end of each in-game week after completing [[Familiar Scenery|chapter 2]]. On Normal Mode, the first 2 options doesn't cost any activity point while the third option, of higher level, and ''Rare Monster Sighting'' battles cost a single point. On Hard and Maddening Mode, any auxiliary battle cost one point of activity. Each auxiliary battle offer gold as well as [[monastery item]]s such as produces or ores when completed.


While on the map selection screen, if an auxiliary battle has already been completed, the player can't access the ''Goals'' and ''Promotions'' sections in the menu. As with ''Awakening''{{'}}s Lunatic and Lunatic+ modes, the levels of the opposing army vary depending on the player's progress in the main story.
While on the map selection screen, if an auxiliary battle has already been completed, the player can't access the ''Goals'' and ''Promotions'' sections in the menu. As with ''Awakening''{{'}}s Lunatic and Lunatic+ modes, the levels of the opposing army vary depending on the player's progress in the main story.


Enemies in auxiliary battles are mostly humans with the exception of some battles where a monster unit acts as a third army and ''Rare Monster Sighting'' where the enemies are all monsters. Human bosses also drop a [[bullion]] when defeated while the ''Rare Monster Sighting'' bosses will drop a rusted weapon which can be repaired to either a silver weapon or an Archanean regalia for swords, lances, axes, and bows or a pair of [[Dragon Claws]] for gauntlets. Which type of weapon is dropped by monster bosses is determined by their classes: [[Giant Wolf]]s drop [[Rusted Sword]] or [[Rusted Gauntlets]], [[Giant Bird]]s drop [[Rusted Sword]] or [[Rusted Bow]], and [[Wild Demonic Beast]]s drop [[Rusted Lance]] or [[Rusted Axe]]. Resetting auxiliary battles by either quitting and re-entering the battle or soft-resetting the enemies may change the enemies' classes and thus, may change the weapon type of the monster boss' drop. However the quality of the rusted weapon drop when repaired is fixed and cannot be reset.
Enemies in auxiliary battles are mostly humans with the exception of some battles where a monster unit acts as a third army and ''Rare Monster Sighting'' where the enemies are all monsters. Human bosses also drop a [[bullion]] when defeated while the ''Rare Monster Sighting'' bosses will drop a rusted weapon which can be repaired to either a silver weapon or an Archanean regalia for swords, lances, axes, and bows or a pair of [[Dragon Claws]] for gauntlets. Which type of weapon is dropped by monster bosses is determined by their classes: [[Giant Wolf]]s drop [[Rusted Sword]] or [[Rusted Gauntlets]], [[Giant Bird]]s drop [[Rusted Sword]] or [[Rusted Bow]], and [[Wild Demonic Beast]]s drop [[Rusted Lance]] or [[Rusted Axe]]. Resetting auxiliary battles by either quitting and re-entering the battle or soft-resetting the enemies may change the enemies' classes and thus, may change the weapon type of the monster boss' drop. However the quality of the rusted weapon drop when repaired is fixed and cannot be reset.
===''Engage''===
{{sectstub}}


==Etymology and other languages==
==Etymology and other languages==
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|eng-name=• Skirmish<br>• Challenge<br>• Auxiliary battle
|eng-name=• Skirmish<br>• Challenge<br>• Auxiliary battle
|eng-mean=• This name is used in ''The Sacred Stones'' and ''Echoes: Shadows of Valentia''.<br>• This term is used in ''Awakening'' and ''Fates''.<br>• This term is used in ''Three Houses''.
|eng-mean=• This name is used in ''The Sacred Stones'' and ''Echoes: Shadows of Valentia''.<br>• This term is used in ''Awakening'' and ''Fates''.<br>• This term is used in ''Three Houses''.
|jap-name={{h|遭遇戦|Sōgūsen}}
|jpn-name={{h|遭遇戦|Sōgūsen}}
|jap-mean=[[wikipedia:Meeting engagement|Encounter battle, meeting engagement]]
|jpn-mean=[[wikipedia:Meeting engagement|Encounter battle, meeting engagement]]
|span-name=Escaramuza
|span-name=• Lucha<br>• Desafío<br>• Escaramuza
|span-mean=Skirmish. Used in ''Echoes: Shadows of Valentia''.
|span-mean=• Fight. Used in ''The Sacred Stones''.<br>• Challenge. Used in ''Fates''.<br>Skirmish. Used in ''Echoes: Shadows of Valentia''.
|fren-name=Escarmouche
|fren-name=Escarmouche<br>• Confrontation<br>• Défi<br>• Expédition
|fren-mean=Skirmish. Used in ''The Sacred Stones'' and ''Shadows of Valentia''.
|fren-mean=Skirmish. Used in ''The Sacred Stones'' and ''Shadows of Valentia''.<br>• Confrontation. Used in ''Awakening''.<br>• Challenge. Used in ''Fates''.<br>• Expedition. Used in ''Three Houses''.
|ger-name=Herausforderung
|ger-name=• Scharmützel<br>• Herausforderung
|ger-mean=Challenge. Used in ''Shadows of Valentia''.
|ger-mean=• Skirmish. Used in ''The Sacred Stones''.<br>• Challenge. Used in ''Fates'' and ''Shadows of Valentia''; abbreviated as ''{{lang|de|Herausfor.}}'' in ''Fates''.
|ital-name=Contesa
|ital-name=• Lotta<br>• Sfida<br>• Contesa
|ital-mean=Dispute. Used in ''Shadows of Valentia''.
|ital-mean=• Fight. Used in ''The Sacred Stones''.<br>• Challenge. Used in ''Fates''.<br>• Dispute. Used in ''Shadows of Valentia''.
|dut-name=Confrontatie
|dut-name=Confrontatie
|dut-mean=Confrontation. Used in ''Shadows of Valentia''.
|dut-mean=Confrontation. Used in ''Shadows of Valentia''.
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==See also==
==See also==
* [[Sidequest]]
* [[Side quest]]
* [[Trial Map]]
* [[Trial Map]]


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