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Seteth: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
15 bytes removed ,  28 June 2023
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===Analysis===
===Analysis===
{{analysis}}
{{analysis}}
Seteth, despite being a relatively late recruitment joining in [[To War|Chapter 12]], is a solid unit with strong bases and a great base class in [[Wyvern Rider]]. Having flier mobility and stats to take on virtually any enemy at base is a boon virtually no other units have. On top of this, with a dedicated month of training in [[lance (weapon)|lance]]s in Part II, Seteth can reach an A-rank by [[Chapter 14 (Three Houses)/Protecting Garreg Mach|Chapter 14]] and obtain [[Swift Strikes]], one of the best [[combat art]]s in the game. At the cost of 4 weapon durability, Swift Strikes allows Seteth to attack twice consecutively with any lance, meaning he can essentially take out nearly any enemy in one round on the player phase, barring enemy monsters or enemy units with insanely high [[defense]]. Seteth's Major [[Crest]] of Cichol, while not useful for its occasional ability to nullify counterattacks when using combat arts since Swift Strikes usually kills anyway, allows him to use [[Lúin]] and the [[Lance of Ruin]] with Swift Strikes without the 10 [[HP]] penalty, granting him more certain kills by way of the Relics' higher [[might]] without the penalty of a riskier enemy phase. Seteth's one shortcoming is his late recruitment. Upon joining, Seteth faces competition from player units who have been trained, and thus had the benefit of tutoring and the ability to get class mastery skills, since [[Familiar Scenery|Chapter 2]]. By Chapter 12, the player likely has several units with skills like [[Death Blow]], [[Hit +20]], and [[Reposition]], none of which Seteth has at base. Moreover, the player also likely has flying units who have better stats than Seteth. Not to mention, [[Sylvain]], another user of Swift Strikes, has much better availability in all routes, provided [[Byleth]] is female, and has a Crest that boosts his damage with Swift Strikes, making him simply better than Seteth. Nonetheless, Seteth is more than worthy of the fairly minimal investment to make him an excellent offensive powerhouse and will easily become one of the best units in Part II by virtue of Swift Strikes alone. This is especially true in [[List of chapters in Fire Emblem: Three Houses#Verdant Wind|Verdant Wind]], where Seteth is the only Swift Strikes user who is recruited for free without needing to make Byleth female or train Byleth's weapon levels. Even on Silver Snow and Azure Moon, Seteth can still be deployed in addition to [[Ferdinand]] and Sylvain once he obtains Swift Strikes.
Seteth, despite being a relatively late recruitment joining in [[To War|Chapter 12]], is a solid unit with strong bases and a great base class in [[Wyvern Rider]]. Having flier mobility and stats to take on virtually any enemy at base is a boon virtually no other units have. On top of this, with a dedicated month of training in [[lance]]s in Part II, Seteth can reach an A-rank by [[Chapter 14 (Three Houses)/Protecting Garreg Mach|Chapter 14]] and obtain [[Swift Strikes]], one of the best [[combat art]]s in the game. At the cost of 4 weapon durability, Swift Strikes allows Seteth to attack twice consecutively with any lance, meaning he can essentially take out nearly any enemy in one round on the player phase, barring enemy monsters or enemy units with insanely high [[defense]]. Seteth's Major [[Crest]] of Cichol, while not useful for its occasional ability to nullify counterattacks when using combat arts since Swift Strikes usually kills anyway, allows him to use [[Lúin]] and the [[Lance of Ruin]] with Swift Strikes without the 10 [[HP]] penalty, granting him more certain kills by way of the Relics' higher [[might]] without the penalty of a riskier enemy phase. Seteth's one shortcoming is his late recruitment. Upon joining, Seteth faces competition from player units who have been trained, and thus had the benefit of tutoring and the ability to get class mastery skills, since [[Familiar Scenery|Chapter 2]]. By Chapter 12, the player likely has several units with skills like [[Death Blow]], [[Hit +20]], and [[Reposition]], none of which Seteth has at base. Moreover, the player also likely has flying units who have better stats than Seteth. Not to mention, [[Sylvain]], another user of Swift Strikes, has much better availability in all routes, provided [[Byleth]] is female, and has a Crest that boosts his damage with Swift Strikes, making him simply better than Seteth. Nonetheless, Seteth is more than worthy of the fairly minimal investment to make him an excellent offensive powerhouse and will easily become one of the best units in Part II by virtue of Swift Strikes alone. This is especially true in [[List of chapters in Fire Emblem: Three Houses#Verdant Wind|Verdant Wind]], where Seteth is the only Swift Strikes user who is recruited for free without needing to make Byleth female or train Byleth's weapon levels. Even on Silver Snow and Azure Moon, Seteth can still be deployed in addition to [[Ferdinand]] and Sylvain once he obtains Swift Strikes.


When it comes to class promotions, Seteth is best off focusing on maximizing his damage output with Swift Strikes which can be achieved via two paths. The most obvious path for Seteth to follow is from his base class of Wyvern Rider to [[Wyvern Lord]]. Out of all physically-oriented classes, Wyvern Lord is undoubtedly the best as it has amazing class modifiers, plus four to [[Speed]] and [[Strength]], and amazing mobility, making it an obvious but effective class for Seteth to strive for. Seteth already possesses fairly high ranks in lances, [[axe]]s, and flying so he should be able to make it to promotion within a few in game months should he receive a decent amount of attention during instruction sessions and be set on the Sky Watch [[group task]]. Another path to follow is to reclass Seteth to a [[Cavalier]], a class he has unlocked at base, and train him to become a [[Paladin]] for inherent [[Lancefaire]]. Factoring in Lancefaire, Paladin essentially has a +7 modifier to Strength as compared to Wyvern Lord's general +4, meaning Paladin will always beat Wyvern Lord in raw damage output with lances. Moreover, Swift Strikes is such a great offensive option to the point that it renders Seteth's offensive options with axes moot, so exclusive focus on lances with Seteth is actually optimal. Class changing to Paladin also allows Seteth to equip ground battalions, which are more plentiful and generally better than flying ones, and guard adjutants for better odds of surviving enemy phases. Seteth does have an unfortunate weakness in Riding and starts at E-rank, but changing his only skill goal to Riding, setting him to stable duty, and training his Riding rank in instruction sessions should get him to a C+ within 4 months, which will allow him to attempt the certification with a high chance of passing. It is also recommended that Seteth obtain [[Death Blow]] by mastering [[Brigand]], a feat he can accomplish in a few [[auxiliary battle]]s should he be given the [[Knowledge Gem]] after the player spends [[renown]] at the [[Renown#Three Houses 2|Saint Cethleann Statue]] to get extra class experience.
When it comes to class promotions, Seteth is best off focusing on maximizing his damage output with Swift Strikes which can be achieved via two paths. The most obvious path for Seteth to follow is from his base class of Wyvern Rider to [[Wyvern Lord]]. Out of all physically-oriented classes, Wyvern Lord is undoubtedly the best as it has amazing class modifiers, plus four to [[Speed]] and [[Strength]], and amazing mobility, making it an obvious but effective class for Seteth to strive for. Seteth already possesses fairly high ranks in lances, [[axe]]s, and flying so he should be able to make it to promotion within a few in game months should he receive a decent amount of attention during instruction sessions and be set on the Sky Watch [[group task]]. Another path to follow is to reclass Seteth to a [[Cavalier]], a class he has unlocked at base, and train him to become a [[Paladin]] for inherent [[Lancefaire]]. Factoring in Lancefaire, Paladin essentially has a +7 modifier to Strength as compared to Wyvern Lord's general +4, meaning Paladin will always beat Wyvern Lord in raw damage output with lances. Moreover, Swift Strikes is such a great offensive option to the point that it renders Seteth's offensive options with axes moot, so exclusive focus on lances with Seteth is actually optimal. Class changing to Paladin also allows Seteth to equip ground battalions, which are more plentiful and generally better than flying ones, and guard adjutants for better odds of surviving enemy phases. Seteth does have an unfortunate weakness in Riding and starts at E-rank, but changing his only skill goal to Riding, setting him to stable duty, and training his Riding rank in instruction sessions should get him to a C+ within 4 months, which will allow him to attempt the certification with a high chance of passing. It is also recommended that Seteth obtain [[Death Blow]] by mastering [[Brigand]], a feat he can accomplish in a few [[auxiliary battle]]s should he be given the [[Knowledge Gem]] after the player spends [[renown]] at the [[Renown#Three Houses 2|Saint Cethleann Statue]] to get extra class experience.