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Rumored Nuptials: Difference between revisions

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→‎Chapter data: Converted templates, added unit stats
(→‎Chapter data: Converted templates, added unit stats)
Line 26: Line 26:
|content1={{ChapData
|content1={{ChapData
|victory=Rout the enemy or have [[Ingrid]] reach the target destination
|victory=Rout the enemy or have [[Ingrid]] reach the target destination
|defeat=[[Byleth]] or [[Edelgard]] {{Crimson Flower|Black Eagles}}/[[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Dorothea]] or [[Ingrid]] dies
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, or [[Dorothea]] or [[Ingrid]] dies
|ally=9
|ally=9
|enemy=19{{hover|+13|Reinforcements}}{{hover|+∞|Reinforcements}}
|enemy=19{{h|+13|Reinforcements}}{{h|+∞|Reinforcements}}
|map=<br>
|map=<br>
{{Tab
{{Tab
Line 40: Line 40:
|content2={{ChapData
|content2={{ChapData
|victory=Rout the enemy or have [[Ingrid]] reach the target destination
|victory=Rout the enemy or have [[Ingrid]] reach the target destination
|defeat=[[Byleth]] or [[Edelgard]] {{Crimson Flower|Black Eagles}}/[[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Dorothea]] or [[Ingrid]] dies
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, or [[Dorothea]] or [[Ingrid]] dies
|ally=9
|ally=9
|enemy=20{{hover|+15|Reinforcements}}{{hover|+∞|Reinforcements}}
|enemy=20{{h|+15|Reinforcements}}{{h|+∞|Reinforcements}}
|map=<br>
|map=<br>
{{Tab
{{Tab
Line 54: Line 54:
|content3={{ChapData
|content3={{ChapData
|victory=Rout the enemy or have [[Ingrid]] reach the target destination
|victory=Rout the enemy or have [[Ingrid]] reach the target destination
|defeat=[[Byleth]] or [[Edelgard]] {{Crimson Flower|Black Eagles}}/[[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Dorothea]] or [[Ingrid]] dies
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, or [[Dorothea]] or [[Ingrid]] dies
|ally=9
|ally=9
|enemy=26{{hover|+20|Reinforcements}}{{hover|+∞|Reinforcements}}
|enemy=26{{h|+20|Reinforcements}}{{h|+∞|Reinforcements}}
|map=<br>
|map=<br>
{{Tab
{{Tab
Line 71: Line 71:
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{Tab
{{Tab
|tab1=Black Eagles [[File:FETH Black Eagles symbol.png|15px|Black Eagles|link=]]
|tab1=Black Eagles {{Black Eagles}}
|tab2=Blue Lions [[File:FETH Blue Lions symbol.png|15px|Blue Lions|link=]]
|tab2=Blue Lions {{Blue Lions}}
|tab3=Golden Deer [[File:FETH Golden Deer symbol.png|15px|Golden Deer|link=]]
|tab3=Golden Deer {{Golden Deer}}
|content1={{ChapChars
|content1={{ChapChars
|game#=16
|game#=16
Line 197: Line 197:
|sprite=mage dorothea playable
|sprite=mage dorothea playable
|class=Mage
|class=Mage
|lv={{hover|14|Normal}}/{{hover|15|Hard}}
|lv={{h|14|Normal}}/{{h|15|Hard}}
|HP=31
|HP=31
|str=7
|str=7
Line 206: Line 206:
|def=5
|def=5
|res=17
|res=17
|cha=14{{hover|+3|Granted by Seiros Magic Corps}}
|cha=14{{h|+3|Granted by Seiros Magic Corps}}
|move=4
|move=4
|inventory={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Training Sword|image=sword}}
|inventory={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Training Sword|image=sword}}
Line 228: Line 228:
|def=8
|def=8
|res=21
|res=21
|cha=20{{hover|+3|Granted by Seiros Magic Corps}}
|cha=20{{h|+3|Granted by Seiros Magic Corps}}
|move=4
|move=4
|inventory={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Training Sword|image=sword}}
|inventory={{Item|16|Vulnerary|image=potion}}<br>{{Item|16|Training Sword|image=sword}}
Line 242: Line 242:
|class=Pegasus Knight
|class=Pegasus Knight
|crest={{Crest|Daphnel|Minor}}
|crest={{Crest|Daphnel|Minor}}
|lv={{hover|14|Normal}}/{{hover|15|Hard}}
|lv={{h|14|Normal}}/{{h|15|Hard}}
|HP=37
|HP=37
|str=15
|str=15
Line 251: Line 251:
|def=13
|def=13
|res=18
|res=18
|cha=16{{hover|+5|Granted by Seiros Pegasus Co.}}
|cha=16{{h|+5|Granted by Seiros Pegasus Co.}}
|move=6
|move=6
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Vulnerary|image=potion}}
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Vulnerary|image=potion}}
Line 274: Line 274:
|def=17
|def=17
|res=22
|res=22
|cha=22{{hover|+5|Granted by Seiros Pegasus Co.}}
|cha=22{{h|+5|Granted by Seiros Pegasus Co.}}
|move=6
|move=6
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Vulnerary|image=potion}}
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Vulnerary|image=potion}}
Line 320: Line 320:
During preparations, only a single enemy is present on the map, a [[Brigand]] to the southeast. Upon leaving preparations and initiating the battle, the other enemies appear.
During preparations, only a single enemy is present on the map, a [[Brigand]] to the southeast. Upon leaving preparations and initiating the battle, the other enemies appear.


:''Note: The following enemies' levels are those assuming the player plays this chapter during Chapter 7. On Maddening, their levels are 1 higher starting from Chapter 8.''
:''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 7, the earliest possible point where this chapter may be undertaken; the stats to the right of the ~ are taken from Chapter 8 and later, at which point the enemies gain a level.''
 
{{Tab
{{Tab
|width=100%
|width=100%
Line 326: Line 327:
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|tab3=Maddening
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}}
|platform=ns01
{{ChapUnitCellFE16
|name1=Merchant
|name=Merchant
|class1=Priest
|class=Priest
|lv1=13
|lv=13
|#1=1
|#=1
|inventory1={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|hp=29
|notes1=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|str=8
|-
|mag=9
|name2=Rogue
|dex=8
|class2=Brigand
|spd=7
|lv2=13
|lck=8
|#2=3
|def=5
|inventory2={{Item|16|Iron Axe|image=axe}}
|res=11
|notes2=• The northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern one begins moving if the nearby Brigand is provoked.
|cha=10{{h|+1|Granted by Rogues}}
|-
|inventory={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|name3=Rogue
|notes=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|class3=Brigand
}}
|lv3=13
{{ChapUnitCellFE16
|#3=1
|name=Rogue
|inventory3={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|class=Brigand
|notes3=Begins moving if the adjacent Brigand is provoked.
|lv=13
|-
|#=3
|name4=Rogue
|hp=33
|class4=Brigand
|str=14
|lv4=13
|mag=6
|#4=1
|dex=7
|inventory4={{Item|16|Steel Axe|image=axe}}
|spd=10
|notes4=Begins moving if the adjacent Brigand is provoked.
|lck=8
|-
|def=7
|name5=Rogue
|res=2
|class5=Brigand
|cha=6
|lv5=13
|mov=5
|#5=1
|inventory={{Item|16|Iron Axe|image=axe}}
|inventory5={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• The northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern one begins moving if the nearby Brigand is provoked.
|notes5=• Only one is present during preparations.<br>• The northern one begins moving if the nearby Brigand is provoked.
}}
|-
{{ChapUnitCellFE16
|name6=Rogue
|name=Rogue
|class6=Brigand
|class=Brigand
|lv6=13
|lv=13
|#6=1
|#=1
|inventory6={{Item|16|Venin Axe|image=axe}} {{Item|16|Prayer Ring|image=ring|type=drop}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|hp=33
|notes6=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the northeast reinforcements are triggered.
|str=14
|-
|mag=6
|name7=Rogue
|dex=7
|class7=Brigand
|spd=10
|lv7=13
|lck=8
|#7=1
|def=7
|inventory7={{Item|16|Devil Axe|image=axe|type=drop}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|res=2
|notes7=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if an adjacent [[Thief]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
|cha=6{{h|+1|Granted by Rogues}}
|-
|mov=5
|name8=Rogue
|inventory={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|class8=Thief
|notes=Begins moving if the adjacent Brigand is provoked.
|lv8=13
}}
|#8=5
{{ChapUnitCellFE16
|inventory8={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Steal}} {{Item|16|Locktouch}}
|name=Rogue
|notes8=• The far northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern two both begin moving if either of them or the adjacent [[Brigand]] is provoked, or if [[Ingrid]] nears the southern corner of the map.
|class=Brigand
|-
|lv=13
|name9=Rogue
|#=1
|class9=Thief
|hp=33
|lv9=13
|str=14
|#9=1
|mag=6
|inventory9={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Rogues|image=battalion Infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|dex=7
|-
|spd=10
|name10=Rogue
|lck=8
|class10=Archer
|def=7
|lv10=13
|res=2
|#10=1
|cha=6
|inventory10={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|mov=5
|-
|inventory={{Item|16|Steel Axe|image=axe}}
|name11=Rogue
|notes=Begins moving if the adjacent Brigand is provoked.
|class11=Archer
}}
|lv11=13
{{ChapUnitCellFE16
|#11=1
|name=Rogue
|inventory11={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|class=Brigand
|notes11=Begins moving if the nearby Archer is provoked.
|lv=13
|-
|#=1
|namel=Rogue
|hp=33
|classl=Archer
|str=14
|lvl=13
|mag=6
|#l=1
|dex=7
|inventoryl={{Item|16|Iron Bow|image=bow}} • {{Item|16|Antitoxin|image=potion}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|spd=10
|notesl=Begins moving if the nearby Archer is provoked.
|lck=8
|-
|def=7
|namer1=Rogue
|res=2
|classr1=Thief
|cha=6{{h|+1|Granted by Rogues}}
|lvr1=13
|mov=5
|#r1=
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|inventoryr1={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|notes=• Only one is present during preparations.<br>• The northern one begins moving if the nearby Brigand is provoked.
|-
}}
|namer2=Rogue
{{ChapUnitCellFE16
|classr2=Brigand
|name=Rogue
|lvr2=13
|class=Brigand
|#r2=3
|lv=13
|inventoryr2={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|#=1
|-
|hp=32
|namer3=Rogue
|str=12
|classr3=Brigand
|mag=6
|lvr3=13
|dex=7
|#r3=3
|spd=9
|inventoryr3={{Item|16|Iron Axe|image=axe}}
|lck=8
|-
|def=7
|namer4=Rogue
|res=4
|classr4=Archer
|cha=6{{h|+1|Granted by Thieves}}
|lvr4=13
|mov=5
|#r4=1
|inventory={{Item|16|Venin Axe|image=axe}} • {{Item|16|Prayer Ring|image=ring|type=drop}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|inventoryr4={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the northeast reinforcements are triggered.
|-
}}
|namer5=Rogue
{{ChapUnitCellFE16
|classr5=Archer
|name=Rogue
|lvr5=13
|class=Brigand
|#r5=1
|lv=13
|inventoryr5={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|#=1
|-
|hp=32
|namer6=Rogue
|str=12
|classr6=Brigand
|mag=6
|lvr6=13
|dex=7
|#r6=1
|spd=9
|inventoryr6={{Item|16|Venin Axe|image=axe}}
|lck=8
|-
|def=7
|namerl=Rogue
|res=4
|classrl=Thief
|cha=6{{h|+1|Granted by Thieves}}
|lvrl=13
|mov=5
|#rl=4
|inventory={{Item|16|Devil Axe|image=axe|type=drop}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|inventoryrl={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if an adjacent [[Thief]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=13
|#=5
|hp=30
|str=11
|mag=6
|dex=13
|spd=14
|lck=8
|def=7
|res=2
|cha=6
|mov=5
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|notes=• The far northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern two both begin moving if either of them or the adjacent [[Brigand]] is provoked, or if [[Ingrid]] nears the southern corner of the map.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=13
|#=1
|hp=30
|str=11
|mag=6
|dex=13
|spd=14
|lck=8
|def=7
|res=2
|cha=6{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Rogues|image=battalion Infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=13
|#=1
|hp=28
|str=11
|mag=6
|dex=10
|spd=10
|lck=10
|def=6
|res=2
|cha=6{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=13
|#=1
|hp=28
|str=11
|mag=6
|dex=10
|spd=10
|lck=10
|def=6
|res=2
|cha=6
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|notes=Begins moving if the nearby Archer is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=13
|#=1
|hp=28
|str=11
|mag=6
|dex=10
|spd=10
|lck=10
|def=6
|res=2
|cha=6{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}} • {{Item|16|Antitoxin|image=potion}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if the nearby Archer is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=13
|#=
|hp=30
|str=11
|mag=6
|dex=13
|spd=14
|lck=8
|def=7
|res=2
|cha=6
|mov=5
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=13
|#=3
|hp=33
|str=14
|mag=6
|dex=7
|spd=10
|lck=8
|def=7
|res=2
|cha=6{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=13
|#=3
|hp=33
|str=14
|mag=6
|dex=7
|spd=10
|lck=8
|def=7
|res=2
|cha=6
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=13
|#=1
|hp=28
|str=11
|mag=6
|dex=10
|spd=10
|lck=10
|def=6
|res=2
|cha=6
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=13
|#=1
|hp=28
|str=11
|mag=6
|dex=10
|spd=10
|lck=10
|def=6
|res=2
|cha=6{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=13
|#=1
|hp=33
|str=14
|mag=6
|dex=7
|spd=10
|lck=8
|def=7
|res=2
|cha=6
|mov=5
|inventory={{Item|16|Venin Axe|image=axe}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=13
|#=4
|hp=30
|str=11
|mag=6
|dex=13
|spd=14
|lck=8
|def=7
|res=2
|cha=6
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Merchant
|class=Priest
|lv=14
|#=1
|hp=32
|str=9
|mag=9
|dex=8
|spd=9
|lck=10
|def=5
|res=14
|cha=13{{h|+1|Granted by Rogues}}
|inventory={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}} • {{Item|16|Faith Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=Gambit}}
|notes=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=3
|hp=35
|str=16
|mag=6
|dex=8
|spd=13
|lck=8
|def=10
|res=2
|cha=9
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes=• The northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern one begins moving if the nearby Brigand is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=2
|hp=35
|str=16
|mag=6
|dex=8
|spd=13
|lck=8
|def=10
|res=2
|cha=9
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes=Both begin moving if either of them or the adjacent [[Venin Axe]] Brigand is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=1
|hp=35
|str=16
|mag=6
|dex=8
|spd=13
|lck=8
|def=10
|res=2
|cha=9{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if an adjacent Brigand is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=2
|hp=35
|str=16
|mag=6
|dex=8
|spd=13
|lck=8
|def=10
|res=2
|cha=9{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Only one is present during preparations.<br>• The northern one begins moving if the nearby Brigand is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=1
|hp=34
|str=14
|mag=7
|dex=8
|spd=11
|lck=8
|def=10
|res=4
|cha=9{{h|+1|Granted by Thieves}}
|mov=5
|inventory={{Item|16|Venin Axe|image=axe}} • {{Item|16|Prayer Ring|image=ring|type=drop}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the northeast reinforcements are triggered.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=1
|hp=34
|str=14
|mag=7
|dex=8
|spd=11
|lck=8
|def=10
|res=4
|cha=9{{h|+1|Granted by Thieves}}
|mov=5
|inventory={{Item|16|Devil Axe|image=axe|type=drop}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if an adjacent [[Thief]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=14
|#=5
|hp=32
|str=13
|mag=6
|dex=13
|spd=16
|lck=8
|def=10
|res=3
|cha=9
|mov=5
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|notes=• The northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern two both begin moving if either of them or the adjacent [[Brigand]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=14
|#=1
|hp=32
|str=13
|mag=6
|dex=13
|spd=16
|lck=8
|def=10
|res=3
|cha=9{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{item|16|Venin Edge|image=sword}}<br>{{item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=14
|#=1
|hp=31
|str=13
|mag=6
|dex=11
|spd=13
|lck=10
|def=8
|res=3
|cha=9{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=14
|#=1
|hp=31
|str=13
|mag=6
|dex=11
|spd=13
|lck=10
|def=8
|res=3
|cha=9
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes=Begins moving if the nearby Archer is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=14
|#=1
|hp=31
|str=13
|mag=6
|dex=11
|spd=13
|lck=10
|def=8
|res=3
|cha=9{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}} • {{Item|16|Antitoxin|image=potion}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if the nearby Archer is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=14
|#=∞
|hp=32
|str=13
|mag=6
|dex=13
|spd=16
|lck=8
|def=10
|res=3
|cha=9
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=3
|hp=35
|str=16
|mag=6
|dex=8
|spd=13
|lck=8
|def=10
|res=2
|cha=9{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=3
|hp=35
|str=16
|mag=6
|dex=8
|spd=13
|lck=8
|def=10
|res=2
|cha=9
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=14
|#=1
|hp=31
|str=13
|mag=6
|dex=11
|spd=13
|lck=10
|def=8
|res=3
|cha=9
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=14
|#=1
|hp=31
|str=13
|mag=6
|dex=11
|spd=13
|lck=10
|def=8
|res=3
|cha=9{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=2
|hp=35
|str=16
|mag=6
|dex=8
|spd=13
|lck=8
|def=10
|res=2
|cha=9
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=14
|#=1
|hp=35
|str=16
|mag=6
|dex=8
|spd=13
|lck=8
|def=10
|res=2
|cha=9
|mov=5
|inventory={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=14
|#=4
|hp=32
|str=13
|mag=6
|dex=13
|spd=16
|lck=8
|def=10
|res=3
|cha=9
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Merchant
|class=Priest
|lv=20~21
|#=1
|hp=37
|str=13
|mag=12
|dex=12
|spd=13
|lck=15~16
|def=9
|res=18~19
|cha=18~19{{h|+1|Granted by Rogues}}
|inventory={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}} • {{Item|16|Faith Lv 4}} • {{Item|16|Renewal}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=20~21
|#=3
|hp=41~42
|str=22~23
|mag=9
|dex=13
|spd=18~19
|lck=10
|def=15
|res=5
|cha=14
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes=• The northern two both begin moving if either of them or the nearby [[Archer]] is provoked.<br>• The southern one begins moving if the nearby Brigand or Archer is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=20~21
|#=2
|hp=41~42
|str=22~23
|mag=9
|dex=13
|spd=18~19
|lck=10
|def=15
|res=5
|cha=14
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes=Both begin moving if either of them, the adjacent [[Venin Axe]] Brigand, or the nearby [[Warrior]] is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=20~21
|#=1
|hp=41~42
|str=22~23
|mag=9
|dex=13
|spd=18~19
|lck=10
|def=15
|res=5
|cha=14{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if a nearby Brigand or [[Warrior]] is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=20~21
|#=2
|hp=41~42
|str=22~23
|mag=9
|dex=13
|spd=18~19
|lck=10
|def=15
|res=5
|cha=14{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Only one is present during preparations.<br>• The northern one begins moving if the nearby Brigand or [[Archer]] is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=20~21
|#=1
|hp=40~41
|str=20~21
|mag=11
|dex=12
|spd=16
|lck=10
|def=15
|res=7
|cha=14{{h|+1|Granted by Thieves}}
|mov=5
|inventory={{Item|16|Venin Axe|image=axe}} • {{Item|16|Prayer Ring|image=ring|type=drop}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the northeast reinforcements are triggered.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Brigand
|lv=20~21
|#=1
|hp=40~41
|str=20~21
|mag=11
|dex=12
|spd=16
|lck=10
|def=15
|res=7
|cha=14{{h|+1|Granted by Thieves}}
|mov=5
|inventory={{Item|16|Devil Axe|image=axe|type=drop}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if a nearby [[Thief]] or [[Sniper]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=20~21
|#=5
|hp=37~38
|str=18~19
|mag=9
|dex=16~17
|spd=23~24
|lck=10
|def=15
|res=7
|cha=14
|mov=5
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|notes=• The northern two both begin moving if either of them or the nearby [[Archer]] is provoked, or if the southwest reinforcements are triggered.<br>• The southern two both begin moving if either of them or the nearby [[Brigand]] or [[Sniper]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=20~21
|#=1
|hp=37~38
|str=18~19
|mag=9
|dex=16~17
|spd=23~24
|lck=10
|def=15
|res=7
|cha=14{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=20~21
|#=1
|hp=36
|str=18~19
|mag=9
|dex=16~17
|spd=18~19
|lck=14
|def=13
|res=7
|cha=14{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=20~21
|#=1
|hp=36
|str=18~19
|mag=9
|dex=16~17
|spd=18~19
|lck=14
|def=13
|res=7
|cha=14
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes=Begins moving if a nearby Archer is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=20~21
|#=1
|hp=36
|str=18~19
|mag=9
|dex=16~17
|spd=18~19
|lck=14
|def=13
|res=7
|cha=14{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Iron Bow|image=bow}} • {{Item|16|Antitoxin|image=potion}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if a nearby Archer is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Warrior
|lv=20~21
|#=1
|hp=46~47
|str=24~25
|mag=9
|dex=13
|spd=19~20
|lck=11
|def=17~18
|res=8
|cha=14{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if a nearby [[Brigand]] is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Archer
|lv=20~21
|#=4
|hp=36
|str=18~19
|mag=9
|dex=16~17
|spd=18~19
|lck=14
|def=13
|res=7
|cha=14
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes=• The center-northern one begins moving if a nearby [[Brigand]] is provoked.<br>• The center-southern one begins moving if a nearby Brigand is provoked.<br>• The far northern one begins moving if a nearby [[Thief]] is provoked.<br>• The far southern one begins moving if a nearby Archer is provoked.
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Sniper
|lv=20~21
|#=1
|hp=39~40
|str=19~20
|mag=9
|dex=23~24
|spd=18~19
|lck=13
|def=16~17
|res=8
|cha=14{{h|+1|Granted by Rogues}}
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if a nearby [[Brigand]] or [[Thief]] is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=20~21
|#=∞
|hp=37~38
|str=18~19
|mag=9
|dex=16~17
|spd=23~24
|lck=10
|def=15
|res=7
|cha=14
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Warrior
|lv=20~21
|#=6
|hp=46~47
|str=24~25
|mag=9
|dex=13
|spd=19~20
|lck=11
|def=17~18
|res=8
|cha=14
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Sniper
|lv=20~21
|#=2
|hp=39~40
|str=19~20
|mag=9
|dex=23~24
|spd=18~19
|lck=13
|def=16~17
|res=8
|cha=14
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Thief
|lv=20~21
|#=4
|hp=37~38
|str=18~19
|mag=9
|dex=16~17
|spd=23~24
|lck=10
|def=15
|res=7
|cha=14
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Warrior
|lv=20~21
|#=4
|hp=46~47
|str=24~25
|mag=9
|dex=13
|spd=19~20
|lck=11
|def=17~18
|res=8
|cha=14{{h|+1|Granted nu Rogues}}
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
{{ChapUnitCellFE16
|name=Rogue
|class=Assassin
|lv=20~21
|#=1
|hp=39~40
|str=19~20
|mag=9
|dex=19~20
|spd=29~30
|lck=11
|def=16~17
|res=8
|cha=13{{h|+1|Granted by Rogues}}
|mov=6
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Rogue
|name1=Merchant
|class=Brigand
|class1=Priest
|lv=20~21
|lv1=14
|#=2
|#1=1
|hp=41~42
|inventory1={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}} • {{Item|16|Faith Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=Gambit}}
|str=22~23
|notes1=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|mag=9
|-
|dex=13
|name2=Rogue
|spd=18~19
|class2=Brigand
|lck=10
|lv2=14
|def=15
|#2=3
|res=5
|inventory2={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|cha=14
|notes2=• The northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern one begins moving if the nearby Brigand is provoked.
|mov=5
|-
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|name3=Rogue
|class3=Brigand
|lv3=14
|#3=2
|inventory3={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes3=Both begin moving if either of them or the adjacent [[Venin Axe]] Brigand is provoked.
|-
|name4=Rogue
|class4=Brigand
|lv4=14
|#4=1
|inventory4={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes4=Begins moving if an adjacent Brigand is provoked.
|-
|name5=Rogue
|class5=Brigand
|lv5=14
|#5=2
|inventory5={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes5=• Only one is present during preparations.<br>• The northern one begins moving if the nearby Brigand is provoked.
|-
|name6=Rogue
|class6=Brigand
|lv6=14
|#6=1
|inventory6={{Item|16|Venin Axe|image=axe}} • {{Item|16|Prayer Ring|image=ring|type=drop}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes6=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the northeast reinforcements are triggered.
|-
|name7=Rogue
|class7=Brigand
|lv7=14
|#7=1
|inventory7={{Item|16|Devil Axe|image=axe|type=drop}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes7=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if an adjacent [[Thief]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
|-
|name8=Rogue
|class8=Thief
|lv8=14
|#8=5
|inventory8={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|notes8=• The northern two both begin moving if either is provoked, or if the southwest reinforcements are triggered.<br>• The southern two both begin moving if either of them or the adjacent [[Brigand]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
|-
|name9=Rogue
|class9=Thief
|lv9=14
|#9=1
|inventory9={{item|16|Venin Edge|image=sword}}<br>{{item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|name10=Rogue
|class10=Archer
|lv10=14
|#10=1
|inventory10={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|name11=Rogue
|class11=Archer
|lv11=14
|#11=1
|inventory11={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes11=Begins moving if the nearby Archer is provoked.
|-
|namel=Rogue
|classl=Archer
|lvl=14
|#l=1
|inventoryl={{Item|16|Iron Bow|image=bow}} • {{Item|16|Antitoxin|image=potion}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notesl=Begins moving if the nearby Archer is provoked.
|-
|namer1=Rogue
|classr1=Thief
|lvr1=14
|#r1=∞
|inventoryr1={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|-
|namer2=Rogue
|classr2=Brigand
|lvr2=14
|#r2=3
|inventoryr2={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|namer3=Rogue
|classr3=Brigand
|lvr3=14
|#r3=3
|inventoryr3={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|-
|namer4=Rogue
|classr4=Archer
|lvr4=14
|#r4=1
|inventoryr4={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|-
|namer5=Rogue
|classr5=Archer
|lvr5=14
|#r5=1
|inventoryr5={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|namer6=Rogue
|classr6=Brigand
|lvr6=14
|#r6=2
|inventoryr6={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|-
|namer7=Rogue
|classr7=Brigand
|lvr7=14
|#r7=1
|inventoryr7={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|-
|namerl=Rogue
|classrl=Thief
|lvrl=14
|#rl=4
|inventoryrl={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Rogue
|name1=Merchant
|class=Brigand
|class1=Priest
|lv=20~21
|lv1=20
|#=1
|#1=1
|hp=41~42
|inventory1={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Heal|link=Heal (ability)}} • {{Item|16|White Magic Heal +5}} • {{Item|16|Faith Lv 4}} • {{Item|16|Renewal}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|str=22~23
|notes1=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|mag=9
|-
|dex=13
|name2=Rogue
|spd=18~19
|class2=Brigand
|lck=10
|lv2=20
|def=15
|#2=3
|res=5
|inventory2={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|cha=14
|notes2=• The northern two both begin moving if either of them or the nearby [[Archer]] is provoked.<br>• The southern one begins moving if the nearby Brigand or Archer is provoked.
|mov=5
|-
|inventory={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|name3=Rogue
|last=y
|class3=Brigand
|lv3=20
|#3=2
|inventory3={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes3=Both begin moving if either of them, the adjacent [[Venin Axe]] Brigand, or the nearby [[Warrior]] is provoked.
|-
|name4=Rogue
|class4=Brigand
|lv4=20
|#4=1
|inventory4={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes4=Begins moving if a nearby Brigand or [[Warrior]] is provoked.
|-
|name5=Rogue
|class5=Brigand
|lv5=20
|#5=2
|inventory5={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes5=• Only one is present during preparations.<br>• The northern one begins moving if the nearby Brigand or [[Archer]] is provoked.
|-
|name6=Rogue
|class6=Brigand
|lv6=20
|#6=1
|inventory6={{Item|16|Venin Axe|image=axe}} • {{Item|16|Prayer Ring|image=ring|type=drop}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes6=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if the northeast reinforcements are triggered.
|-
|name7=Rogue
|class7=Brigand
|lv7=20
|#7=1
|inventory7={{Item|16|Devil Axe|image=axe|type=drop}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes7=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Begins moving if a nearby [[Thief]] or [[Sniper]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
|-
|name8=Rogue
|class8=Thief
|lv8=20
|#8=5
|inventory8={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|notes8=• The northern two both begin moving if either of them or the nearby [[Archer]] is provoked, or if the southwest reinforcements are triggered.<br>• The southern two both begin moving if either of them or the nearby [[Brigand]] or [[Sniper]] is provoked, or if [[Ingrid]] nears the southeast corner of the map.
|-
|name9=Rogue
|class9=Thief
|lv9=20
|#9=1
|inventory9={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|name10=Rogue
|class10=Archer
|lv10=20
|#10=1
|inventory10={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|name11=Rogue
|class11=Archer
|lv11=20
|#11=1
|inventory11={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes11=Begins moving if a nearby Archer is provoked.
|-
|name12=Rogue
|class12=Archer
|lv12=20
|#12=1
|inventory12={{Item|16|Iron Bow|image=bow}} • {{Item|16|Antitoxin|image=potion}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes12=Begins moving if a nearby Archer is provoked.
|-
|name13=Rogue
|class13=Warrior
|lv13=20
|#13=1
|inventory13={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes13=Begins moving if a nearby [[Brigand]] is provoked.
|-
|name14=Rogue
|class14=Archer
|lv14=20
|#14=4
|inventory14={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes14=• The center-northern one begins moving if a nearby [[Brigand]] is provoked.<br>• The center-southern one begins moving if a nearby Brigand is provoked.<br>• The far northern one begins moving if a nearby [[Thief]] is provoked.<br>• The far southern one begins moving if a nearby Archer is provoked.
|-
|namel=Rogue
|classl=Sniper
|lvl=20
|#l=1
|inventoryl={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notesl=Begins moving if a nearby [[Brigand]] or [[Thief]] is provoked.
|-
|namer1=Rogue
|classr1=Thief
|lvr1=20
|#r1=∞
|inventoryr1={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|-
|namer2=Rogue
|classr2=Warrior
|lvr2=20
|#r2=6
|inventoryr2={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}
|-
|namer3=Rogue
|classr3=Sniper
|lvr3=20
|#r3=2
|inventoryr3={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}
|-
|namer4=Rogue
|classr4=Thief
|lvr4=20
|#r4=4
|inventoryr4={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|-
|namer5=Rogue
|classr5=Warrior
|lvr5=20
|#r5=4
|inventoryr5={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Rogues|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|-
|namer6=Rogue
|classr6=Assassin
|lvr6=20
|#r6=1
|inventoryr6={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}
|-
|namer7=Rogue
|classr7=Brigand
|lvr7=20
|#r7=2
|inventoryr7={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|-
|namerl=Rogue
|classrl=Brigand
|lvrl=20
|#rl=1
|inventoryrl={{Item|16|Venin Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
}}
}}
{{ChapUnitFtr}}
}}
}}


====Reinforcements====
====Reinforcements====
*For the first three turns of five-turn cycles, repeating indefinitely until the Merchant is defeated
*For the first three turns of five-turn cycles, repeating indefinitely until the Merchant is defeated, appearing on enemy phase; on Maddening, these can act the turn they appear
**1 [[Thief]] with an [[Iron Sword]]{{hover|*|Normal}}/[[Steel Sword]]{{hover|*|Hard/Maddening}} to the right of the Merchant
**1 [[Thief]] with an [[Iron Sword]]{{h|*|Normal}}/[[Steel Sword]]{{h|*|Hard/Maddening}} to the right of the Merchant
**1 [[Thief]] with a [[Steel Sword]] to the right of the Merchant <small>(Maddening only)</small>
**1 [[Thief]] with a [[Steel Sword]] to the right of the Merchant <small>(Maddening only)</small>
*Upon Ingrid nearing the western heal tile +, before defeating the Merchant
*Upon Ingrid nearing the western heal tile +, before defeating the merchant. On Maddening, these appear immediately after Ingrid enters the region; on other difficulties, they appear on the next enemy phase
**2 [[Brigand]]s with [[Iron Axe]]s{{hover|*|Normal}}/[[Steel Axe]]s{{hover|*|Hard}}, one with a [[Rogues]] battalion, from northeast of the heal tile + <small>(Normal/Hard only)</small>
**2 [[Brigand]]s with [[Iron Axe]]s{{h|*|Normal}}/[[Steel Axe]]s{{h|*|Hard}}, one with a [[Rogues]] battalion, from northeast of the heal tile + <small>(Normal/Hard only)</small>
**2 [[Brigand]]s with [[Iron Axe]]s{{hover|*|Normal}}/[[Steel Axe]]s{{hover|*|Hard}} and [[Rogues]] battalions from south of the heal tile + <small>(Normal/Hard only)</small>
**2 [[Brigand]]s with [[Iron Axe]]s{{h|*|Normal}}/[[Steel Axe]]s{{h|*|Hard}} and [[Rogues]] battalions from south of the heal tile + <small>(Normal/Hard only)</small>
**2 [[Archer]]s with [[Iron Bow]]s{{hover|*|Normal}}/[[Steel Bow]]s{{hover|*|Hard}}, one with a [[Rogues]] battalion, from southeast of the heal tile + <small>(Normal/Hard only)</small>
**2 [[Archer]]s with [[Iron Bow]]s{{h|*|Normal}}/[[Steel Bow]]s{{h|*|Hard}}, one with a [[Rogues]] battalion, from southeast of the heal tile + <small>(Normal/Hard only)</small>
**2 [[Brigand]]s with [[Steel Axe]]s from southwest of the heal tile + <small>(Hard only)</small>
**2 [[Brigand]]s with [[Steel Axe]]s from southwest of the heal tile + <small>(Hard only)</small>
**6 [[Warrior]]s; two from northeast of the heal tile +, two from south of the heal tile +, and two from southwest of the heal tile + <small>(Maddening only)</small>
**6 [[Warrior]]s; two from northeast of the heal tile +, two from south of the heal tile +, and two from southwest of the heal tile + <small>(Maddening only)</small>
**2 [[Sniper]]s from southeast of the heal tile + <small>(Maddening only)</small>
**2 [[Sniper]]s from southeast of the heal tile + <small>(Maddening only)</small>
*After nearing the east chest, or nearing the large central crater after defeating the Merchant
*Upon nearing the east chest after defeating the Merchant; on Maddening, these can act the turn they appear
**2 [[Thief|Thieves]] with [[Iron Axe]]s from near ally starting positions
**2 [[Thief|Thieves]] with [[Iron Axe]]s from near ally starting positions
**1 [[Warrior]] with a [[Rogues]] battalion from near ally starting positions <small>(Maddening only)</small>
**1 [[Warrior]] with a [[Rogues]] battalion from near ally starting positions <small>(Maddening only)</small>
*After nearing the large central crater after defeating the Merchant
*Upon nearing the large central crater after defeating the Merchant; on Maddening, these can act the turn they appear
**2 [[Thief|Thieves]] with [[Iron Axe]]s from the northeast
**2 [[Thief|Thieves]] with [[Iron Axe]]s from the northeast
**1 [[Assassin]] from the northeast <small>(Maddening only)</small>
**1 [[Assassin]] from the northeast <small>(Maddening only)</small>
*Upon nearing the southeast corner of the map
*Upon Ingrid nearing the southeast corner of the map
**3 [[Warriors]] with [[Rogues]] battalions; one from near the escape points, two from the southwest <small>(Maddening only)</small>
**3 [[Warriors]] with [[Rogues]] battalions; one from near the escape points, two from the southwest <small>(Maddening only)</small>
**3 [[Brigand]]s, two with [[Iron Axe]]s and one with a [[Venin Axe]], from near the escape points
**3 [[Brigand]]s, two with [[Iron Axe]]s and one with a [[Venin Axe]], from near the escape points