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{{Featured}}
{{Featured}}
{{Character Infobox
{{Character Infobox
|name=Roy
|image=[[File:FEFT Roy.png|200px]]
|img_game1=''The Binding Blade''
|caption=Artwork of Roy from {{title|The Binding Blade}}.
|image1=[[File:FEFT Roy.png|200px]]
|help_text=The next heir to Pherae. The protagonist of this story.
|caption1=Artwork of Roy from {{FE6}}.
|help_text1=The next heir to Pherae. The protagonist of this story.
|-
|img_game2=''Awakening''
|image2=[[File:FEA Roy.png|200px]]
|caption2=Artwork of Roy from {{title|Awakening}}.
|-
|img_game3=''Heroes''
|image3=[[File:FEH Roy 01.png|200px]]
|caption3=Artwork of Roy from {{title|Heroes}}.
|help_text3=The son of Eliwood, Marquess of Pherae, and a talented leader of its army.
|gender=Male
|gender=Male
|race=[[Human]]
|race=*[[Human]] <small>(May also have [[Manakete]] heritage depending on parentage)</small>
*[[Emblem]] <small>(''Engage'')</small>
|age='''Born:''' Year 985<ref>Inferred based on Roy's age in the extended epilogue of {{FE7}}, set 15 years after the main game.</ref>
|age='''Born:''' Year 985<ref>Inferred based on Roy's age in the extended epilogue of {{FE7}}, set 15 years after the main game.</ref>
*10 <small>(in {{FE7}}{{'}}s epilogue)</small>
*10 <small>(in ''The Blazing Blade'''s epilogue)</small>
*15<ref>{{Cite web|quote={{lang|ja|15歳です。ピチピチなのです。}}|url=https://www.nintendo.co.jp/n08/afej/q_and_a/page02.html|title=Q&amp;A / page02|site=''The Binding Blade'' official website}}</ref> <small>(in {{title|The Binding Blade}})</small>
*15<ref>{{Cite web|quote={{lang|ja|15歳です。ピチピチなのです。}}|url=https://www.nintendo.co.jp/n08/afej/q_and_a/page02.html|title=Q&A / page02|site=''The Binding Blade'' official website}}</ref> <small>(in ''The Binding Blade'')</small>
|height=Approx. 160 cm<ref>{{Cite web|quote={{lang|ja|ロイの身長は160cmぐらいじゃないかな~。}}|url=https://www.nintendo.co.jp/n08/afej/q_and_a/page08.html|title=Q&amp;A / page08|site=''The Binding Blade'' official website}}</ref> (5'3")
|height=Approx. 160 cm<ref>{{Cite web|quote={{lang|ja|ロイの身長は160cmぐらいじゃないかな~。}}|url=https://www.nintendo.co.jp/n08/afej/q_and_a/page08.html|title=Q&A / page08|site=''The Binding Blade'' official website}}</ref>
|titles=
|titles=*Lord of [[Pherae]]
*Lord of [[Pherae]]
*General of [[Etruria]]
*General of [[Etruria]]
*Young Lion
*Young Lion
|family=
|family=*[[Roland]] <small>(ancestor)</small>
*[[Roland]] <small>(ancestor)</small>
*[[Eliwood]] <small>(father)</small>
*[[Eliwood]] <small>(father)</small>
*[[Elbert]] <small>(grandfather)</small>
*[[Elbert]] <small>(grandfather)</small>
*[[Eleanora]] <small>(grandmother)</small>
*[[Eleanora]] <small>(grandmother)</small>
|nationality=[[Lycia]]n ([[Pherae]]n)
|nationality=[[Lycia]]n ([[Pherae]]n)
|startingclass=
|startingclass=*[[Lord]]
*[[Lord]] <small>({{title|The Binding Blade}})</small>
*[[Mercenary]] <small>(''Awakening'' [[Downloadable content in Fire Emblem Awakening|DLC]])</small>
*[[Mercenary]] <small>({{title|Awakening}} [[Downloadable content in Fire Emblem Awakening|DLC]])</small>
*[[Hero]] <small>(''Awakening'' [[SpotPass]])</small>
*[[Hero]] <small>({{title|Awakening}} [[SpotPass]])</small>
|voice=*[[wikipedia:Ray Chase (voice actor)|Ray Chase]]<br><small>(English, {{title|Heroes}} and {{SSBU}})</small>
|voice=
*[[wikipedia:Jun Fukuyama|Jun Fukuyama]]<br><small>(Japanese, ''Super Smash Bros.'' series and {{title|Heroes}})</small>
*[[wikipedia:Jun Fukuyama|Jun Fukuyama]]<br><small>(Japanese)</small><ref>{{Cite web|url=http://www.animenewsnetwork.com/encyclopedia/people.php?id=337|title=Jun FUKUYAMA|site=Anime News Network|retrieved=2015-03-16}}</ref>
|appearances=*{{title|The Binding Blade}}
*[[wikipedia:Ray Chase (voice actor)|Ray Chase]]<br><small>(English, {{title|Heroes}}, ''Super Smash Bros. Ultimate'')</small>
|appearances=
*{{SSBM}}
*{{title|The Binding Blade}}
*{{title|The Blazing Blade}}
*{{title|The Blazing Blade}}
*{{title|Awakening}}
*{{title|Awakening}}
*{{SSB4}}
*{{title|Heroes}}
*{{title|Heroes}}
*{{SSBU}}
*{{title|Engage}}
}}
}}
{{Quote|You have lost faith in humanity and in yourself. I believe in mankind, and I know that your lunacy must be stopped!|Roy, to [[Zephiel]]}}
{{Quote|You have lost faith in humanity and in yourself. I believe in mankind, and I know that your lunacy must be stopped!|Roy, to [[Zephiel]]}}


'''Roy''' (pronounced {{IPA|ɹɔɪ}}<ref>''Super Smash Bros.'' announcer</ref>; Japanese: {{hl|ロイ|Roi}} ''Roy'') is the son of Marquess [[Eliwood]] of [[Lycia]]'s House [[Pherae]]. In the [[Disturbance of Bern]], he was entrusted with the leadership of Pherae's army in opposing the invading Kingdom of [[Bern]] in lieu of Eliwood's illness, later becoming the leader of the Lycian army as a whole following the death of [[Hector]] of [[Ostia]], and ultimately assuming command of the [[Etruria]]n army. He sought to assist Bern's Princess [[Guinivere]] in finding a peaceful resolution to the war, to prevent King [[Zephiel]]'s ambitions of exterminating [[human]]s and returning [[Elibe]] to the rule of [[dragon]]s.
'''Roy''' (pronounced {{IPA|ɹɔɪ}}<ref>''Super Smash Bros.'' announcer</ref>; Japanese: {{hl|ロイ|Roi}} ''Roy'') is the son of Marquess [[Eliwood]] of [[Lycia]]'s House [[Pherae]]. In the [[Disturbance of Bern]], he was entrusted with the leadership of Pherae's army in opposing the invading Kingdom of [[Bern]] in lieu of Eliwood's illness, later becoming the leader of the Lycian army as a whole following the death of [[Hector]] of [[Ostia]], and ultimately assuming command of the [[Etruria]]n army. He sought to assist Bern's Princess [[Guinivere]] in finding a peaceful resolution to the war, to prevent King [[Zephiel]]'s ambitions of exterminating [[human]]s and returning [[Elibe]] to the rule of [[dragon]]s.


Roy is the [[Lord|main character]] of {{FE6}}, also appearing briefly as a child in the extended epilogue of {{FE7}} and as a [[Bonus units|bonus character]] in {{FE13}}. He is also a playable character in {{SSBM}}, {{SSB4}} as downloadable content, and {{SSBU}}.
Roy is the main character of {{FE6}}, also appearing briefly as a child in the extended epilogue of {{FE7}} and as a [[Bonus units|bonus character]] in {{FE13}}. He is also a playable character in {{SSBM}}, {{SSB4}} as downloadable content, and {{SSBU}}.


==Biography==
==Biography==
===Early life===
===Early life===
[[File:Cg fe07 50.png|thumb|right|Roy and [[Lilina]] at age ten.]]
[[File:Cg fe07 50.png|thumb|right|Roy and [[Lilina]] at age ten.]]
Roy was born in the [[Timeline of Elibe|year 985]], five years after his father Eliwood defeated [[Nergal]] at the Dragon's Gate; his mother is not canonically identified, but in the gameplay of ''Fire Emblem'' she can potentially be [[Lyn]], [[Ninian]] or [[Fiora]]. During his upbringing, he was [[wikipedia:Wet nurse|wet-nursed]] by the Pheraen knight [[Rebecca]], and her son [[Wolt]] is considered his [[wikipedia:Sibling#Milk sibling|milk brother]]. At the age of ten, he and Eliwood traveled to [[Ostia]] to meet with [[Hector]], Eliwood's old friend, and Roy was there introduced to Hector's daughter [[Lilina]], and the two became close friends.  
Roy was born in the [[Timeline of Elibe|year 985]], five years after his father Eliwood defeated [[Nergal]] at the Dragon's Gate; his mother is not canonically identified, but in the gameplay of ''The Blazing Blade'' she can potentially be [[Lyn]], [[Ninian]] or [[Fiora]]. During his upbringing, he was [[wikipedia:Wet nurse|wet-nursed]] by the Pheraen knight [[Rebecca]], and her son [[Wolt]] is considered his [[wikipedia:Sibling#Milk sibling|milk brother]]. At the age of ten, he and Eliwood traveled to [[Ostia]] to meet with [[Hector]], Eliwood's old friend, and Roy was there introduced to Hector's daughter [[Lilina]], and the two became close friends.


===The Disturbance of Bern===
===The Disturbance of Bern===
Five years afterward, at the onset of the [[Disturbance of Bern]], Roy was in [[Ostia]] studying under the tutelage of [[Cecilia]], the Mage General of [[Etruria]]. During his studies, he was summoned home by Eliwood, who had fallen ill while Lilina was visiting; when he arrived back in Pherae, the region was under siege by a bandit mob led by [[Damas]], with Eliwood and Lilina barricaded inside the castle. With the assistance of his retinue of Pheraen knights, Roy subdued the bandits and reclaimed Pherae. Once there, he was tasked with leading the Pheraen army to join with the rest of the Lycian armies to oppose Bern's impending threat, owing to Eliwood being too ill to do it himself.  
Five years afterward, at the onset of the [[Disturbance of Bern]], Roy was in [[Ostia]] studying under the tutelage of [[Cecilia]], the Mage General of [[Etruria]]. During his studies, he was summoned home by Eliwood, who had fallen ill while Lilina was visiting; when he arrived back in Pherae, the region was under siege by a bandit mob led by [[Damas]], with Eliwood and Lilina barricaded inside the castle. With the assistance of his retinue of Pheraen knights, Roy subdued the bandits and reclaimed Pherae. Once there, he was tasked with leading the Pheraen army to join with the rest of the Lycian armies to oppose Bern's impending threat, owing to Eliwood being too ill to do it himself.


Before heading to [[Araphen]] to join with the rest of the armies, on Eliwood's instruction Roy headed to the Lycia/Bern border to meet with a mercenary band led by [[Dieck]], hired by Eliwood to bolster Roy's ranks. During this meeting, he was approached by [[Elen]], who implored him to save her mistress from captivity in the nearby Bern fortress. Roy challenged the Bern unit stationed at the castle and its master [[Ruud]] and won, rescuing the noblewoman. The noblewoman revealed to Roy her identity as [[Guinivere]], the princess of Bern and younger sister of King [[Zephiel]]. Guinivere had fled Bern in the hopes of meeting a Lycian representative in a bid to bring the war to a peaceful end. Roy agreed to assist her in this goal and allowed her to join his army.
Before heading to [[Araphen]] to join with the rest of the armies, on Eliwood's instruction Roy headed to the Lycia/Bern border to meet with a mercenary band led by [[Dieck]], hired by Eliwood to bolster Roy's ranks. During this meeting, he was approached by [[Elen]], who implored him to save her mistress from captivity in the nearby Bern fortress. Roy challenged the Bern unit stationed at the castle and its master [[Ruud]] and won, rescuing the noblewoman. The noblewoman revealed to Roy her identity as [[Guinivere]], the princess of Bern and younger sister of King [[Zephiel]]. Guinivere had fled Bern in the hopes of meeting a Lycian representative in a bid to bring the war to a peaceful end. Roy agreed to assist her in this goal and allowed her to join his army.
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En route to Araphen, news reached Roy that Araphen had already been attacked by a Bern army led by [[Brunnya]] and [[Narcian]], decimating the League's army. By the time he arrived, the bulk of Bern's army had already pulled out, leaving an occupational guard in Araphen; Roy defeated the occupation force, only to find a severely wounded [[Hector]]. Even a warrior of Hector's talent had been overwhelmed by the raw power of [[dragon]]s, Bern's secret weapon, and with his last words Hector warned Roy of the dragons in Bern's service and entrusted him with the leadership of the Lycian army in his stead, then died from his wounds.
En route to Araphen, news reached Roy that Araphen had already been attacked by a Bern army led by [[Brunnya]] and [[Narcian]], decimating the League's army. By the time he arrived, the bulk of Bern's army had already pulled out, leaving an occupational guard in Araphen; Roy defeated the occupation force, only to find a severely wounded [[Hector]]. Even a warrior of Hector's talent had been overwhelmed by the raw power of [[dragon]]s, Bern's secret weapon, and with his last words Hector warned Roy of the dragons in Bern's service and entrusted him with the leadership of the Lycian army in his stead, then died from his wounds.


Roy's next destination was Ostia, to recover a weapon capable of fighting dragons and protect Lilina. On his way, he was forced to fight against traitorous Lycian forces who sought an alliance with Bern in light of the imminent collapse of the League. After defeating Lord [[Erik]] of [[Laus]] and the [[Thria]]n advisor [[Wagner]], Roy arrived in Ostia only to find it in the midst of a coup d'etat. A rebellion led by the Ostian knights [[Debias]] and [[Legance]] had seized control of Ostia, allied with Bern and taken Lilina hostage, opposed only by an [[Ilia]]n mercenary band under Hector's employ. With the assistance of the Ilian mercenaries - [[Zelot]], [[Trec]] and [[Noah]] - Roy challenged the rebellion and, for the first time in the city's history, successfully invaded Castle Ostia to defeat Legance and rescue Lilina. His victory was short-lived, however, with the arrival of a Bern unit headed by Narcian, saved at the last minute only by the arrival of Cecilia and [[Perceval]] from Etruria, who placed Lycia under Etrurian protection and drove Narcian out.
Roy's next destination was Ostia, to recover a weapon capable of fighting dragons and protect Lilina. On his way, he was forced to fight against traitorous Lycian forces who sought an alliance with Bern in light of the imminent collapse of the League. After defeating Lord [[Erik]] of [[Laus]] and the [[Thria]]n advisor [[Wagner]], Roy arrived in Ostia only to find it in the midst of a coup d'etat. A rebellion led by the Ostian knights [[Debias]] and [[Legance]] had seized control of Ostia, allied with Bern and taken Lilina hostage, opposed only by an [[Ilia]]n mercenary band under Hector's employ. With the assistance of the Ilian mercenaries [[Zelot]], [[Trec]] and [[Noah]] Roy challenged the rebellion and, for the first time in the city's history, successfully invaded Castle Ostia to defeat Legance and rescue Lilina. His victory was short-lived, however, with the arrival of a Bern unit headed by Narcian, saved at the last minute only by the arrival of Cecilia and [[Perceval]] from Etruria, who placed Lycia under Etrurian protection and drove Narcian out.


===The Western Isles expedition===
===The Western Isles expedition===
The Etrurian assistance came with a cost, with the Lycian army - now headed by Roy - indebted to them for their protection. On Etruria's orders, Roy's army was sent away from Lycia to the [[Western Isles]], an Etrurian colony, to fight the encroaching bandit infestation. Cecilia informed him that the decision to deploy Roy came not from the Etrurian king or military, but from the Isles' governor [[Arcardo]] and royal advisor [[Roartz]], without anyone else's involvement; Guinivere was left in Cecilia's care during Roy's campaign. While initially determined to complete his set task as quickly as possible, as he progressed Roy instead learned of the abuse and enslavement of the people of the Isles at the hands of corrupt Etrurian governors, including Arcardo, all to fuel the Etrurian mining industry in the region. Roy elected to lead the army on a different mission in the Isles: to defeat the Etrurian occupation and free its people, earning the support and aid of mercenaries and the resistance movement led by [[Echidna]] along the way, and receiving another advisor: [[Elffin]] of the resistance. At the Isles' capital, Juteaux, Roy's army fought a Bernese unit as Arcardo fled the Isles, defeating a dragon left behind to defend the capital by the Bernese commander [[Flaer]].
The Etrurian assistance came with a cost, with the Lycian army now headed by Roy indebted to them for their protection. On Etruria's orders, Roy's army was sent away from Lycia to the [[Western Isles]], an Etrurian colony, to fight the encroaching bandit infestation. Cecilia informed him that the decision to deploy Roy came not from the Etrurian king or military, but from the Isles' governor [[Arcardo]] and royal advisor [[Roartz]], without anyone else's involvement; Guinivere was left in Cecilia's care during Roy's campaign. While initially determined to complete his set task as quickly as possible, as he progressed Roy instead learned of the abuse and enslavement of the people of the Isles at the hands of corrupt Etrurian governors, including Arcardo, all to fuel the Etrurian mining industry in the region. Roy elected to lead the army on a different mission in the Isles: to defeat the Etrurian occupation and free its people, earning the support and aid of mercenaries and the resistance movement led by [[Echidna]] along the way, and receiving another advisor: [[Elffin]] of the resistance. At the Isles' capital, Juteaux, Roy's army fought a Bernese unit as Arcardo fled the Isles, defeating a dragon left behind to defend the capital by the Bernese commander [[Flaer]].


Upon capturing Juteaux, Roy received news that a coup d'état had broken out in Etruria, under the leadership of Roartz and Arcardo. Of the Etrurian army, only Cecilia has escaped being forced to serve the Revolutionaries and even she was now cornered with Guinivere in a castle in [[Missur]]. When Roy arrived to rescue her, she was confronting King Zephiel himself, who quickly overpowered and defeated her, seizing her castle for himself and finding Guinivere. After Zephiel's departure, Guinivere was to be taken back to Bern by [[Melady]], her bodyguard, but instead the two rejoined Roy's army at Guinivere's insistence. Roy led his army to recapture the castle and save Cecilia, defeating its defender Flaer; at the castle after the battle, he found Cecilia and [[Sophia]], who had been tending to Cecilia's injuries. On Sophia's advice, Roy led his army into the [[Nabata]] desert to find [[Arcadia (location)|Arcadia]], which was under attack by Bern. Afterward, Roy led a march on [[Aquileia]], the Etrurian capital, and defeated Bern's General [[Narcian]] and freed Etruria from the Revolutionaries' grasp with the assistance of the [[Elimine Church]]'s influence.  
Upon capturing Juteaux, Roy received news that a coup d'état had broken out in Etruria, under the leadership of Roartz and Arcardo. Of the Etrurian army, only Cecilia has escaped being forced to serve the Revolutionaries and even she was now cornered with Guinivere in a castle in [[Missur]]. When Roy arrived to rescue her, she was confronting King Zephiel himself, who quickly overpowered and defeated her, seizing her castle for himself and finding Guinivere. After Zephiel's departure, Guinivere was to be taken back to Bern by [[Melady]], her bodyguard, but instead the two rejoined Roy's army at Guinivere's insistence. Roy led his army to recapture the castle and save Cecilia, defeating its defender Flaer; at the castle after the battle, he found Cecilia and [[Sophia]], who had been tending to Cecilia's injuries. On Sophia's advice, Roy led his army into the [[Nabata]] desert to find [[Arcadia (location)|Arcadia]], which was under attack by Bern. Afterward, Roy led a march on [[Aquileia]], the Etrurian capital, and defeated Bern's General [[Narcian]] and freed Etruria from the Revolutionaries' grasp with the assistance of the [[Elimine Church]]'s influence.


===Etrurian general===
===Etrurian general===
[[File:Ss fe06 roy and binding blade.png|thumb|right|Roy receiving the [[Binding Blade (weapon)|Binding Blade]].]]
[[File:Ss fe06 roy and binding blade.png|thumb|right|Roy receiving the [[Binding Blade]].]]
The collapse of their coup d'état forced Roartz and Arcardo to flee Etruria to find shelter with Bern's army. With King Mordred and the three Etrurian generals now in support of him, the Lycian and Etrurian armies merged into the single "Etrurian Army" with Roy as its commander. The united army's first mission was to liberate [[Ilia]] and [[Sacae]], other nations already conquered by Bern. During the campaign, Roy confronted Roartz and Arcardo - now reluctantly commanding small Bern armies - and challenged traitorous forces within both nations, the Djute tribe of Sacae and a faction of Ilian mercenaries; along the way, Guinivere related to him stories of Zephiel's history, his conflict with their father [[Desmond]] and how those events ultimately twisted him into deep-seated distrust of mankind.
The collapse of their coup d'état forced Roartz and Arcardo to flee Etruria to find shelter with Bern's army. With King Mordred and the three Etrurian generals now in support of him, the Lycian and Etrurian armies merged into the single "Etrurian Army" with Roy as its commander. The united army's first mission was to liberate [[Ilia]] and [[Sacae]], other nations already conquered by Bern. During the campaign, Roy confronted Roartz and Arcardo now reluctantly commanding small Bern armies and challenged traitorous forces within both nations, the Djute tribe of Sacae and a faction of Ilian mercenaries; along the way, Guinivere related to him stories of Zephiel's history, his conflict with their father [[Desmond]] and how those events ultimately twisted him into deep-seated distrust of mankind.


With the rest of Elibe free, all that remained was Bern itself. Roy led the Etrurian army in an attack on the [[Shrine of Seals]], defeating [[Murdock]] and [[Galle|Galle]] of the [[Wyvern Generals]]. There, he used the [[Fire Emblem (item)|Fire Emblem]] entrusted to him by Guinivere to unlock the [[Binding Blade (weapon)|Binding Blade]], and was "chosen" by the blade as its new wielder to finish the war. With the Binding Blade in hand, the Etrurian army stormed the Bern palace, defended by Zephiel himself. Upon unlocking the throne room with the Fire Emblem, Roy confronted Zephiel, making one last bid to reason with Zephiel and convince him to end the war. His efforts at negotiation proved useless with Zephiel determined to stay his course, and in a final battle Zephiel was defeated by Roy and the Etrurian army.
With the rest of Elibe free, all that remained was Bern itself. Roy led the Etrurian army in an attack on the [[Shrine of Seals]], defeating [[Murdock]] and [[Galle]] of the [[Wyvern Generals]]. There, he used the [[Fire Emblem (item)|Fire Emblem]] entrusted to him by Guinivere to unlock the [[Binding Blade]], and was "chosen" by the blade as its new wielder to finish the war. With the Binding Blade in hand, the Etrurian army stormed the Bern palace, defended by Zephiel himself. Upon unlocking the throne room with the Fire Emblem, Roy confronted Zephiel, making one last bid to reason with Zephiel and convince him to end the war. His efforts at negotiation proved useless with Zephiel determined to stay his course, and in a final battle Zephiel was defeated by Roy and the Etrurian army.


When all the legendary weapons of Elibe came together in the Bern throne room after Zephiel's defeat, Zephiel's former sword, [[Eckesachs]], reacted to their presence in Roy's army and emitted a light beam pointing to the [[Dragon Sanctuary]], the last bastion of Bern's army and the hiding place of the Demon Dragon, [[Idunn]]. Roy led a final charge on the Dragon Sanctuary, first defeating the final Wyvern General, [[Brunnya]], then invading its interior and learning the true history of [[the Scouring]] from [[Jahn]], the sole surviving true [[Manakete]]. Between Jahn's tale and the concerns of [[Fae]], Roy realized he could not kill Idunn; instead, Hartmut's sword in hand, he resolved to restore Idunn's lost heart.
When all the legendary weapons of Elibe came together in the Bern throne room after Zephiel's defeat, Zephiel's former sword, [[Eckesachs]], reacted to their presence in Roy's army and emitted a light beam pointing to the [[Dragon Sanctuary]], the last bastion of Bern's army and the hiding place of the Demon Dragon, [[Idunn]]. Roy led a final charge on the Dragon Sanctuary, first defeating the final Wyvern General, [[Brunnya]], then invading its interior and learning the true history of [[the Scouring]] from [[Jahn]], the sole surviving true [[Manakete]]. Between Jahn's tale and the concerns of [[Fae]], Roy realized he could not kill Idunn; instead, Hartmut's sword in hand, he resolved to restore Idunn's lost heart.


With the war over at last, Roy attended the coronation of Guinivere as the new Queen of Bern, then returned to Pherae to rebuild the war-ravaged region. If he reaches an A support with [[Shanna]], [[Sue]], [[Larum]], [[Cecilia]], or [[Sophia]], he married her and the couple rules together over Pherae. If he reaches an A support with Lilina, the two married and united Lycia into a single kingdom.
With the war over at last, Roy attended the coronation of Guinivere as the new Queen of Bern, then returned to Pherae to rebuild the war-ravaged region, and eventually succeds his father as the new Marquess Pherae. However, if Lilina is killed in battle, Pherae remains the greatest power of Lycia and therefore, Roy becomes the new marquess and leader of the entire Lycian League.{{citation needed}}<!--something that demonstrates Ostia does not recover, and maybe something showing that Pherae remains dominant-->
 
If he reaches an A support with [[Shanna]], [[Sue]], [[Larum]], [[Cecilia]], or [[Sophia]] while any of them survived, he married her and the couple rules together over Pherae as the Marquess and Marchioness. If he reaches an A support with [[Lilina]] and the true ending is reached, an alternate version of the crowning ceremony scene will play and have the two discuss in a room as to what the two will do now that the war has ended, as well as making comments regarding [[Guinivere]] herself. And some time after that, the two marry, with Roy becoming the consort King of Lycia.


=={{FE6}}==
=={{FE6}}==
===Role===
===Role===
Roy is the [[lord]] character for ''The Binding Blade'', and in every chapter except the [[Beyond Darkness|finale]] he is required to [[Objectives|seize the throne]] to clear the chapter. His death means an automatic Game Over.
Roy is the main character for ''The Binding Blade'', and in every chapter except the [[Beyond Darkness|Endgame]] he is required to [[Objectives|seize the throne]] to clear the chapter. His death means an automatic Game Over.


===Starting stats and growth rates===
===Starting stats and growth rates===
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|def1=25
|def1=25
|res1=30
|res1=30
|recruit=[[Breath of Destiny|Chapter 1]], automatically from the start
|recruit=[[Breath of Destiny|Chapter 1]], automatically on turn 1
}}
}}
|content2={{CharStats GBA
|content2={{CharStats GBA
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===Analysis===
===Analysis===
{{analysis}}
{{analysis}}
Roy is the main character of {{FE6}}. As such, he will be force deployed in every chapter and his death means an instant Game Over.  
Roy is the main character of {{FE6}}. He will be force deployed in every chapter, and his death means an instant Game Over.
 
Roy is not the best unit right off the bat: [[Lance (character)|Lance]], [[Alen]], and [[Marcus]] are more durable and have higher mobility. Roy does have a D rank in swords, which is more than Alen and Lance have, but he cannot use it to his advantage: the [[Armorslayer]] is a D rank sword obtainable in Chapter 2, but it's too heavy for him to wield without significantly slowing him down due to his poor constitution. Also, in Chapter 2, [[Dieck]] joins the army. Dieck is more proficient with swords and has higher stats and better constitution, generally outclassing him. Roy's growths are decent for the game's standards, including a surprising 30% resistance growth and above average growths in HP, skill and luck, but apart from that, they are not outstanding either.


Roy is not the best of units right off the bat: Lance, Alen, and especially Marcus are more durable and have higher mobility. He does have weapon advantage over the former two in the early levels, which can give him the edge he needs to stay relevant. Roy's growths are pretty high by ''Binding Blade'' standards and he can grow up to be quite potent in the early chapters of the game, especially when using the rapier against armored and cavalry foes. In hard mode, he does suffer a lot from his very low durability and may face death quite a few times. At the start of the game, Roy's only weapon in his inventory is the Rapier, which is highly effective against mounted and armored foes. However, Chapter 1 does not have any enemies of those archetype and the Rapier only has 25 uses before breaking. It is recommended to give Marcus's Iron Sword to Roy to conserve the durability of the Rapier. Don't be afraid to use the Rapier when the situation calls for it; a second one can be acquired in a chest in chapter 7.
The [[Rapier]] is Roy's exclusive sword, effective against cavalry and armored units (except [[Nomad]]s, [[Troubadour]]s and their respective promotions), which grants Roy a niche. Chapters 3 and 4 are filled with armored and mounted units, and later chapters also tend to have several suitable targets for the weapon's attacks. Using the Rapier sparingly is unnecessary; another Rapier is inside a chest in Chapter 7. The downside is that Roy can only use swords throughout the game. While the Rapier is useful in the first half of the game, it is less useful later on when enemies begin wielding lances more often, and cavaliers and armored units usually use lances, not to mention that it has low might, only differing from an Iron Sword due to its +10 critical bonus, which is useful but not always reliable, meaning that after a few chapters, it is often better to leave them to others.


He will however reach a wall after the Western Isles. Especially in hard mode, Chapter 13 is a huge change of pace that Roy would have a hard time keeping up with. He will most likely be level 20 sooner or later if he was used frequently in combat, preventing him from gaining any more increases to his stats outside of stat boosters, which may be better suited for his teammates. At level 20, Roy will likely be stuck with below average stats for a huge portion of his journey. Although his defense game can be augmented by utilizing terrain bonuses to improve his avoid rates, his offense is very lacking. While he may stand a chance against slow or axe-wielding units such as Pirates or Bandits, he will struggle against faster and/or durable units such as Swordmasters, Nomad Troopers (who are not affected by anti-cavalry weapons), and Wyvern Riders, with the latter being abundant in Chapter 21. Due to his low constitution and not enough speed growth to compensate, Roy will have a hard time wielding heavier weapons, negatively affecting his hit and avoid rates. Since Roy's sword rank caps at an A rank while unpromoted, he cannot wield Durandal. As such, if Roy is already at level 20, he is generally better off avoiding combat unless he needs to get out of a tight spot, since he will most likely lose his life if he gets swarmed by enemies.
While Roy can somewhat hold his own during Normal Mode, where he shines more in early game, Hard Mode is particularly problematic for him due to his low base stats and the high quality of enemies. Due to this, he's not safe from enemies in the early game of Hard Mode, as he can barely take a hit from axe-wielders. Although he has a weapon triangle advantage against them for bonus avoid, fighting them still presents a risk because of axes' high might. Roy's damage output is also lacking; he will not be fast enough to double enemies for a while, as his base speed of 7 is just low enough to prevent him from doubling reliably, and the Rapier and Iron Sword both have a low might of 5. Roy's base strength is only 5, resulting in 10 damage per hit—it takes him a long time to kill even one enemy, assuming he does not die in the process. While you could get around this by using stronger weapons, more powerful early game swords also weigh more, hindering his speed and ability to dodge. Roy has a flimsy constitution of 6, so heavier weapons really weigh him down, to the point of getting him doubled by some enemies. Since he barely survives one hit from most foes, he will not survive two. Therefore, if Roy wants to deal more damage, he also risks death if the enemy has a chance to counterattack. With a defense growth of only 25%, combat will not be any less risky for Roy later on.


For most of the game, his only job will be to seize thrones. Even then, his low movement of 5 spaces will make it time consuming for him to reach the objective by himself, often requiring help from mounted or flying units to ferry him over to the finish line. This is important to take note of as most of the prerequisites to unlock the sidequest chapters to obtain the Divine Weapons require the current chapter to be completed within a set number of turns.
Even with a lot of investment and experience, Roy will run into a wall after the Western Isles. Chapter 13 is a huge change of pace, especially in Hard Mode, as Roy will have a tough time keeping up with it. He will reach level 20 sooner or later if used frequently in combat, but he cannot be promoted until Chapter 21. This limits Roy's growth potential and usefulness, as he could really use some midgame promotion bonuses. He cannot promote until late in the game, so he is stuck as a 5-move unpromoted unit with underwhelming stats. The player can use stat boosters on Roy, but they're competitive resources that don't transform him into a powerful unit by themselves. He does make good use of an Angelic Robe, however, as it prevents him from dying against siege tomes, and makes him less of a liability in general. Even on Normal Mode, midgame is a hard part for Roy overall, as even when he reaches level 20, he can still have some trouble in pulling his weight by himself.


Chapter 21 has a Secret Shop that sells stat boosters, which may be of interest to the player as they can be used to give Roy some much needed and long overdue boosts to his stats. However, doing so is extremely expensive and accessing the shop in the first place requires the Membership Card from Hugh. As Roy's promotion time is very close at this point in the story, feeding him an excessive amount of stat boosters, while not necessarily a bad thing, can be overkill.
After the challenging start of ''The Binding Blade'' Hard Mode, Roy's offense is still lacking. He might have a chance against slow or axe-wielding units like [[Pirate]]s or [[Brigand]]s, fighting better against them. However, he will struggle against faster and/or stronger enemies like [[Swordmaster]]s, Nomad Troopers, and [[Wyvern Rider]]s due to them either having 2-range options, weapon triangle advantage over him, more speed or a combination of them, especially since his lacking constitution makes him unfit to handle heavier weapons, affecting his speed, accuracy and avoidance. He also cannot wield [[Durandal]] while unpromoted because his sword rank caps at A. A Roy who has reached level 20 is generally better off avoiding combat, unless he has to get out of a jam. Roy can also be left untrained, since he does not contribute much to the army throughout the game, but this will be a huge problem in endgame.


When Roy's promotion finally happens at the end of Chapter 21 or 21x, his promotion bonuses and the acquisition of the most potent weapon of Elibe will make Roy a force to be reckoned with for the rest of the game, now being powerful enough to hold his own in combat; he will pretty much be as good as any other in chapter 24, and the MVP of chapter 25.
Since Roy has no good 2-range options (with his only 1–2 range option being [[Light Brand]]s, which are scarcely available and only deal 10 damage at 2-range), he will suffer in the Sacae route. Those chapters have plenty of Nomads and Nomadic Troopers that can attack him from a distance and will often have the speed to double him. Roy will never be able to counterattack – and since his durability is lacking, getting worn down by ranged enemies is dangerous for him, leaving him in situations when he can be easily killed if he's not protected. While not as bad as the Sacae route, the Ilia route is also hard for him, but for different reasons: the obstacles that Roy has to deal in the Ilia route include lance-wielding [[Pegasus Knight]]s with weapon triangle advantage over him, and while they have such low constitution that they are noticeably weighened down by their lances, fighting them will still be risky because of the weapon triangle advantage, and on Hard Mode, he may be at risk of getting doubled by them if his speed isn't high enough. It also has plenty of difficult terrain in mountains or rivers that Roy has trouble navigating on his own.
 
Roy's job for most of the game is to seize thrones. Even then, his low movement of 5 spaces will make it difficult for him to reach the objective by himself. He often needs help getting to the finish line from mounted or flying units. This is important because all sidequests in the game (except those for Durandal and Aureola) need a map to be completed within a time frame. Roy is not good at reaching the seize point by himself, so using other units to bring him there faster is advisable.
 
When Roy gets his promotion at the end of Chapter 21 or Chapter 21x, he will be strong enough to hold his own in combat unless he has not been trained before then. Roy's promotion gives him significant stat bonuses across the board, and he gets a sword rank bonus that lets him wield most swords. With the [[Binding Blade]], he can attack at 1–2 range as well as fight [[Manakete]]s and kill them reliably. With a +2 bonus in constitution after promotion, he will also have just enough constitution to wield the Binding Blade without losing speed. The downside is that the promotion comes late. By the time Roy gets it, the player will have trained more capable combat units to use Divine Weapons. He also does not gain access to any new weapon types, limiting his reliable ranged options outside of the aforementioned Binding Blade and still does not give him control over the weapon triangle. Roy's promotion makes him a decent unit at worst, but does not make him exceptional.
 
Roy cannot do much by himself. His combat is mostly lacking on Hard Mode, and he cannot promote until the lategame. It is easy to lose him if the player is not careful, and while he can typically survive a single hit, surviving two can be a tall order. At the very least, his promotion makes him a decent unit. However, it only increases his movement by 1, so he still falls behind compared to other units. Many players avoid using Roy because of his limitations and only ever use him for seizing thrones, leaving all other objectives to different, more capable units, though this also makes the endgame harder.
 
In terms of elemental affinities, Roy has the fire affinity, one of the best of the game; it boosts his and his partner's attack, accuracy, avoid and critical, all bonuses that, aside from accuracy, he and other characters might need. Alen is an excellent support, as both of them have the fire affinity, granting both of them a large bonus in attack, dodge and critical. [[Lilina]] is also a very good support and the easisest to get for Roy due to both having the same movement and gaining most support points per turn, as her light affinity has the same bonuses apart from avoid, in exchange for a bonus in defense, something that he might need during combat. Both [[Marcus]] and [[Wolt]] have the Ice affinity, which grants bonuses in hit, avoid and dodge, increasing his accuracy and heavily decreasing enemy's hit rate due to {{FE6}} being infamous for the lowest hit rates. Both [[Sue]] and [[Shanna]] have the wind affinity, which grants almost same bonuses as the Ice affinity, with the difference that the crit is increased instead of avoid. [[Cecilia]] and [[Lance (character)|Lance]] both have the anima affinity, which gives bonuses in attack, defense, avoid and dodge, allowing him to deal more critical hits and increasing his survivability. [[Larum]] has the Thunder affinity, which increases avoid, crit and dodge, allowing Roy to dodge attacks easier. Finally, [[Sophia]]'s affinity is dark, which grants bonus accuracy, avoid, critical and dodge.


=={{FE7}}==
=={{FE7}}==
===Role===
===Role===
Roy appears briefly in the extended epilogue of ''Fire Emblem'', which takes place five years before the events of ''The Binding Blade''; here, his first meeting with Lilina is depicted. This epilogue is not present in the European version of the game. He is also mentioned by name in Eliwood's A-rank endings with [[Ninian]], [[Lyn]] and [[Fiora]] and referenced together with Lilina in his supports with Hector.
Roy appears briefly in the extended epilogue of ''Fire Emblem'', which takes place five years before the events of ''The Binding Blade''; here, his first meeting with Lilina is depicted. This epilogue is not present in the European version of the game. He is also mentioned by name in Eliwood's A-rank endings with [[Ninian]], [[Lyn]] and [[Fiora]] and referenced together with Lilina in his supports with Hector<ref name="future son">{{cite|'''Hector:''' Ah... It's nothing. Just, my dreams lately... [...] There was this man{{nwh}}a giant with a great beard{{nwh}}carrying a girl on his shoulders. The girl called to him "Father", and she was smiling, happy. [...]<br>'''Eliwood:''' Then it is a vision of your own future! A great moustache, eh? [...]<br>'''Hector:''' If that is my future I'm not sure I like it. [...] The girl that would be my daughter... She gets taken away by this boy that appears later. ...A boy with red hair! Yes, it was red, I'm sure of it.<br>'''Eliwood:''' Don't get ahead of yourself! There are plenty of people with red hair...<br>'''Hector:''' Quiet! Now I'm sure{{nwh}}the boy was a Pheraen.|[[Eliwood]] and [[Hector]]'s B support|The Blazing Blade}}</ref>.


=={{FE13}}==
=={{FE13}}==
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|def1=40
|def1=40
|res1=25
|res1=25
|strm=-1
|strm=−1
|magicm=0
|magicm=0
|skillm=+3
|skillm=+3
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|move=6
|move=6
|inventory={{Item|13|Brave Sword}}{{hover|*|Lost after being recruited}}<br>{{Item|13|Roy's Blade}}{{hover|*|Lost after being recruited}}
|inventory={{Item|13|Brave Sword}}{{hover|*|Lost after being recruited}}<br>{{Item|13|Roy's Blade}}{{hover|*|Lost after being recruited}}
|skills={{Item|13|Armsthrift}}<br>{{Item|13|Patience}}<br>{{Item|13|Aegis}}<br>{{Item|13|Axebreaker}}<br>{{Item|13|Sol|link=Sol (skill)}}
|skills={{Item|13|Armsthrift}}<br>{{Item|13|Patience}}<br>{{Item|13|Aegis}}<br>{{Item|13|Axebreaker}}<br>{{Item|13|Sol}}
|sw=A
|sw=A
|ax=D
|ax=D
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|def1=40
|def1=40
|res1=25
|res1=25
|strm=-1
|strm=−1
|magicm=0
|magicm=0
|skillm=+3
|skillm=+3
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|move=6
|move=6
|inventory={{Item|13|Roy's Blade}}
|inventory={{Item|13|Roy's Blade}}
|skills={{Item|13|Patience}}<br>{{Item|13|Sol|link=Sol (skill)}}<br>{{Item|13|Aegis}}
|skills={{Item|13|Patience}}<br>{{Item|13|Sol}}<br>{{Item|13|Aegis}}
|sw=A
|sw=A
|ax=A
|ax=A
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|move=6
|move=6
|inventory={{Item|13|Brave Sword}}<br>{{Item|13|Roy's Blade}}
|inventory={{Item|13|Brave Sword}}<br>{{Item|13|Roy's Blade}}
|skills={{Item|13|Patience}}<br>{{Item|13|Axebreaker}}<br>{{Item|13|Tomebreaker}}<br>{{Item|13|Sol|link=Sol (skill)}}<br>{{Item|13|Aegis}}
|skills={{Item|13|Patience}}<br>{{Item|13|Axebreaker}}<br>{{Item|13|Tomebreaker}}<br>{{Item|13|Sol}}<br>{{Item|13|Aegis}}
|sw=A
|sw=A
|ax=A
|ax=A
Line 324: Line 318:


===Reclassing options===
===Reclassing options===
{{Reclass3DS
{{Tab
|spotpass=SpotPass
|tab1=DLC
|tab2=Spotpass
|content1={{Reclass3DS
|spotpass=y
|spgender=male
|portrait=[[File:Small portrait dlc roy fe13.png]]
|character=Roy
|baseb=Mercenary{{!}}'''Mercenary'''
|basepA=[[Hero]]
|basepB=[[Bow Knight]]
}}
|content2={{Reclass3DS
|spotpass=y
|spgender=male
|spgender=male
|portrait=[[File:Small portrait spotpass roy fe13.png]]
|portrait=[[File:Small portrait spotpass roy fe13.png]]
|character=Roy
|character=Roy
|baseb=Mercenary{{!}}'''Mercenary'''{{hover|*|DLC version}}
|baseb=Hero{{!}}'''Hero'''
|basepA='''[[Hero]]'''{{hover|*|SpotPass version}}
}}
|basepB=[[Bow Knight]]
}}
}}


===Growth rates when reclassed===
===Growth rates when reclassed===
{{sectstub}}
{{Tab
|tab1=Tactician/Grandmaster
|tab2=Cavalier
|tab3=Paladin
|tab4=Knight
|tab5=Great Knight
|tab6=General
|tab7=Barbarian/Berserker
|tab8=Fighter/Warrior
|tab9=Mercenary/Hero
|tab10=Bow Knight
|tab11=Archer
|tab12=Sniper
|content1={{GrowthRates FE13|Tactician|Grandmaster}}
|content2={{GrowthRates FE13|Cavalier}}
|content3={{GrowthRates FE13|Paladin}}
|content4={{GrowthRates FE13|Knight}}
|content5={{GrowthRates FE13|Great Knight}}
|content6={{GrowthRates FE13|General}}
|content7={{GrowthRates FE13|Barbarian|Berserker}}
|content8={{GrowthRates FE13|Fighter|Warrior}}
|content9={{GrowthRates FE13|Mercenary|Hero}}
|content10={{GrowthRates FE13|Bow Knight}}
|content11={{GrowthRates FE13|Archer}}
|content12={{GrowthRates FE13|Sniper}}
}}
{{Tab
|tab1=Myrmidon
|tab2=Swordmaster
|tab3=Assassin
|tab4=Thief
|tab5=Trickster
|tab6=Wyvern Rider/Wyvern Lord
|tab7=Griffon Rider
|tab8=Priest
|tab9=War Monk
|tab10=Mage/Sage
|tab11=Dark Mage
|tab12=Dark Knight
|tab13=Sorcerer
|tab14=Dread Fighter
|content1={{GrowthRates FE13|Myrmidon}}
|content2={{GrowthRates FE13|Swordmaster}}
|content3={{GrowthRates FE13|Assassin}}
|content4={{GrowthRates FE13|Thief}}
|content5={{GrowthRates FE13|Trickster}}
|content6={{GrowthRates FE13|Wyvern Rider|Wyvern Lord}}
|content7={{GrowthRates FE13|Griffon Rider}}
|content8={{GrowthRates FE13|Priest}}
|content9={{GrowthRates FE13|War Monk}}
|content10={{GrowthRates FE13|Mage|Sage}}
|content11={{GrowthRates FE13|Dark Mage}}
|content12={{GrowthRates FE13|Dark Knight}}
|content13={{GrowthRates FE13|Sorcerer}}
|content14={{GrowthRates FE13|Dread Fighter}}
}}


===Promotion stat gains===
===Promotion stat gains===
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|con=0
|con=0
|move=3
|move=3
|weaponlvl={{Sword13}} E}}
|weaponlvl={{Sword13}} E
}}
|tab2=Barbarian
|tab2=Barbarian
|content2={{clear}}
|content2={{clear}}
Line 389: Line 450:
|con=0
|con=0
|move=1
|move=1
|weaponlvl={{Bow13}} E}}
|weaponlvl={{Bow13}} E
}}
|tab3=Cavalier
|tab3=Cavalier
|content3={{clear}}
|content3={{clear}}
Line 415: Line 477:
|con=0
|con=0
|move=0
|move=0
|weaponlvl={{Axe13}} E}}
|weaponlvl={{Axe13}} E
}}
|tab4=Dark Mage
|tab4=Dark Mage
|content4={{clear}}
|content4={{clear}}
Line 440: Line 503:
|con=0
|con=0
|move=3
|move=3
|weaponlvl={{Sword13}} E}}
|weaponlvl={{Sword13}} E
}}
|tab5=Fighter
|tab5=Fighter
|content5={{clear}}
|content5={{clear}}
Line 465: Line 529:
|con=0
|con=0
|move=1
|move=1
|weaponlvl={{Sword13}} E}}
|weaponlvl={{Sword13}} E
}}
|tab6=Knight
|tab6=Knight
|content6={{clear}}
|content6={{clear}}
Line 490: Line 555:
|con=0
|con=0
|move=3
|move=3
|weaponlvl={{Sword13}} E, {{Axe13}} E}}
|weaponlvl={{Sword13}} E, {{Axe13}} E
}}
|tab7=Mage
|tab7=Mage
|content7={{clear}}
|content7={{clear}}
Line 515: Line 581:
|con=0
|con=0
|move=3
|move=3
|weaponlvl={{Sword13}} E}}
|weaponlvl={{Sword13}} E
}}
|tab8=Mercenary
|tab8=Mercenary
|content8={{clear}}
|content8={{clear}}
Line 540: Line 607:
|con=0
|con=0
|move=3
|move=3
|weaponlvl={{Bow13}} E}}
|weaponlvl={{Bow13}} E
}}
|tab9=Myrmidon
|tab9=Myrmidon
|content9={{clear}}
|content9={{clear}}
Line 566: Line 634:
|con=0
|con=0
|move=1
|move=1
|weaponlvl={{Bow13}} E}}
|weaponlvl={{Bow13}} E
}}
|tab10=Priest
|tab10=Priest
|content10={{clear}}
|content10={{clear}}
Line 592: Line 661:
|con=0
|con=0
|move=1
|move=1
|weaponlvl={{Tome13}} E}}
|weaponlvl={{Tome13}} E
}}
|tab11=Tactician
|tab11=Tactician
|content11={{clear}}
|content11={{clear}}
Line 606: Line 676:
|con=0
|con=0
|move=1
|move=1
|weaponlvl=--}}
|weaponlvl=--
}}
|tab12=Thief
|tab12=Thief
|content12={{clear}}
|content12={{clear}}
Line 631: Line 702:
|con=0
|con=0
|move=1
|move=1
|weaponlvl={{Staff13}} E}}
|weaponlvl={{Staff13}} E
}}
|tab13=Wyvern Rider
|tab13=Wyvern Rider
|content13={{clear}}
|content13={{clear}}
Line 656: Line 728:
|con=0
|con=0
|move=1
|move=1
|weaponlvl=--}}
|weaponlvl=--
}}
}}
}}


===Skill set===
===Skill set===
Like all male bonus units in ''Awakening'', Roy has access to all base class and advanced class skills available to standard male units.
Like all male bonus units in ''Awakening'', Roy has access to all base class and advanced class skills available to standard male units. In addition, the DLC version of Roy also has a personal skill.


In addition, the DLC version of Roy can also receive the following as a personal skill:
{| style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 50%" class="mw-collapsible mw-collapsed basic"
 
! style="background: none" colspan="3" | Skill set
{|width="35%" align=center style="padding: 3px; border-spacing: 4px; margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
|-
!style="border:none" colspan="2" |  
! style="border-top-left-radius: 15px" colspan="2" | Skill
! style="border-top-right-radius: 15px" | Learned at
|-
|-
| [[File:Is 3ds01 dual strike+.png]]
| [[Dual Strike+]]
| {{h|Personal skill <small>(DLC Roy)</small>|Innate}}
|-
| [[File:Is 3ds01 veteran.png]]
| [[Veteran (Awakening)|Veteran]]
| Tactician, Level 1
|-
| [[File:Is 3ds01 solidarity.png]]
| [[Solidarity]]
| Tactician, Level 10
|-
| [[File:Is 3ds01 ignis.png]]
| [[Ignis]]
| Grandmaster, Level 5
|-
| [[File:Is 3ds01 rally spectrum.png]]
| [[Rally Spectrum]]
| Grandmaster, Level 15
|-
| [[File:Is 3ds01 discipline.png]]
| [[Discipline]]
| Cavalier, Level 1
|-
| [[File:Is 3ds01 outdoor fighter.png]]
| [[Outdoor Fighter]]
| Cavalier, Level 10
|-
| [[File:Is 3ds01 defender.png]]
| [[Defender]]
| Paladin, Level 5
|-
| [[File:Is 3ds01 aegis.png]]
| [[Aegis]]
| {{h|Paladin, Level 15|Innate for DLC Roy and SpotPass Roy}}
|-
| [[File:Is 3ds01 luna.png]]
| [[Luna]]
| Great Knight, Level 5
|-
| [[File:Is 3ds01 dual guard+.png]]
| [[Dual Guard+]]
| Great Knight, Level 15
|-
| [[File:Is 3ds01 defense +2.png]]
| [[Defense +2]]
| Knight, Level 1
|-
| [[File:Is 3ds01 indoor fighter.png]]
| [[Indoor Fighter]]
| Knight, Level 10
|-
| [[File:Is 3ds01 rally defense.png]]
| [[Rally Defense]]
| General, Level 5
|-
| [[File:Is 3ds01 pavise.png]]
| [[Pavise]]
| General, Level 15
|-
| [[File:Is 3ds01 avoid +10.png]]
| [[Avoid +10]]
| Myrmidon, Level 1
|-
| [[File:Is 3ds01 vantage.png]]
| [[Vantage]]
| Myrmidon, Level 10
|-
| [[File:Is 3ds01 astra.png]]
| [[Astra]]
| Swordmaster, Level 5
|-
| [[File:Is 3ds01 swordfaire.png]]
| [[Swordfaire]]
| Swordmaster, Level 15
|-
| [[File:Is 3ds01 armsthrift.png]]
| [[Armsthrift]]
| {{h|Mercenary, Level 1|Innate for SpotPass Roy}}
|-
| [[File:Is 3ds01 patience.png]]
| [[Patience]]
| {{h|Mercenary, Level 10|Innate for SpotPass Roy}}
|-
| [[File:Is 3ds01 sol.png]]
| [[Sol]]
| {{h|Hero, Level 5|Innate for SpotPass Roy}}
|-
| [[File:Is 3ds01 axebreaker.png]]
| [[Axebreaker]]
| {{h|Hero, Level 15|Innate for SpotPass Roy}}
|-
| [[File:Is 3ds01 hp +5.png]]
| [[HP +5]]
| Fighter, Level 1
|-
| [[File:Is 3ds01 zeal.png]]
| [[Zeal]]
| Fighter, Level 10
|-
| [[File:Is 3ds01 rally strength.png]]
| [[Rally Strength]]
| Warrior, Level 5
|-
| [[File:Is 3ds01 counter.png]]
| [[Counter]]
| Warrior, Level 15
|-
| [[File:Is 3ds01 despoil.png]]
| [[Despoil]]
| Barbarian, Level 1
|-
| [[File:Is 3ds01 gamble.png]]
| [[Gamble]]
| Barbarian, Level 10
|-
| [[File:Is 3ds01 wrath.png]]
| [[Wrath]]
| Berserker, Level 5
|-
| [[File:Is 3ds01 axefaire.png]]
| [[Axefaire]]
| Berserker, Level 15
|-
| [[File:Is 3ds01 skill +2.png]]
| [[Skill +2]]
| Archer, Level 1
|-
| [[File:Is 3ds01 prescience.png]]
| [[Prescience (Awakening)|Prescience]]
| Archer, Level 10
|-
| [[File:Is 3ds01 hit rate +20.png]]
| [[Hit Rate +20]]
| Sniper, Level 5
|-
| [[File:Is 3ds01 bowfaire.png]]
| [[Bowfaire]]
| Sniper, Level 15
|-
| [[File:Is 3ds01 rally skill.png]]
| [[Rally Skill]]
| Bow Knight, Level 5
|-
| [[File:Is 3ds01 bowbreaker.png]]
| [[Bowbreaker]]
| Bow Knight, Level 15
|-
| [[File:Is 3ds01 locktouch.png]]
| [[Locktouch]]
| Thief, Level 1
|-
| [[File:Is 3ds01 movement +1.png]]
| [[Movement +1]]
| Thief, Level 10
|-
| [[File:Is 3ds01 lethality.png]]
| [[Lethality]]
| Assassin, Level 5
|-
| [[File:Is 3ds01 pass.png]]
| [[Pass]]
| Assassin, Level 15
|-
| [[File:Is 3ds01 lucky seven.png]]
| [[Lucky Seven]]
| Trickster, Level 5
|-
| [[File:Is 3ds01 acrobat.png]]
| [[Acrobat]]
| Trickster, Level 15
|-
| [[File:Is 3ds01 strength +2.png]]
| [[Strength +2]]
| Wyvern Rider, Level 1
|-
| [[File:Is 3ds01 tantivy.png]]
| [[Tantivy]]
| Wyvern Rider, Level 10
|-
| [[File:Is 3ds01 quick burn.png]]
| [[Quick Burn]]
| Wyvern Lord, Level 5
|-
| [[File:Is 3ds01 swordbreaker.png]]
| [[Swordbreaker]]
| Wyvern Lord, Level 15
|-
| [[File:Is 3ds01 deliverer.png]]
| [[Deliverer]]
| Griffon Rider, Level 5
|-
| [[File:Is 3ds01 lancebreaker.png]]
| [[Lancebreaker]]
| Griffon Rider, Level 15
|-
| [[File:Is 3ds01 magic +2.png]]
| [[Magic +2]]
| Mage, Level 1
|-
| [[File:Is 3ds01 focus.png]]
| [[Focus]]
| Mage, Level 10
|-
| [[File:Is 3ds01 rally magic.png]]
| [[Rally Magic]]
| Sage, Level 5
|-
| [[File:Is 3ds01 tomefaire.png]]
| [[Tomefaire]]
| Sage, Level 15
|-
| [[File:Is 3ds01 hex.png]]
| [[Hex]]
| Dark Mage, Level 1
|-
| [[File:Is 3ds01 anathema.png]]
| [[Anathema]]
| Dark Mage, Level 10
|-
| [[File:Is 3ds01 vengeance.png]]
| [[Vengeance]]
| Sorcerer, Level 5
|-
| [[File:Is 3ds01 tomebreaker.png]]
| [[Tomebreaker]]
| Sorcerer, Level 15
|-
| [[File:Is 3ds01 slow burn.png]]
| [[Slow Burn]]
| Dark Knight, Level 5
|-
| [[File:Is 3ds01 lifetaker.png]]
| [[Lifetaker]]
| Dark Knight, Level 15
|-
| [[File:Is 3ds01 miracle.png]]
| [[Miracle]]
| Priest, Level 1
|-
| [[File:Is 3ds01 healtouch.png]]
| [[Healtouch]]
| Priest, Level 10
|-
| [[File:Is 3ds01 rally luck.png]]
| [[Rally Luck]]
| War Monk, Level 5
|-
|-
!style="{{roundtl}}{{roundtr}}; border:none; background-color:{{Color3}};" colspan="2" | Skill
| [[File:Is 3ds01 renewal.png]]
| [[Renewal]]
| War Monk, Level 15
|-
|-
|style="{{roundbl}} border:none; background-color:{{Color3}};" | [[File:Is 3ds01 dual strike+.png]]
! colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;; font-size: smaller" | The above skill list does not include skills obtained exclusively via [[Downloadable content in Fire Emblem Awakening#Skills|DLC]].
|style="{{roundbr}} border:none; background-color:{{Color3}};" | [[Dual Strike+]]
|}
|}


=={{FE15}}==
=={{FE15}}==
===Role===
===Role===
If the player scans the Roy [[amiibo]] from the ''Super Smash Bros.'' series into the game when prompted, Roy will appear as an NPC [[Illusory Hero]] on the battlefield for one turn.  
If the player scans the Roy [[amiibo]] from the ''Super Smash Bros.'' series into the game when prompted, Roy will appear as an NPC [[Illusory Hero]] on the battlefield for one turn.


===Starting stats and growth rates===
===Starting stats and growth rates===
Line 681: Line 1,005:
|portrait=[[File:Portrait roy fe15.png|128px]]
|portrait=[[File:Portrait roy fe15.png|128px]]
|sprite=illusory hero roy
|sprite=illusory hero roy
|class=Illusory Hero
|class=Lord
|classname=Lord
|classlink=Illusory Hero
|lv=1
|lv=1
|HP=34
|HP=34
Line 692: Line 1,016:
|res=4
|res=4
|move=5
|move=5
|inventory={{Item|15|Binding Blade|link=Binding Blade (weapon)}}{{hover|*|Hidden, cannot be traded}}
|inventory={{Item|15|Binding Blade}}{{hover|*|Hidden, cannot be traded}}
|skills={{Item|15|Deicide|image=skill sword}}{{hover|*|Hidden; granted by Binding Blade}}
|skills={{Item|15|Deicide|image=skill sword}}{{hover|*|Hidden; granted by Binding Blade}}
|sw=y
|sw=y
Line 703: Line 1,027:
|res1=10
|res1=10
|recruit=Appears as an [[NPC]] for one turn upon using the [[amiibo (skill)|amiibo command]]
|recruit=Appears as an [[NPC]] for one turn upon using the [[amiibo (skill)|amiibo command]]
}}
=={{FE17}}==
===Role===
Roy appears as an equippable [[Emblem Ring]] in {{FE17}}. He becomes available in [[The Kingdom of Might|Chapter 8]], where he is synced with [[Diamant]]. After [[The Fell Dragon Sombron|Chapter 10]], he is taken away from the player, and reappears as a Dark Emblem synced with [[Marni]] in Chapters [[Serenity in Ruin|17]] and [[The Dead Town|19]], after which he rejoins the party. Roy is the boss of the paralogue [[The Young Lion]].
===Emblem Ring data===
====Stat modifiers====
{| class="basic" style="padding: 0px; border-spacing: 0px; border-width: 2px; width: 40%"
|style="background:none"|[[File:Small portrait roy fe17.png|128px]]
|-
|style="background:none"|
{| class="basic mw-collapsible mw-collapsed" style="padding: 0px; border-spacing: 4px; border-width: 0px; width: 100%"
! style="background: none" colspan="4" | Stat modifiers
|-
! class="roundtl" style="width:30%" | Bond level
! style="width:calc(70%/3)" | [[HP]]
! style="width:calc(70%/3)" | [[Str]]
! class="roundtr" style="width:calc(70%/3)" | [[Res]]
|-
| 1
| +5
| +1
| +1
|-
| 2–3
| +5
| +2
| +1
|-
| 4–6
| +7
| +2
| +1
|-
| 7–8
| +7
| +2
| +2
|-
| 9–11
| +7
| +3
| +2
|-
| 12–13
| +10
| +3
| +2
|-
| 14–15
| +10
| +4
| +2
|-
| 16
| +10
| +4
| +3
|-
| 17–18
| +10
| +5
| +3
|-
| class="roundbl" | 19–20
| +10
| +6
| class="roundbr" | +3
|}
|}
====Bond effects====
{| class="basic" style="padding: 0px; border-spacing: 0px; border-width: 2px; width: 40%"
|style="background:none"|[[File:Small portrait roy fe17.png|128px]]
|-
|style="background:none"|
{| class="basic mw-collapsible mw-collapsed" style="padding: 0px; border-spacing: 4px; border-width: 0px; width: 100%"
! style="background: none" colspan="4" | Bond effects
|-
! class="roundtl" style="width: 20%" | Bond level
! style="width: 60%" colspan="2" | Effect
! class="roundtr" style="width: 20%" | Type
|-
| 1
| [[File:Is ns02 strength +1.png|24px]]
| [[Strength +1]]
| Inheritable skill
|-
| 1
| [[File:Is ns02 hold out.png|24px]]
| [[Hold Out]]
| Sync skill
|-
| 1
| [[File:Is ns02 rise above.png|24px]]
| [[Rise Above]]
| Engage skill
|-
| 1
| [[File:Is ns02 blazing lion.png|24px]]
| [[Blazing Lion]]
| Engage attack
|-
| 1
| [[File:Is ns02 lancereaver.png|24px]]
| [[Lancereaver]]
| Engage weapon
|-
| 2
| [[File:Is ns02 strength +2.png|24px]]
| [[Strength +2]]
| Inheritable skill
|-
| 3
| [[File:Is ns02 advance.png|24px]]
| [[Advance]]
| Sync skill
|-
| 4
| [[File:Is ns02 sword power 1.png|24px]]
| [[Sword Power 1]]
| Inheritable skill
|-
| 5
| [[File:Is ns02 skill inheritance.png|24px]]
| colspan="2" | Unit can inherit this Emblem's skills.
|-style="height:30px"
| 6
| [[File:FE17RankSword.png|18px]]
| colspan="2" | Adds [[Sword]] proficiency to unit.
|-
| 7
| [[File:Is ns02 sword power 2.png|24px]]
| [[Sword Power 2]]
| Inheritable skill
|-
| 8
| [[File:Is ns02 hold out+.png|24px]]
| [[Hold Out+]]
| Sync skill
|-
| 9
| [[File:Is ns02 strength +3.png|24px]]
| [[Strength +3]]
| Inheritable skill
|-
|-
| 9
| [[File:Is ns02 sword power 3.png|24px]]
| [[Sword Power 3]]
| Inheritable skill
|-
| 10
| [[File:Is ns02 wyrmslayer roy.png|24px]]
| [[Wyrmslayer]]
| Engage weapon
|-
| 11
| [[File:Is ns02 skill inheritance.png|24px]]
| colspan="2" | Unit stays engaged 1 additional turn.
|-
| 12
| [[File:Is ns02 sword power 4.png|24px]]
| [[Sword Power 4]]
| Inheritable skill
|-
| 13
| [[File:Is ns02 hold out++.png|24px]]
| [[Hold Out++]]
| Sync skill
|-
| 14
| [[File:Is ns02 strength +4.png|24px]]
| [[Strength +4]]
| Inheritable skill
|-
| 15
| [[File:Is ns02 binding blade.png|24px]]
| [[Binding Blade]]
| Engage weapon
|-
| 16
| [[File:Is ns02 sword power 5.png|24px]]
| [[Sword Power 5]]
| Inheritable skill
|-
| 17
| [[File:Is ns02 strength +5.png|24px]]
| [[Strength +5]]
| Inheritable skill
|-
| 18
| [[File:Is ns02 hold out+++.png|24px]]
| [[Hold Out+++]]
| Sync skill
|-
| 19
| [[File:Is ns02 strength +6.png|24px]]
| [[Strength +6]]
| Inheritable skill
|-
| class="roundbl" | 20
| [[File:Is ns02 skill inheritance.png|24px]]
| class="roundbr" colspan="2" | Unit's engage meter is shortened one step.
|}
|}
===Stats===
====Enemy - Paralogue 12====
{{also|The Young Lion}}
{{Tab
|tab1=Normal
|tab2=Hard
|tab3=Maddening
|content1={{BossStats FE17
|portrait=[[File:Small portrait roy fe17.png|128px]]
|sprite=emblem roy
|class=Emblem
|lvl=35{{h|+5|Granted by Rise Above}}
|mov=5
|HP=36{{h|+4|Granted by Rise Above}}<br>{{RevivalStone}}
|str=20{{h|+4|Granted by Rise Above}}
|mag=2{{h|+1|Granted by Rise Above}}
|dex=16{{h|+2|Granted by Rise Above}}
|spd=26{{h|+2|Granted by Rise Above}}
|def=5{{h|+8|+3 granted by Rise Above, +5 granted by Binding Blade}}
|res=4{{h|+7|+2 granted by Rise Above, +5 granted by Binding Blade}}
|lck=19{{h|+3|Granted by Rise Above}}
|bld=12
|inventory={{Item|17|Binding Blade|image=binding blade solo}}<br>{{Item|17|Lancereaver|image=lancereaver solo}}<br>{{Item|17|Wyrmslayer|image=wyrmslayer roy solo}}
|skills={{Item|17|Hold Out+++}}<br>{{Item|17|Advance}}<br>{{Item|17|Rise Above}}<br>{{Item|17|Blazing Lion}}
|sw=S
}}
|content2={{BossStats FE17
|portrait=[[File:Small portrait roy fe17.png|128px]]
|sprite=emblem roy
|class=Emblem
|lvl=35{{h|+5|Granted by Rise Above}}
|mov=5
|HP=40{{h|+4|Granted by Rise Above}}<br>{{RevivalStone}}{{RevivalStone}}
|str=29{{h|+4|Granted by Rise Above}}
|mag=6{{h|+1|Granted by Rise Above}}
|dex=18{{h|+2|Granted by Rise Above}}
|spd=28{{h|+2|Granted by Rise Above}}
|def=14{{h|+8|+3 granted by Rise Above, +5 granted by Binding Blade}}
|res=12{{h|+7|+2 granted by Rise Above, +5 granted by Binding Blade}}
|lck=21{{h|+3|Granted by Rise Above}}
|bld=12
|inventory={{Item|17|Binding Blade|image=binding blade solo}}<br>{{Item|17|Lancereaver|image=lancereaver solo}}<br>{{Item|17|Wyrmslayer|image=wyrmslayer roy solo}}
|skills={{Item|17|Hold Out+++}}<br>{{Item|17|Advance}}<br>{{Item|17|Rise Above}}<br>{{Item|17|Blazing Lion}}
|sw=S
}}
|content3={{BossStats FE17
|portrait=[[File:Small portrait roy fe17.png|128px]]
|sprite=emblem roy
|class=Emblem
|lvl=35{{h|+5|Granted by Rise Above}}
|mov=5
|HP=47{{h|+4|Granted by Rise Above}}<br>{{RevivalStone}}{{RevivalStone}}
|str=31{{h|+4|Granted by Rise Above}}
|mag=6{{h|+1|Granted by Rise Above}}
|dex=18{{h|+2|Granted by Rise Above}}
|spd=24{{h|+2|Granted by Rise Above}}
|def=19{{h|+8|+3 granted by Rise Above, +5 granted by Binding Blade}}
|res=13{{h|+7|+2 granted by Rise Above, +5 granted by Binding Blade}}
|lck=21{{h|+3|Granted by Rise Above}}
|bld=13
|inventory={{Item|17|Binding Blade|image=binding blade solo}}<br>{{Item|17|Lancereaver|image=lancereaver solo}}<br>{{Item|17|Wyrmslayer|image=wyrmslayer roy solo}}
|skills={{Item|17|Hold Out+++}}<br>{{Item|17|Advance}}<br>{{Item|17|Rise Above}}<br>{{Item|17|Veteran+}}<br>{{Item|17|Blazing Lion}}
|sw=S
}}
}}
====Enemy - Fell Xenologue 6====
{{also|Seven Bracelets}}
:''Dark Emblem Roy appears only Hard and Maddening Mode with the same stats and skills across both difficulties.''
{{BossStats FE17
|portrait=
|sprite= emblem roy dark
|class=Emblem
|lvl=30{{h|+5|Granted by Rise Above}}
|mov=5
|HP=50{{h|+?|Granted by Rise Above}}
|str=34{{h|+?|Granted by Rise Above}}
|mag=6{{h|+?|Granted by Rise Above}}
|dex=18{{h|+?|Granted by Rise Above}}
|spd=20{{h|+?|Granted by Rise Above}}
|def=19{{h|+?|Granted by Rise Above}}
|res=11{{h|+?|Granted by Rise Above}}
|lck=21{{h|+?|Granted by Rise Above}}
|bld=12
|inventory={{Item|17|Lancereaver|image=lancereaver solo}}<br>{{Item|17|Wyrmslayer|image=wyrmslayer roy solo}}<br>{{Item|17|Binding Blade|image=binding blade solo}}
|skills={{Item|17|Hold Out+++}}<br>{{Item|17|Advance}}<br>{{Item|17|Rise Above}}
|sw=S
}}
}}


=={{FEH}}==
=={{FEH}}==
===Role===
===Role===
There are four different variations of Roy available to ''Heroes'', all of which are tied to his storyline appearance in ''The Binding Blade''. The normal variation of Roy is one of the characters available to be summoned by players from the game's initial launch. A brave variation of Roy was made available on August 31, 2017 as part of the summoning event surrounding the launch of the [[Brave Heroes]] update. A Valentine's variation of Roy was made available on February 9, 2018 as part of the summoning event surrounding the launch of the [[Love Abounds]] update. A variation of Roy termed "Blazing Lion" was first made available to players on February 27, 2019 as the game's fifteenth Legendary Hero.
There are five different variations of Roy available to ''Heroes'', all of which are tied to his storyline appearance in ''The Binding Blade''. The normal variation of Roy is one of the characters available to be summoned by players from the game's initial launch. A brave variation of Roy was made available on August 31, 2017 as part of the summoning event surrounding the launch of the [[Brave Heroes]] update. A Valentine's variation of Roy was made available on February 9, 2018 as part of the summoning event surrounding the launch of the [[Love Abounds]] update. A variation of Roy termed "Blazing Lion" was first made available to players on February 27, 2019 as the game's fifteenth Legendary Hero. A groom variation of Roy was made available on May 20, 2022 as part of the summoning event surrounding the launch of the [[Bridal Blossoms]] update; this variation is a Harmonized Hero paired with [[Eliwood]], and carries a dual-credit with ''The Blazing Blade'' as such.


===Roy: Young Lion===
===Roy: Young Lion===
Line 725: Line 1,344:
|def=5
|def=5
|res=3
|res=3
|HP_gp=7
|HP_gr=55
|atk_gp=6
|atk_gr=50
|spd_gp=6
|spd_gr=50
|def_gp=5
|def_gr=45
|res_gp=7
|res_gr=55
|offense=[[Steel Sword]]{{hover|*|If equipped}}
|offense=[[Steel Sword]]{{hover|*|If equipped}}
|support=--
|special=--
}}
}}
|content2={{CharStats FEH
|content2={{CharStats FEH
Line 744: Line 1,361:
|def=5
|def=5
|res=3
|res=3
|HP_gp=7
|HP_gr=55
|atk_gp=6
|atk_gr=50
|spd_gp=6
|spd_gr=50
|def_gp=5
|def_gr=45
|res_gp=7
|res_gr=55
|offense=[[Silver Sword]]{{hover|*|If equipped}}
|offense=[[Silver Sword]]{{hover|*|If equipped}}
|support=[[Shove]]
|support=[[Shove]]
|special=--
}}
}}
|content3={{CharStats FEH
|content3={{CharStats FEH
Line 763: Line 1,379:
|def=6
|def=6
|res=4
|res=4
|HP_gp=7
|HP_gr=55
|atk_gp=6
|atk_gr=50
|spd_gp=6
|spd_gr=50
|def_gp=5
|def_gr=45
|res_gp=7
|res_gr=55
|offense=[[Binding Blade (weapon)|Binding Blade]]{{hover|*|If equipped}}
|offense=[[Binding Blade]]{{hover|*|If equipped}}
|support=[[Shove]]
|support=[[Shove]]
|special=--
}}
}}
}}
}}


====Skill set====
====Skill set====
{|width="50%" align=center class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 4px; margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{{FEH skill set
!style="border:none" colspan="4" |Skill set
|name=Roy: Young Lion
|minrarity=3
|-
|-
!style="{{roundtl}}; border:none; background-color:{{Color3}}; width: 60%;" colspan="2" | Skill
|weapon1=Iron Sword
!style="border:none; background-color:{{Color3}}; width: 20%;" | Rarity
|weapon1auto=1
!style="{{roundtr}}; border:none; background-color:{{Color3}}; width: 20%;" | [[Skill point|SP]] cost
|weapon1cost=50
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill offense.png|24px]]
|weapon2=Steel Sword
|style="border:none; background-color:{{Color3}};" | [[Iron Sword]]
|weapon2unlock=2
|style="border:none; background-color:{{Color3}};" colspan="2" | Innate
|weapon2auto=3
|weapon2cost=100
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill offense.png|24px]]
|weapon3=Silver Sword
|style="border:none; background-color:{{Color3}};" | [[Steel Sword]]
|weapon3unlock=3
|style="border:none; background-color:{{Color3}};" colspan="2" | Innate
|weapon3auto=4
|weapon3cost=200
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill offense.png|24px]]
|weapon4=Binding Blade
|style="border:none; background-color:{{Color3}};" | [[Silver Sword]]
|weapon4auto=5
|style="border:none; background-color:{{Color3}};" | {{star|3}}
|weapon4cost=400
|style="border:none; background-color:{{Color3}};" | 200 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill offense.png|24px]]
|assist1=Shove
|style="border:none; background-color:{{Color3}};" | [[Binding Blade (weapon)|Binding Blade]]
|assist1unlock=3
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|assist1auto=4
|style="border:none; background-color:{{Color3}};" | 400 SP
|assist1cost=150
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill support.png|24px]]
|passa1=Triangle Adept 1
|style="border:none; background-color:{{Color3}};" | [[Shove]]
|passa1unlock=1
|style="border:none; background-color:{{Color3}};" | {{star|3}}
|passa1cost=60
|style="border:none; background-color:{{Color3}};" | 150 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh triangle adept 1.png|24px]]<sub>{{color|red|A}}</sub>
|passa2=Triangle Adept 2
|style="border:none; background-color:{{Color3}};" | [[Triangle Adept|Triangle Adept 1]]
|passa2unlock=2
|style="border:none; background-color:{{Color3}};" | {{star|3}}
|passa2cost=120
|style="border:none; background-color:{{Color3}};" | 50 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh triangle adept 2.png|24px]]<sub>{{color|red|A}}</sub>
|passa3=Triangle Adept 3
|style="border:none; background-color:{{Color3}};" | [[Triangle Adept|Triangle Adept 2]]
|passa3unlock=4
|style="border:none; background-color:{{Color3}};" | {{star|3}}
|passa3cost=240
|style="border:none; background-color:{{Color3}};" | 100 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh triangle adept 3.png|24px]]<sub>{{color|red|A}}</sub>
|passb1=Seal Def 1
|style="border:none; background-color:{{Color3}};" | [[Triangle Adept|Triangle Adept 3]]
|passb1unlock=3
|style="border:none; background-color:{{Color3}};" | {{star|4}}
|passb1cost=40
|style="border:none; background-color:{{Color3}};" | 200 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh seal def 1.png|24px]]<sub>{{color|blue|B}}</sub>
|passb2=Seal Def 2
|style="border:none; background-color:{{Color3}};" | [[Seal Defense|Seal Def 1]]
|passb2unlock=4
|style="border:none; background-color:{{Color3}};" | {{star|3}}
|passb2cost=80
|style="border:none; background-color:{{Color3}};" | 40 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh seal def 2.png|24px]]<sub>{{color|blue|B}}</sub>
|passb3=Seal Def 3
|style="border:none; background-color:{{Color3}};" | [[Seal Defense|Seal Def 2]]
|passb3unlock=5
|style="border:none; background-color:{{Color3}};" | {{star|4}}
|passb3cost=160
|style="border:none; background-color:{{Color3}};" | 80 SP
}}
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh seal def 3.png|24px]]<sub>{{color|blue|B}}</sub>
|style="border:none; background-color:{{Color3}};" | [[Seal Defense|Seal Def 3]]
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|style="border:none; background-color:{{Color3}};" | 160 SP
|-
!colspan="4" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|
|}


===Roy: Brave Lion===
===Roy: Brave Lion===
Line 851: Line 1,455:
|def=7
|def=7
|res=7
|res=7
|HP_gp=6
|HP_gr=50
|atk_gp=7
|atk_gr=55
|spd_gp=8
|spd_gr=60
|def_gp=5
|def_gr=45
|res_gp=4
|res_gr=40
|offense=[[Blazing Durandal]]
|offense=[[Blazing Durandal]]
|support=--
|special=[[Night Sky]]
|special=[[Night Sky]]
}}
}}


====Skill set====
====Skill set====
{|width="50%" align=center class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 4px; margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{{FEH skill set
!style="border:none" colspan="4" |Skill set
|name=Roy: Brave Lion
|minrarity=5
|-
|-
!style="{{roundtl}}; border:none; background-color:{{Color3}}; width: 60%;" colspan="2" | Skill
|weapon1=Iron Sword
!style="border:none; background-color:{{Color3}}; width: 20%;" | Rarity
|weapon1auto=1
!style="{{roundtr}}; border:none; background-color:{{Color3}}; width: 20%;" | [[Skill point|SP]] cost
|weapon1cost=50
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill offense.png|24px]]
|weapon2=Steel Sword
|style="border:none; background-color:{{Color3}};" | [[Iron Sword]]
|weapon2unlock=2
|style="border:none; background-color:{{Color3}};" colspan="2" | Innate
|weapon2auto=3
|weapon2cost=100
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill offense.png|24px]]
|weapon3=Silver Sword
|style="border:none; background-color:{{Color3}};" | [[Steel Sword]]
|weapon3unlock=3
|style="border:none; background-color:{{Color3}};" colspan="2" | Innate
|weapon3auto=4
|weapon3cost=200
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill offense.png|24px]]
|weapon4=Blazing Durandal
|style="border:none; background-color:{{Color3}};" | [[Silver Sword]]
|weapon4auto=5
|style="border:none; background-color:{{Color3}};" colspan="2" | Innate
|weapon4cost=400
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill offense.png|24px]]
|special1=Night Sky
|style="border:none; background-color:{{Color3}};" | [[Blazing Durandal]]
|special1unlock=3
|style="border:none; background-color:{{Color3}};" colspan="2" | Innate
|special1auto=4
|special1cost=100
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill special.png|24px]]
|special2=Astra
|style="border:none; background-color:{{Color3}};" | [[Night Sky]]
|special2unlock=4
|style="border:none; background-color:{{Color3}};" colspan="2" | Innate
|special2cost=200
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill special.png|24px]]
|special3=Galeforce
|style="border:none; background-color:{{Color3}};" | [[Astra (skill)|Astra]]
|special3unlock=5
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|special3cost=500
|style="border:none; background-color:{{Color3}};" | 200 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill special.png|24px]]
|passa1=Darting Blow 1
|style="border:none; background-color:{{Color3}};" | [[Galeforce]]
|passa1unlock=3
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|passa1cost=50
|style="border:none; background-color:{{Color3}};" | 500 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh darting blow 1.png|24px]]<sub>{{color|red|A}}</sub>
|passa2=Steady Blow 1
|style="border:none; background-color:{{Color3}};" | [[Darting Blow|Darting Blow 1]]
|passa2unlock=4
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|passa2cost=120
|style="border:none; background-color:{{Color3}};" | 50 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh steady blow 1.png|24px]]<sub>{{color|red|A}}</sub>
|passa3=Steady Blow 2
|style="border:none; background-color:{{Color3}};" | [[Steady Blow|Steady Blow 1]]
|passa3unlock=5
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|passa3cost=240
|style="border:none; background-color:{{Color3}};" | 120 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh steady blow 2.png|24px]]<sub>{{color|red|A}}</sub>
|passb1=Desperation 1
|style="border:none; background-color:{{Color3}};" | [[Steady Blow|Steady Blow 2]]
|passb1unlock=1
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|passb1cost=50
|style="border:none; background-color:{{Color3}};" | 240 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh desperation 1.png|24px]]<sub>{{color|blue|B}}</sub>
|passb2=Desperation 2
|style="border:none; background-color:{{Color3}};" | [[Desperation|Desperation 1]]
|passb2unlock=2
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|passb2cost=100
|style="border:none; background-color:{{Color3}};" | 50 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh desperation 2.png|24px]]<sub>{{color|blue|B}}</sub>
|passb3=Desperation 3
|style="border:none; background-color:{{Color3}};" | [[Desperation|Desperation 2]]
|passb3unlock=4
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|passb3cost=200
|style="border:none; background-color:{{Color3}};" | 100 SP
}}
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh desperation 2.png|24px]]<sub>{{color|blue|B}}</sub>
|style="border:none; background-color:{{Color3}};" | [[Desperation|Desperation 3]]
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|style="border:none; background-color:{{Color3}};" | 200 SP
|-
!colspan="4" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|
|}


===Roy: Youthful Gifts===
===Roy: Youthful Gifts===
Line 945: Line 1,538:
|def=5
|def=5
|res=6
|res=6
|HP_gp=4
|HP_gr=40
|atk_gp=8
|atk_gr=60
|spd_gp=2
|spd_gr=30
|def_gp=6
|def_gr=50
|res_gp=7
|res_gr=55
|offense=[[Gratia+]]
|offense=[[Gratia+]]
|support=[[Reciprocal Aid]]
|support=[[Reciprocal Aid]]
|special=--
}}
}}


====Skill set====
====Skill set====
{|width="50%" align=center class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 4px; margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{{FEH skill set
!style="border:none" colspan="4" |Skill set
|name=Roy: Youthful Gifts
|minrarity=5
|-
|-
!style="{{roundtl}}; border:none; background-color:{{Color3}}; width: 60%;" colspan="2" | Skill
|weapon1=Iron Bow
!style="border:none; background-color:{{Color3}}; width: 20%;" | Rarity
|weapon1auto=1
!style="{{roundtr}}; border:none; background-color:{{Color3}}; width: 20%;" | [[Skill point|SP]] cost
|weapon1cost=50
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill offense.png|24px]]
|weapon2=Steel Bow
|style="border:none; background-color:{{Color3}};" | [[Iron Bow]]
|weapon2unlock=2
|style="border:none; background-color:{{Color3}};" colspan="2" | Innate
|weapon2auto=3
|weapon2cost=100
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill offense.png|24px]]
|weapon3=Gratia
|style="border:none; background-color:{{Color3}};" | [[Steel Bow]]
|weapon3unlock=3
|style="border:none; background-color:{{Color3}};" colspan="2" | Innate
|weapon3auto=4
|weapon3cost=200
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill offense.png|24px]]
|weapon4=Gratia+
|style="border:none; background-color:{{Color3}};" | [[Gratia]]
|weapon4auto=5
|style="border:none; background-color:{{Color3}};" colspan="2" | Innate
|weapon4cost=300
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill offense.png|24px]]
|assist1=Reciprocal Aid
|style="border:none; background-color:{{Color3}};" | [[Gratia+]]
|assist1unlock=3
|style="border:none; background-color:{{Color3}};" colspan="2" | Innate
|assist1auto=4
|assist1cost=150
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill support.png|24px]]
|passa1=Death Blow 1
|style="border:none; background-color:{{Color3}};" | [[Reciprocal Aid]]
|passa1unlock=1
|style="border:none; background-color:{{Color3}};" colspan="2" | Innate
|passa1cost=50
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh death blow 1.png|24px]]<sub>{{color|red|A}}</sub>
|passa2=Death Blow 2
|style="border:none; background-color:{{Color3}};" | [[Death Blow|Death Blow 1]]
|passa2unlock=2
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|passa2cost=100
|style="border:none; background-color:{{Color3}};" | 50 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh death blow 2.png|24px]]<sub>{{color|red|A}}</sub>
|passa3=Death Blow 3
|style="border:none; background-color:{{Color3}};" | [[Death Blow|Death Blow 2]]
|passa3unlock=4
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|passa3cost=200
|style="border:none; background-color:{{Color3}};" | 100 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh death blow 3.png|24px]]<sub>{{color|red|A}}</sub>
|passc1=Bow Valor 1
|style="border:none; background-color:{{Color3}};" | [[Death Blow|Death Blow 3]]
|passc1unlock=3
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|passc1cost=30
|style="border:none; background-color:{{Color3}};" | 200 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh bow valor 1.png|24px]]<sub>{{color|green|C}}</sub>
|passc2=Bow Valor 2
|style="border:none; background-color:{{Color3}};" | [[Bow Valor|Bow Valor 1]]
|passc2unlock=4
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|passc2cost=60
|style="border:none; background-color:{{Color3}};" | 30 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh bow valor 2.png|24px]]<sub>{{color|green|C}}</sub>
|passc3=Bow Valor 3
|style="border:none; background-color:{{Color3}};" | [[Bow Valor|Bow Valor 2]]
|passc3unlock=5
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|passc3cost=120
|style="border:none; background-color:{{Color3}};" | 60 SP
}}
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh bow valor 2.png|24px]]<sub>{{color|green|C}}</sub>
|style="border:none; background-color:{{Color3}};" | [[Bow Valor|Bow Valor 3]]
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|style="border:none; background-color:{{Color3}};" | 120 SP
|-
!colspan="4" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|
|}


===Roy: Blazing Lion===
===Roy: Blazing Lion===
Line 1,030: Line 1,614:
|def=8
|def=8
|res=4
|res=4
|HP_gp=6
|HP_gr=50
|atk_gp=7
|atk_gr=55
|spd_gp=9
|spd_gr=65
|def_gp=7
|def_gr=55
|res_gp=6
|res_gr=50
|offense=[[Dragonbind]]
|offense=[[Dragonbind]]
|support=--
|special=[[Dragon Gaze]]
|special=[[Dragon Gaze]]
}}
}}


====Skill set====
====Skill set====
{|width="50%" align=center class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 4px; margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{{FEH skill set
!style="border:none" colspan="4" |Skill set
|name=Roy: Blazing Lion
|minrarity=5
|-
|weapon1=Iron Sword
|weapon1auto=1
|weapon1cost=50
|-
|weapon2=Steel Sword
|weapon2unlock=2
|weapon2auto=3
|weapon2cost=100
|-
|weapon3=Silver Sword
|weapon3unlock=3
|weapon3auto=4
|weapon3cost=200
|-
|weapon4=Dragonbind
|weapon4auto=5
|weapon4cost=400
|-
|special1=Dragon Gaze
|special1unlock=3
|special1auto=4
|special1cost=100
|-
|special2=Dragon Fang
|special2unlock=4
|special2cost=200
|-
|passa1=Bonus Doubler 1
|passa1unlock=3
|passa1cost=60
|-
|passa2=Bonus Doubler 2
|passa2unlock=4
|passa2cost=120
|-
|passa3=Bonus Doubler 3
|passa3unlock=5
|passa3cost=240
|-
|passb1=Renewal 1
|passb1unlock=1
|passb1cost=60
|-
|passb2=Renewal 2
|passb2unlock=2
|passb2cost=120
|-
|passb3=Renewal 3
|passb3unlock=4
|passb3cost=240
|-
|passb4=Spurn 1
|passb4unlock=3
|passb4cost=60
|-
|passb5=Spurn 2
|passb5unlock=4
|passb5cost=120
|-
|passb6=Spurn 3
|passb6unlock=5
|passb6cost=240
|-
|-
!style="{{roundtl}}; border:none; background-color:{{Color3}}; width: 60%;" colspan="2" | Skill
|passc1=Human Virtue
!style="border:none; background-color:{{Color3}}; width: 20%;" | Rarity
|passc1unlock=5
!style="{{roundtr}}; border:none; background-color:{{Color3}}; width: 20%;" | [[Skill point|SP]] cost
|passc1cost=300
|-
|passc2=Human Virtue II
|passc2unlock=5
|passc2cost=300
}}
 
===Roy: Blazing Bachelors===
====Starting stats====
:''Roy: Blazing Bachelors is only available at 5{{star}} rarity.''
{{CharStats FEH
|portrait=[[File:Portrait roy blazing bachelors feh.png|100px]]
|rarity=5
|wpntype=Axe
|unittype=Cavalry
|HP=17
|atk=10
|spd=9
|def=8
|res=6
|HP_gr=50
|atk_gr=65
|spd_gr=75
|def_gr=50
|res_gr=45
|offense=[[Blazing Polearms]]
|special=[[New Moon]]
}}
 
====Skill set====
{{FEH skill set
|name=Roy: Blazing Bachelors
|minrarity=5
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill offense.png|24px]]
|weapon1=Iron Axe
|style="border:none; background-color:{{Color3}};" | [[Iron Sword]]
|weapon1auto=1
|style="border:none; background-color:{{Color3}};" colspan="2" | Innate
|weapon1cost=50
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill offense.png|24px]]
|weapon2=Steel Axe
|style="border:none; background-color:{{Color3}};" | [[Steel Sword]]
|weapon2auto=2
|style="border:none; background-color:{{Color3}};" colspan="2" | Innate
|weapon2cost=100
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill offense.png|24px]]
|weapon3=Silver Axe
|style="border:none; background-color:{{Color3}};" | [[Silver Sword]]
|weapon3unlock=3
|style="border:none; background-color:{{Color3}};" colspan="2" | Innate
|weapon3auto=4
|weapon3cost=200
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill offense.png|24px]]
|weapon4=Blazing Polearms
|style="border:none; background-color:{{Color3}};" | [[Dragonbind]]
|weapon4auto=5
|style="border:none; background-color:{{Color3}};" colspan="2" | Innate
|weapon4cost=400
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill special.png|24px]]
|special1=New Moon
|style="border:none; background-color:{{Color3}};" | [[Dragon Gaze]]
|special1unlock=3
|style="border:none; background-color:{{Color3}};" colspan="2" | Innate
|special1auto=4
|special1cost=100
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh skill special.png|24px]]
|special2=Luna
|style="border:none; background-color:{{Color3}};" | [[Dragon Fang]]
|special2unlock=4
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|special2cost=200
|style="border:none; background-color:{{Color3}};" | 200 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh bonus doubler 1.png|24px]]<sub>{{color|red|A}}</sub>
|passa1=Armored Blow 1
|style="border:none; background-color:{{Color3}};" | [[Bonus Doubler|Bonus Doubler 1]]
|passa1unlock=2
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|passa1cost=50
|style="border:none; background-color:{{Color3}};" | 60 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh bonus doubler 2.png|24px]]<sub>{{color|red|A}}</sub>
|passa2=Sturdy Blow 1
|style="border:none; background-color:{{Color3}};" | [[Bonus Doubler|Bonus Doubler 2]]
|passa2unlock=3
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|passa2cost=120
|style="border:none; background-color:{{Color3}};" | 120 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh bonus doubler 3.png|24px]]<sub>{{color|red|A}}</sub>
|passa3=Sturdy Blow 2
|style="border:none; background-color:{{Color3}};" | [[Bonus Doubler|Bonus Doubler 3]]
|passa3unlock=4
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|passa3cost=240
|style="border:none; background-color:{{Color3}};" | 240 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh renewal 1.png|24px]]<sub>{{color|blue|B}}</sub>
|passa4=Sturdy Surge
|style="border:none; background-color:{{Color3}};" | [[Renewal|Renewal 1]]
|passa4unlock=5
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|passa4cost=300
|style="border:none; background-color:{{Color3}};" | 60 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh renewal 2.png|24px]]<sub>{{color|blue|B}}</sub>
|passb1=Flow Force 1
|style="border:none; background-color:{{Color3}};" | [[Renewal|Renewal 2]]
|passb1unlock=1
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|passb1cost=60
|style="border:none; background-color:{{Color3}};" | 120 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh renewal 3.png|24px]]<sub>{{color|blue|B}}</sub>
|passb2=Flow Force 2
|style="border:none; background-color:{{Color3}};" | [[Renewal|Renewal 3]]
|passb2unlock=2
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|passb2cost=120
|style="border:none; background-color:{{Color3}};" | 240 SP
|-
|-
|style="border:none; background-color:{{Color3}};" | [[File:Is feh human virtue.png|24px]]<sub>{{color|green|C}}</sub>
|passb3=Flow Force 3
|style="border:none; background-color:{{Color3}};" | [[Human Virtue]]
|passb3unlock=4
|style="border:none; background-color:{{Color3}};" | {{star|5}}
|passb3cost=240
|style="border:none; background-color:{{Color3}};" | 300 SP
|-
|-
!colspan="4" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|
|passc1=Faith in Humanity
|}
|passc1unlock=5
|passc1cost=300
}}


==Personality and character==
==Personality==
Roy is a competent leader and warrior. Despite his young age, he manages to lead an ever growing army and gain people's trust wherever he goes. Idealistic and loyal, he is commited to protect those in need and fight for the right causes, even if this means fighting against old bonds. He is also understanding of people's desires and reasons, and feels that a victory obtained by sacrificing people is not a true victory.<ref>{{Cite|'''Roy:''' I'm not rushing, but we must move as quickly as possible.<br>'''Cecilia:''' Why?<br>'''Roy:''' The quicker we move, the more lives will be saved.<br>'''Cecilia:''' ...Yes, that's true.<br>'''Roy:''' We fight to win this war. But how can we call it a victory with the deaths of so many innocents?|Roy and [[Cecilia]]|The Binding Blade}}</ref> Although his knights try to keep him away from the front lines, Roy refuses to, stating that the only way he can understand people and fight for them is to experience their hardships.<ref name="front lines">{{Cite|'''Roy:''' Wait. I have no right to order others if I prioritize my safety above all else.<br>'''Lance:''' That's not true!<br>'''Roy:''' I'm not exactly a genius, and I'm not especially charismatic, either. I have to gain everyone's trust by experiencing the same hardships.<br>'''Lance:''' Lord Roy...<br>'''Roy:''' I don't have that special something that makes someone a leader. That's why I need to fight up front along with everyone else.|[[Roy]] and [[Lance (character)|Lance]]|The Binding Blade}}</ref>
Roy is a competent leader and warrior. Despite his young age, he manages to lead an ever growing army and gain people's trust wherever he goes. He is even often very cunning, managing to "fool" an apparent "vassal" into exposing himself. <ref>{{Cite|'''Wagner:''' Surely you would appreciate a warm bed after being in the field for so long. Lord Orun would be furious with me if you left without accepting our hospitality.<br>'''Roy:''' Don't worry, I shall tell Lord Orun myself that you are not to blame. I ought to at least offer him a greeting anyway. Please show us to his room. [...] If we cannot see him, then we must be off.<br>'''Wagner:''' There's nothing I can offer to make you stay? [...] You leave me no choice then! Guards! Attack!|Roy and [[Wagner]], [[Ensnared|Chapter&nbsp;6]]|The Binding Blade}}</ref>. Idealistic and loyal, he is committed to protect those in need and fight for the right causes, even if this means fighting against old bonds. He is also understanding of people's desires and reasons, and feels that a victory obtained by sacrificing people is not a true victory.<ref>{{Cite|'''Roy:''' I'm not rushing, but we must move as quickly as possible.<br>'''Cecilia:''' Why?<br>'''Roy:''' The quicker we move, the more lives will be saved.<br>'''Cecilia:''' ...Yes, that's true.<br>'''Roy:''' We fight to win this war. But how can we call it a victory with the deaths of so many innocents?|Roy and [[Cecilia]]|The Binding Blade}}</ref> Although his knights try to keep him away from the front lines, Roy refuses to, stating that the only way he can understand people and fight for them is to experience their hardships.<ref name="front lines">{{Cite|'''Roy:''' Wait. I have no right to order others if I prioritize my safety above all else.<br>'''Lance:''' That's not true!<br>'''Roy:''' I'm not exactly a genius, and I'm not especially charismatic, either. I have to gain everyone's trust by experiencing the same hardships.<br>'''Lance:''' Lord Roy...<br>'''Roy:''' I don't have that special something that makes someone a leader. That's why I need to fight up front along with everyone else.|Roy and [[Lance (character)|Lance]]|The Binding Blade}}</ref>


Through Lilina and Wolt's conversations about Roy, though, the player can see a different side of him. According to Lilina, Roy is somewhat clumsy.<ref>{{Cite|'''Lilina:''' It's about Roy... What do you think about him?<br>'''Bors:''' I think he has grown splendidly into a wise and caring leader to us all.<br>'''Lilina:''' But the Roy I know had mismatched buttons on his suit, and he couldn't do even one step of a dance... I always thought I had to take care of him.|[[Lilina]] and [[Bors]]|The Binding Blade}}</ref> He tends to doubt his competence,<ref name="front lines" /> heavily relying in Marcus and Merlinus' experience and support, and from what it is seen in Shanna's supports, he has trouble keeping himself in good spirits.<ref>{{Cite|'''Roy:''' No, I just noticed that you seem so...carefree.<br>'''Shanna:''' Hey! Are you making fun of me?<br>'''Roy:''' Not at all. I'm envious, actually.<br>'''Shanna:''' ...I still think I'm being made fun of.<br>'''Roy:''' Trust me, I'm not making fun of you. You see, as the leader, I must always appear confident and optimistic. I worry and despair like everyone else, though.|[[Roy]] and [[Shanna]]|The Binding Blade}}</ref>
Through Lilina and Wolt's conversations about Roy, though, a different side of Roy can be shown. According to Lilina, Roy is somewhat clumsy.<ref>{{Cite|'''Lilina:''' It's about Roy... What do you think about him?<br>'''Bors:''' I think he has grown splendidly into a wise and caring leader to us all.<br>'''Lilina:''' But the Roy I know had mismatched buttons on his suit, and he couldn't do even one step of a dance... I always thought I had to take care of him.|[[Lilina]] and [[Bors]]|The Binding Blade}}</ref> He tends to doubt his competence,<ref name="front lines" /> heavily relying in Marcus and Merlinus' experience and support, and from what it is seen in Shanna's supports, he has trouble keeping himself in good spirits.<ref>{{Cite|'''Roy:''' No, I just noticed that you seem so...carefree.<br>'''Shanna:''' Hey! Are you making fun of me?<br>'''Roy:''' Not at all. I'm envious, actually.<br>'''Shanna:''' ...I still think I'm being made fun of.<br>'''Roy:''' Trust me, I'm not making fun of you. You see, as the leader, I must always appear confident and optimistic. I worry and despair like everyone else, though.|Roy and [[Shanna]]|The Binding Blade}}</ref>


Roy values friendship and family greatly. He does not particularly care about the social status of others, and in particular he views [[Wolt]] as a brother and not as a vassal.<ref>{{Cite|'''Roy:''' Wolt!<br>'''Wolt:''' Lord Roy, is something wrong?<br>'''Roy:''' ...Just call me Roy. ...Just call me Roy. I've known you all my life.|[[Roy]] and [[Wolt]]'s C support|The Binding Blade}}</ref> He maintains a close relationship with Cecilia, his former teacher, and Lilina, his childhood friend, but is also friendly towards new people, such as Sue and Sophia. He is also not very good at handling women, and he is especially flustered by Larum's forwardness.<ref>{{Cite|'''Larum:''' Lord Roy...? Are you... avoiding me?<br>'''Roy:''' Ah... N-no! Not at all.<br>'''Larum:''' You are so. I saw you step back when I came. You're bracing yourself so you can dodge me.<br>'''Roy:''' Y-you're imagining things.<br>'''Larum:''' Don't look away when you talk to me...<br>'''Roy:''' B-but...|[[Roy]] and [[Larum]]'s A support|The Binding Blade}}</ref>
Roy values friendship and family greatly. He does not particularly care about the social status of others, and in particular he views [[Wolt]] as a brother and not as a vassal.<ref>{{Cite|'''Roy:''' Wolt!<br>'''Wolt:''' Lord Roy, is something wrong?<br>'''Roy:''' ...Just call me Roy. ...Just call me Roy. I've known you all my life.|Roy and [[Wolt]]'s C support|The Binding Blade}}</ref> He maintains a close relationship with Cecilia, his former teacher, and Lilina, his childhood friend, but is also friendly towards new people, such as Sue and Sophia. He is also not very good at handling women<ref>{{Cite|'''Lilina:''' Hahaha... [..] Roy, you're showing off...<br>'''Roy:''' D-Do you think so? [...]<br>'''Lilina:''' B-But...<br>'''Roy:''' W-What?|Roy and [[Lilina]]'s A support|The Binding Blade}}</ref>, and he is especially flustered by Larum's forwardness.<ref>{{Cite|'''Larum:''' Lord Roy...? Are you... avoiding me?<br>'''Roy:''' Ah... N-no! Not at all.<br>'''Larum:''' You are so. I saw you step back when I came. You're bracing yourself so you can dodge me.<br>'''Roy:''' Y-you're imagining things.<br>'''Larum:''' Don't look away when you talk to me...<br>'''Roy:''' B-but...|Roy and [[Larum]]'s A support|The Binding Blade}}</ref>. Though Lilina has romantic feelings for Roy<ref>{{cite|Marcus... What does...what does Roy think of me? I...I'm not so sure anymore. [...] Roy... He's... I've always...liked him...|Lilina and [[Marcus]]'s A support|The Binding Blade}}</ref>, this is still unnoticed by him<ref>{{cite|'''Roy:''' I'm just glad you're all right, Lilina.<br>'''Lilina:''' Only because you're with me, Roy...<br>'''Roy:''' What? Did you say something?|Roy and [[Lilina]]|The Binding Blade}}</ref> unless he decides to spend the rest of his time with her.<ref>{{Cite|'''Roy:''' Some things will never change. [...] Like us. We'll always be together. [...]<br>'''Lilina:''' Ha ha ha... [..] It's you. Talking like that. Are you trying to charm me? [...] And you're right, we'll be together forever.|Roy and [[Lilina]]'s A support|The Binding Blade}}</ref>.


==Supports==
==Supports==
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|initialpoints10=20
|initialpoints10=20
|plus10=+2}}
|plus10=+2}}
===''Awakening''===
 
As a [[bonus units|bonus unit]], neither version of Roy is capable of supporting anyone.
===''Engage''===
{{Main|Roy/Bond conversations}}
As an [[Emblem]], Roy does not have any support conversations. However, upon reaching bond level 5, 10, and 20 with any character, he has short bond conversations with them instead, which unlock the next bond level. Increasing bond level provides a variety of bonuses, such as raising the stat bonus Roy provides to synchronized units, inheriting weapon proficiencies, unlocking new sync skills and engage weapons, or extending the duration of each engagement.


==Endings==
==Endings==
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{{Quote|I have to believe in our cause. I cannot let doubt weaken me!|Roy, as an enemy in ''[[Champions of Yore 2]]'' in {{title|Awakening}}.}}
{{Quote|I have to believe in our cause. I cannot let doubt weaken me!|Roy, as an enemy in ''[[Champions of Yore 2]]'' in {{title|Awakening}}.}}
{{Quote|[...] Why would I surrender, even if I have my doubts? And more importantly... Who in the world is "the Vaike"? |Roy, when fighting [[Vaike]], as an enemy in ''Champions of Yore 2'' in {{title|Awakening}}.}}
{{Quote|'''Vaike:''' Well, don't you look tough for a scrawny little kid! Surrender now and the Vaike might just take ya under his wing.<br>'''Roy:''' Why would I surrender, even if I have my doubts? And more importantly... Who in the world is "the Vaike"?|Roy, when fighting [[Vaike]], as an enemy in ''Champions of Yore 2'' in {{title|Awakening}}.}}
 
{{Quote|I have to end this for Lilina's sake.|Roy, as an enemy in ''[[Champions of Yore 3]]'' in {{title|Awakening}}.}}
{{Quote|I have to end this for Lilina's sake.|Roy, as an enemy in ''[[Champions of Yore 3]]'' in {{title|Awakening}}.}}
{{Quote|Why would you pick a fight with me? You have no chance of winning.|Roy, when fighting [[Vaike]], as an enemy in ''Champions of Yore 3'' in {{title|Awakening}}.}}
{{Quote|'''Roy''': Why would you pick a fight with me? You have no chance of winning.<br>'''Vaike''': Don't be so modest. Teach is very selective about his pupils.|Roy, when fighting [[Vaike]], as an enemy in ''Champions of Yore 3'' in {{title|Awakening}}.}}


{{Quote|I don't care how strong you are. It's not strong enough!|Roy, as an enemy in ''[[Smash Brethren 2]]'' in {{title|Awakening}}.}}
{{Quote|I don't care how strong you are. It's not strong enough!|Roy, as an enemy in ''[[Smash Brethren 2]]'' in {{title|Awakening}}.}}
{{Quote|This land is ours! Return to your own world, invader!|Roy, when fighting male [[Robin]], as an enemy in ''Smash Brethren 2'' in {{title|Awakening}}.}}
{{Quote|'''Roy:''' This land is ours! Return to your own world, invader!<br>'''Robin:''' Not until peace is restored. I don't care how strong you look. I must prevail!|Roy, when fighting male [[Robin]], as an enemy in ''Smash Brethren 2'' in {{title|Awakening}}.}}
 
{{Quote|Where did you COME from?|Roy, as an enemy in ''[[Smash Brethren 3]]'' in {{title|Awakening}}.}}
{{Quote|Where did you COME from?|Roy, as an enemy in ''[[Smash Brethren 3]]'' in {{title|Awakening}}.}}
{{Quote|Why do you trouble this land? You have your own realm!|Roy, when fighting male [[Robin]], as an enemy in ''Smash Brethren 3'' in {{title|Awakening}}.}}
{{Quote|'''Roy:''' Why do you trouble this land? You have your own realm!<br>'''Robin:''' Actually, I'm fairly certain it's you who— Ugh, what's the point. Only force will sort this mess out!|Roy, when fighting male [[Robin]], as an enemy in ''Smash Brethren 3'' in {{title|Awakening}}.}}


{{Quote|I will prevail—for those who guided me here, and for all who fight with me today!|Roy, as an enemy in ''[[Rogues & Redeemers 2]]'' in {{title|Awakening}}.}}
{{Quote|I will prevail—for those who guided me here, and for all who fight with me today!|Roy, as an enemy in ''[[Rogues & Redeemers 2]]'' in {{title|Awakening}}.}}
{{Quote|I don't know about that, but I want this victory more than you do.|Roy, when fighting male [[Robin]], as an enemy in ''Rogues & Redeemers 2'' in {{title|Awakening}}.}}
{{Quote|'''Gregor:''' Oy. You look like tough guy, yes?<br>'''Roy:''' I don't know about that, but I want this victory more than you do.<br>'''Gregor:''' Oh really? Ha! Is news to Gregor.|Roy, when fighting [[Gregor]], as an enemy in ''Rogues & Redeemers 2'' in {{title|Awakening}}.}}


{{Quote|This is our realm. I won't let you just do as you please with it!|Roy, as an enemy in ''[[Rogues & Redeemers 3]]'' in {{title|Awakening}}.}}
{{Quote|This is our realm. I won't let you just do as you please with it!|Roy, as an enemy in ''[[Rogues & Redeemers 3]]'' in {{title|Awakening}}.}}
{{Quote|'''Roy:''' This is our realm. I won't let you just do as you please with it!<br>'''Gregor:''' Oy! Why so tense? Stress make it hard to achieve peak battle performance!|Roy, when fighting [[Gregor]], as an enemy in ''Rogues & Redeemers 3'' in {{title|Awakening}}.}}


{{Quote|I am Marquess Pherae's son.|[[SpotPass]] parley}}
{{Quote|I am Marquess Pherae's son.|[[SpotPass]] parley}}
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{{Quote|Very well. You've convinced me.|SpotPass recruitment}}
{{Quote|Very well. You've convinced me.|SpotPass recruitment}}


===Death quote===
===Death quotes===
{{Quote|I'm sorry... I let you all down...|Roy in {{title|The Binding Blade}}.}}
{{Quote|I'm sorry... I let you all down...|Roy in {{title|The Binding Blade}}.}}
{{Quote|Roy...! Nooo! ...That's what I would be saying if this was a real battle. This battle is lost. Don't be discouraged... We'll try again tomorrow. Let's go back and get some rest.|[[Cecilia]] to Roy in the [[Tutorial]], {{title|The Binding Blade}}.}}


{{Quote|I should have...believed harder...|Roy, as an enemy in ''[[Champions of Yore 2]]'' in {{title|Awakening}}.}}
{{Quote|I should have...believed harder...|Roy, as an enemy in ''[[Champions of Yore 2]]'' in {{title|Awakening}}.}}
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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
[[File:SSBU Roy.png|right|180px]]
[[File:SSBU Roy.png|right|180px]]
{{main|Roy/Super Smash Bros. series}}
{{main|Roy/Super Smash Bros. series{{!}}Roy/''Super Smash Bros.'' series}}


Roy is a recurring playable character in Nintendo's ''[[smashwiki:Super Smash Bros. (series)|Super Smash Bros.]]'' fighting game series. He first joined the series in {{SSBM}} for Nintendo GameCube and, along with [[Marth]], was one of the ''Fire Emblem'' series' first representatives in the games. He did not return for the sequel, {{SSBB}}, but was reintroduced as a [[downloadable content|downloadable]] character in {{SSB4}} and as an unlockable in {{SSBU}}.
Roy is a recurring playable character in Nintendo's ''[[smashwiki:Super Smash Bros. (series)|Super Smash Bros.]]'' fighting game series. He first joined the series in {{SSBM}} for Nintendo GameCube and, along with [[Marth]], was one of the ''Fire Emblem'' series' first representatives in the games. He did not return for the sequel, {{SSBB}} likely due to time constraints, but was reintroduced as a [[downloadable content|downloadable]] character in {{SSB4}} and as an unlockable in {{SSBU}}.


Roy is a [[smashwiki:Clone|moveset clone]] of Marth, meaning that he was created by reusing Marth's animations and assets with several modifications. He is designed as a sort of inverted take on Marth: while Marth's attacks [[smashwiki:Sweet spot (hitbox)|are strongest]] when landed at the tip of his sword, the strongest point of Roy's [[Binding Blade (weapon)|Binding Blade]] is the base of the blade at its hilt (in {{SSBM}}, it is instead the very center of the blade). He has lower jump height and faster falling speed, and in all games except for ''Melee'', he also has faster running and air speed. This makes him an overall speedier fighter that is more capable while grounded, but also significantly less versatile in the air with a weaker recovery. While Marth's play revolves around kiting around his foes, properly spacing him at a certain distance from them in order to land his very powerful "tippers", Roy's different sweet spot and stats makes him better suited to an aggressive close-quarters, rushdown style of play. His moveset was partially reworked in ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'' to separate him from Marth with new and unique attacks, as well as grant him faster speed to help assist in his rushdown strategy, but the majority of his attacks are still taken from Marth.
Roy is a [[smashwiki:Clone|moveset clone]] of Marth, meaning that he was created by reusing Marth's animations and assets with several modifications. He is designed as a sort of inverted take on Marth: while Marth's attacks [[smashwiki:Sweet spot (hitbox)|are strongest]] when landed at the tip of his sword, the strongest point of Roy's [[Binding Blade]] is the base of the blade at its hilt (in {{SSBM}}, it is instead the very center of the blade). He has lower jump height and faster falling speed, and in all games except for ''Melee'', he also has faster running and air speed. This makes him an overall speedier fighter that is more capable while grounded, but also significantly less versatile in the air with a weaker recovery. While Marth's play revolves around kiting around his foes, properly spacing him at a certain distance from them in order to land his very powerful "tippers", Roy's different sweet spot and stats makes him better suited to an aggressive close-quarters, rushdown style of play. His moveset was partially reworked in ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'' to separate him from Marth with new and unique attacks, as well as grant him faster speed to help assist in his rushdown strategy, but the majority of his attacks are still taken from Marth.


===''Fire Emblem Cipher''===
===''[[Fire Emblem Characters: The Binding Blade and The Blazing Blade]]''===
Roy is currently featured on sixteen cards in {{TCGCipher}}.
Roy's artwork from ''The Binding Blade'' is featured in a file in the ''Fire Emblem Characters'' book, alongside details regarding himself and his role in the game's story. He is the first character listed in this book. His younger self from ''The Blazing Blade'' is not given a file.
 
{{ElibeFile
|filenumber=001
|name=Roy
|image1=[[File:FEFT Roy.png|200px]]
|gender1=Male
|age1=15
|title1=Young Lion
|origin1=[[Lycia]]
|status1=Leader of the Pheraen Army
|weapon1=[[Sword]] (Exclusive: [[Rapier]], [[Binding Blade]])
|desc1=The young leader who carries the next generation of Lycia on his shoulders.
 
The son of [[Eliwood]], who is the head of [[Pherae]], a kingdom in the eastern area of the Lycian League. When [[Bern]] invaded, he took the place of his sickly father as leader of the Pherae Army. Although young, he lead the army with excellent judgement and leadership to quell the rebellion against Pherae. Afterwards, he completely devoted himself to the restoration of Lycia.
 
Roy lacks combat experience, as he is still young. He leads the Pherae army against the rebellion and succeeds despite that, using nothing more than his sword and arm. Not only did he surprass a leader's quick thinking and judgement, but also skill with a sword arm.
 
Roy's way of thinking is neither like a noble or soldier. He gives hope and empathy to not just nobles or soldiers, but to everyone alike. With that skill as a driving force, Roy was able to gather talent from all over and build up a great army.
}}
 
==={{FE9}}===
[[File:Cg fe09 fe06 roy.png|200px|right]]
Roy's official artwork from {{Title|The Binding Blade}} can be viewed in {{Title|Path of Radiance}}{{'}}s extras menu if a copy of ''The Binding Blade'' is connected to a Japanese copy of ''Path of Radiance''. This illustration, along with all other ''The Binding Blade''-related artwork, is inaccessible in the international versions of the game, owing to the fact that ''The Binding Blade'' was not released in those regions.
 
==={{TCGCipher}}===
Roy is featured on sixteen cards in {{TCGCipher}}.


:''One of the below cards' quote <!--P16-005PR--> and five further card's epithets<!--P16-011PR, B17-076HN, B21-102HR, the B22 pair--> are still in raw, untranslated Japanese; these need translation.''
:''One of the below cards' quote <!--P16-005PR--> and five further card's epithets<!--P16-011PR, B17-076HN, B21-102HR, the B22 pair--> are still in raw, untranslated Japanese; these need translation.''
Line 1,322: Line 2,030:
|tier4=Advanced
|tier4=Advanced
|cccost4=3
|cccost4=3
|skill4='''Allied Standard''' {{CipherTrigger}} When a unit with a Support Skill is deployed and this unit is in the front, this unit's range becomes 1-2 until the end of this turn.<br> '''[[Binding Blade (weapon)|Binding Blade]]:''' {{CipherAlways}} When this unit attacks a [[File:It TCGCipher Dragon.png|20px|Dragon]] type unit, this unit gains +30 attack.
|skill4='''Allied Standard''' {{CipherTrigger}} When a unit with a Support Skill is deployed and this unit is in the front, this unit's range becomes 1–2 until the end of this turn.<br> '''[[Binding Blade]]:''' {{CipherAlways}} When this unit attacks a [[File:It TCGCipher Dragon.png|20px|Dragon]] type unit, this unit gains +30 attack.
|no4=S07-001ST+
|no4=S07-001ST+
|artist4={{CipherIllust|山田孝太郎}}
|artist4={{CipherIllust|山田孝太郎}}
Line 1,388: Line 2,096:
|gender8=Male
|gender8=Male
|weapon8=Sword
|weapon8=Sword
|quote8={{hover|I'll never give up! After all, when I claimed this blade, with it came all the experience of the Hero Hartmut!|SR}}"<br>"{{hover|We can't go back to the past, but we're the ones who will build the future. And we'll build one every bit as good as what once was - no, even better.|SR+}}
|quote8={{hover|I'll never give up! After all, when I claimed this blade, with it came all the experience of the Hero Hartmut!|SR}}"<br>"{{hover|We can't go back to the past, but we're the ones who will build the future. And we'll build one every bit as good as what once was no, even better.|SR+}}
|attack8=70
|attack8=70
|support8=20
|support8=20
Line 1,414: Line 2,122:
|tier9=Advanced
|tier9=Advanced
|cccost9=2
|cccost9=2
|skill9='''Holy Flame Sword:''' {{CipherActivate}} {{CipherFlipOne}} Until the end of the turn, this unit gains range 1-2.<br>'''Dragonslaying Radiance:''' {{CipherAlways}} If this unit is attacking a [[File:It TCGCipher Dragon.png|20px|Dragon]], this unit gains +20 attack.
|skill9='''Holy Flame Sword:''' {{CipherActivate}} {{CipherFlipOne}} Until the end of the turn, this unit gains range 1–2.<br>'''Dragonslaying Radiance:''' {{CipherAlways}} If this unit is attacking a [[File:It TCGCipher Dragon.png|20px|Dragon]], this unit gains +20 attack.
|no9=B16-002N
|no9=B16-002N
|artist9={{CipherIllust|夘田恭}}
|artist9={{CipherIllust|夘田恭}}
Line 1,525: Line 2,233:
|tier15=Advanced
|tier15=Advanced
|cccost15=4
|cccost15=4
|skill15='''Binding Blade, Vessel of Fire:''' {{CipherActivate}} {{CipherOncePerTurn}} [Place 1 card from your hand at the top of your Deck] Until the end of your opponent's next turn, this unit gains +10 attack and acquires range 1-2.<br>'''Light-Guiding Blade:''' {{CipherTrigger}} At the end of your turn, if this unit has used Binding Blade, Vessel of Fire in this turn, you may draw 1 card.<br>[[File:Is TCGCipher Attack Defend.png|20px|Attack/Defend Support]] '''Bravely Charging Lion:''' {{CipherSupport}} Until the end of this combat, this card's Support Value is equal to the Deployment Cost of your opponent's unit in combat × 10.
|skill15='''Binding Blade, Vessel of Fire:''' {{CipherActivate}} {{CipherOncePerTurn}} [Place 1 card from your hand at the top of your Deck] Until the end of your opponent's next turn, this unit gains +10 attack and acquires range 1–2.<br>'''Light-Guiding Blade:''' {{CipherTrigger}} At the end of your turn, if this unit has used Binding Blade, Vessel of Fire in this turn, you may draw 1 card.<br>[[File:Is TCGCipher Attack Defend.png|20px|Attack/Defend Support]] '''Bravely Charging Lion:''' {{CipherSupport}} Until the end of this combat, this card's Support Value is equal to the Deployment Cost of your opponent's unit in combat × 10.
|no15=B22-005SR(+)
|no15=B22-005SR(+)
|artist15={{CipherIllust|金田榮路}} <small>(B22-005SR)</small>, {{CipherIllust|山田孝太郎}} <small>(B22-005SR+)</small>
|artist15={{CipherIllust|金田榮路}} <small>(B22-005SR)</small>, {{CipherIllust|山田孝太郎}} <small>(B22-005SR+)</small>
Line 1,548: Line 2,256:


===''[[nwiki:Miitomo|Miitomo]]''===
===''[[nwiki:Miitomo|Miitomo]]''===
[[File:Miitomo Roy Tee.png|right|75px]] As part of a collaboration coinciding with the release of {{FEH}}, a T-shirt featuring Roy as he appears in ''Heroes'' was made available in ''Miitomo''. Between February 3rd and March 2nd, 2017, users had the opportunity to purchase the shirt in several colors from the Miitomo Shop.<ref>https://miitomo.com/en-gb/collaboration/170203_fe_heroes/</ref>
[[File:Miitomo Roy Tee.png|right|75px]] As part of a collaboration coinciding with the release of {{FEH}}, a T-shirt featuring Roy as he appears in ''Heroes'' was made available in ''Miitomo''. Between February 3rd and March 2nd, 2017, users had the opportunity to purchase the shirt in several colors from the Miitomo Shop.<ref>{{cite web|url=https://web.archive.org/web/20180818115332/https://miitomo.com/en-gb/collaboration/170203_fe_heroes/|title=Miitomo|site=Nintendo.com (archived by the Wayback Machine)|retrieved=February 24, 2017}}</ref>


===Notable merchandise===
===Notable merchandise===
{{MerchInfo
{{MerchInfoHdr}}
|image1=[[File:SSB4 Roy amiibo.png|150px]]
{{MerchInfoCell
|desc1=Roy received an [[amiibo]] figurine in the {{SSB4}} line of amiibo.
|image=[[File:SSB4 Roy amiibo.png|150x150px]]
|price1=???
|desc=Roy received an [[amiibo]] figurine in the {{SSB4}} line of amiibo.
|release1=March 18, 2016{{EU}}<br>March 18, 2016{{NA}}<br>March 19, 2016{{AUS}}<br>April 28, 2016{{JP}}
|price=¥1,200{{JP}}<br>$12.99{{US}}
|imagelast=[[File:FEH Mini Acrylic Roy vol.5.png|150px]]
|release=March 18, 2016{{NA}}<br>March 18, 2016{{EU}}<br>March 19, 2016{{AUS}}<br>April 28, 2016{{JP}}
|desclast=Roy appears in volume 5 of the [[Fire Emblem Heroes: Mini Acrylic Figure Collection]]. His volume 5 appearance is based on his standard appearance in {{title|Heroes}}.
|pricelast=¥350
|releaselast=July 2018{{JP}}
}}
}}
{{MerchInfoCell
|image=[[File:FEH Mini Acrylic Roy vol.5.png|150px]]
|desc=Roy appears in volume 5 of the {{FEHMAFC}}. His volume 5 appearance is based on his ''Young Lion'' appearance in {{title|Heroes}}.
|price=¥350
|release=July 2018{{JP}}
}}
{{MerchInfoCell
|image=[[File:Plush Roy.jpg|150px]]
|desc=Roy received a plush in the first batch of the ''[[Fire Emblem All-Star Collection]]'' toyline.
|price=¥2,750
|release=July 2019{{JP}}
}}
{{MerchInfoCell
|image=[[File:Figure Roy 01.png|150px]]
|desc=A [[1/7th Scale Figure]] of Roy was released in conjunction with an identically-scaled Lilina statuette in the Japanese and US markets by [[Intelligent Systems]] and [[Good Smile Company]] in October 2023. The product page for the Roy statuette can be found on [https://www.goodsmile.info/en/product/13184/Roy.html Good Smile's website]. It is based on a [[:File:Figure Roy Lilina art.png|special illustration]] done by [[Eiji Kaneda]], based on Roy's {{title|The Binding Blade}} incarnation, specifically for this product. Due to the design of the base, this statuette is intended to be paired together with the Lilina figure.
|price=¥29,700{{JP}}<br>$204.99{{US}}
|release=October 2023{{JP}}{{US}}
|last=y
}}
{{MerchInfoFtr}}


==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|The Binding Blade}}
|english=The next heir to Pherae.<br>The protagonist of this story.{{h|*|Fan translation}}
|japanese=リキア地方の諸侯<br>フェレ家のあとつぎ<br>本作品の主人公
}}
{{DescriptionCell
|game={{title|Engage}}<br><small>(In battle)</small>
|english=Known as the Emblem of Binding.<br>Endures enemy attacks and cuts a<br>path through with his sword.
|japanese=通称『封印の紋章士』。<br>勇敢で才知に長けた、将の器を持つ公子。<br>敵の攻撃に耐え、剣で血路を斬りひらく。
}}
{{DescriptionCell
|game={{title|Engage}}<br><small>(Ring reference)</small>
|english=Known as the Emblem of Binding.<Br>A nobleman who excels as a general,<br>brave and intelligent.<br><br>A noble of Pherae in the Lycia region<br>of Elibe, a land in another world.<br><br>He stood up to Bern and confronted<br>the revived Demon Dragon Idunn.
|japanese=通称『封印の紋章士』。<br>勇敢で才知に長けた、将の器を持つ公子。<br><br>異界の大陸エレブにある<br>リキア地方フェレ侯爵家の公子。<br><br>他国を侵略するベルン王国に立ち向かい<br>彼らが復活させた魔竜イドゥンと戦った。
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Roy: Young Lion)</small>
|english=The son of Eliwood, Marquess of Pherae.<br>Talented leader of Pherae's army. Appears<br>in Fire Emblem: The Binding Blade.
|japanese=フェレ侯エリウッドの嫡男。若いながらも<br>優れた統率力でフェレ軍の指揮官を務める。<br>(登場:『ファイアーエムブレム 封印の剣』)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Roy: Brave Lion)</small>
|english=The son of Eliwood, Marquess of Pherae.<br>Has immense respect for his father and<br>wields his weapon, Durandal. Appears<br>in Fire Emblem: The Binding Blade.
|japanese=フェレ侯エリウッドの嫡男。尊敬する父<br>エリウッドと同じ剣【デュランダル】を振るう。<br>(登場:『ファイアーエムブレム 封印の剣』)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Roy: Youthful Gifts)</small>
|english=The son of Eliwood, Marquess of Pherae.<br>He decided to visit the festival after receiving<br>an invitation from Lilina. Appears in Fire<br>Emblem: The Binding Blade.
|japanese=フェレ侯エリウッドの嫡男。<br>リリーナに誘われ、愛の祭に参加している。<br>(登場:『ファイアーエムブレム 封印の剣』)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Roy: Blazing Lion)</small>
|english=The son of the Marquess of Pherae. After<br>overcoming misfortunes, he quells the uprising<br>at Bern and ends the war between humans and<br>dragons. Appears in Fire Emblem: The Binding<br>Blade.
|japanese=フェレ侯爵家の嫡男。数奇な運命をくぐり抜けて<br>ベルン動乱を制し、人竜の争いに終止符を打つ。<br>(登場:『ファイアーエムブレム 封印の剣』)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Roy: Blazing Bachelors)</small>
|english=Roy frets over the festival while Eliwood<br>watches on, bemused. What matches might<br>yet be made? They appear in Fire Emblem:<br>The Binding Blade / The Blazing Blade.
|japanese=祭りに緊張するロイと見守るエリウッド。<br>フェレ侯爵家を継ぐふたりの前に現れるのは…<br>(『ファイアーエムブレム 封印の剣・烈火の剣』)
}}
{{DescriptionFtr}}
==[[Meet some of the Heroes]] entries==
{{Tab
|tab1=Young Lion
|tab2=Brave Lion
|tab3=Youthful Gifts
|tab4=Blazing Lion
|tab5=Blazing Bachelors
|content1={{MtH
|full_name=Roy: Young Lion
|name=Roy Young Lion
|blurb1=Roy belongs to the noble house of Pherae, a member of Elibe's Lycian League. You might have heard of his father, Eliwood!
|blurb2=As the marquess's son, Roy lived a peaceful life, until one day, grave news came to Pherae. The kingdom of Bern, a major power to the east, had begun to invade its neighboring countries!
|blurb3=Suffering from a serious illness, Eliwood was too sick to lead Pherae's army. Instead, Roy took command, and set off to join the rest of the Lycian League's forces before it was too late!
|blurb4=Bern had revived a legendary dragon, and the only way to counter it was to find the sacred weapons hidden across Elibe. Roy and his allies journeyed far and wide to prepare for the clash, but how will that battle go?
|Related_name1=Eliwood
|Related_blurb1=The marquess of Pherae and Roy's father. A sincere, honest man who has earned the utmost trust of his subjects.
|Related_name2=Lilina
|Related_blurb2=A noble of Ostia with a natural gift for magic. Roy's friend since childhood.
|Related_name3=Merlinus
|Related_blurb3=Tactician of Pherae for generations. Formerly a traveling merchant. Travels with Roy and serves as an advisor.
}}
|content2={{MtH
|full_name=Roy: Brave Lion
|name=Roy Brave Lion
|blurb1=The Lycia region of Elibe is a nation of territories ruled by a league of noble houses. Roy is the heir to House Pherae, one of the members of the Lycian League.
|blurb2=Doesn’t Roy look rather dignified here? That’s because he’s wearing the attire of his father, Eliwood!
|blurb3=Eliwood’s feats earned him renown as Lycia’s greatest knight, and he wielded a legendary weapon of divine power. Now, Roy wields that very weapon—Durandal, the sword of sacred fire!
|blurb4=As a young child, Roy’s eyes sparkled when he heard the tales of his father’s heroic feats. Now, he continues to hone himself so that he can live up to his father’s example!
|Related_name1=Eliwood
|Related_blurb1=A sincere noble of Pherae. His friends Lyn and Hector serve him loyally. Roy’s father.
|Related_name2=Lilina
|Related_blurb2=A noble of Ostia with a natural gift for magic. Roy’s friend since childhood.
}}
|content3={{MtH
|full_name=Roy: Youthful Gifts
|name=Roy Youthful Gifts
|blurb1=This well-dressed young gentleman is none other than Roy, son of the marquess of Pherae, who’s visiting us from the continent of Elibe! He’s one of the Heroes taking part in the Day of Devotion celebration.
|blurb2=And here’s his special festival outfit, a dashing blue number with red highlights. That frilled collar gives him quite the distinguished look!
|blurb3=What’s more, the bow that he’s carrying has been designed to match his outfit, with white floral decorations around the grip to add an extra touch of elegant flair!
|blurb4=He’s also brought a stunning bouquet of flowers, so I think it’s safe to say that Roy is fully prepared to take on the Day of Devotion. Still, I wonder who the flowers are for?
|Related_name1=Eliwood
|Related_blurb1=The marquess of Pherae and Roy’s father. A sincere, honest man who has earned the utmost trust of his subjects.
|Related_name2=Lilina
|Related_blurb2=A noble of Ostia with a natural gift for magic. Roy’s friend since childhood.
}}
|content4={{MtH
|full_name=Roy: Blazing Lion
|name=Roy Blazing Lion
|blurb1=Roy is the successor to the title of Marquess of Pherae, of the Lycian League.
|blurb2=Roy is also a descendant of heroes, and you can see a lot of his father's bravery and righteousness in him.
|blurb3=After war broke out in a conflict started by the neighboring kingdom of Bern, Roy went into battle together with his childhood friend, Lilina.
|blurb4=With the Binding Blade in hand, Roy restored the demon dragon Idunn to her former self, undoing Bern's schemes and bringing peace back to the world.
|Related_name1=Eliwood
|Related_blurb1=The marquess of Pherae and Roy's father. A sincere, honest man who has earned the utmost trust of his subjects.
|Related_name2=Lilina
|Related_blurb2=An Ostian noble who has been friends with Roy since their childhood. She has a tremendous natural aptitude for magic.
}}
|content5={{MtH
|full_name=Roy: Blazing Bachelors
|name=Roy Blazing Bachelors
|blurb1=We've got a couple of guest stars coming to the bridal festival! Introducing two dashing grooms—Roy and his father, Eliwood, of Elibe's House Pherae!
|blurb2=Roy once saved Elibe from the threat of the Demon Dragon, so his outfit features a gleaming brooch themed on the Binding Blade, the weapon he used in the decisive battle. Now that's a heroic look!
|blurb3=Eliwood, meanwhile, is demonstrating where his son got his sense of style from: his outfit's sporting a brooch based on his trusty sword, Durandal!
|blurb4=Both father and son have saved the continent of Elibe from peril over the course of each of their adventures. This year's bridal festival truly has been blessed with grooms whose deeds and sense of style are equally outstanding!
|Related_name1=Lilina
|Related_blurb1=A noble of Ostia with a natural gift for magic. Roy's friend since childhood.
|Related_name2=Cecilia
|Related_blurb2=Mage General of Etruria. Taught Roy and Lilina when they were young.
|Related_name3=Hector
|Related_blurb3=Eliwood's friend and brother of the Marquess of Ostia. Prefers action to court formality.
}}
}}


{{clear}}
==[[Choose Your Legends]] placement history==
{{CYL results}}


==Trivia==
==Trivia==
[[File:FEFT Prerelease Roy Magazine.jpg|thumb|right|150px|Roy's old design featured in a Japanese magazine.]]
[[File:FEFT Prerelease Roy Magazine.jpg|thumb|right|150px|Roy's old design featured in a Japanese magazine.]]
*Roy is the only {{FES}} main character whose father survives the entire course of his starring game. In contrast, all other main characters either witness their father's death, or else their father is already dead before the game begins.
*Roy and [[Claude]] are the only {{FES}} main characters whose fathers survive the entire course of their starring game. In contrast, all other main characters either witness their father's death or their father is already dead before the game begins.
*Roy and [[Leif]] are the youngest lords in the series; in their [[Fire Emblem: Thracia 776|main]] [[Fire Emblem: The Binding Blade|games]], both of them are fifteen years old. In the Japanese version of {{title|The Blazing Blade}}, [[Lyn]] is also fifteen in Lyn's tale, but the western versions changed this to eighteen.
*Roy and [[Leif]] are the youngest main characters in the series; in their [[Fire Emblem: Thracia 776|main]] [[Fire Emblem: The Binding Blade|games]], both of them are fifteen years old. In the Japanese version of {{title|The Blazing Blade}}, [[Lyn]] is also fifteen in Lyn's tale, but the western versions changed this to eighteen.
* Roy is the only ''Fire Emblem'' character to appear in non-''Fire Emblem'' media before his own ''Fire Emblem'' game debuted, as ''Super Smash Bros. Melee'' was released four months prior to ''The Binding Blade''.
* Roy is the only ''Fire Emblem'' character to appear in non-''Fire Emblem'' media before his own ''Fire Emblem'' game debuted, as ''Super Smash Bros. Melee'' was released four months prior to ''The Binding Blade''.
* At [[Fire Emblem: The Binding Blade pre-release information|an earlier stage in the development]] of ''The Binding Blade'', Roy had a significantly different and more youthful design. Although his current design replaced this one by the time ''Super Smash Bros. Melee'' was released, remnants of the old design can still be seen in his battle and map sprites in the finished version of ''The Binding Blade'', both of which sport his old design's large and distinct hair style. His design change was decided in August of 2001.<ref>{{Cite web|quote=よりエムブレムらしく、というところかな? 実際、昨年のスペースワールド(2001年8月)の直後には、既に変更が決定していまして…。すぐに差し替えられれば良かったんですが、色々と手間取って遅くなってしまいました。ごめんなさい。|url=https://www.nintendo.co.jp/n08/afej/q_and_a/page02.html|title=Q&amp;A / page02|site=''The Binding Blade'' official website}}</ref>
* At [[Fire Emblem: The Binding Blade pre-release information|an earlier stage in the development]] of ''The Binding Blade'', Roy had a significantly different and more youthful design. Although his current design replaced this one by the time ''Super Smash Bros. Melee'' was released, remnants of the old design can still be seen in his battle and map sprites in the finished version of ''The Binding Blade'', both of which sport his old design's large and distinct hair style. His design change was decided in August of 2001.<ref>{{Cite web|quote=よりエムブレムらしく、というところかな? 実際、昨年のスペースワールド(2001年8月)の直後には、既に変更が決定していまして…。すぐに差し替えられれば良かったんですが、色々と手間取って遅くなってしまいました。ごめんなさい。|url=https://www.nintendo.co.jp/n08/afej/q_and_a/page02.html|title=Q&amp;A / page02|site=''The Binding Blade'' official website}}</ref>
* In ''Super Smash Bros. Melee'', unlike every other character, Roy's files and debug menu listings do not reference him specifically: he is instead referred to generically as "EMBLEM" in many places, most prominently the debug menu<ref>{{Cite web|url=https://tcrf.net/Super_Smash_Bros._Melee/Master_Debug_Menu#CHAR_SELECT|title=Super Smash Bros. Melee/Master Debug Menu|site=The Cutting Room Floor|published=2015-03-09|retrieved=2015-03-16}}</ref> and his texture files refer to him with the two-letter codename "Fe", an obvious abbreviation of "Fire Emblem".<ref>{{Cite web|url=http://smashboards.com/threads/melee-hacks-and-you-updated-1-7-11.247119/page-2#post-8291198|author=Steelia|title=Guide - Melee, Hacks, and You -- *UPDATED 1/7/11*|site=Smashboards|published=2009-09-03|retrieved=2015-03-16}}</ref> This suggests that Roy was chosen as the Marth clone relatively late in development.
* In ''Super Smash Bros. Melee'', unlike every other character, Roy's files and debug menu listings do not reference him specifically: he is instead referred to generically as "EMBLEM" in many places, most prominently the debug menu<ref>{{Cite web|url=https://tcrf.net/Super_Smash_Bros._Melee/Master_Debug_Menu#CHAR_SELECT|title=Super Smash Bros. Melee/Master Debug Menu|site=The Cutting Room Floor|published=March 9, 2015|retrieved=March 16, 2015}}</ref> and his texture files refer to him with the two-letter codename "Fe", an obvious abbreviation of "Fire Emblem".<ref>{{Cite web|url=http://smashboards.com/threads/melee-hacks-and-you-updated-1-7-11.247119/page-2#post-8291198|author=Steelia|title=Guide - Melee, Hacks, and You -- *UPDATED 1/7/11*|site=Smashboards|published=September 3, 2009|retrieved=March 16, 2015}}</ref> This suggests that Roy was chosen as the Marth clone relatively late in development.
* One of Brave Roy's quotes in ''Fire Emblem Heroes'', "Roy's our boy!" could be a reference to his crowd cheer in the ''Super Smash Bros.'' series.
* One of Brave Roy's quotes in ''Fire Emblem Heroes'', "Roy's our boy!" could be a reference to his crowd cheer in the ''Super Smash Bros.'' series.


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{{Names
{{Names
|eng-name=Roy
|eng-name=Roy
|eng-mean=A masculine given name of Scottish origin, derived from the Irish and Scottish Gaelic ''ruadh'', "red". It is often connected to the French ''roi'', "king".<ref>{{Cite web|retrieved=2015-3-16|url=http://www.behindthename.com/name/roy|title=Meaning, Origin and History of the Name Roy|site=Behind the Name}}</ref>
|eng-mean=A masculine given name of Scottish origin, derived from the Irish and Scottish Gaelic ''ruadh'', "red". It is often connected to the French ''roi'', "king".<ref>{{Cite web|retrieved=March 16, 2015|url=http://www.behindthename.com/name/roy|title=Meaning, Origin and History of the Name Roy|site=Behind the Name}}</ref>
|jap-name={{hover|ロイ|Roi}}
|jpn-name={{hover|ロイ|Roi}}
|jap-mean=Officially romanized as '''Roy'''; as above.
|jpn-mean=Officially romanized as '''Roy'''.
|span-name=Roy
|fren-name=Roy
|fren-name=Roy
|fren-mean=As above.
|ger-name=Roy
|ger-name=Roy
|ger-mean=As above.
|span-name=Roy
|span-mean=As above.
|ital-name=Roy
|ital-name=Roy
|ital-mean=As above.
|dut-name=Roy
|dut-name=Roy
|dut-mean=As above.
|por-name=Roy
|por-name=Roy
|por-mean=Used in {{SSB4}}, {{SSBU}}, and {{title|Heroes}}.
|rus-name={{hover|Рой|Roy}}
|rus-name={{hover|Рой|Roy}}
|rus-mean=Roy; used in {{SSB4}} and {{SSBU}}, as no ''Fire Emblem'' game has ever been released in Russian.
|rus-mean=Roy; used in {{SSB4}} and {{SSBU}}, as no ''Fire Emblem'' game has ever been released in Russian.
|kor-name={{hover|로이|Loi}}
|kor-name={{hover|로이|Loi}}
|kor-mean=Officially romanized as '''Roy'''.<ref>{{Cite web|url=https://web.archive.org/web/20190314113427/http://nintendo.co.kr/3DS/software/supersmashbros/index.html#CharacterList|site=Nintendo.co.kr|title=SUPER SMASH BROS. for NINTENDO 3DS|author=Nintendo Korea|retrieved=2015-08-24}}</ref> Used in {{SSBB}}, {{SSB3DS}}, and {{SSBU}}, as no ''Fire Emblem'' game with Roy in it has ever been released in Korean
|kor-mean=Officially romanized as '''Roy'''.<ref>{{Cite web|url=https://web.archive.org/web/20190314113427/http://nintendo.co.kr/3DS/software/supersmashbros/index.html#CharacterList|site=Nintendo.co.kr|title=SUPER SMASH BROS. for NINTENDO 3DS|author=Nintendo Korea|retrieved=August 24, 2015}}</ref> Used in {{SSBB}}, {{SSB3DS}}, and {{SSBU}}, as no ''Fire Emblem'' game with Roy in it has ever been released in Korean
|ch-simp-name={{hover|罗伊|Luóyī}}
|ch-simp-name={{hover|罗伊|Luóyī}}
|ch-simp-mean=Roy; used in the ''Super Smash Bros.'' series.
|ch-simp-mean=Roy
|ch-trad-name={{hover|羅伊|Luóyī}}
|ch-trad-name={{hover|羅伊|Luóyī}}
|ch-trad-mean=Roy<!--official romanization https://www.smashbros.com/TC/fighter/25.html-->; used in ''Heroes'' and the ''Super Smash Bros.'' series.
|ch-trad-mean=Roy<!--official romanization https://www.smashbros.com/TC/fighter/25.html-->; used in ''Heroes'' and the ''Super Smash Bros.'' series.
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FEFT Roy.png|Artwork of Roy from {{title|The Binding Blade}}.
FEFT Roy.png|Artwork of Roy from {{title|The Binding Blade}}.
FEA Roy.png|Artwork of Roy from {{title|Awakening}}.
FEA Roy.png|Artwork of Roy from {{title|Awakening}}.
FEH Roy 01.png|Artwork of Roy: Young Lion from {{title|Heroes}}.
FEH Roy Young Lion 01.png|Artwork of Roy: Young Lion from {{title|Heroes}}.
FEE Roy portrait.png|Portrait render of Roy from {{title|Engage}}.
</gallery>
</gallery>


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