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Resistance: Difference between revisions

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A unit's resistance stat will not protect them against physical attacks at all. When a unit is defending against an enemy who is using a physical weapon type, their [[defense]] stat is used to reduce damage instead.
A unit's resistance stat will not protect them against physical attacks at all. When a unit is defending against an enemy who is using a physical weapon type, their [[defense]] stat is used to reduce damage instead.


Resistance is somewhat unusual because, particularly in the earlier games of the ''Fire Emblem'' series, it was rarely gained or used by many units, so for many units it is common for resistance to be their lowest stat by far.  Indeed, in the original {{title|Shadow Dragon and the Blade of Light}}, all units - both playable and enemy - start with a resistance stat of zero and have zero resistance [[Growth rate|growth]], meaning that units will never have any resistance at all without using a [[Talisman]] item to boost the stat or using [[Pure Water]] or having a [[Barrier]] staff used on them to temporarily boost the stat. While the average resistance stats and growths have slowly improved as the series progressed, it is still common for physically inclined units to have very low resistance even in the most recent games.
Resistance is somewhat unusual because, particularly in the earlier games of the ''Fire Emblem'' series, it was rarely gained or used by many units, so for many units it is common for resistance to be their lowest stat by far.  Indeed, in the original {{title|Shadow Dragon and the Blade of Light}}, all units—both playable and enemy—start with a resistance stat of zero and have zero resistance [[Growth rate|growth]], meaning that units will never have any resistance at all without using a [[Talisman]] item to boost the stat or using [[Pure Water]] or having a [[Barrier]] staff used on them to temporarily boost the stat. While the average resistance stats and growths have slowly improved as the series progressed, it is still common for physically inclined units to have very low resistance even in the most recent games.


Members of [[class]]es which wield magic tend to have good resistance. [[Staff]]-using "healer" classes in particular, such as the [[Priest]] and [[Troubadour]] class families, are built to possess very high average resistance compared to other classes; [[Pegasus Knight]]s also have high resistance. Generally speaking, high-resistance units have good [[speed]] and decent-to-high offensive power, but aside from their resistance stat, they tend to be frail and to suffer from poor [[Hit point|maximum HP]].
Members of [[class]]es which wield magic tend to have good resistance. [[Staff]]-using "healer" classes in particular, such as the [[Priest]] and [[Troubadour]] class families, are built to possess very high average resistance compared to other classes; [[Pegasus Knight]]s also have high resistance. Generally speaking, high-resistance units have good [[speed]] and decent-to-high offensive power, but aside from their resistance stat, they tend to be frail and to suffer from poor [[Hit point|maximum HP]].