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Rarity: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
964 bytes removed ,  15 May 2021
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→‎Unlock Potential: Simplified table
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[[File:Ss feh lilina stats.png|200px|thumb|A 4{{star}} [[Lilina]], her rarity is shown above her title, ''Delightful Noble''.]]
[[File:Ss feh lilina stats.png|200px|thumb|A 4{{star}} [[Lilina]]; her rarity is shown above her epithet, ''Delightful Noble''.]]
'''Rarity''' is an aspect of all units appearing in {{FEH}}. It denotes both their, as the name suggests, rarity, and an approximation of how powerful the unit is. A unit's rarity is represented by a number of {{star}} on their stat screen and elsewhere during gameplay.
'''Rarity''' is an aspect of all units appearing in {{FEH}}. It denotes both their, as the name suggests, rarity, and an approximation of how powerful the unit is. A unit's rarity is represented by a number of {{star}} on their stat screen and elsewhere during gameplay.


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A character's rarity also alters several graphical elements, such as the border around their portrait. 5{{star}} units will also have golden sparkles on their map icon and in their stat screen. 4{{Star}} units have silver sparkles in their stat screen, but not their map icon.
A character's rarity also alters several graphical elements, such as the border around their portrait. 5{{star}} units will also have golden sparkles on their map icon and in their stat screen. 4{{Star}} units have silver sparkles in their stat screen, but not their map icon.


Generic enemies can also have rarity values. Generic enemies of higher rarity are seen in higher difficulties, and are more powerful than their less-rare brethren. The also have higher stats and more [[skills]].
Generic enemies can also have rarity values. Generic enemies of higher rarity are seen in higher difficulties, and are more powerful than their less-rare brethren, being given both higher stats and more powerful [[skills]].
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===Rarity and summoning===
===Rarity and summoning===
[[File:Ss feh new hero.png|100px|thumb|A 4{{star}} [[Nino]] on the [[summoning]] screen.]]
[[File:Ss feh new hero.png|100px|thumb|A 4{{star}} [[Nino]] on the [[summoning]] screen.]]
The lowest possible rarity of characters obtained through [[summoning]] is 3{{star}}. 1{{star}} and 2{{star}} units are generally obtained from special maps that give out characters. Some characters can be summoned at any star amount between 3{{star}} and 5{{star}}, and some characters, such as [[Lucina]], can only be summoned as 5{{star}}, making them quite rare. Lower rarity versions of characters that can only be summoned as 5{{star}} do appear as enemies on lower difficulties in the story mode.
The lowest possible rarity of characters obtained through [[summoning]] is 3{{star}}. 1{{star}} and 2{{star}} units are generally obtained from special maps that give out characters. Some characters can be summoned at any rarity between 3{{star}} and 5{{star}}, while some characters, such as [[Lucina]], can only be summoned at 5{{star}} rarity, making them quite rare. Lower rarity versions of characters that can only be summoned as 5{{star}} only appear as enemies.


A unit's rarity is shown immediately on the summoning screen under their map icon, making their rarity one of the first things known to the player. Aside from being stronger, units summoned at higher rarities also benefit from having more [[skills]] unlocked from the start. For example, s 3{{Star}} [[Henry]] will have [[Ruin]], while a 4{{star}} Henry will start with [[Rauðrraven]], a more powerful spell.
A unit's rarity is shown immediately on the summoning screen under their map icon, making their rarity one of the first things known to the player. Aside from being stronger, units summoned at higher rarities also benefit from having more [[skills]] unlocked from the start. For example, a [[Henry]] summoned at 3{{star}} rarity will start with only the [[Ruin]] weapon skill, while one summoned at 4{{star}} rarity will start with the more powerful [[Rauðrraven]] weapon skill as well as the special skill [[Glowing Ember]].
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==Unlock Potential==
==Unlock Potential==
[[File:Ss feh unlock potential.png|200px|thumb|Attempting to unlock [[Lilina]]'s potential, though the [[Hero Feather]] requirement is not yet met.]]
[[File:Ss feh unlock potential.png|200px|thumb|Attempting to unlock [[Lilina]]'s potential, though the [[Hero Feather]] requirement is not yet met.]]
Through a process known as '''Unlocking Potential''', a character's rarity can be increased--for a cost. The character's rarity can be increased by one {{star}} once that character is [[level]] 20 or above. Once the character is at the required level the player can spend both [[Badge]]s and [[Hero Feather]]s to unlock that character's potential. Upgrading a character from 1{{star}} to 2{{star}} is relatively trivial, though upgrading a character from 4{{star}} to 5{{star}} is quite expensive. When a character's rarity is upgraded their level is reset to level 1 and their stats are reduced to that of a level 1 unit, with the exception of [[Skill point|SP]] and that unit's learned [[skills]], which are retained. It is currently unknown if, for instance, taking a 1{{star}} character to 5{{star}} provides any particular bonuses.
Through a process known as '''Unlocking Potential''' (Japanese: {{hl|覚醒|Kakusei}} ''Awakening''), a unit's rarity can be increased by one {{star}} at a time by spending both [[Badge]]s and [[Hero Feather]]s. While originally a unit's rarity could only be increased at [[level]] 20 or above, the version 2.9.0 update removed the level requirement. Upgrading a character from 1{{star}} to 2{{star}} is relatively trivial, though upgrading a character from 4{{star}} to 5{{star}} is quite expensive. When a unit's rarity is increased, their level, stats, and merges will be reset to their base values for a unit of that rarity, while their [[Skill point|SP]], learned [[skills]], and [[Dragonflower]] enhancements are retained.


The Badge used must match that unit's color. Red units use Scarlet Badges, blue units use Azure Badges, green units use Verdant Badges, and gray units use Transparent Badges.
The Badge used must match that unit's color. Red units use Scarlet Badges, blue units use Azure Badges, green units use Verdant Badges, and gray units use Transparent Badges.


{|width="75%" align=center cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 basic" style="width: 75%"
!style="{{roundtl}}; border:none" width="100%" colspan="3"|Unlocking costs
! style="background: none" colspan="3" | Unlocking costs
|-
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="33.3%"| {{star}} increase
! style="border-top-left-radius: 15px; width: 33.3%" | {{star}} increase
!style="border:none; background-color:{{Color3}}" width="33.3%"| Badges needed
! style="width: 33.3%" | Badges needed
!style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="33.4%"| Hero Feathers needed
! style="border-top-right-radius: 15px; width: 33.4%" | Hero Feathers needed
|-
|-
|style="border:none; background-color:{{Color3}}"|  1{{star}} to 2{{star}}
|  1{{star}} to 2{{star}}
|style="border:none; background-color:{{Color3}}"| [[File:Is feh scarlet badge.png|20px]]/[[File:Is feh azure badge.png|20px]]/[[File:Is feh verdant badge.png|20px]]/[[File:Is feh transparent badge.png|20px]] 5
| [[File:Is feh scarlet badge.png|20px]]/[[File:Is feh azure badge.png|20px]]/[[File:Is feh verdant badge.png|20px]]/[[File:Is feh transparent badge.png|20px]] 5
|style="border:none; background-color:{{Color3}}"| [[File:Is_feh_hero feather.png|20px]] 20
| {{HeroFeather}} 20
|-
|-
|style="border:none; background-color:{{Color3}}"|  2{{star}} to 3{{star}}
|  2{{star}} to 3{{star}}
|style="border:none; background-color:{{Color3}}"| [[File:Is feh scarlet badge.png|20px]]/[[File:Is feh azure badge.png|20px]]/[[File:Is feh verdant badge.png|20px]]/[[File:Is feh transparent badge.png|20px]] 10
| [[File:Is feh scarlet badge.png|20px]]/[[File:Is feh azure badge.png|20px]]/[[File:Is feh verdant badge.png|20px]]/[[File:Is feh transparent badge.png|20px]] 10
|style="border:none; background-color:{{Color3}}"| [[File:Is_feh_hero feather.png|20px]] 200
| {{HeroFeather}} 200
|-
|-
|style="border:none; background-color:{{Color3}}"|  3{{star}} to 4{{star}}
|  3{{star}} to 4{{star}}
|style="border:none; background-color:{{Color3}}"| [[File:Is feh scarlet badge.png|20px]]/[[File:Is feh azure badge.png|20px]]/[[File:Is feh verdant badge.png|20px]]/[[File:Is feh transparent badge.png|20px]] 20
| [[File:Is feh scarlet badge.png|20px]]/[[File:Is feh azure badge.png|20px]]/[[File:Is feh verdant badge.png|20px]]/[[File:Is feh transparent badge.png|20px]] 20
|style="border:none; background-color:{{Color3}}"| [[File:Is_feh_hero feather.png|20px]] 2000
| {{HeroFeather}} 2000
|-
|-
|style="{{Roundbl}}; border:none; background-color:{{Color3}}"| 4{{star}} to 5{{star}}
| style="border-bottom-left-radius: 15px" | 4{{star}} to 5{{star}}
|style="border:none; background-color:{{Color3}}"| [[File:Is feh scarlet great badge.png|20px]]/[[File:Is feh azure great badge.png|20px]]/[[File:Is feh verdant great badge.png|20px]]/[[File:Is feh transparent great badge.png|20px]] 20
| [[File:Is feh scarlet great badge.png|20px]]/[[File:Is feh azure great badge.png|20px]]/[[File:Is feh verdant great badge.png|20px]]/[[File:Is feh transparent great badge.png|20px]] 20
|style="{{Roundbr}}; border:none; background-color:{{Color3}}"| [[File:Is_feh_hero feather.png|20px]] 20000
| style="border-bottom-right-radius: 15px" | {{HeroFeather}} 20000
|}
|}
[[Shard]]s and [[Crystal (Heroes)|crystals]] are not involved in the potential unlocking process.
{{Clear}}
{{Clear}}
 
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