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Ogier: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
63 bytes removed ,  16 October 2023
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Fortunately for Ogier, his promotion to [[Hero]] makes him easier to use. He gains +1 to his sword rank, an E-rank in axes, and significant statistical bonuses, especially defensive stats. +4 HP, +4 defense, +2 resistance, and +2 speed all help him survive enemies. Upon promotion, he should be able to double some enemies. However, he will not double everything on average. A promoted Ogier can also start using axes. He gets weighed down by most axes, but they deal more damage and give him a weapon triangle advantage over lance users.
Fortunately for Ogier, his promotion to [[Hero]] makes him easier to use. He gains +1 to his sword rank, an E-rank in axes, and significant statistical bonuses, especially defensive stats. +4 HP, +4 defense, +2 resistance, and +2 speed all help him survive enemies. Upon promotion, he should be able to double some enemies. However, he will not double everything on average. A promoted Ogier can also start using axes. He gets weighed down by most axes, but they deal more damage and give him a weapon triangle advantage over lance users.


The main problem with Ogier is that using him is completely unnecessary even if the player wants to have a [[Hero]] on their team due to [[Dieck]] easily filling that role. Dieck joins much earlier than Ogier, with a higher base level and higher stats. Dieck can one-round enemies as soon as he joins. In contrast, Ogier will not one-round anything for a long time and may never reach the necessary thresholds without stat boosters. Ogier can also barely survive one hit when he joins, and some enemies one-round him, while Dieck can take two hits from most enemies.
The main problem with Ogier is that he competes for a [[Hero Crest]] with units that have more reason for one. [[Rutger]] is one of the best units throughout the game, [[Dieck]] has much better base stats and can be easily trained up, [[Lot]] and [[Wade]] are able to get to promotion level before he joins, and [[Fir]] and [[Gonzales]] offer better long-term potential and even better bases on Hard Mode. Ogier offers filler combat if invested, but he is easily outclassed with his direct competition.


That said, if the player likes the idea of raising a mercenary almost from scratch and making him reach competence, Ogier is not impossible to raise. He faces low hit rates throughout the Western Isles because he has a weapon triangle advantage over the plentiful axe users. Besides, Hero is a good promoted class - a promoted Ogier can usually hold his own against enemies and contribute throughout the game. Yet, Ogier will never be amazing even if he is raised, so the player should not have very high expectations.
That said, if the player likes the idea of raising a mercenary almost from scratch and making him reach competence, Ogier is not impossible to raise. He faces low hit rates throughout the Western Isles because he has a weapon triangle advantage over the plentiful axe users. Besides, Hero is a good promoted class - a promoted Ogier can usually hold his own against enemies and contribute throughout the game. Yet, Ogier will never be amazing even if he is raised, so the player should not have very high expectations.