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In both games, there are restrictions placed on offensive skills based on the unit's equipped weapon and [[range]]. In ''Path of Radiance'', offensive skills can trigger at any range for every weapon type except [[sword]]s, where they will only activate at 1 range. Offensive skills will also never activate on [[ballista]]e or [[:Category:Long-range tomes|long-range tomes]]. | In both games, there are restrictions placed on offensive skills based on the unit's equipped weapon and [[range]]. In ''Path of Radiance'', offensive skills can trigger at any range for every weapon type except [[sword]]s, where they will only activate at 1 range. Offensive skills will also never activate on [[ballista]]e or [[:Category:Long-range tomes|long-range tomes]]. | ||
In ''Radiant Dawn'', for classes which wield swords, [[Lance (weapon)|lances]], [[axe]]s or [[Knife|knives]], offensive skills will only activate when fighting at 1 range. If a unit uses an enhanced-ranged sword, lance, axe or knife (for instance, a [[Hand Axe]] or [[Ragnell]]) to attack at 2 range instead, their offensive skill will never activate. This restriction does not affect [[Bow (weapon)|bows]] or [[ | In ''Radiant Dawn'', for classes which wield swords, [[Lance (weapon)|lances]], [[axe]]s or [[Knife|knives]], offensive skills will only activate when fighting at 1 range. If a unit uses an enhanced-ranged sword, lance, axe or knife (for instance, a [[Hand Axe]] or [[Ragnell]]) to attack at 2 range instead, their offensive skill will never activate. This restriction does not affect [[Bow (weapon)|bows]] or [[tome]]s, which can activate offensive skills at both 1 and 2 range. Additionally, offensive skills will never activate on [[Bow (weapon)#Crossbows|crossbows]], ballistae, long-range tomes, [[staff]] counter-attacks, or [[laguz transformation|unshifted laguz]] counter-attacks. | ||
===''Awakening''=== | ===''Awakening''=== |
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