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Objectives: Difference between revisions

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14 bytes removed ,  30 November 2023
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** The objective of [[Blood of Pride|Chapter 6]] is to find a set of switches to open up a passageway into Castle Araphen; this objective type resurfaces in [[Crazed Beast|Chapter 25 of Hector's tale]] under the name "score 3 points" involving seizing three fortresses with any character of the player's choice. [[Valorous Roland|Chapter 28 of Eliwood's tale]] and [[The Berserker|Chapter 30 of Hector's tale]] have similar switches guarded by the chapter boss, but the main lord must end his turn on that switch to complete the chapter.
** The objective of [[Blood of Pride|Chapter 6]] is to find a set of switches to open up a passageway into Castle Araphen; this objective type resurfaces in [[Crazed Beast|Chapter 25 of Hector's tale]] under the name "score 3 points" involving seizing three fortresses with any character of the player's choice. [[Valorous Roland|Chapter 28 of Eliwood's tale]] and [[The Berserker|Chapter 30 of Hector's tale]] have similar switches guarded by the chapter boss, but the main lord must end his turn on that switch to complete the chapter.
** In [[The Port of Badon|16xE/17xH]], the goal is to fight through a pirate horde and reach their boss, [[Fargus]], but the player is supposed to [[talk]] to him to clear the chapter. Fighting or killing him instead results in a Game Over.
** In [[The Port of Badon|16xE/17xH]], the goal is to fight through a pirate horde and reach their boss, [[Fargus]], but the player is supposed to [[talk]] to him to clear the chapter. Fighting or killing him instead results in a Game Over.
** [[Battle Preparations|29xE/31xH]] involves no conflict at all, and instead gives the player several turns to stock up on [[weapon]]s and [[item]]s at [[Ostia]]'s [[armory|armories]] and [[Vendor (shop)|vendors]]. It is effectively a survive chapter with no enemies to survive against, except possibly Karla and the fighters in the arena.
** [[Battle Preparations|29xE/31xH]] involves no conflict at all, and instead gives the player several turns to stock up on [[weapon]]s and [[item]]s at [[Ostia]]'s [[armory|armories]] and [[vendor]]s. It is effectively a survive chapter with no enemies to survive against, except possibly Karla and the fighters in the arena.
* In [[River Crossing|Part III, Chapter 3]] of {{title|Radiant Dawn}}, the goal is to navigate the map and set fire to bundles of supplies on the map within a time limit.
* In [[River Crossing|Part III, Chapter 3]] of {{title|Radiant Dawn}}, the goal is to navigate the map and set fire to bundles of supplies on the map within a time limit.
* In [[A Reason to Fight|Part III, Chapter 6]] and [[The Price|Part III, Chapter 12]] of ''Radiant Dawn'', the objective is to defeat a set number of enemies. This objective appears again in [[Embrace the Dark|Chapter 6]] of ''Fates: Conquest'', where the player must defeat 4 enemies.
* In [[A Reason to Fight|Part III, Chapter 6]] and [[The Price|Part III, Chapter 12]] of ''Radiant Dawn'', the objective is to defeat a set number of enemies. This objective appears again in [[Embrace the Dark|Chapter 6]] of ''Fates: Conquest'', where the player must defeat 4 enemies.