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Module:ChapChars
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Contains three functions for use with {{ChapChars}}: newunits
manages the new unit tables, and oldunits
manages the required, available, and undeployable character sections; additionally, returning
is a deprecated function that is no longer used.
local p = {}
function p.returning(frame)
-- Naming the input
local in_args = frame:getParent().args
-- Determines whether or not to use "small"
local size = ""; num = 0
local game = tostring(in_args["game#"])
if game:find("%c", -1) ~= nil then -- if game ends with a control character
game = game:sub(1, -2)
end
if tonumber(game) ~= nil then -- if the game is set as a number
num = tonumber(game)
end
if num > 0 then -- if num was set, or game is set to "wa"
game = "fe" .. game
end
local saga = ""
if game:sub(1, 3) == "trs" or game:sub(1, 2) == "vs" then -- if the set game starts with "trs" or "vs"
saga = "Saga:"
end
if num > 5 or game:sub(1, 3) == "trs" or game == "fewa2" then -- games that use small portraits; 1–5 and Warriors are false, 6–16 and TRS are true
size = "Small "
end
-- Begins construction of output
local args = {}; images = {}; links = {}; alts = {}
local hdr = "[[File:" .. size .. "portrait " -- Start of an image link
local link = " " .. game .. ".png|link=" -- Middle portion of an image link
local ftr = "|x80px]]" -- End of link
local output = hdr -- starts output with header value
local i = 0
-- loops through the input and turns it into a list of images and one of links
for k, v in pairs(in_args) do
if k:sub(1,6) == "return" then -- if first six characters are "return"
i = tonumber(k:match("%d+"))
if v:find("%c", -1) ~= nil then -- if an input ends with a control character
v = v:sub(1, -2) -- removes last character
end
if tostring(k):sub(-7) == "article" then -- checks if last seven characters are "article"
links[i] = v
elseif tostring(k):sub(-3) == "alt" then
alts[i] = v
else
images[i] = mw.ustring.lower(v)
if links[i] == nil then -- checks if the corresponding link already exists
links[i] = saga .. v
end
if alts[i] == nil then
alts[i] = v:sub(1, 1):upper() .. v:sub(2)
end
end
end
end
if images[1] == nil then -- true if images[1] is empty, which should only happen if return1 is not set
return "None" -- ends the program
end
-- Turns the previous two lists into one list of partial links
for k in pairs(images) do
args[k] = images[k] .. link .. links[k] .. "|" .. alts[k] .. " ​" -- creates the middle portion of the link
end
-- takes list created above and turns it into useable wikitext
output = output .. table.concat(args, ftr .. hdr)
-- returns completed image set
return output .. ftr
end
function p.newunits(frame)
-- Naming input to be more convinient
local in_args = frame:getParent().args
local units = {} -- variabe that will contain every "newunit#" field
-- Checks input for newunit fields
for k, v in pairs(in_args) do
if tostring(k):find("newunit%d+") ~= nil then
units[tonumber(k:sub(8))] = v
end
end
if #units == 0 then -- if there are no new units
return "|\nNone"
end
local rowbreak = 3
if in_args[rowbreak] ~= nil then -- if rowbreak is set in the page
rowbreak = in_args[rowbreak]
elseif #units == 4 then -- if there are four new units
rowbreak = 2
end
--[[rowbreak determines were new rows are made: breaks after the third unit,
except when there are four units where it breaks after the second.]]
local output = ""
for k, v in ipairs(units) do -- assembles output
output = output .. "|\n" .. v .. "\n"
if k % rowbreak == 0 then -- adds new rows
output = output .. "|-\n"
end
end
return output
end
return p