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:''This article is about the | :''This article is about the enemy class in {{FE13}}. For the mechanic from {{SMTxFE}}, see [[Mirage (Tokyo Mirage Sessions)]].'' | ||
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{{Class Infobox | {{Class Infobox | ||
|image=[[File:Ss fe13 mirage stats.png|200px]] | |image=[[File:Ss fe13 mirage stats.png|200px]] | ||
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All Mirages inherently bear the name '''???''', with the help text "Shadows of the self reflected in the Wellspring of Truth." Each Mirage has the same portrait, a silhouette, which does not display a battle animation when selected. Mirages are placeholders use to hide their true function, copying player units, from the player until the map is begun. | All Mirages inherently bear the name '''???''', with the help text "Shadows of the self reflected in the Wellspring of Truth." Each Mirage has the same portrait, a silhouette, which does not display a battle animation when selected. Mirages are placeholders use to hide their true function, copying player units, from the player until the map is begun. | ||
==Stats== | |||
===Base stats=== | |||
{{BaseStats | |||
|gameo={{title|Awakening}} | |||
|hpo=1 | |||
|stro=0 | |||
|mago=0 | |||
|sklo=0 | |||
|spdo=0 | |||
|lucko=0 | |||
|defo=0 | |||
|reso=0 | |||
|movo=0 | |||
|wpnro=-- | |||
}} | |||
===Max stats=== | |||
{{MaxStats | |||
|gameo={{title|Awakening}} | |||
|hpo=?? | |||
|stro=?? | |||
|mago=?? | |||
|sklo=?? | |||
|spdo=?? | |||
|lucko=?? | |||
|defo=?? | |||
|reso=?? | |||
|movo=0 | |||
|wpnro=-- | |||
}} | |||
===Determining inventory=== | |||
Once a Mirage has transformed itself into its target, it will inherit most of the properties of its target; however, its available [[weapon rank]]s will default to B, and its [[inventory]] will be allocated in the following manner: | Once a Mirage has transformed itself into its target, it will inherit most of the properties of its target; however, its available [[weapon rank]]s will default to B, and its [[inventory]] will be allocated in the following manner: | ||
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|} | |} | ||
If a target has more than one weapon type available, they will be given the weapons of all of their available weapon types. For example, if the target is a [[Cavalier]], they will be given the allocations of both swords and lances. | If a target has more than one weapon type available, they will be given the weapons of all of their available weapon types. For example, if the target is a [[Cavalier]], they will be given the allocations of both swords and lances. | ||
==Class change== | ==Class change== |