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Mirage (class): Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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(I'm guessing that the TMS page will probably have to be made in the future, so putting a hatnote)
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:''This article is about the placeholder class in {{FE13}}. For the mechanic from {{SMTxFE}}, see [[Mirage (Tokyo Mirage Sessions)]].''
:''This article is about the enemy class in {{FE13}}. For the mechanic from {{SMTxFE}}, see [[Mirage (Tokyo Mirage Sessions)]].''
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{{Class Infobox
{{Class Infobox
|image=[[File:Ss fe13 mirage stats.png|200px]]
|image=[[File:Ss fe13 mirage stats.png|200px]]
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All Mirages inherently bear the name '''???''', with the help text "Shadows of the self reflected in the Wellspring of Truth."  Each Mirage has the same portrait, a silhouette, which does not display a battle animation when selected. Mirages are placeholders use to hide their true function, copying player units, from the player until the map is begun.  
All Mirages inherently bear the name '''???''', with the help text "Shadows of the self reflected in the Wellspring of Truth."  Each Mirage has the same portrait, a silhouette, which does not display a battle animation when selected. Mirages are placeholders use to hide their true function, copying player units, from the player until the map is begun.  


==Stats==
===Base stats===
{{BaseStats
|gameo={{title|Awakening}}
|hpo=1
|stro=0
|mago=0
|sklo=0
|spdo=0
|lucko=0
|defo=0
|reso=0
|movo=0
|wpnro=--
}}
===Max stats===
{{MaxStats
|gameo={{title|Awakening}}
|hpo=??
|stro=??
|mago=??
|sklo=??
|spdo=??
|lucko=??
|defo=??
|reso=??
|movo=0
|wpnro=--
}}
===Determining inventory===
Once a Mirage has transformed itself into its target, it will inherit most of the properties of its target; however, its available [[weapon rank]]s will default to B, and its [[inventory]] will be allocated in the following manner:
Once a Mirage has transformed itself into its target, it will inherit most of the properties of its target; however, its available [[weapon rank]]s will default to B, and its [[inventory]] will be allocated in the following manner:


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If a target has more than one weapon type available, they will be given the weapons of all of their available weapon types.  For example, if the target is a [[Cavalier]], they will be given the allocations of both swords and lances.
If a target has more than one weapon type available, they will be given the weapons of all of their available weapon types.  For example, if the target is a [[Cavalier]], they will be given the allocations of both swords and lances.
==Stats==
===Base stats===
{{BaseStats
|gameo={{title|Awakening}}
|hpo=1
|stro=0
|mago=0
|sklo=0
|spdo=0
|lucko=0
|defo=0
|reso=0
|movo=0
|wpnro=--
}}
===Max stats===
{{MaxStats
|gameo={{title|Awakening}}
|hpo=??
|stro=??
|mago=??
|sklo=??
|spdo=??
|lucko=??
|defo=??
|reso=??
|movo=0
|wpnro=--
}}


==Class change==
==Class change==
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