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Mercenary Squad: Difference between revisions

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'''Mercenary Squad''' is the second [[sidequest]] in {{FE12}}. In order to reach this chapter, the player must either complete the previous chapter in a certain number of turns or have [[Rickard]] recruited and alive.
'''Mercenary Squad''' (Japanese: {{hl|傭兵部隊|Yōhei butai}} ''Mercenary troops'') is the second [[side quest]] in {{FE12}}. In order to reach this chapter, the player must either complete the previous chapter in a certain number of turns or have [[Rickard]] recruited and alive.


==Plot==
==Plot==
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===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{ChapChars
{{ChapChars
|game#=12
|game#=12
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}}
}}
|forced1=marth
|forced1=marth
|return1=default {{#var:A}} player's unit
|return1=kris {{#var:A}}
|return1article=Kris
|return1article=Kris
|return2=ryan
|return2=ryan
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|platform=ds
|platform=ds
|item1=Vulnerary
|item1=Vulnerary
|obtain1=Dropped by the Knight
|obtain1=Dropped by enemy [[Fighter]]
|item2=Vulnerary
|item2=Vulnerary
|obtain2=Dropped by a Fighter
|obtain2=Dropped by enemy [[Fighter]]
|itemlast=Vulnerary
|itemlast=Vulnerary
|obtainlast=Dropped by a Fighter
|obtainlast=Dropped by enemy [[Knight]]
}}
}}


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|tab4=Lunatic
|tab4=Lunatic
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Legion]]
|class=Berserker
|lv=1
|#=1
|hp=32
|str=10
|mag=0
|skill=7
|spd=9
|lck=0
|def=6
|res=0
|inventory={{item|12|Hand Axe}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
{{ChapUnitCellFE12
|name=Assassin
|name=Assassin
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|mov=5
|mov=5
|inventory={{item|12|Steel Bow}}
|inventory={{item|12|Steel Bow}}
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
{{ChapUnitCellFE12
|name=[[Legion]]
|name=[[Legion]]
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|lv=1
|lv=1
|#=1
|#=1
|hp=32
|hp=37.6
|str=10
|str=13.2
|mag=0
|mag=0
|skill=7
|skill=10.2
|spd=9
|spd=12.2
|lck=0
|lck=0
|def=6
|def=6
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|inventory={{item|12|Hand Axe}}
|inventory={{item|12|Hand Axe}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
{{ChapUnitCellFE12
|name=Assassin
|name=Assassin
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|mov=5
|mov=5
|inventory={{item|12|Steel Bow}}
|inventory={{item|12|Steel Bow}}
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
{{ChapUnitCellFE12
|name=[[Legion]]
|name=[[Legion]]
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|lv=1
|lv=1
|#=1
|#=1
|hp=37.6
|hp=43.2
|str=13.2
|str=16.4
|mag=0
|mag=0
|skill=10.2
|skill=13.4
|spd=12.2
|spd=15.4
|lck=0
|lck=0
|def=6
|def=6
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|inventory={{item|12|Hand Axe}}
|inventory={{item|12|Hand Axe}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
{{ChapUnitCellFE12
|name=Assassin
|name=Assassin
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|mov=5
|mov=5
|inventory={{item|12|Steel Bow}}
|inventory={{item|12|Steel Bow}}
|last=y
}}
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
{{ChapUnitCellFE12
|name=[[Legion]]
|name=[[Legion]]
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|lv=1
|lv=1
|#=1
|#=1
|hp=43.2
|hp=46
|str=16.4
|str=18
|mag=0
|mag=0
|skill=13.4
|skill=15
|spd=15.4
|spd=17
|lck=0
|lck=0
|def=6
|def=6
|res=0
|res=0
|inventory={{item|12|Hand Axe}}
|inventory={{item|12|Hand Axe|type=forged}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|last=y
}}
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
{{ChapUnitCellFE12
|name=Assassin
|name=Assassin
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|mov=5
|mov=5
|inventory={{item|12|Silver Bow}}
|inventory={{item|12|Silver Bow}}
}}
{{ChapUnitCellFE12
|name=[[Legion]]
|class=Berserker
|lv=1
|#=1
|hp=46
|str=18
|mag=0
|skill=15
|spd=17
|lck=0
|def=6
|res=0
|inventory={{item|12|Hand Axe|type=forged}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|last=y
|last=y
}}
}}
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==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
In order to access this [[sidequest]], the player must have recruited [[Rickard]] and kept him alive, or cleared [[The Nest of Evil|Chapter 6]] in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:
In order to access this [[side quest]], the player must have recruited [[Rickard]] and kept him alive, or cleared [[The Nest of Evil|Chapter&nbsp;6]] in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:


{| style="margin: auto; text-align: center"
{| style="margin: auto; text-align: center"
! width="50%" | Difficulty
! style="width: 50%" | Difficulty
! width="50%" | Turn count
! style="width: 50%" | Turn count
|-
|-
| Normal || 20
| Normal || 20
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Alternatively, if you're not feeling using a Rescue charge, you can take advantage of the map's chokepoints to control the enemy horde. At this point in the game, you can reclass up to 2 units into Knight/General, the latter of which has an extremely high class base DEF and uses bows, preventing them from accidentally killing Caesar or Radd. You will need both Generals, so reclass two of your units into them, and arm then with bows and vulneraries. To choke the middle point, reclass a third unit into Dracoknight, which has the next best DEF, and give them both Taurus and Cancer for +3 DEF, vulneraries and no weapons. You should also bring a healer, and at least one unit competent in 2-range attacks.  
Alternatively, if you're not feeling using a Rescue charge, you can take advantage of the map's chokepoints to control the enemy horde. At this point in the game, you can reclass up to 2 units into Knight/General, the latter of which has an extremely high class base DEF and uses bows, preventing them from accidentally killing Caesar or Radd. You will need both Generals, so reclass two of your units into them, and arm then with bows and vulneraries. To choke the middle point, reclass a third unit into Dracoknight, which has the next best DEF, and give them both Taurus and Cancer for +3 DEF, vulneraries and no weapons. You should also bring a healer, and at least one unit competent in 2-range attacks.  


To start, have the two Generals move to block the left and right bridges and shoot the fighters with their bows. The Dracoknight should block the center pathway, but one south of the bridge, to minimize enemy exposure. The rest of the party should get into the safe area. Thereafter, simply hold the three chokepoints, healing as necessary, and use your 2-range attacks to slowly clean up the enemies. Caesar and Radd will eventually attack, but they will be unable to kill your bulky units, and won't get countered by bow-using Generals or the weaponless Dracoknight. Once the Fighters and Knight are dead, use your three tanks to block chokepoints to isolate Caesar and Radd to keep them away from the rest of the party as they move north to fight and kill Legion and the archers.  
To start, have the two Generals move to block the left and right bridges and shoot the fighters with their bows. The Dracoknight should block the center pathway, but one south of the bridge, to minimize enemy exposure. The rest of the party should get into the safe area. Thereafter, simply hold the three chokepoints, healing as necessary, and use your 2-range attacks to slowly clean up the enemies. Caesar and Radd will eventually attack, but they will be unable to kill your bulky units, and won't get countered by bow-using Generals or the weaponless Dracoknight. Once the Fighters and Knight are dead, use your three tanks to block chokepoints to isolate Caesar and Radd to keep them away from the rest of the party as they move north to fight and kill Legion and the archers.


==Trivia==
==Trivia==
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|eng-fan-name=Mercenary Squad
|eng-fan-name=Mercenary Squad
|eng-fan-mean=
|eng-fan-mean=
|jpn-name=
|jpn-name={{h|傭兵部隊|Yōhei butai}}
|jpn-mean=
|jpn-mean=Mercenary troops
}}
}}