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Makalov: Difference between revisions

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|caption=Artwork of Makalov from {{title|Radiant Dawn}}.
|caption=Artwork of Makalov from {{title|Radiant Dawn}}.
|help_text=A member of the Royal Knights of Crimea. He is a compulsive gambler who would rather bet on games of chance than eat. His debts have been a source of trouble for his sister. Marcia.
|help_text=A member of the Royal Knights of Crimea. He is a compulsive gambler who would rather bet on games of chance than eat. His debts have been a source of trouble for his sister. Marcia.
|gender= Male
|gender=Male
|race=[[Beorc]]
|race=[[Beorc]]
|age=
|family=[[Marcia]] <small>(sister)</small>
|family=[[Marcia]] <small>(sister)</small>
|nationality=[[Begnion]]<ref name=PoR_artbook></ref><ref name=RD_artbook></ref>
|nationality=[[Begnion]]<ref name=PoR_artbook></ref><ref name=RD_artbook></ref>
|startingclass=*[[Sword Knight]] <small>(Path of Radiance)</small>
|startingclass=*[[Sword Knight]] <small>(''Path of Radiance'')</small>
*[[Blade Paladin]] <small>(Radiant Dawn)</small>
*[[Blade Paladin]] <small>(''Radiant Dawn'')</small>
|appearances=*{{title|Path of Radiance}}
|appearances=*{{title|Path of Radiance}}
*{{title|Radiant Dawn}}
*{{title|Radiant Dawn}}
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Makalov is the last unpromoted cavalier to join. He has a lower base level and mediocre base stats for his join time, so his immediate uses are limited. He likely will not contribute much on his join chapter since he is out of the way, and his next chapter is a desert chapter, so the first real chapter he can contribute to is [[The Atonement|Chapter 16]], which is around the time many units are about to promote (especially other cavaliers), so he needs significant BEXP investment to catch up. Furthermore, he is limited by being [[Sword|swordlocked]] so he lacks a good enemy phase. He is still a cavalier, so his high mobility and [[Canto]] makes him useful.
Makalov is the last unpromoted cavalier to join. He has a lower base level and mediocre base stats for his join time, so his immediate uses are limited. He likely will not contribute much on his join chapter since he is out of the way, and his next chapter is a desert chapter, so the first real chapter he can contribute to is [[The Atonement|Chapter 16]], which is around the time many units are about to promote (especially other cavaliers), so he needs significant BEXP investment to catch up. Furthermore, he is limited by being [[Sword|swordlocked]] so he lacks a good enemy phase. He is still a cavalier, so his high mobility and [[Canto]] makes him useful.


Makalov has the strongest growths out of the unpromoted cavaliers, having the highest [[Strength]] and [[Defense]] growths, and good growths in [[Skill (stat)|Skill]] and [[Speed]]. However, his weak base stats for his level limit him and it takes a while for his growths to kick in. He also has the worst [[Resistance]] growth among cavaliers, so he will be weak to magic. He truly shines upon promotion, where he can gain a stronger 1-2 range option, more mobility, and significant boosts to his stats. [[Axe]]s are his best option, as they are the strongest weapon type, have 1-2 range, and he can use [[Steel Axe]]s at E rank. [[Lance (weapon)|Lance]]s also provide a good 1-2 range option, and work as a nicer counter to sword users, but are weaker than axes and require a D rank to use [[Steel Lance]]s. [[Bow]]s give Makalov an accurate 2-range option and effective weapons on flying units, but weapon effectiveness is only ×2, he is initially limited to [[Iron Bow]]s, and will not have a solid 1-2 range weapon access, so this is his weakest option.
Makalov has the strongest growths out of the unpromoted cavaliers, having the highest [[Strength]] and [[Defense]] growths, and good growths in [[Skill (stat)|Skill]] and [[Speed]]. However, his weak base stats for his level limit him and it takes a while for his growths to kick in. He also has the worst [[Resistance]] growth among cavaliers, so he will be weak to magic. He truly shines upon promotion, where he can gain a stronger 1-2 range option, more mobility, and significant boosts to his stats. [[Axe]]s are his best option, as they are the strongest weapon type, have 1-2 range, and he can use [[Steel Axe]]s at E rank. [[Lance]]s also provide a good 1-2 range option, and work as a nicer counter to sword users, but are weaker than axes and require a D rank to use [[Steel Lance]]s. [[Bow]]s give Makalov an accurate 2-range option and effective weapons on flying units, but weapon effectiveness is only ×2, he is initially limited to [[Iron Bow]]s, and will not have a solid 1-2 range weapon access, so this is his weakest option.


Makalov starts with the [[Tempest]] skill, which doubles the effects of his [[Biorhythm|biorhythm]]. As swords are very accurate in the first place, this does not benefit him much, and will often harm him more if he uses lances or axes upon promotion, so it is recommended to remove it. As he has the best long-term Defense of the unpromoted cavaliers, [[Sol (skill)|Sol]] turns him into an even better tank. A [[Vantage]]+[[Guard]] combo is viable for him and his good Skill stat, as both skills are obtainable around his join time, though it is only most effective with a 1-2 range weapon equipped. For offensive skills, [[Adept]], [[Wrath]], and [[Resolve]] all work well for him due to good Skill and bulk, though there are other units that make better use of them.
Makalov starts with the [[Tempest]] skill, which doubles the effects of his [[Biorhythm|biorhythm]]. As swords are very accurate in the first place, this does not benefit him much, and will often harm him more if he uses lances or axes upon promotion, so it is recommended to remove it. As he has the best long-term Defense of the unpromoted cavaliers, [[Sol]] turns him into an even better tank. A [[Vantage]]+[[Guard (Radiant Dawn)|Guard]] combo is viable for him and his good Skill stat, as both skills are obtainable around his join time, though it is only most effective with a 1-2 range weapon equipped. For offensive skills, [[Adept]], [[Wrath]], and [[Resolve]] all work well for him due to good Skill and bulk, though there are other units that make better use of them.


Makalov has a [[Thunder (affinity)|Thunder]] [[affinity]] which gives an avoid and Defense boost, further boosting his defensive capabilities. All of his support partners have [[Wind (affinity)|Wind]] affinities, so an A support with any of them will give both units +1 defense, +7 accuracy, and +15 avoid. [[Astrid]] is Makalov's best option, as they join near the same time, are the same class, and Astrid's other options are mediocre. [[Haar]] is another decent option, having similar mobility (though flying) and making him an even better tank. Bastian is Makalov's weakest option, as he is an extremely lategame [[Sage]] with low mobility.
Makalov has a [[Thunder (affinity)|Thunder]] [[affinity]] which gives an avoid and Defense boost, further boosting his defensive capabilities. All of his support partners have [[Wind (affinity)|Wind]] affinities, so an A support with any of them will give both units +1 defense, +7 accuracy, and +15 avoid. [[Astrid]] is Makalov's best option, as they join near the same time, are the same class, and Astrid's other options are mediocre. [[Haar]] is another decent option, having similar mobility (though flying) and making him an even better tank. Bastian is Makalov's weakest option, as he is an extremely lategame [[Sage]] with low mobility.
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|def1=50
|def1=50
|res1=25
|res1=25
|recruit=[[Geoffrey's Charge|Part 2, Chapter 3]], automatically from the start
|recruit=[[Geoffrey's Charge|Part II, Chapter 3]], automatically from the start
}}
}}
*<small>Note: The above stats are Makalov's default stats. If a ''Radiant Dawn'' game was started via a data transfer from ''Path of Radiance'', any stat Makalov capped in ''Path of Radiance'' will result in a boost to his base in the stat in question in ''Radiant Dawn''.</small>
{{FE10 Transfer Note}}


===Promotion stat gains===
===Promotion stat gains===
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|move+=
|move+=
|move=0
|move=0
|skills={{Item|10|Sol|link=Sol (skill)|lock=y}}
|skills={{Item|10|Sol|lock=y}}
|weaponlvl={{SwordWii}} <small>(''x'' to A)</small><br>{{AxeWii}} C
|weaponlvl={{SwordWii}} <small>(''x'' to A)</small><br>{{AxeWii}} C
}}
===Availability===
{{FE10 Availability
|2-3=A
|2-E=F
|3-9=A
|3-10=N
|3-11=A
|3-E=A
|4-P=S
|4-1=S
|4-2=S
|4-3=S
|4-4=S
|4-5=S
|4-E-1=S
|4-E-2=S
|4-E-3=S
|4-E-4=S
|4-E-5=S
}}
}}


===Analysis===
===Analysis===
{{analysis}}
{{analysis}}
Makalov is one of many playable paladins with the Crimean Royal Knights, available for chapters 2-3, part of 2-E, 3-9, then joining Ike's group after. On paper, his base stats are respectable, albeit weaker than Geoffrey and Kieran, and he has high movement and canto. However, he is swordlocked, so his 2-range is limited to extremely weak wind edges. His weapon options are also weak; there are no decent swords available among the part 2 bargains. Due to these factors, it is hard for him to contribute and raise in part 2. Makalov benefits significantly from Path of Radiance transfers; PoR Makalov caps strength and and speed on average, and can feasibly cap skill and defense if a little lucky.
Makalov is one of many playable paladins with the Crimean Royal Knights, available for chapters 2-3, part of 2-E, 3-9, then joining Ike's group after. On paper, his base stats are respectable, albeit weaker than Geoffrey and Kieran, and he has high movement and canto. However, he is swordlocked, so his 2-range is limited to extremely weak wind edges. His weapon options are also weak; there are no decent swords available among the Part II bargains. Due to these factors, it is hard for him to contribute and raise in Part II. Makalov benefits significantly from Path of Radiance transfers; PoR Makalov caps strength and and speed on average, and can feasibly cap skill and defense if a little lucky.


In part 3, chapter 3-9, Makalov can be useful but is limited due to ledges and again, outclassed by Geoffrey and Kieran. He can learn paragon and viably be trained before joining Ike's group if the player so wishes, but other mounts in Ike's party will likely have already promoted to 3rd tier. He has one of the best speed growths in the game at 75% and a good defense growth, turning him into a speedy physical tank. His strength and skill growths are about average, though due to his mediocre bases, it takes him time to grow out. Since he can caps speed, defense, and luck relatively quickly, his strength and skill can be patched with BEXP. His weakest growth is resistance, so he will struggle with magic users.
In Part III, chapter 3-9, Makalov can be useful but is limited due to ledges and again, outclassed by Geoffrey and Kieran. He can learn paragon and viably be trained before joining Ike's group if the player so wishes, but other mounts in Ike's party will likely have already promoted to 3rd tier. He has one of the best speed growths in the game at 75% and a good defense growth, turning him into a speedy physical tank. His strength and skill growths are about average, though due to his mediocre bases, it takes him time to grow out. Since he can caps speed, defense, and luck relatively quickly, his strength and skill can be patched with BEXP. His weakest growth is resistance, so he will struggle with magic users.


If Makalov is raised and promoted, he can use 1-2 range axes which benefits him significantly from chapter 3-E and on due to the abundance of rout chapters. In addition to Sol, he will continue to have excellent physical bulk and speed, so it is easy to expose him to several enemy units. Note that without transfers, he will start with C rank axes which limits him, but forge hand axes are available and Hammers are D rank. For part 4, he is best put on Ike's team, as it is the most friendly for paladins; the other teams have a swamp and desert. He can function well for endgame as he has access to both Hammers and Wyrmslayers, but his bad resistance growth and speed cap limit him.
If Makalov is raised and promoted, he can use 1-2 range axes which benefits him significantly from chapter 3-E and on due to the abundance of rout chapters. In addition to Sol, he will continue to have excellent physical bulk and speed, so it is easy to expose him to several enemy units. Note that without transfers, he will start with C rank axes which limits him, but forge hand axes are available and Hammers are D rank. For Part IV, he is best put on Ike's team, as it is the most friendly for paladins; the other teams have a swamp and desert. He can function well for endgame as he has access to both Hammers and Wyrmslayers, but his bad resistance growth and speed cap limit him.


Makalov has no skills when joining. If the player wants to use him long-term, he needs Geoffrey's or Astrid's Paragon from 3-9 to catch up. After he catches up, Paragon can be replaced with other skills. Adept boosts his offense and Vantage+Cancel helps his enemy phase durability, all skills that complement his excellent speed. The former is more strongly recommended, as he does not struggle much with bulk due to his good defense and Sol, whereas he can struggle with strength.
Makalov has no skills when joining. If the player wants to use him long-term, he needs Geoffrey's or Astrid's Paragon from 3-9 to catch up. After he catches up, Paragon can be replaced with other skills. Adept boosts his offense and Vantage+Cancel helps his enemy phase durability, all skills that complement his excellent speed. The former is more strongly recommended, as he does not struggle much with bulk due to his good defense and Sol, whereas he can struggle with strength.
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Makalov has a thunder affinity which gives a defense and avoid boost, which complements his excellent speed and defense. Kieran and Astrid are other paladins with the same availability as Makalov and both have Wind affinities that boost accuracy and avoid, so they are his most practical options. Danved and Marcia have fire affinities which give Makalov an attack and accuracy boost, but neither of these complement his thunder affinity.
Makalov has a thunder affinity which gives a defense and avoid boost, which complements his excellent speed and defense. Kieran and Astrid are other paladins with the same availability as Makalov and both have Wind affinities that boost accuracy and avoid, so they are his most practical options. Danved and Marcia have fire affinities which give Makalov an attack and accuracy boost, but neither of these complement his thunder affinity.


==Personality and character==
==Personality==
{{sectstub}}
{{sectstub}}
Makalov is said to have a drinking and gambling problem, something he constantly receives grief from his sister about.
Makalov is said to have a drinking and gambling problem, something he constantly receives grief from his sister about.
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==Other appearances==
==Other appearances==
===''Fire Emblem Cipher''===
==={{TCGCipher}}===
Makalov is featured on two cards in {{TCGCipher}}.
Makalov is featured on two cards in {{TCGCipher}}.


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==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Radiant Dawn}}
{{DescriptionCell
|english1=A member of the Royal Knights of Crimea. He is a compulsive gambler who would rather bet on games of chance than eat. His debts have been a source of trouble for his sister. Marcia.
|game={{title|Radiant Dawn}}
|japanese1=クリミア王宮騎士団の一員。<br>3度の食事より賭け事を愛していて<br>借金を増やしては<br>妹のマーシャに苦労をかけている。
|english=A member of the Royal Knights<br>of Crimea. He is a compulsive<br>gambler who would rather bet on<br>games of chance than eat. His<br>debts have been a source of<br>trouble for his sister, Marcia.
|japanese=クリミア王宮騎士団の一員。<br>3度の食事より賭け事を愛していて<br>借金を増やしては<br>妹のマーシャに苦労をかけている。
}}
}}
{{DescriptionFtr}}
==[[Choose Your Legends]] placement history==
{{CYL results}}


==Trivia==
==Trivia==
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|eng-name=Makalov
|eng-name=Makalov
|eng-mean=Corruption of Makarov, as below.
|eng-mean=Corruption of Makarov, as below.
|jap-name={{h|マカロフ|Makarofu}}
|jpn-name={{h|マカロフ|Makarofu}}
|jap-mean=Officially romanized as '''Makarov'''. From [[wikipedia:Makarov (surname)|''Makarov'']] (Russian: {{hl|Макаров|Makarov|ru}}), a Russian surname.
|jpn-mean=Officially romanized as '''Makarov'''. From [[wikipedia:Makarov (surname)|''Makarov'']] (Russian: {{hl|Макаров|Makarov|ru}}), a Russian surname.
|span-name=Makalov
|span-name=Makalov
|span-mean=As above.
|span-mean=As above.
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FEPR Makalov 02.png|Artwork of Makalov from {{title|Path of Radiance}}.
FEPR Makalov 02.png|Artwork of Makalov from {{title|Path of Radiance}}.
FERD Makalov.png|Artwork of Makalov from {{title|Radiant Dawn}}.
FERD Makalov.png|Artwork of Makalov from {{title|Radiant Dawn}}.
Portrait makalov fe09.png|Portrait of Makalov from {{title|Path of Radiance}}.
</gallery>
Portrait makalov fe10.png|Portrait of Makalov from {{title|Radiant Dawn}}.
 
===Portraits===
<gallery>
Portrait makalov fe09.png|Portrait of Makalov in {{title|Path of Radiance}}.
Portrait makalov fe10.png|Portrait of Makalov in {{title|Radiant Dawn}}.
</gallery>
</gallery>


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{{Project Characters}}
{{Project Characters}}
{{Nav9}}
{{Nav9}}
{{Nav10}}
{{Nav10}}
[[Category:Playable characters in Fire Emblem: Path of Radiance]]
[[Category:Playable characters in Fire Emblem: Path of Radiance]]
[[Category:Playable characters in Fire Emblem: Radiant Dawn]]
[[Category:Playable characters in Fire Emblem: Radiant Dawn]]
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